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ProjectGorgon:Endurance

From SAS Gaming Wiki
Endurance

The ability to endure heavy loads and uncomfortable situations without getting tired.
Skill Type:
Other Skill
Max Level:
90
Requirements:
N/A
Skill Trainers:
"

The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate.

Endurance Overview

Endurance is a skill about withstanding great amounts of pain. Endurance XP is automatically gained after killing a monster, depending on the amount of Armor damage you took during the fight (or possibly from that monster itself).

Endurance provides useful bonuses like extra inventory slots, in- and out of- combat armor regeneration, maximum metabolism, and maximum underwater held breath. It also provides access to the sidebar skill Dig Deep, which can restore Power.

In-Game Description

The ability to endure heavy loads and uncomfortable situations without getting tired. Your Endurance increases the speed of your armor regeneration between fights, among other things.

(The most common way to raise Endurance is simply to take armor damage in combat.)

Training Endurance

  • The player typically learns the Endurance skill quite early on. Simply equipping a piece of gear that grants some Armor, taking damage from an enemy, and killing it will grant the player the Endurance skill.
  • Kalaba in Eltibule teaches the Push Onward ability. Animals seeking this ability should speak with the Suspicious Cow.
  • Lamashu in the Kur Mountains can unlock levels 51-60, and 61-70, and teaches higher levels of Dig Deep.
  • Backfat in the Fae Realm can unlock 71-80, and also teaches a higher level of Dig Deep.
  • Levels 81-90 are unlocked by Serendipity Cheddar deep beneath Povus.

Connected Skills

Sub-Skills

N/A

Secondary Skills

N/A

Related Skills

  • ...
Synergy Levels:

Bonus Synergy Levels for Endurance can be obtained from the following skills and levels:

Alcohol Tolerance
Level 70
Deer
Level 11, Level 31
Foraging
Level 60
Holistic Wellness
Level 13
Iocaine Resistance
Level 20, Level 40
Oratory
Level 40
Orcish
Level 50
Interpretive Dance
Level 39
Shield
Level 21, Level 41
Survival Instincts
Level 15
Sword
Level 34
Unarmed
Level 23

Endurance/Abilities

Mechanics

When you enter combat, a meter tracks how much armor damage you take. When you kill a monster, you gain Endurance XP based on how much armor damage you took, capped based on the level of the monster you killed. The meter tracking the armor damage then resets.

Implications include:

  • You won't continue to gain Endurance XP if you allow one monster to deal damage to you indefinitely, because the amount of XP you get is capped at some point.
  • If you fight two enemies at once that damage your armor, you will get the Endurance XP from the total armor damage both of them deal when you kill one of them. However, upon securing this kill, the meter will reset, so you won't get the same amount of XP when you kill the second enemy.
  • Fighting low level enemies won't give you much Endurance XP per kill even if the enemies have abilities that deal high armor damage, since you're more likely to hit the XP cap.
  • It can be time consuming to brute force grind Endurance XP, but a relatively efficient way to do it is by fighting large groups of mobs a little bit below your level, which have abilities that specifically damage your armor. Then kill them one by one, rather than using an AoE to kill all of them at once.

Endurance/Treasure Effects Endurance/Stat Bonuses Endurance/Level Up Rewards

Endurance Experience Table

Click Expand to view the Experience Table for Endurance