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Minecraft:Screen effects: Difference between revisions

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Sync: updated from Minecraft
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| {{tc|yes}}
| {{tc|yes}}
|-
|-
| style="text-align:left;" | Distortion effect overlay{{only|je}}
| style="text-align:left;" | Distortion effect overlay
| [[File:Distortion overlay.png|64px|link=#Nausea sickness overlay]]
| [[File:Distortion overlay.png|64px|link=#Nausea sickness overlay]]
| {{tc|yes}}
| {{tc|yes}}
Line 194: Line 194:
|camera=Yes
|camera=Yes
|hud=Yes
|hud=Yes
|graphics={{needs testing}}
|graphics=All{{needs testing|java=1}}
|options=Settings
|options=Settings
}}
}}
{{Exclusive|Java|section=1}}
This effect is a green vignette.
This effect is a green vignette.


Line 211: Line 210:
|hud=No
|hud=No
|graphics=Fancy Minimum<ref>{{bug|MC-241321}}</ref>
|graphics=Fancy Minimum<ref>{{bug|MC-241321}}</ref>
|options=None
|options=Settings{{only|java}}
}}
}}
This effect is a black circular blur at the corners. This effect is similar to a regular vignette. This effect appears usually in [[Minecraft:cave]]s; however, it can appear in any dark place. It also appears when players are inside the structure of [[Minecraft:trial chamber]]s.
This effect is a black circular blur at the corners. This effect is similar to a regular vignette. This effect appears usually in [[Minecraft:cave]]s; however, it can appear in any dark place. It also appears when players are inside the structure of [[Minecraft:trial chamber]]s.
Line 225: Line 224:
|hud=No
|hud=No
|graphics=Fancy Minimum<ref>{{bug|MC-54988}}</ref>
|graphics=Fancy Minimum<ref>{{bug|MC-54988}}</ref>
|options=None
|options=Settings{{only|java}}
}}
}}
{{Exclusive|Java|section=1}}
{{Exclusive|Java|section=1}}
Line 318: Line 317:
View bobbing is a toggleable feature that adds a slight movement of the screen from left to right when walking. It also affects items and blocks in the player's hand.
View bobbing is a toggleable feature that adds a slight movement of the screen from left to right when walking. It also affects items and blocks in the player's hand.


===Distortion effects===
=== Distortion effects ===
These effects are seen when the player either goes through a nether portal or has the nausea status effect. Different levels do not affect the distortion. However, the effect can be affected by changing the distortion effect setting.{{Only|Java}}{{upcoming|be 26.40}}
Distortion is seen when the player either goes through a [[Minecraft:Nether Portal (block)|Nether portal]] or has the [[Minecraft:Nausea]] status effect. Different levels do not affect the distortion. However, the effect can be decreased or disabled by changing the distortion effect setting.


===FOV based changes===
===FOV based changes===
While sprinting, flying, swimming or while affected by a speed effect, the FOV (field of view) increases. The FOV decreases when being affected by the slowness effect, while using a spyglass, by using a bow, or by going into water or powder snow. The FOV can be changed in settings with a minimum of 30, and a maximum of 110. Different levels of slowness or speed affect the FOV more than others.
While sprinting, flying, swimming or while affected by a Speed effect, the FOV (field of view) increases. The FOV decreases when being affected by the Slowness effect, while using a spyglass, by using a bow, or by going into water or powder snow. The FOV can be changed in settings with a minimum of 30, and a maximum of 110. Different levels of Slowness or Speed affect the FOV more than others.


FOV effects can be toggled in the settings.
FOV effects can be toggled in the settings.
Line 335: Line 334:
== History ==
== History ==
{{Expand section}}
{{Expand section}}
 
=== ''Java Edition'' ===
=== Overlays ===
{{empty section}}
 
=== Animated sprites ===
==== ''Java Edition'' ====
{{more images|section=1|the appearence of the elder guardian effect changed in 1.15; before then, the internal spikes were not visible}}
{{more images|section=1|the appearence of the elder guardian effect changed in 1.15; before then, the internal spikes were not visible}}
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Taking damage caused the player's screen to tilt toward the damage source. Environmental damage sources, such as fall damage, randomly tilt the player's screen left or right.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.2.3|The directional damage tilt animation does not work properly in multiplayer, instead always tilting the player's screen left.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w27a|Added elder guardian curse screen effect.[[File:Elder guardian curse.gif|64px]]}}
|{{HistoryLine||1.8|dev=14w27a|Added elder guardian curse screen effect.[[File:Elder guardian curse.gif|64px]]}}
Line 348: Line 346:
|{{HistoryLine||1.14|dev=18w43a|Changed totem of undying screen effect to [[File:Totem of Undying Animation.gif|64x64px]].}}
|{{HistoryLine||1.14|dev=18w43a|Changed totem of undying screen effect to [[File:Totem of Undying Animation.gif|64x64px]].}}
|{{HistoryLine|||dev=19w12a|Totems of undying now show custom model data, including the [[Minecraft:enchantment glint]] applied to them in the animation.<ref>{{bug|MC-138659}}</ref>}}
|{{HistoryLine|||dev=19w12a|Totems of undying now show custom model data, including the [[Minecraft:enchantment glint]] applied to them in the animation.<ref>{{bug|MC-138659}}</ref>}}
|{{HistoryLine||1.19.4|dev=23w03a|Taking damage once again causes the player's screen to tilt toward the damage source. However, the random  tilt when taking environmental damage is broken, instead tilting the player's screen in the last direction the player was hit from.}}
}}
}}


==== ''Bedrock Edition'' ====
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|In singleplayer and for the host in multiplayer, taking damage tilts the player's screen toward the damage source. For joining players the screen always tilts left.}}
|{{HistoryLine|Pocket}}
|{{HistoryLine|Pocket}}
|{{HistoryLine||?|Added elder guardian curse screen effect[[File:Elder guardian curse.gif|64px]]}}
|{{HistoryLine||?|Added elder guardian curse screen effect[[File:Elder guardian curse.gif|64px]]}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0 |Added totem of undying screen effect.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0 |Added totem of undying screen effect.}}
|{{HistoryLine|||dev=?|Taking damage no longer causes the player's screen to tilt toward the damage source, instead always tilting left.}}
|{{HistoryLine|Bedrock}}
|{{HistoryLine|Bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Changed totem of undying screen effect to [[File:Totem of Undying Bedrock Animation.gif|64x64px]]}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Changed totem of undying screen effect to [[File:Totem of Undying Bedrock Animation.gif|64x64px]]}}
Line 362: Line 364:
|{{HistoryLine||1.18.10|dev=beta 1.18.10.24|Removed the sceen effect that appears when Bad Omen is obtained.}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.24|Removed the sceen effect that appears when Bad Omen is obtained.}}
|{{HistoryLine||?|Re-added the screen effect that appears when Bad Omen is obtained.}}
|{{HistoryLine||?|Re-added the screen effect that appears when Bad Omen is obtained.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Replaced Bad Omen screen effect with Raid Omen screen effect.[[File:Raid Omen Bedrock Animation.gif|64x64px]]|If a world was imported from the [[Minecraft:Marketplace]], then the Bad Omen screen effect would look like this:[[File:Bad Omen Bedrock Animation (1.21 icon).gif|64x64px]]}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Replaced Bad Omen screen effect with Raid Omen screen effect.[[File:Raid Omen Bedrock Animation.gif|64x64px]]|If a world was imported from the [[Minecraft:Marketplace]], then the Bad Omen screen effect would look like this: [[File:Bad Omen Bedrock Animation (1.21 icon).gif|64x64px]]}}
|{{HistoryLine||26.50|dev=Preview 26.50.20|Added the nausea sickness overlay.}}
}}
}}


==== Legacy Console Edition ====
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{HistoryLine|console}}
Line 371: Line 374:
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added totem of undying screen effect.{{info needed|A GIF of the animation with the old texture. Animation looks like Java Edition.}}}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added totem of undying screen effect.{{info needed|A GIF of the animation with the old texture. Animation looks like Java Edition.}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|A screen effect now plays when a player obtains [[Minecraft:Bad Omen]].{{info needed|GIF/Video should be added, since it looks different from bedrock.}}|A screen effect now plays when a player gets [[Minecraft:Hero of the Village]].{{info needed|GIF/Video should be added, since it looks different from bedrock.}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|A screen effect now plays when a player obtains [[Minecraft:Bad Omen]].{{info needed|GIF/Video should be added, since it looks different from bedrock.}}|A screen effect now plays when a player gets [[Minecraft:Hero of the Village]].{{info needed|GIF/Video should be added, since it looks different from bedrock.}}}}
}}
=== Transformations ===
==== ''Java Edition'' ====
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Taking damage caused the player's screen to tilt toward the damage source. Environmental damage sources, such as fall damage, randomly tilt the player's screen left or right.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.2.3|The directional damage tilt animation does not work properly in multiplayer, instead always tilting the player's screen left.}}
|{{HistoryLine|Java}}|{{HistoryLine||1.19.4|dev=23w03a|Taking damage once again causes the player's screen to tilt toward the damage source. However, the random  tilt when taking environmental damage is broken, instead tilting the player's screen in the last direction the player was hit from.}}
}}
==== ''Bedrock Edition'' ====
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|In singleplayer and for the host in multiplayer, taking damage tilts the player's screen toward the damage source. For joining players the screen always tilts left.}}|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=?|Taking damage no longer causes the player's screen to tilt toward the damage source, instead always tilting left.}}
}}
}}



Latest revision as of 11:31, 22 October 2026

Screen effects encompass a variety of effects applied alongside or beneath the Minecraft:heads-up display as augmentations to the Minecraft:player's point of view as a method of conveying further information about a player's current state. They are not to be confused with visual effects caused by the game's Minecraft:shaders, which are applied directly in the game rendering.

Summary

Overlays and vignettes

Effect Template:Abbr Visible in Minecraft:third-person view? Visible with Template:Key?
Minecraft:Suffocation inside a block File:Inside of a block.png Template:Tc Template:Tc
When on Minecraft:fire File:On fire.png Template:Tc Template:Tc
When in a Minecraft:Nether portal File:Nether portal overlay.png Template:Tc<ref>Template:Bug</ref> Template:Tc<ref>Template:Bug</ref>
When underwater File:Underwater overlay.png Template:Tc Template:Tc
Distortion effect overlay File:Distortion overlay.png Template:Tc Template:Tc<ref>Template:Bug</ref>
Darkness File:Vignette.png Template:Tc Template:Tc<ref>Template:Bug</ref>
When near the Minecraft:world borderTemplate:Only File:World border overlay.png Template:Tc Template:Tc<ref>Template:Bug</ref>
When inside Minecraft:powder snow File:Frozen effect.png Template:Tc Template:Tc<ref>Template:Bug</ref>
When wearing a Minecraft:pumpkin File:Pumpkin blur.png Template:Tc Template:Tc<ref>Template:Bug</ref>
When using a Minecraft:spyglass File:Spyglass scope.png Template:Tc Template:Tc<ref>Template:Bug</ref>

Animated sprites

Effect Template:Abbr Visible in third-person view? Visible with Template:Key?
Minecraft:Totem of undying when used File:Totem of Undying Animation.gif Template:Tc Template:Tc<ref>Template:Bug</ref>
Minecraft:Raid Omen when obtainedTemplate:Only File:Raid Omen Bedrock Animation.gif Template:Tc Template:Tc
Minecraft:Hero of the Village when obtainedTemplate:Only File:Hero of the Village Bedrock Animation.gif Template:Tc Template:Tc
Minecraft:Elder guardian ghost File:Elder guardian curse.gif Template:Tc Template:Tc

Visual transformations

Effect Visible in third-person view? Visible with Template:Key?
Screen tilting when damaged Template:Tc<ref>Template:Bug</ref> Template:Tc
View bobbing Template:Tc Template:Tc
Distortion effects Template:Tc<ref>Template:Bug</ref> Template:Tc
FOV based changes Template:Tc Template:Tc
Camera shake Template:Tc Template:Tc

Overlays

Suffocation

Template:Infobox screen effect Template:Conjecture This effect manifests when an applicable mob or player's eye level intersects specific Minecraft:blocks; generally those that are full solid cubes and block both vision and movement, with the exception of Minecraft:ice.

Template:IN this effect involves a darkened version of the block texture covering the entire area of the screen.

Template:IN, the block's texture is instead arranged into a cube around the player in which the camera can move. This is the case regardless of the player's placement inside the block; the player can be at the edge of it (such that the player's view is partially outside it and the outside texture is clearly visible) and the player can still be rendered as if at the exact center of the cube.

On fire

Template:Infobox screen effect Template:Conjecture When the player is on Minecraft:fire, this animated effect is applied to the screen. This is caused by being inside of Minecraft:fire or Minecraft:lava (even in Minecraft:Creative mode, although not in Minecraft:Spectator), after exiting such a block (except in Creative/Spectator), or being set on fire through the attack of a burning mob or a burning arrow.

This overlay always displays as Minecraft:fire, even if the player in question is inside of soul fire.

Template:IN this effect involves two intersecting texture planes being rendered across the bottom half of the screen with the fire texture.

Template:IN, the fire texture is rendered as a cubemap around the player with only the front and a small part of the sides visible.

Nether portal

Template:Infobox screen effect Template:Conjecture Note: this section discusses the Nether portal texture overlay. The Nether portal/nausea wobble effect is discussed in the Distortion effect/Nausea sickness overlay sections.

When the player is inside of a Minecraft:Nether portal, this effect is applied to the screen. It always coincides with either the distortion effect and/or its overlay.

Template:IN this effect involves the Minecraft:Nether portal texture being stretched across the entirety of the screen.

Template:IN, the texture is instead arranged into a cube around the player in which the camera can move.

Underwater

Template:Infobox screen effect Template:Expand section The underwater effect is a blue vignette.

Nausea sickness overlay

Template:Infobox screen effect This effect is a green vignette.

This effect appears only when the player has Minecraft:Nausea, and the distortion effect is set to 0%. The effect becomes more transparent as the slider is turned up, until 100% distortion, in which it disappears.

Darkness vignette

Template:Infobox screen effect This effect is a black circular blur at the corners. This effect is similar to a regular vignette. This effect appears usually in Minecraft:caves; however, it can appear in any dark place. It also appears when players are inside the structure of Minecraft:trial chambers.

In Bedrock Edition, the vignette gradually fades in as the Minecraft:sky darkens below Y=32, and at Y=-12, it suddenly turns into it's full opacity.

World border overlay

Template:Infobox screen effect Template:Exclusive The Minecraft:world border effect is a red vignette. This effect becomes more intense as the player moves closer to the world border. The effect reaches its maximum strength when the player goes past the world border.

Freezing overlay

Template:Infobox screen effect The freezing overlay is a circular formation of crystals and snow flakes that appears when the player is freezing in Minecraft:powder snow. This effect slowly fades in until it is at full opacity.

If the player equips leather armor while freezing, this overlay fades out slowly, then disappears.

Pumpkin blur

Template:Infobox screen effect The pumpkin blur is a cut-out shape of the carved pumpkin's face that appears when wearing a Minecraft:carved pumpkin. Template:IN, the texture is stretched to the edges of the screen; Template:In, the texture is placed in the middle of the screen, with dark edges filling the rest.

Spyglass scope

Template:Infobox screen effect The spyglass scope is a brown square in the middle of the screen that appears when using a Minecraft:spyglass. This scope effect quickly zooms in when using a spyglass, until the top and bottom are partly covered.

Animated sprites and models

Mining Fatigue

Template:Infobox screen effect Template:Conjecture When within a spherical radius of 50 blocks of an Minecraft:elder guardian, the player is inflicted with Minecraft:Mining Fatigue III. This is indicated by a ghost of an elder guardian appearing in the player's view, which moves from the top of the screen to the bottom.

Template:IN, this occurrence is considered a particle effect; it can be summoned with the Template:Cmd command.

Template:IN, this occurrence is caused by a separate mob called the elder guardian ghost. However, when it is summoned using Template:Cmd, it is invisible and rises to the sky.

The model of the elder guardian is used for this effect. This means that changing the texture and model associated with the elder guardian also changes what appears on the player's screen.

Totem of Undying

Template:Infobox screen effectThe effect appears when a totem of undying is used. The totem spins to the middle of the screen and disappears. Template:IN, the totem of undying effect is a full 3D model. Template:IN, the totem of undying effect is a 2D texture.

Hero of the Village

Template:Infobox screen effect Template:Exclusive This effect appears when the player obtains Minecraft:Hero of the Village from defeating a Minecraft:raid. This effect does not happen when the effect is given through commands. It is similar to the totem of undying effect.

Raid Omen

Template:Infobox screen effect Template:Exclusive This screen effect appears when the player enters a village while under the Minecraft:Bad Omen effect, converting it into Minecraft:Raid Omen. This effect does not appear when giving Raid Omen through commands, and it looks similar to the totem of undying effect.

Transformations

Damage tilt

File:Damage tilt.png
Damage tilt effect

Template:IN, when the player receives damage, the screen tilts to the direction opposite of the entity or block who damaged the player.

Template:IN, when the player receives damage, the screen tilts to the right regardless of the damage direction.

The strength of damage tilting can be adjusted in the settings.

View bobbing

View bobbing is a toggleable feature that adds a slight movement of the screen from left to right when walking. It also affects items and blocks in the player's hand.

Distortion effects

Distortion is seen when the player either goes through a Nether portal or has the Minecraft:Nausea status effect. Different levels do not affect the distortion. However, the effect can be decreased or disabled by changing the distortion effect setting.

FOV based changes

While sprinting, flying, swimming or while affected by a Speed effect, the FOV (field of view) increases. The FOV decreases when being affected by the Slowness effect, while using a spyglass, by using a bow, or by going into water or powder snow. The FOV can be changed in settings with a minimum of 30, and a maximum of 110. Different levels of Slowness or Speed affect the FOV more than others.

FOV effects can be toggled in the settings.

Camera shake

Template:Exclusive

With the Template:Cmd command, a player's camera can perform a shaking effect. This can be either positional (shaking the camera position) or rotational (shaking the camera direction). The effect can be disabled in the settings.

History

Template:Expand section

Java Edition

Template:More images Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

References

Template:Reflist

Navigation

Template:Navbox visuals

Minecraft:ja:画面効果