Dragonwilds:Studded Leather Body/Upstream: Difference between revisions
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{{External|rs=Studded body|os=Studded body}} | {{DW/External|rs=Studded body|os=Studded body}} | ||
{{Infobox Item | {{Infobox Item | ||
|name = Studded Leather Body | |name = Studded Leather Body | ||
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===Recipe tree=== | ===Recipe tree=== | ||
{{Crafting Tree|Studded Leather Body}} | {{DW/Crafting Tree|Studded Leather Body}} | ||
==Journal== | ==Journal== | ||
{{ | {{DW/Journal entry| | ||
Reinforced leather, with metal plates woven throughout. The plates rest underneath leather coverings, with metal studs to hold them in place, giving the armour its name. Favoured by scouts and hunters for its combination of agility and defence. | Reinforced leather, with metal plates woven throughout. The plates rest underneath leather coverings, with metal studs to hold them in place, giving the armour its name. Favoured by scouts and hunters for its combination of agility and defence. | ||
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}} | }} | ||
{{Armour}} | {{DW/Armour}} | ||
[[Category:Studded leather armour]] | [[Category:Studded leather armour]] | ||
Latest revision as of 18:55, 9 April 2026
Script error: No such module "Top icons". Template:Infobox Item Studded Leather Body is a Dragonwilds:Power level 4 armour that can be crafted at a Dragonwilds:Smithing Anvil.
Stats
Recipe
Recipe: {{{1}}}
Recipe tree
Script error: No such module "Crafting Tree".
Journal
Reinforced leather, with metal plates woven throughout. The plates rest underneath leather coverings, with metal studs to hold them in place, giving the armour its name. Favoured by scouts and hunters for its combination of agility and defence.
Dealing with the armour’s distinctive scent soon became a training tool for more dangerous hunters. It taught them to use the wind as a weapon. They would always walk against it, the wind in their faces, meaning that the garou could not smell them coming. When the weather didn’t help them, the Wild mages would cast constant subtle air spells, changing the breeze’s direction.
One Wild Mage and her friend, a strange boy who wore a wolf’s skull as a mask, got the tactic down to an art. She used strange, sinister magics to enchant bones to maintain air spells, allowing her to precisely control the wind’s direction. She used this to lead the garou into traps, where her ally would leap from the shadows, taking out the unfortunate garou warriors.