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Minecraft:Sweeping Edge: Difference between revisions

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| secondaryitems = {{ItemSprite|Axe|link=Axe}}{{upcoming|java Combat Tests|nocat=1}}
| secondaryitems = {{ItemSprite|Axe|link=Axe}}{{upcoming|java Combat Tests|nocat=1}}
| weight = 2
| weight = 2
| id = sweeping_edge
| overleveling = Further increases damage to nearby entities.
}}
}}


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== Usage ==
== Usage ==
Sweeping Edge increases sweep attack damage by 50%/67%/75% of the sword's attack damage for levels I/II/III. Sweeping Edge is not required to do sweep attacks, as swords have the ability innately. Sweep attacks activate when a player standing on the ground attacks while not [[Minecraft:sprinting]] with an attack cooldown at 84.8% or above. The sweep attack damages surrounding entities that are within a 1 by 0.25 by 1 block area of the attacked entity, dealing {{Hp|1}} and knocking them back. Sweep attacks do not increase damage against the attacked entity, only the surrounding entities, and Sweeping Edge does not change this.
Sweeping Edge increases sweep attack damage by <math>\frac{level}{level+1}</math> of the sword base attack damage, meaning level I, II, and III deal <math>50\,%</math>, <math>66.\overline6\,%</math>, or <math>75\,%</math> of the sword's attack damage extra. Sweeping Edge is not required to do sweep attacks, as swords have the ability innately. Sweep attacks activate when a player standing on the ground attacks while not [[Minecraft:sprinting]] with an attack cooldown at 84.8% or above. The sweep attack damages surrounding entities that are within a 1 by 0.25 by 1 block area of the attacked entity, dealing {{hp|1}} and knocking them back. Sweep attacks and Sweeping Edge only affect sorrounding entities and not the attacked one.


== Damage ==
== Damage ==
The formula for sweep attack damage is: <code>1 + Attack_Damage × (Sweeping_Edge_Level / (Sweeping_Edge_Level + 1))</code>, rounded to the nearest integer. Here, ''Attack_Damage'' is the sword's damage after applying [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]]. For example, an iron sword enchanted only with Sweeping Edge I deals <code>1 + 6 × (1 / (1 + 1)) = {{hp|4}}</code> damage to each mob hit with a sweep attack. A diamond sword enchanted with Sharpness V and Sweeping Edge III deals <code>1 + 10 × (3 / (3 + 1)) = {{hp|8.5}}</code> sweep damage. Any sword without Sweeping Edge deals <code>1 + Attack_Damage × (0 / (0 + 1)) = {{hp|1}}</code> sweep damage. Extra damage from Smite and Bane of Arthropods is applied against undead mobs and arthropod mobs, respectively.
The formula for sweep attack damage is: <math>1+base\,damage\cdot\frac{level}{level+1}+enchantment\,damage</math> HP. Where ''base damage'' is the sword's damage before applying enchantments and ''enchantment damage'' is the damage added by [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]] for the target.


Higher levels than Sweeping Edge III (obtainable via the use of [[Minecraft:commands]] or third party editors) are processed following the formula above. The sweeping damage ratio caps at +1 (100% of the sword's base damage), which is achievable with an enchantment level of 199.
For example, an iron sword enchanted only with Sweeping Edge I deals <math>1+6\cdot\frac1{1+1}=</math>{{hp|4}} damage to each surrounding mob hit with a sweep attack, while a diamond sword enchanted with Sharpness V and Sweeping Edge III would deal <math>1+7\cdot\frac3{3+1}+3=</math>{{hp|9.25}} damage to surrounding mobs.
 
Higher levels than Sweeping Edge III (obtainable via the use of [[Minecraft:commands]] or third party editors) are processed following the formula above.


{| class="wikitable"
{| class="wikitable"
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=== Enchantment definition ===
=== Enchantment definition ===
<code>
{{wip|section=1|To be converted to standard JSON tree view - see [[Minecraft:Forum:Include enchantment, biome and dimension definitions in the Data values section]] for project info}}
{{collapse|title=Press "show" to display json contents|content=
<syntaxhighlight lang="json">
{
{
   "anvil_cost": 4,
   "anvil_cost": 4,
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   "weight": 2
   "weight": 2
}
}
</code>
</syntaxhighlight>
}}


== History ==
== History ==
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|{{HistoryLine||1.20.5|dev=24w03a|ID change from <code>sweeping</code> to <code>sweeping_edge</code>.}}
|{{HistoryLine||1.20.5|dev=24w03a|ID change from <code>sweeping</code> to <code>sweeping_edge</code>.}}
|{{HistoryLine||1.21|dev=24w18a|The [[Minecraft:sweeping damage ratio]] increase from Sweeping Edge is now displayed as a tooltip.
|{{HistoryLine||1.21|dev=24w18a|The [[Minecraft:sweeping damage ratio]] increase from Sweeping Edge is now displayed as a tooltip.
|The [[Minecraft:sweep attack]] is now affected by enchantments, allowing [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]] to increase its damage alongside Sweeping Edge.<ref>{{bug|MC-93669||The sweeping attack doesn't ignite other mobs when using the fire aspect enchantment|Fixed}}</ref>}}
|[[Minecraft:Sweep attack]] no longer applies damage bonuses from enchantments such as [[Minecraft:Smite]] and [[Minecraft:Bane of Arthropods]] to surrounding entities, instead calculating damage for each target independently. Before this change, all surrounding entities took <code>1 + Attack_Damage × (Sweeping_Edge_Level / (Sweeping_Edge_Level + 1))</code> damage, where ''Attack_Damage'' is the sword's damage after applying [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]] to the main target.
|[[Minecraft:Sweep attack]] now applies effects from enchantments, allowing [[Minecraft:Fire Aspect]] to ignite the target.<ref>{{bug|MC-93669||The sweeping attack doesn't ignite other mobs when using the fire aspect enchantment|Fixed}}</ref>}}
}}
}}



Latest revision as of 11:32, 22 October 2026

Template:Exclusive Template:Infobox enchantment

Sweeping Edge is an Minecraft:enchantment applied to Minecraft:swords that increases Minecraft:sweep attack damage. This only affects the damage of the sweep attack against other surrounding entities, and does not increase damage against the entity that is attacked directly. Sweeping Edge is not required to do sweep attacks, as swords have the ability innately.Template:Until

Obtaining

Sweeping Edge can be obtained from Minecraft:enchanting tables. Enchanted books with Sweeping Edge can be obtained by Minecraft:fishing, from Minecraft:monster room and ocean ruins chests, from Minecraft:librarian Minecraft:villagers, and as non-village Minecraft:structure loot.

Usage

Sweeping Edge increases sweep attack damage by <math>\frac{level}{level+1}</math> of the sword base attack damage, meaning level I, II, and III deal <math>50\,%</math>, <math>66.\overline6\,%</math>, or <math>75\,%</math> of the sword's attack damage extra. Sweeping Edge is not required to do sweep attacks, as swords have the ability innately. Sweep attacks activate when a player standing on the ground attacks while not Minecraft:sprinting with an attack cooldown at 84.8% or above. The sweep attack damages surrounding entities that are within a 1 by 0.25 by 1 block area of the attacked entity, dealing Template:Hp and knocking them back. Sweep attacks and Sweeping Edge only affect sorrounding entities and not the attacked one.

Damage

The formula for sweep attack damage is: <math>1+base\,damage\cdot\frac{level}{level+1}+enchantment\,damage</math> HP. Where base damage is the sword's damage before applying enchantments and enchantment damage is the damage added by Minecraft:Sharpness, Minecraft:Smite, and Minecraft:Bane of Arthropods for the target.

For example, an iron sword enchanted only with Sweeping Edge I deals <math>1+6\cdot\frac1{1+1}=</math>Template:Hp damage to each surrounding mob hit with a sweep attack, while a diamond sword enchanted with Sharpness V and Sweeping Edge III would deal <math>1+7\cdot\frac3{3+1}+3=</math>Template:Hp damage to surrounding mobs.

Higher levels than Sweeping Edge III (obtainable via the use of Minecraft:commands or third party editors) are processed following the formula above.

Sword type Base sweep damage Sweeping Edge I Sweeping Edge II Sweeping Edge III
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp

Data values

ID

Template:ID table

Enchantment definition

Template:Wip Template:Collapse

History

Java Edition

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Issues

Template:Issue list

References

Template:Reflist

Navigation

Template:Navbox enchantments Template:Navbox combat

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