Dragonwilds:Arrows: Difference between revisions
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<references /> | |||
==Arrow status effects== | |||
Once the base version of an arrow is created, they can be used to additional variants. | |||
These variants can apply status effects (debuff) onto an enemy. It has not been confirmed if damage from a status effect scales with arrow tier.{{Fact}} | |||
{| class="wikitable" | |||
! Status Effect | |||
! Arrow | |||
|- | |||
|rowspan="6" |{{plink|Burning|pic=Burning_Icon}} | |||
|{{plink|Bronze Fire Arrow}} | |||
|- | |||
|{{plink|Iron Fire Arrow}} | |||
|- | |||
|{{plink|Steel Fire Arrow}} | |||
|- | |||
|{{plink|Mithril Fire Arrow}} | |||
|- | |||
|{{plink|Adamant Fire Arrow}} | |||
|- | |||
|{{plink|Rune Fire Arrow}} | |||
|- | |||
|rowspan="7" |{{plink|Poison|pic=Poison_Icon}} | |||
|{{plink|Poisoned Fang Arrow}} | |||
|- | |||
|{{plink|Poisoned Bronze Arrow}} | |||
|- | |||
|{{plink|Poisoned Iron Arrow}} | |||
|- | |||
|{{plink|Poisoned Steel Arrow}} | |||
|- | |||
|{{plink|Poisoned Mithril Arrow}} | |||
|- | |||
|{{plink|Poisoned Adamant Arrow}} | |||
|- | |||
|{{plink|Poisoned Rune Arrow}} | |||
|- | |||
|rowspan="6" |{{plink|Bleed|pic=Bleed_Icon}} | |||
|{{plink|Bronze Barbed Arrow}} | |||
|- | |||
|{{plink|Iron Barbed Arrow}} | |||
|- | |||
|{{plink|Steel Barbed Arrow}} | |||
|- | |||
|{{plink|Mithril Barbed Arrow}} | |||
|- | |||
|{{plink|Adamant Barbed Arrow}} | |||
|- | |||
|{{plink|Rune Barbed Arrow}} | |||
|} | |||
==See also== | |||
* [[Dragonwilds:Ranged weapons]] | |||
{{Arrows}} | |||
{{Ranged}} | {{Ranged}} | ||
{{Ctg|Ranged}} | {{Ctg|Ranged}} | ||
Latest revision as of 11:00, 10 October 2026
Arrows are a type of ammunition used with the Dragonwilds:ranged skill. Arrows can be created by players using the Dragonwilds:Artisan skill at a Dragonwilds:Fletching Bench.
Types of arrows
<references />
Arrow status effects
Once the base version of an arrow is created, they can be used to additional variants.
These variants can apply status effects (debuff) onto an enemy. It has not been confirmed if damage from a status effect scales with arrow tier.Template:Fact