Dragonwilds:Hard Leather Chaps/Upstream: Difference between revisions
More actions
Sync: upstream version from Dragonwilds |
Fix template calls: add DW/ prefix |
||
| Line 1: | Line 1: | ||
{{External|rs=Hard leather chaps}} | {{DW/External|rs=Hard leather chaps}} | ||
{{Infobox Item | {{Infobox Item | ||
|name = Hard Leather Chaps | |name = Hard Leather Chaps | ||
| Line 39: | Line 39: | ||
===Recipe tree=== | ===Recipe tree=== | ||
{{Crafting Tree|Hard Leather Chaps}} | {{DW/Crafting Tree|Hard Leather Chaps}} | ||
==Journal== | ==Journal== | ||
{{ | {{DW/Journal entry| | ||
Hardened leather offers a sturdier defence that is able to turn away more powerful attacks. Favoured by hunters and rangers, who like the defence it offers without the reduction in mobility that comes with sturdier armour. | Hardened leather offers a sturdier defence that is able to turn away more powerful attacks. Favoured by hunters and rangers, who like the defence it offers without the reduction in mobility that comes with sturdier armour. | ||
| Line 61: | Line 61: | ||
}} | }} | ||
{{Armour}} | {{DW/Armour}} | ||
Latest revision as of 18:40, 9 April 2026
Script error: No such module "Top icons". Template:Infobox Item Hard Leather Chaps is a Dragonwilds:Power level 3 Dragonwilds:Ranged armour that can be crafted at a Dragonwilds:Smithing Anvil.
Stats
Recipe
Recipe: {{{1}}}
Recipe tree
Script error: No such module "Crafting Tree".
Journal
Hardened leather offers a sturdier defence that is able to turn away more powerful attacks. Favoured by hunters and rangers, who like the defence it offers without the reduction in mobility that comes with sturdier armour.
In poor weather, particularly rain and cold, the armour would create a distinctive creaking noise. Barely audible for the most part, but in the silence of the night, it felt like a deafening roar. Wild Knights compensated for the sound of their armour by using simple spells to distract people, as they crept through the streets to rescue Amalgamated.
They called animal spirits, notably crows, ravens and magpies, which would caw angrily at anyone nearby. In reference to the magpie spirits they would summon, the term 'dark tidings' came to refer to whenever the Wild Knights were seen near town.