Minecraft:Sky
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The sky is a visual feature of Minecraft worlds rendered behind all objects in the game. It changes color depending on the Minecraft:time of day, Minecraft:biome, Minecraft:weather, and Minecraft:altitude.Template:Only In or around the sky are other graphical features such as the Minecraft:sun and Minecraft:clouds.
The sky technically only exists in the Minecraft:Overworld with Minecraft:Vibrant Visuals disabled, with "Beautiful Skies" enabled, and while the camera is not in Minecraft:lava, Minecraft:water, or powder snow. The atmosphere around the world in other circumstances consists of Minecraft:fog, with the Minecraft:End sky texture in the End.
Description
The sky is a uniform color in the atmosphere that fades into transparency from zenith to the horizon, reaching full transparency at 7° above the horizon. The sky is rendered before fog, making objects in the sky that are faded by fog distinguishable from the sky. The transparency near the horizon causes the fog color to take over the atmosphere.
In the sky are several visual objects that are not faded by fog:
- The Minecraft:sun, which rotates around the world with the daylight cycle, and also has some visual effects.Template:Only It is not visible during Minecraft:precipitation (except dry biomes)Template:Only or at nighttime.Template:Only
- The Minecraft:moon rotates on the opposite side of the sun. It has different phases which have some gameplay effects. It is not visible during precipitation (except dry biomes)Template:Only or at daytime.Template:Only
- Minecraft:Stars rotate with the sun and the moon. They fade in during sunset, and disappear during sunrise. They are not visible during precipitiation.
- Minecraft:Clouds are objects within the world that slowly move westward. They are faded with the render distanceTemplate:Only/Minecraft:environmental fogTemplate:Only and have varying transparencies and colors depending on the daylight cycle and weather.
Colors
At night, the sky color is always Template:Color, and during sunset and sunrise this gradually fades with the biome-dependent daytime colors. Template:IN, a set color is applied on top of biome colors during precipitation:
- During Minecraft:rainfall or Minecraft:snowfall at day (not in dry biomes): Template:Color for 100%
- During Minecraft:thunderstorms or when a Minecraft:wither is nearby at day: Template:Color blended for 75% with regular colors, or rainfall colors if there is also rain.
- When Minecraft:lightning strikes, the sky flashes multiple times: Template:Color blended for 45% with all previous colors.
In Bedrock Edition, the daytime sky color changes depending on the camera's Minecraft:altitude. If the world is not a Minecraft:flat world, and the camera is not in lava and not in powder snow, the brightness gradually lowers between Y=32 and Y=-11 while the Minecraft:vignette fades in. Below Y=-11, the sky suddenly turns pure black and the vignette gets its full opacity. Above Y=32, the sky gradually brightens and gets a more purple color, which becomes noticeable above roughly Y=2000.
When the sky color changes, it visually fades from the previous color to the next one in seconds.
Daytime biome colors
The following tables list how the base sky color is affected by the biome at Minecraft:daytime and during Minecraft:rainfall.Template:Only
History
Template:Info needed section Template:Info needed section
Java Edition
Bedrock Edition
Issues
Gallery
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The sky in plains with no celestial bodies. Note that it fades into fog near the horizon.
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The sky in a pale garden
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The sky at midnight. Notice the fog having a slightly different color.
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The sky during sunset
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The sky in Bedrock Edition during thunder in dry biomes, or when a wither is nearby, which has the same color as thunderstorm sky but the fog does not.
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The sky deep in the void in Bedrock Edition
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The sky at extremely high altitudes
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A single biome world of the End has a unique black sky color
Notes
Template:Navbox dimension effectsTemplate:Navbox environment
Minecraft:de:Himmel Minecraft:es:Cielo Minecraft:pt:Céu Minecraft:zh:天空