Minecraft:Red Mushroom: Difference between revisions
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A '''red mushroom''' is a [[Minecraft:fungus]] found in the [[Minecraft:Overworld]] and [[Minecraft:the Nether]]. It can only be {{control|placed|text=planted}} | A '''red mushroom''' is a [[Minecraft:fungus]] found in the [[Minecraft:Overworld]] and [[Minecraft:the Nether]]. It can only be {{control|placed|text=planted}} on [[Minecraft:mycelium]], [[Minecraft:nylium]], [[Minecraft:podzol]], or in darkness, which also allows it to spread over time or receive [[Minecraft:bone meal]] to grow into a [[Minecraft:Huge Mushroom|huge red mushroom]]. | ||
== Obtaining == | == Obtaining == | ||
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Red mushrooms naturally generate in poorly lit areas ([[Minecraft:light level]] of 12 or less). If this condition is met, each [[Minecraft:chunk]] has a {{frac|1|8}} (12.5%) chance to generate red mushrooms in the form of [[Minecraft:random patch]]es.<ref>{{IN|java}}, they rarely generate because they cannot generate underground due to {{bug|MC-244162}}.</ref> | Red mushrooms naturally generate in poorly lit areas ([[Minecraft:light level]] of 12 or less). If this condition is met, each [[Minecraft:chunk]] has a {{frac|1|8}} (12.5%) chance to generate red mushrooms in the form of [[Minecraft:random patch]]es.<ref>{{IN|java}}, they rarely generate because they cannot generate underground due to {{bug|MC-244162}}.</ref> | ||
Red mushrooms also generate on the surface of a [[Minecraft:swamp|swamp under the trees]], [[Minecraft:old growth spruce taiga]], [[Minecraft:old growth pine taiga]], or [[Minecraft:mushroom fields]] biome, along with anywhere in [[Minecraft:the Nether]]. Unlike plants, they are able to generate on top of nearly any block type. | |||
{{IN|java}}, | {{IN|java}}, red mushrooms are commonly found in patches on the [[Minecraft:Nether roof]], and alongside brown mushrooms are the only blocks that can generate there. | ||
[[Minecraft:Witch hut]]s have a [[Minecraft:flower pot]] with a red mushroom inside. Mushrooms also generate inside "mushroom farm" rooms in [[Minecraft:woodland mansion]]s. | [[Minecraft:Witch hut]]s have a [[Minecraft:flower pot]] with a red mushroom inside. Mushrooms also generate inside "mushroom farm" rooms in [[Minecraft:woodland mansion]]s. | ||
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An [[Minecraft:enderman]] holding a red mushroom drops it upon death. | An [[Minecraft:enderman]] holding a red mushroom drops it upon death. | ||
{{IN|bedrock}}, [[Minecraft:wandering traders]] have a chance of | {{IN|bedrock}}, [[Minecraft:wandering traders]] have a chance of 25% (increased by 1% per level of [[Minecraft:Looting]]) to drop 3 red mushrooms when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]]. | ||
=== Trading === | === Trading === | ||
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== Usage == | == Usage == | ||
=== Planting === | === Planting === | ||
Red mushrooms can be planted and grown on blocks that have a full top surface in [[Minecraft:light]] levels below 13 and not directly underneath the sky. They cannot be planted on the top surfaces of [[Minecraft:Slab|slabs]] or [[Minecraft:stairs]].<ref>{{bug|MC-146825}}</ref> For more information, see [[Minecraft:Opacity/Placement]]. If planted on [[Minecraft:mycelium]], [[Minecraft:podzol]] or [[Minecraft:nylium]], they can stay planted in any light level, including skylight. They grow at the same rate regardless of the light level.<ref name="Fully-Automated Tests of Mushroom Growth at Different Light Levels Using BUD Switch Harvester">http://www.youtube.com/watch?feature=player_detailpage&v=ALkf-b7MbBI&t=864s</ref><ref name="Large scale automated test with additional info">{{ytl|J7AmGnpMCng}}</ref> | Red mushrooms can be planted and grown on blocks that have a full top surface in [[Minecraft:light]] levels below 13{{until|je 26.4|be 26.60}} and not directly underneath the sky. They cannot be planted on the top surfaces of [[Minecraft:Slab|slabs]] or [[Minecraft:stairs]].<ref>{{bug|MC-146825}}</ref> For more information, see [[Minecraft:Opacity/Placement]]. If planted on [[Minecraft:mycelium]], [[Minecraft:podzol]] or [[Minecraft:nylium]], they can stay planted in any light level, including skylight. They grow at the same rate regardless of the light level.<ref name="Fully-Automated Tests of Mushroom Growth at Different Light Levels Using BUD Switch Harvester">http://www.youtube.com/watch?feature=player_detailpage&v=ALkf-b7MbBI&t=864s</ref><ref name="Large scale automated test with additional info">{{ytl|J7AmGnpMCng}}</ref> | ||
=== Mob food === | === Mob food === | ||
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{{See also|Tutorial:Mushroom farming}} | {{See also|Tutorial:Mushroom farming}} | ||
When receiving a [[Minecraft:random tick]], a red mushroom has a 4% chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five red mushrooms in a 9×9×3 volume around the original mushroom. | When receiving a [[Minecraft:random tick]], a red mushroom has a 4% chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five red mushrooms in a 9×9×3 volume around the original mushroom. Mushrooms can only spread in light levels of 13 or lower. | ||
=== Decoration === | === Decoration === | ||
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== Sounds == | == Sounds == | ||
Despite being a fungus, red mushrooms use the grass sound set, unlike other blocks such as Nether fungi and shelf mushrooms. Mojang have stated that this is not a valid discrepancy to address.<ref>{{bug|MC-170906}}</ref> | |||
{{Sound table/Block/Grass}} | {{Sound table/Block/Grass}} | ||
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|{{HistoryLine||1.21.11|dev=25w41a|Red mushrooms are now used to heal and tempt [[Minecraft:zombie horse]]s. | |{{HistoryLine||1.21.11|dev=25w41a|Red mushrooms are now used to heal and tempt [[Minecraft:zombie horse]]s. | ||
|Zombies riding zombie horses sometimes drop red mushrooms when killed.}} | |Zombies riding zombie horses sometimes drop red mushrooms when killed.}} | ||
|{{HistoryLine|java upcoming}} | |||
|{{HistoryLine||26.4|dev=snap1|Mushrooms no longer require a light level below 13 to be placed. (This caused them to generate in extremely large numbers in swamps.<ref>{{bug|MC-312046}}</ref>)}} | |||
|{{HistoryLine|||dev=snap2|Mushrooms generating in the overworld now only generate if they would be placed below the highest non-air block. (Including in [[Minecraft:Mushroom Fields]] biomes, where they have become very rare as a result.<ref>{{bug|MC-312198}}</ref>)}} | |||
|{{HistoryLine|||dev=snap3|The requirement for being placed below the highest non-air block is ignored if the block below is tagged as {{cd|minecraft:overrides_mushroom_light_requirement}}, fixing the issue of the previous snapshot.}} | |||
}} | }} | ||
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|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Red mushrooms are now used to heal and tempt [[Minecraft:zombie horse]]s. | |{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Red mushrooms are now used to heal and tempt [[Minecraft:zombie horse]]s. | ||
|[[Minecraft:Zombie]]s riding zombie horses sometimes drop red mushrooms when killed.}} | |[[Minecraft:Zombie]]s riding zombie horses sometimes drop red mushrooms when killed.}} | ||
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Red mushrooms now generate as part of [[Minecraft:abandoned camp]]s in dappled forests.}} | |{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Red mushrooms now generate as part of [[Minecraft:abandoned camp]]s in dappled forests.}} | ||
|{{HistoryLine||26.40|dev=Preview 26.40.30|Red mushrooms can no longer be placed under the sky when it is dark.|They now generate on crimson nylium and warped nylium no matter the brightness.}} | |{{HistoryLine||26.40|dev=Preview 26.40.30|Red mushrooms can no longer be placed under the sky when it is dark.|They now generate on crimson nylium and warped nylium no matter the brightness.}} | ||
|{{HistoryLine||26.50|dev=Preview 26.50.22|All features from the "Drop 3 of 2026" experiment have been fully implemented.}} | |||
|{{HistoryLine|upcoming bedrock}} | |||
|{{HistoryLine||26.60|dev=Preview 26.60.22|Red mushrooms can now be placed in any light level without direct sky access.}} | |||
}} | }} | ||
Latest revision as of 11:11, 13 October 2026
A red mushroom is a Minecraft:fungus found in the Minecraft:Overworld and Minecraft:the Nether. It can only be Template:Control on Minecraft:mycelium, Minecraft:nylium, Minecraft:podzol, or in darkness, which also allows it to spread over time or receive Minecraft:bone meal to grow into a huge red mushroom.
Obtaining
Breaking
Red mushrooms can be instantly mined with any tool, including by hand.
A red mushroom also breaks instantly and drops as an item if:
- the block below it is moved or destroyed
- a Minecraft:fluid flows over it
- a block next to it changes state, but only when it is not on Minecraft:podzol, Minecraft:mycelium, or Minecraft:nylium and light level is 13 or higher
Natural generation
Red mushrooms naturally generate in poorly lit areas (Minecraft:light level of 12 or less). If this condition is met, each Minecraft:chunk has a Template:Frac (12.5%) chance to generate red mushrooms in the form of Minecraft:random patches.<ref>Template:IN, they rarely generate because they cannot generate underground due to Template:Bug.</ref>
Red mushrooms also generate on the surface of a swamp under the trees, Minecraft:old growth spruce taiga, Minecraft:old growth pine taiga, or Minecraft:mushroom fields biome, along with anywhere in Minecraft:the Nether. Unlike plants, they are able to generate on top of nearly any block type.
Template:IN, red mushrooms are commonly found in patches on the Minecraft:Nether roof, and alongside brown mushrooms are the only blocks that can generate there.
Minecraft:Witch huts have a Minecraft:flower pot with a red mushroom inside. Mushrooms also generate inside "mushroom farm" rooms in Minecraft:woodland mansions.
Red mushrooms planted on Minecraft:podzol can also be found around Minecraft:bogged and Minecraft:cave spider Minecraft:trial spawners in Minecraft:trial chambers.
Minecraft:Fallen trees can have up to 2 mushrooms generated on them.
Huge mushrooms
Breaking a Minecraft:red mushroom block has a chance of dropping 0-2 red mushrooms. Minecraft:Fortune does not affect the drop rate of mushrooms in any form.<ref>Template:Bug</ref>
Mob loot
Minecraft:Shearing a red Minecraft:mooshroom drops 5 red mushrooms and permanently turns it into a normal Minecraft:cow.
Shearing a Minecraft:bogged drops 2 mushrooms, both of which have a chance to be red.
An Minecraft:enderman holding a red mushroom drops it upon death.
Template:IN, Minecraft:wandering traders have a chance of 25% (increased by 1% per level of Minecraft:Looting) to drop 3 red mushrooms when killed while showing the item as trade offer, if the player holds an Minecraft:emerald.
Trading
Usage
Planting
Red mushrooms can be planted and grown on blocks that have a full top surface in Minecraft:light levels below 13Template:Until and not directly underneath the sky. They cannot be planted on the top surfaces of slabs or Minecraft:stairs.<ref>Template:Bug</ref> For more information, see Minecraft:Opacity/Placement. If planted on Minecraft:mycelium, Minecraft:podzol or Minecraft:nylium, they can stay planted in any light level, including skylight. They grow at the same rate regardless of the light level.<ref name="Fully-Automated Tests of Mushroom Growth at Different Light Levels Using BUD Switch Harvester">http://www.youtube.com/watch?feature=player_detailpage&v=ALkf-b7MbBI&t=864s</ref><ref name="Large scale automated test with additional info">Template:Ytl</ref>
Mob food
Red mushrooms can be used to heal or tempt Minecraft:zombie horses.
Huge mushrooms
Template:Main When Minecraft:bone meal is applied to a red mushroom, the mushroom has a chance to grow into a red Minecraft:huge mushroom, provided that it is on a proper block (Minecraft:grass block, Minecraft:dirt, Minecraft:coarse dirt, Minecraft:rooted dirt, Minecraft:mud, Minecraft:muddy mangrove roots, Minecraft:moss block, or Minecraft:pale moss block at a light level of 12 or below; on Minecraft:podzol, Minecraft:mycelium, or Minecraft:nylium at any light level) and is free of Minecraft:solid blocks within 5 blocks directly above the mushroom.
Spread
When receiving a Minecraft:random tick, a red mushroom has a 4% chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five red mushrooms in a 9×9×3 volume around the original mushroom. Mushrooms can only spread in light levels of 13 or lower.
Decoration
Red mushrooms can be planted in a Minecraft:flower pot.
Crafting ingredient
Composting
Placing a mushroom into a Minecraft:composter has a 65% chance of raising the compost level by 1.
Sounds
Despite being a fungus, red mushrooms use the grass sound set, unlike other blocks such as Nether fungi and shelf mushrooms. Mojang have stated that this is not a valid discrepancy to address.<ref>Template:Bug</ref>
Data values
ID
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Trivia
- The red mushroom is based on the poisonous Amanita muscaria (fly agaric).<ref>Template:Tweet</ref>
Gallery
Screenshots
-
Mushrooms found in a Minecraft:swamp biome
-
Red mushrooms growing in a Minecraft:stronghold cell
-
Mushrooms growing in the Minecraft:Nether
-
An example of a Minecraft:mushroom fields biome
-
A red mushroom growing on a cluster of Minecraft:glowstone in the Nether
-
The rare occurrence of red mushrooms growing on Minecraft:mossy cobblestone in a Minecraft:dungeon
-
Mushrooms growing on Minecraft:podzol
-
A red mushroom that spawned naturally on a Minecraft:magma block in the Nether
-
A large amount of mushrooms generated on a beach
Mojang screenshots
-
Two large red mushroom trees
References
See also
External links
- Taking Inventory: Mushroom – Minecraft.net on December 21, 2018
Minecraft:fr:Champignon rouge Minecraft:pt:Cogumelo Vermelho Minecraft:zh:红色蘑菇