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Dragonwilds:Garou (race)

From SAS Gaming Wiki

Garou, also called Beastmen by the old settlers, are lion-like biped creatures native to Dragonwilds:AntumnosTemplate:CiteJournal. According to Dragonwilds:Vannaka, his ancestors and the Garou have some sort of history with each other. They originally worshipped Dragonwilds:Lougrim, who was considered a goddess and their High Queen. The Garou are found throughout the Dragonwilds:Fractured Plains, Dragonwilds:Stormtouched Highlands, and Dragonwilds:Bloodblight Swamp. There are a few known types of Garou:

Culture

The Garou are divided into two castes: a highborn caste capable of wielding magic, and a commonborn caste that cannot. highborn Garou are physically larger than their common-born kin due to generations of selective breeding, producing bloodlines with greater strength, speed, and magical ability.Template:CiteJournal Despite this divide, commonborn Garou are not treated poorly; there is no system of slavery or servitude among them.Template:CiteJournal While commonborn may challenge for the throne, none have ever succeeded due to the physical and magical advantages held by the highborn.Template:CiteJournal Most Commonborn Garou become hunters, where their exceptional skill with a bow earns them distinction.Template:CiteJournal

Political structure

The Garou were once separated into different clans until Lougrim united them under her rule. Each nation was ruled by a king, a gender-neutral title used by monarchs of all genders throughout their history on Antumnos.Template:CiteJournal Authority is earned through combat rather than bloodline; a leader must defeat all rivals to claim power.Template:CiteJournal The right of challenge holds the highest place in Garou tradition, with strength and cunning valued above all else.Template:CiteJournal No leader may refuse a challenge without forfeiting their right to rule.Template:CiteJournal These duels are always fatal; the Garou do not show quarter, and combat ends only when blood is shed.Template:CiteJournal Garou leaders are also bound by rigid codes of honour.Template:CiteJournal Thanes, Garou who seek the throne, mark themselves with ritual warpaint and pay tribute to Lougrim before issuing their challenge.Template:CiteJournal Kings carry ancient tokens created by Lougrim's high priests, passed between rulers as symbols of authority. Each token holds a pebble from Antumnos, the Garou homeworld.Template:CiteJournal From childhood, Garou are steeped in this culture of strength and challenge; their children play at combat, searching the forests for sticks to use as the legendary weapon Skullsplitter while pretending to be King Raluh.Template:CiteJournal

Hunting and identity

The hunt is central to Garou identity, stirring something deep and primal within them. During a hunt, all other concerns fade away, replaced by the excitement of pursuit and the satisfaction of the kill.Template:CiteJournal Lougrim shaped the Garou into disciplined hunters, granting their first blacksmiths knowledge of weapon-making through visions.Template:CiteJournal She forbade the use of poisoned arrows, viewing it as dishonourable; hunters were expected to kill quickly and humanely, though mages were permitted to use poison in their spells.Template:CiteJournal During her reign, Garou druids followed strict traditions that directed them toward appropriate prey.Template:CiteJournal

Cultural shifts

When Kuldra killed and consumed Lougrim, claiming the title of High Queen, Garou society changed. The authority of kings diminished over time; once rulers of nations, they became clan leaders subordinate to the god-eater.Template:CiteJournal Though they now serve Kuldra, the Garou maintain their traditional challenge rituals; power is still determined by strength.Template:CiteJournal Their priests acknowledge Kuldra as High Queen while continuing to mourn the goddess who shaped their people.Template:CiteJournal Lougrim's merciful teachings were abandoned under Kuldra. Where the Garou once refused poison and hunted cleanly, their new High Queen encouraged them to use every available weapon.Template:CiteJournal Under Kuldra, the druids became more vicious, embracing a brutal philosophy where only the strong deserve to survive.Template:CiteJournal Kuldra despised humans, considering them inferior. Under her rule, humans became the primary target of Garou hunts.Template:CiteJournal Despite these changes, some Garou speak of a legendary silver wolf, believing it to be Lougrim reborn and gathering strength to one day challenge Kuldra.Template:CiteJournal During the conflicts in the Dragonwilds:Third Age, some Garou were captured by Zamorakian forces and subjected to vampyric experiments.Template:CiteText These experiments created werewolves, leading Dragonwilds:Vannaka to search around Dragonwilds:Ashenfall for hints about his ancestors.Template:CiteText

History

While it is unknown when the Garou arrived in Gielinor, having settled within Dragonwilds:Ghornfell of Ashenfall, it is known that sometime before their arrival, Lougrim had stumbled upon Antumnos, the homeworld of the Garou. She was treated as prey before taking the form of a powerful predator, forcing the hunters into submission.Template:CiteJournal She soon arrived at the capital, the city of Magrawn. After learning of their culture and customs, she called out a challenge to all the reigning kings of the Garou clans. They answered the summons, and she defeated each of them together in a single, decisive battle. From then on, she held the mantle of High Queen of the Garou.Template:CiteJournal Sometime during the Dragonwilds:Third Age, when the humans were traveling through Ghornfell, searching for iron from a region over,Template:CiteJournal the Garou ambushed them. During the darkness of the night, they picked off the humans one by one.Template:CiteJournal This ignited a fierce conflict between the humans and the Garou. Each incursion escalated the tension between the two sides, pushing them perilously close to the brink of war. What usually stopped the two sides from advancing was the Dragonwilds:Whispering Swamp, forming a buffer between the two factions, as both sides did not enjoy the idea of drowning in combat.Template:CiteJournal The tide of battle shifted in the humans' favour when Dragonwilds:Bandos sent an emissary to Ashenfall to ally with the humans,Template:CiteJournal as Bandos wanted revenge on Lougrim.Template:CiteJournal With an alliance formed between the humans and goblins, the Garou were slowly pushed back, but Lougrim found an alliance with the Dragonkin, helping the Garou turn the tide of the war.Template:CiteJournalTemplate:CiteJournal As the Garou pushed the humans and goblins back, Bandos finally intervened, challenging Dragonwilds:Velgar. His arrogance cost him his victory; fighting without weapons, armour, or protective ward, Bandos was forced to retreat, abandoning his goblin followers and human allies.Template:CiteJournalTemplate:CiteJournal With Bandos' retreat, the war ended in Garou victory. Lougrim offered peace to the humans, so long as both sides did not cause conflict with one another. This peace remained until the end of the Third Age, when Kuldra led the Dragonwilds:Dragon Rebellion. She became the new High Queen of the Garou while her forces wiped out the human population in Ashenfall. During and after the rebellion, the Garou were left alone by the dragons, becoming one of the few inhabitants of Ashenfall, along with the goblins in Dragonwilds:Brynmoor and the undead in Dragonwilds:Fellhollow.

Notable Garou

Trivia

  • Garou is a French word, meaning "werewolf", while in Japan the word means "hungry wolf".

References

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