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Minecraft:The Nether

From SAS Gaming Wiki
File:The Nether.png
A view of a crimson forest with a Minecraft:hoglin, a Minecraft:ghast and three Minecraft:piglins in the background.
File:Vibrant Visuals Nether.png
The Nether with Vibrant Visuals.

The Nether is a dangerous, volcanic, fungal Minecraft:dimension containing Minecraft:fire, Minecraft:lava, Minecraft:Nether fungi and normal Minecraft:mushrooms, many Minecraft:hostile mobs, and exclusive Minecraft:structures and Minecraft:biomes.

Accessing

Template:Main

File:Full and Budget Nether Portal.png
"Economy" portal without corners (left), and a full portal (right)

To access the Nether, the Minecraft:player must construct a Minecraft:nether portal in the Minecraft:Overworld (portals created in Minecraft:the End do not activate). To create the portal, the player must first build a rectangular Minecraft:obsidian frame, ranging in size from a minimum of 4 blocks × 5 blocks to a maximum of 23 blocks × 23 blocks. Once the frame is completed, it can then be activated by placing Minecraft:fire within the frame, using Minecraft:flint and steel, Minecraft:fire charge, Minecraft:dispensers, or any material that is capable of igniting fire.

The portal allows most Minecraft:entities (with the exception of the Minecraft:wither and the Minecraft:ender dragon) to be transported to a corresponding portal in the Nether. In Minecraft:Survival, the player must stand in a nether portal for 4 seconds to enter the Nether. The player can step out of a portal before it completes its animation to abort the teleport. The portal plays a sound effect while the player is inside it. If there is no corresponding portal, a new 4×5 portal is created. The portal can be destroyed by breaking the obsidian frame, by a nearby explosion, or by placing Minecraft:water in the Overworld or Minecraft:lava into it with a Minecraft:bucket or Minecraft:dispenser. Any of the Minecraft:blocks in the corners can be destroyed without destroying the portal.

The Nether could generate in the former Minecraft:OldTemplate:Only world type, (with the same 256×256 borders as the Overworld) though nether portals could not be created without using commands. Nether portals created in the Nether could spawn the player outside of the world barrier.

If Minecraft:cheats are enabled, players can also teleport to the Nether without using a nether portal: the syntax is Template:Cmd Template:In, and Template:Cmd Template:In.

Traits

Minecraft:Bedrock forms a rough 5 layer ceiling on top of the nether (starting at y-level 123 and ending at y-level 127) restricting the player from leaving the Nether. Just like in the Minecraft:Overworld, the player is protected from falling off the world by 5 bottom layers of bedrock (starting at y level 4 and ending at y-level 0) in a rough pattern. This makes the Nether 128 blocks high unlike the Overworld's 384. As with the vast Overworld and Minecraft:End dimensions of the Java and Bedrock Editions, the Nether is equally horizontally vast to the Minecraft:world border.

Template:IN, build limit in the Nether is 256 blocks: if the player manages to get on top of the Minecraft:bedrock roof, they can build additional 128 blocks upward on it. Template:IN, the build limit in the Nether is 128 blocks, despite it being 256 in the End, and 320 in the Overworld.

The Nether has no Minecraft:daylight cycle and no Minecraft:weather. Natural sources of Minecraft:light include Minecraft:fire, Minecraft:lava, portals, Minecraft:shroomlights and Minecraft:glowstone. Even with a light level of 0, the Nether has a dim ambient light (roughly equivalent to light level 8 in the Overworld). Light otherwise functions exactly the same as it does in the Overworld and the End. The Nether is the only dimension without directional lighting in Minecraft:Vibrant Visuals, so there are no dynamic shadows.

The majority of "flora" in the Nether is fungus-based as opposed to plants. The Nether "grass" consists of specialized Nether mycelium (known as "Minecraft:nylium"). The Nether features its own unique Minecraft:fungi (including Nether wart), as well as equivalent Minecraft:huge fungi that serve as Minecraft:trees. The stems of the huge fungi function as Minecraft:logs. Also present are a number of native vines and roots.

Most creatures found in the Nether are hostile and potentially dangerous.

Locations in the Nether correlate to Overworld Minecraft:coordinates, but horizontal Overworld distances are scaled down by a ratio of 8:1 for travel in the Nether. Therefore, traveling one block in the Nether means traveling eight blocks in the Overworld. For example, in a perfect scenario, a player who enters a portal in the Overworld at X=0, Z=0 and travels in the Nether to X=1000, Z=1000 returns to the Overworld at X=8000, Z=8000. This makes portals a useful tool for traveling long distances in the Overworld. This does not allow one to pass the Overworld World border.

Template:Calculator

Most items and blocks in the Nether function the same as they do in the Overworld, with a few notable exceptions:

Environment

The Nether features unique cave-like terrain with no sky. Lava and fire are common hazards everywhere in the Nether. Areas distant from the player are shrouded in fog of red or blue, depending on the biome, and some biomes are filled with Minecraft:particles in the air. The shape of the terrain in the Nether is independent of the biome distribution; instead, the biomes alter the surface material and add terrain features to the netherrack terrain.

Biomes

The Nether is divided into several Minecraft:biomes just like the Overworld, each featuring unique terrain, mobs, structures, Minecraft:ambience, etc. There are five Minecraft:biomes in the Nether:

Biome name Description Screenshot
Minecraft:Nether wastes Template:Anchor

The Nether wastes is the most common biome in the Nether. The terrain mainly consists of Minecraft:netherrack, with Minecraft:glowstone clusters growing and lava leaking from the ceiling, and Minecraft:gravel and Minecraft:soul sand lining its shores. Most of the Nether mobs can spawn here, including Minecraft:ghasts, Minecraft:zombified piglins, Minecraft:magma cubes, Minecraft:striders, Minecraft:piglins, and the occasional Minecraft:enderman.

File:Nether Wastes Vibrant Visuals.png
Minecraft:Soul sand valley Template:Anchor

The soul sand valley mainly consists of Minecraft:soul sand, basalt and Minecraft:soul soil. Notable features of the biome are exposed Minecraft:nether fossils in various shapes and sizes, large amounts of Minecraft:lava, blue fog, large spires made of Minecraft:basalt, Minecraft:soul fire, and the occasional Minecraft:nether fortress or Minecraft:bastion remnant. Minecraft:Ghasts and Minecraft:skeletons are common in this biome while endermen are rare. Striders can spawn here as well. This is the only place to find Minecraft:dried ghasts naturally.

File:Soul Sand Valley Vibrant Visuals.png
Minecraft:Crimson forest Template:Anchor

The crimson forest consists of many huge crimson fungi, which act as the "trees" of this biome. The huge fungi often generate with weeping vines hanging from them, and shroomlights which light up the landscape. The floor is mostly covered with crimson Minecraft:nylium, with occasional patches of bare Minecraft:netherrack or nether wart blocks. Crimson roots, Minecraft:crimson fungus, and occasionally warped fungus grow on the ground. Small patches of nether wart blocks and weeping vines can also be found growing on the ceiling.

Hoglins, piglins, zombified piglins, and striders can spawn in this biome.

File:Crimson Forest Vibrant Visuals.png
Minecraft:Warped forest Template:Anchor

The warped forest consists of many huge warped fungi, which act as the "trees" of this biome. The huge fungi often generate with shroomlights, which light up the landscape. Twisting vines grow throughout the biome in patches. The floor is mostly covered with warped Minecraft:nylium, with occasional patches of bare Minecraft:netherrack or Minecraft:warped wart blocks. Warped roots, Minecraft:warped fungus, nether sprouts, and occasionally crimson fungus grow on the ground.

Minecraft:Endermen and Minecraft:striders are the only mobs that spawn in this biome. The biome emits out a magenta-purple fog upon entry, and no Minecraft:music plays.

File:Warped Forest Vibrant Visuals.png
Minecraft:Basalt deltas Template:Anchor

A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions. The ground consists of Minecraft:basalt and Minecraft:blackstone blocks, with small patches of Minecraft:netherrack and pools of Minecraft:lava. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, Minecraft:bastion remnants do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry.

Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to farm magma cream, and ghasts are also common. This biome also contains a much higher abundance of blackstone compared to other Nether biomes.

File:Basalt Deltas Vibrant Visuals.png

Biome distribution

Biome Frequency
Template:BiomeLink 36.30%
Template:BiomeLink 22.22%
Template:BiomeLink 17.08%
Template:BiomeLink 15.86%
Template:BiomeLink 8.54%

Generated structures

Template:Main The Nether contains a variety of unique generated structures. Though equally vast, it contains far fewer types of generated structures than there are in the Overworld.

There are 4 generated structures in the Nether:

Name Description Image
Template:AnchorMinecraft:Nether fortress Nether fortresses are large, castle-like structures that are composed of Minecraft:nether bricks. This structure is often found bridging over Minecraft:lava seas, or tunnelling through Minecraft:netherrack.

This structure is the only place where Minecraft:blazes and Minecraft:wither skeletons spawn, making fortresses the gateway to both bosses in the game: the Minecraft:ender dragon and the Minecraft:wither. Fortresses also contain blaze Minecraft:monster spawners, as well as small Minecraft:nether wart farms. Nether fortresses can be found in all Nether biomes.

A nether fortress bridging over basalt deltas.
Template:AnchorMinecraft:Nether fossil Nether fossils are structures comprised of Minecraft:bone blocks that generate within the Minecraft:soul sand valley biome. These structures have 14 different designs. Unlike Minecraft:fossils in the Minecraft:Overworld, Minecraft:coal ore does not generate within these fossils. There's a possibility that a Minecraft:dried ghast can be spotted beneath Nether fossils. A nether fossil in a soul sand valley.
Template:AnchorMinecraft:Bastion remnant Bastion remnants are large fortifications made up of Minecraft:blackstone, Minecraft:blackstone bricks and Minecraft:basalt. A large amount of Minecraft:gold blocks and loot chests can be found within these structures. They generate in four distinct variants, each with its own unique structure and loot. They are inhabited by Minecraft:piglins and Minecraft:piglin brutes, and in certain variants Minecraft:hoglins as well. These structures generate within any Nether biome except for the Minecraft:basalt deltas. A bridge bastion remnant in a crimson forest.
Template:AnchorMinecraft:Ruined portal A structure containing what appears to be a destroyed Minecraft:nether portal and various types of Minecraft:stone or Minecraft:blackstone materials, when generating in the Overworld or the Nether, respectively. Netherrack generates on the ground around the portal, and a Minecraft:chest containing loot generates with the structure.

These structures can be found in any Overworld and Nether biome.

A giant ruined portal in the Nether.

Terrain features

Template:See also The Nether has a lot of different Minecraft:terrain features that generate within the biomes of the Nether.

There are currently 5 terrain features in The Nether:

Name Description Image
Template:AnchorMinecraft:Lava sea Lava seas generate at and below level 31 in all Nether biomes.

Minecraft:Striders can be found striding across these seas.

File:Lava sea.png
Template:AnchorMinecraft:Glowstone blob Glowstone blobs generate on the ceiling of the Nether in all biomes. A glowstone blob on the nether ceiling.
Template:AnchorMinecraft:Basalt pillar Basalt pillars generate in Minecraft:soul sand valley biomes and on the Minecraft:lava seas present there. A basalt pillar above a lava sea.
Template:AnchorMinecraft:Delta Deltas are sheets of constrained Minecraft:lava and Minecraft:magma blocks found among the terrain of Minecraft:basalt deltas biomes. Deltas surrounded by basalt and blackstone.
Template:AnchorHidden lava Single blocks of Minecraft:lava are buried within Minecraft:netherrack in all Nether biomes. These are particularly dangerous when mining in the Nether, as the lava can quickly flow out and overwhelm the player when uncovered. A lava source hidden in netherrack.

Mobs

The Nether is home to its own share of Minecraft:mobs, most of which are immune to Minecraft:fire and Minecraft:lava. Minecraft:Skeletons and Minecraft:endermen are the only Minecraft:Overworld mobs that can naturally spawn in the Nether; Template:In, baby Minecraft:zombified piglins may spawn as Minecraft:chicken jockeys.

Other Overworld mobs do not naturally spawn in the Nether but can be brought in through portals (except for of the Minecraft:wither and Minecraft:ender dragon).

There are currently 12 Template:In, or 11 Template:In, mobs that spawn in this dimension, with 3 additional associated mobs:

Template:Diagonal split header 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Template:EntityLink colspan="12" Template:Tc colspan="4" Template:Tc
Template:EntityLink colspan="8" Template:Tc colspan="8" Template:Tc
Template:EntityLink colspan="14" Template:Tc colspan="8" Template:Tc
Template:EntityLink colspan="22" Template:Tc
Template:EntityLink colspan="22" Template:Tc
Template:EntityLink colspan="22" Template:Tc
Template:EntityLink colspan="22" Template:Tc
Template:EntityLink colspan="22" Template:Tc
Template:EntityLink colspan="22" Template:Tc
Template:EntityLink colspan="12" Template:Tc colspan="10" Template:Tc
Template:EntityLink colspan="8" Template:Tc colspan="14" Template:Tc

Associated: The following mobs are associated with the Nether, but do not spawn naturally without player interaction.<ref>Minecraft: Mobspotter's Encyclopedia, page 146 to 150</ref><ref>Template:Snap</ref>

Blocks

Naturally generated

Naturally generated blocks includes those that are created through the world seed. Template:Columns-list

Naturally created

Naturally created blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player. Template:Columns-list

Structures

These blocks are only generated as part of Minecraft:nether fortresses, Minecraft:nether fossils, Minecraft:bastion remnants and Minecraft:ruined portals, when the "generated structures" option is on. Template:Columns-list

Technical information

ID

Template:ID table

Folder

Template:IN, the Nether is stored in Minecraft:.minecraft/saves/worldname/DIM-1. Deleting this folder resets the Nether, so that all player-made changes and buildings in that dimension are undone.

Template:IN, the Minecraft:com.mojang/minecraftWorlds/world ID/db folder contains several collections of chunks. Some of these files are used for the Nether, but it is impossible to tell which ones simply by reading the file name.

Achievements

Template:Load achievements

Advancements

There is a tab dedicated to the Nether in the advancement system, all involving visiting the Nether in some way in order to advance.

Template:Load advancements

Videos

Template:Yt Template:Yt Template:Yt

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Upon entering the Nether as a single player, the passage of time freezes in the Overworld and resumes when the player returns unless the Template:Cmd command is used. This is due to the spawn chunks no longer being ticked, and not Minecraft:chunks loading and unloading as some players believe. The spawn chunks are kept loaded when there are no players in the Overworld, but most things other than basic redstone stop working.
  • Names considered for the Nether included "Inferno"<ref>Template:Tweet</ref>, "the Ways"<ref>Template:Tweet</ref>, "the Nexus"<ref>Template:Tweet</ref>, and "the Core"<ref>Template:Tweet</ref>. During development, the names "Hell" and "the Slip" were used as placeholders.
  • The numbers for the 3 dimensions are -1=the Nether, 0=Overworld, 1=the End. This contributes to a misconception that the Nether is "below" the Overworld.
    • Notch described the "Nether" as a metaphorical name, rather than a reference to the actual physical location of the dimension.<ref>Template:Tweet</ref>
    • Dinnerbone has also confirmed that they are simply separate dimensions.<ref>Template:Tweet</ref>
  • Template:IN, if a section of the bedrock ceiling is removed (e.g., through commands) mobs can spawn directly below where the ceiling should be, despite the surface density cap in the Nether being 0.
  • Template:IN, the size of the Nether is limited, with bedrock walls surrounding it on all sides. The Overworld-Nether ratio varies depending on the world size: it is 1:3 for Classic and Small worlds, 1:6 for Medium worlds, and 1:8 (the same as Java and Bedrock editions) for Large worlds.
  • The crimson and warped forest biomes are suggested to decontaminate the Nether environment from potential landfill pollution that coincides with the presence of Minecraft:ancient debris.<ref>Template:Mcnet</ref>

Gallery

Screenshots

Historical screenshots

Development images

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox environment

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