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Minecraft:Respiration: Difference between revisions

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| primaryitems = {{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Turtle Shell|link=Turtle Shell}}
| primaryitems = {{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Turtle Shell|link=Turtle Shell}}
| weight = 2
| weight = 2
| id = respiration
| overleveling = ?
}}
}}


'''Respiration''' is an [[Minecraft:enchantment]] applied to [[Minecraft:helmet]]s that extends underwater breathing time.
'''Respiration''' is an [[Minecraft:enchantment]] applied to [[Minecraft:helmet]]s that extends how long it is possible to stay underwater without drowning.


== Obtaining ==
== Obtaining ==
Line 14: Line 14:


== Usage ==
== Usage ==
Respiration grants an [[Minecraft:oxygen bonus]] of +1 per enchantment level, which equates to +15 seconds per level in addition to the default time of 15 seconds. It also grants a chance of not taking drowning damage each second by {{cd|level / (level + 1)}}. The maximum level that can be obtained without commands is level III, resulting in a total time of 60 seconds underwater (including the base time without enchantments) before drowning begins, and a 75% chance to not take drowning damage each second. Wearing a [[Minecraft:turtle shell]] extends this time by an additional 10 seconds. Respiration can be applied to non-helmet items by the use of commands.
Respiration increases the [[Minecraft:oxygen bonus]] [[Minecraft:attribute]] (which is 0 by default) by 1 per enchantment level. Every [[Minecraft:tick]], while underwater, the air supply of a player or [[Minecraft:mob]] that can drown in water decreases by 1. Wearing a helmet enchanted with Respiration gives a chance for the air supply to not be decreased. The aforementioned chance depends on the enchantment's level, as seen in the following formula: {{cd|1 - (1 / (level + 1))}}. As such, to fully deplete a player's air supply it takes 16 seconds without the Respiration enchantment, 32 seconds (on average) with Respiration I, 48 seconds (on average) with Respiration II, and 64 seconds (on average) with Respiration III. Wearing a [[Minecraft:turtle shell]] extends this time by an additional 10 seconds due to the Water Breathing effect.
 
Since the air supply is increased by 20 every time drowning damage is dealt, the Respiration enchantment also allows to take less drowning damage over the same time period.
 
Respiration can be applied to non-helmet items by the use of commands.


== Data values ==
== Data values ==
Line 39: Line 43:
|translationkey=enchantment.oxygen
|translationkey=enchantment.oxygen
|foot=1}}
|foot=1}}
=== Enchantment definition ===
{{wip|section=1|To be converted to standard JSON tree view - see [[Minecraft:Forum:Include enchantment, biome and dimension definitions in the Data values section]] for project info}}
{{collapse|title=Press "show" to display json contents|content=
<syntaxhighlight lang="json">
{
  "anvil_cost": 4,
  "description": {
    "translate": "enchantment.minecraft.respiration"
  },
  "effects": {
    "minecraft:attributes": [
      {
        "amount": {
          "type": "minecraft:linear",
          "base": 1.0,
          "per_level_above_first": 1.0
        },
        "attribute": "minecraft:oxygen_bonus",
        "id": "minecraft:enchantment.respiration",
        "operation": "add_value"
      }
    ]
  },
  "max_cost": {
    "base": 40,
    "per_level_above_first": 10
  },
  "max_level": 3,
  "min_cost": {
    "base": 10,
    "per_level_above_first": 10
  },
  "slots": [
    "head"
  ],
  "supported_items": "#minecraft:enchantable/head_armor",
  "weight": 2
}
</syntaxhighlight>
}}


== History ==
== History ==

Latest revision as of 11:15, 18 October 2026


Template:Infobox enchantment

Respiration is an Minecraft:enchantment applied to Minecraft:helmets that extends how long it is possible to stay underwater without drowning.

Obtaining

Respiration can be obtained from Minecraft:enchanting tables, drops from mobs that have spawned in a Minecraft:raid,Template:Only books obtained by Minecraft:fishing, Minecraft:monster room chests, librarian Minecraft:villagers (or if the "Minecraft:Villager Trade Rebalance" experimental datapack is enabled, a swamp librarian), and non-village Minecraft:structure loot.

Usage

Respiration increases the Minecraft:oxygen bonus Minecraft:attribute (which is 0 by default) by 1 per enchantment level. Every Minecraft:tick, while underwater, the air supply of a player or Minecraft:mob that can drown in water decreases by 1. Wearing a helmet enchanted with Respiration gives a chance for the air supply to not be decreased. The aforementioned chance depends on the enchantment's level, as seen in the following formula: Template:Cd. As such, to fully deplete a player's air supply it takes 16 seconds without the Respiration enchantment, 32 seconds (on average) with Respiration I, 48 seconds (on average) with Respiration II, and 64 seconds (on average) with Respiration III. Wearing a Minecraft:turtle shell extends this time by an additional 10 seconds due to the Water Breathing effect.

Since the air supply is increased by 20 every time drowning damage is dealt, the Respiration enchantment also allows to take less drowning damage over the same time period.

Respiration can be applied to non-helmet items by the use of commands.

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Enchantment definition

Template:Wip Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Navigation

Template:Navbox enchantments

Minecraft:de:Atmung Minecraft:es:Respiración Minecraft:fr:Apnée Minecraft:ja:水中呼吸 (エンチャント) Minecraft:pt:Respiração Minecraft:ru:Подводное дыхание Minecraft:th:หายใจใต้น้ำ Minecraft:zh:水下呼吸(魔咒)