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ProjectGorgon:Unarmed: Difference between revisions

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imported>FoxnEagle
Adding ability overview
 
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|maxlevel        = 100 <!-- List without bonus levels -->
|maxlevel        = 100 <!-- List without bonus levels -->
|req              =  <!-- Any other skills needed to gain this skill -->
|req              =  <!-- Any other skills needed to gain this skill -->
|skilltrainers    = [[ProjectGorgon:Flia]], [[ProjectGorgon:Hogan]], [[ProjectGorgon:Furlak]], [[ProjectGorgon:Pegast]] <!-- List skill trainers, 3 max -->
|skilltrainers    = [[ProjectGorgon:Flia|Flia]], [[ProjectGorgon:Hogan|Hogan]], [[ProjectGorgon:Furlak|Furlak]], [[ProjectGorgon:Pegast|Pegast]] <!-- List skill trainers, 3 max -->
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{{Quote|
{{Quote|
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=== Training {{msg:BASEPAGENAME}} ===
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
<!-- A list of methods to learn and level the skill -->
All players start with Unarmed on [[ProjectGorgon:Anagoge]] (the tutorial island).  
All players start with Unarmed on [[ProjectGorgon:Anagoge|Anagoge]] (the tutorial island).  


* [[ProjectGorgon:Flia]] teaches Headbutt 1-3 and Bodyslam 1-3.
* [[ProjectGorgon:Flia|Flia]] teaches Headbutt 1-3 and Bodyslam 1-3.
* [[ProjectGorgon:Hogan]] teaches Mamba Strike 1-3 and Bruising Blow 1-3.
* [[ProjectGorgon:Hogan|Hogan]] teaches Mamba Strike 1-3 and Bruising Blow 1-3.
* [[ProjectGorgon:Furlak]] will unlock levels 51-60, 61-70, and teaches level 51+ abilities.
* [[ProjectGorgon:Furlak|Furlak]] will unlock levels 51-60, 61-70, and teaches level 51+ abilities.
* [[ProjectGorgon:Pegast]] unlocks 71-80.
* [[ProjectGorgon:Pegast|Pegast]] unlocks 71-80.
* Levels 81-90 are unlocked by [[ProjectGorgon:Emersil the Ever-Gloating]] deep beneath [[ProjectGorgon:Povus]].
* Levels 81-90 are unlocked by [[ProjectGorgon:Emersil the Ever-Gloating|Emersil the Ever-Gloating]] deep beneath [[ProjectGorgon:Povus|Povus]].
* [[ProjectGorgon:Sir Hughes]] in [[ProjectGorgon:Statehelm]] unlocks 81-90, 91-100, [[ProjectGorgon:Prodigy Potential]], and teaches level 80+ abilities.
* [[ProjectGorgon:Sir Hughes|Sir Hughes]] in [[ProjectGorgon:Statehelm|Statehelm]] unlocks 81-90, 91-100, [[ProjectGorgon:Prodigy Potential|Prodigy Potential]], and teaches level 80+ abilities.


== Connected Skills ==
== Connected Skills ==
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* None
* None
===== Secondary Skills: =====
===== Secondary Skills: =====
* [[ProjectGorgon:Meditation]]
* [[ProjectGorgon:Meditation|Meditation]]
: Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you the ability to use a certain [[ProjectGorgon:Meditation_Combos|combo]], based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.  
: Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you the ability to use a certain [[ProjectGorgon:Meditation_Combos|combo]], based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.  
: The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through [[ProjectGorgon:Carpentry]].
: The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through [[ProjectGorgon:Carpentry|Carpentry]].
===== Related Skills: =====
===== Related Skills: =====
* None
* None
===== Synergy Levels: =====
===== Synergy Levels: =====
Bonus [[ProjectGorgon:Synergy Levels]] for [[ProjectGorgon:Unarmed]] can be obtained from the following skills and levels:
Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for [[ProjectGorgon:Unarmed|Unarmed]] can be obtained from the following skills and levels:
:; [[ProjectGorgon:Cow]]
:; [[ProjectGorgon:Cow|Cow]]
:: Level 75
:: Level 75
:; [[ProjectGorgon:Deer]]
:; [[ProjectGorgon:Deer|Deer]]
:: Level 75
:: Level 75
:; [[ProjectGorgon:Endurance]]
:; [[ProjectGorgon:Endurance|Endurance]]
:: Level 30, and Level 45, and Level 60
:: Level 30, and Level 45, and Level 60
:; [[ProjectGorgon:Giant Bat]]
:; [[ProjectGorgon:Giant Bat|Giant Bat]]
:: Level 75
:: Level 75
:; [[ProjectGorgon:Hoplology]]
:; [[ProjectGorgon:Hoplology|Hoplology]]
:: Level 30
:: Level 30
:; [[ProjectGorgon:Interpretive Dance]]
:; [[ProjectGorgon:Interpretive Dance|Interpretive Dance]]
:: Level 59
:: Level 59
:; [[ProjectGorgon:Lycanthropy]]
:; [[ProjectGorgon:Lycanthropy|Lycanthropy]]
:: Level 75
:: Level 75
:; [[ProjectGorgon:Pig]]
:; [[ProjectGorgon:Pig|Pig]]
:: Level 75
:: Level 75
:; [[ProjectGorgon:Rabbit]]
:; [[ProjectGorgon:Rabbit|Rabbit]]
:: Level 75
:: Level 75
:; [[ProjectGorgon:Staff]]
:; [[ProjectGorgon:Staff|Staff]]
:: Level 19, and Level 39, and Level 60
:: Level 19, and Level 39, and Level 60


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===Other Equipment===
===Other Equipment===
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Belt of the Unarmed Fighter}} increases the Base Damage dealt with Unarmed by 8%. Can be created with [[ProjectGorgon:Toolcrafting]] 22.
{{belt|Belt of the Unarmed Fighter}} increases the Base Damage dealt with Unarmed by 8%. Can be created with [[ProjectGorgon:Toolcrafting|Toolcrafting]] 22.


{{belt|Belt of the Monk}} increases Base Damage dealt with Unarmed and [[ProjectGorgon:Mentalism]] combat skills by 6%. Can be bought from Echur.
{{belt|Belt of the Monk}} increases Base Damage dealt with Unarmed and [[ProjectGorgon:Mentalism|Mentalism]] combat skills by 6%. Can be bought from Echur.


{{belt|Belt of the Sneak}} increases Base Damage dealt with Unarmed and [[ProjectGorgon:Psychology]] combat skills by 6%. Can be bought from Echur.
{{belt|Belt of the Sneak}} increases Base Damage dealt with Unarmed and [[ProjectGorgon:Psychology|Psychology]] combat skills by 6%. Can be bought from Echur.


{{belt|Belt of the Wraith}} increases Base Damage dealt with Unarmed and [[ProjectGorgon:Necromancy]] combat skills by 6%. Can be found through rare drops and chests.
{{belt|Belt of the Wraith}} increases Base Damage dealt with Unarmed and [[ProjectGorgon:Necromancy|Necromancy]] combat skills by 6%. Can be found through rare drops and chests.


{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}

Revision as of 01:31, 8 April 2026

Unarmed

The skill of fighting with your body and minimal weapons.
Skill Type:
Combat Skill
Max Level:
100
Skill Trainers:
"

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Unarmed Overview

Unarmed is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent.

Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.' Animals can use all Unarmed abilities, but not if they have weapons (other than Cestus and Claw) equipped. Check Trivia at the bottom of page for exceptions to the above statement!

In-Game Description

Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.

Training Unarmed

All players start with Unarmed on Anagoge (the tutorial island).

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you the ability to use a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.
The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through Carpentry.
Related Skills:
  • None
Synergy Levels:

Bonus Synergy Levels for Unarmed can be obtained from the following skills and levels:

Cow
Level 75
Deer
Level 75
Endurance
Level 30, and Level 45, and Level 60
Giant Bat
Level 75
Hoplology
Level 30
Interpretive Dance
Level 59
Lycanthropy
Level 75
Pig
Level 75
Rabbit
Level 75
Staff
Level 19, and Level 39, and Level 60

Unarmed/AbilityOverview

Unarmed/Abilities

Unarmed Mechanics

Combos

<Add list of Unarmed combos here>

Weapons

Main-hand

Off-hand

Other Equipment

 Belt of the Unarmed Fighter increases the Base Damage dealt with Unarmed by 8%. Can be created with Toolcrafting 22.

 Belt of the Monk increases Base Damage dealt with Unarmed and Mentalism combat skills by 6%. Can be bought from Echur.

 Belt of the Sneak increases Base Damage dealt with Unarmed and Psychology combat skills by 6%. Can be bought from Echur.

 Belt of the Wraith increases Base Damage dealt with Unarmed and Necromancy combat skills by 6%. Can be found through rare drops and chests.

Unarmed/Treasure Effects

Unarmed/Stat Bonuses

Unarmed/Level Up Rewards

Unarmed Experience Table

Click Expand to view the Experience Table for Unarmed

Trivia

There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.

Those skills are as follows
Requires 2 hands (empty or cestus/claw)
Hip Throw, Cobra/Mamba Strike, (Claw) Barrage
Requires 1 hand (with either nothing or cestus/claw) to use
Punch, Jab, Infuriating Fist, Bruising Blow
Requires no hands (can have anything equipped)
Front Kick, Headbutt, Knee Kick, Body Slam

Unarmed is the oldest skill, id 1.