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Minecraft:Java Edition 26.2: Difference between revisions

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'''26.2''', the release of '''[[Minecraft:Chaos Cubed]]''', is an upcoming [[Minecraft:game drop]] for {{JE}} set to release in the second quarter of 2026. It focuses on the [[Minecraft:sulfur caves]], a cave biome that is home to [[Minecraft:sulfur cube]]s, as well as the new [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks and their respective variants.
'''26.2''', the release of '''[[Minecraft:Chaos Cubed]]''', is an upcoming [[Minecraft:game drop]] for {{MC/JE}} set to release in the second quarter of 2026. It focuses on the sulfur caves, a cave biome that is home to sulfur cubes, as well as the new [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks and their respective variants.


== Additions ==–
== Additions ==–
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'''[[Minecraft:Cinnabar]] (and its block family)'''
'''[[Minecraft:Cinnabar]] (and its block family)'''
* A red-colored block that generates in sulfur caves.
* A red-colored block that generates in sulfur caves.
* Used to [[Minecraft:craft]] or [[Minecraft:Stonecutter|cut]] cinnabar [[Minecraft:Cinnabar Stairs|stairs]], [[Minecraft:Cinnabar Slab|slabs]], [[Minecraft:Cinnabar Wall|walls]], '''[[Minecraft:polished cinnabar]]''', [[Minecraft:Polished Cinnabar Stairs|stairs]], [[Minecraft:Polished Cinnabar Slab|slabs]], [[Minecraft:Polished Cinnabar Wall|walls]], '''[[Minecraft:cinnabar bricks]]''', [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[Minecraft:Cinnabar Brick Wall|brick walls]], and '''[[Minecraft:chiseled cinnabar]]'''.
* Used to craft or [[Minecraft:Stonecutter|cut]] cinnabar [[Minecraft:Cinnabar Stairs|stairs]], [[Minecraft:Cinnabar Slab|slabs]], [[Minecraft:Cinnabar Wall|walls]], '''polished cinnabar''', [[Minecraft:Polished Cinnabar Stairs|stairs]], [[Minecraft:Polished Cinnabar Slab|slabs]], [[Minecraft:Polished Cinnabar Wall|walls]], '''cinnabar bricks''', [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[Minecraft:Cinnabar Brick Wall|brick walls]], and '''chiseled cinnabar'''.


'''[[Minecraft:Potent Sulfur]]'''
'''[[Minecraft:Potent Sulfur]]'''
* Generates naturally in water pools inside the [[Minecraft:sulfur caves]] biome.
* Generates naturally in water pools inside the sulfur caves biome.
* Produces bubbles which rise up to 4 water source blocks above it.
* Produces bubbles which rise up to 4 water source blocks above it.
* When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
* When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
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'''[[Minecraft:Sulfur]] (and its block family)'''
'''[[Minecraft:Sulfur]] (and its block family)'''
* A yellow-colored block that generates in sulfur caves.
* A yellow-colored block that generates in sulfur caves.
* Used to craft or cut sulfur [[Minecraft:Sulfur Stairs|stairs]], [[Minecraft:Sulfur Slab|slabs]], [[Minecraft:Sulfur Wall|walls]], '''[[Minecraft:polished sulfur]]''', [[Minecraft:Polished Sulfur Stairs|stairs]], [[Minecraft:Polished Sulfur Slab|slabs]], [[Minecraft:Polished Sulfur Wall|walls]], '''[[Minecraft:sulfur bricks]]''', [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[Minecraft:Sulfur Brick Slab|brick slabs]], [[Minecraft:Sulfur Brick Wall|brick walls]], and '''[[Minecraft:chiseled sulfur]]'''.
* Used to craft or cut sulfur [[Minecraft:Sulfur Stairs|stairs]], [[Minecraft:Sulfur Slab|slabs]], [[Minecraft:Sulfur Wall|walls]], '''polished sulfur''', [[Minecraft:Polished Sulfur Stairs|stairs]], [[Minecraft:Polished Sulfur Slab|slabs]], [[Minecraft:Polished Sulfur Wall|walls]], '''sulfur bricks''', [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[Minecraft:Sulfur Brick Slab|brick slabs]], [[Minecraft:Sulfur Brick Wall|brick walls]], and '''chiseled sulfur'''.


=== Mobs ===
=== Mobs ===
'''[[Minecraft:Sulfur Cube]]'''
'''[[Minecraft:Sulfur Cube]]'''
* Spawns in the new [[Minecraft:sulfur caves]] biome.
* Spawns in the new sulfur caves biome.
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
* With a block inside, a sulfur cube can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block.  
* With a block inside, a sulfur cube can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block.  
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*** Regular: medium speed, medium bounciness, medium ground friction and low air drag.
*** Regular: medium speed, medium bounciness, medium ground friction and low air drag.
**** It is buoyant.
**** It is buoyant.
**** Used when absorbing [[Minecraft:stone]] and [[Minecraft:mineral]] blocks.
**** Used when absorbing [[Minecraft:stone]] and mineral blocks.
*** Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
*** Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
**** It is buoyant.
**** It is buoyant.
**** Used when absorbing [[Minecraft:wooden]] blocks.
**** Used when absorbing wooden blocks.
*** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
*** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
****Used when absorbing [[Minecraft:metal]] blocks.
****Used when absorbing [[Minecraft:metal]] blocks.
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** There are also two special archetypes:
** There are also two special archetypes:
*** High Resistance: very slow, low drag with low bounce with high friction.
*** High Resistance: very slow, low drag with low bounce with high friction.
**** Used when absorbing [[Minecraft:soul sand]] and [[Minecraft:soul soil]].
**** Used when absorbing soul sand and soul soil.
*** Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
*** Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
**** Used when absorbing [[Minecraft:honeycomb block]].
**** Used when absorbing honeycomb block.


=== World generation ===
=== World generation ===
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* Generates naturally underground and inside hills or mountains.
* Generates naturally underground and inside hills or mountains.
* Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]].
* Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]].
* Spawns the [[Minecraft:sulfur cube]] mob as well as [[Minecraft:cave spider]]s.
* Spawns the sulfur cube mob as well as cave spiders.
* Generates with [[Minecraft:sulfur pool]]s which contain [[Minecraft:potent sulfur]].
* Generates with sulfur pools which contain potent sulfur.


'''[[Minecraft:Sulfur Spring]]'''
'''[[Minecraft:Sulfur Spring]]'''
* Is a new feature which generates naturally above the sulfur caves biome
* Is a new feature which generates naturally above the sulfur caves biome
* Consists of sulfur, potent sulfur and [[Minecraft:magma block]]s.
* Consists of sulfur, potent sulfur and magma blocks.
* Sulfur springs come in 4 different size variants:
* Sulfur springs come in 4 different size variants:
** Small
** Small
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=== General ===
=== General ===
'''[[Minecraft:Game event]]s'''
'''Game events'''
* Added {{cd|minecraft:bounce}}
* Added {{MC/Cd|minecraft:bounce}}
** Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
** Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
** Has a vibration frequency of 2.
** Has a vibration frequency of 2.


'''[[Minecraft:Particles (Java Edition)|Particles]]'''
'''Particles'''
* Added {{cd|sulfur_cube_goo}}
* Added {{MC/Cd|sulfur_cube_goo}}
** Particles showing on a sulfur cube mob when hopping around.
** Particles showing on a sulfur cube mob when hopping around.


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*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.


'''[[Minecraft:Tags]]'''
'''Tags'''
* Block Tags
* Block Tags
** Added {{cd|#suppresses_bounce}}
** Added {{MC/Cd|#suppresses_bounce}}
*** Contains all blocks that suppress the bounciness of entities when colliding with them.
*** Contains all blocks that suppress the bounciness of entities when colliding with them.
** Added {{cd|#glazed_terracotta}}, {{cd|#concrete}} blocks collection tags
** Added {{MC/Cd|#glazed_terracotta}}, {{MC/Cd|#concrete}} blocks collection tags
** {{cd|#concrete_powder}} collection tag has been renamed to {{cd|#concrete_powders}}
** {{MC/Cd|#concrete_powder}} collection tag has been renamed to {{MC/Cd|#concrete_powders}}
** Added {{cd|#shears_extreme_breaking_speed}}  
** Added {{MC/Cd|#shears_extreme_breaking_speed}}  
*** Contains blocks that can be broken with shears with speed 15.
*** Contains blocks that can be broken with shears with speed 15.
** Added {{cd|#shears_major_breaking_speed}}  
** Added {{MC/Cd|#shears_major_breaking_speed}}  
*** Contains blocks that can be broken with shears with speed 5.
*** Contains blocks that can be broken with shears with speed 5.
** Added {{cd|#shears_minor_breaking_speed}}  
** Added {{MC/Cd|#shears_minor_breaking_speed}}  
*** Contains blocks that can be broken with shears with speed 2.
*** Contains blocks that can be broken with shears with speed 2.


* Item Tags
* Item Tags
** Added {{cd|#glazed_terracotta}}, {{cd|#concrete}}, and {{cd|#concrete_powders}} items collection tags.
** Added {{MC/Cd|#glazed_terracotta}}, {{MC/Cd|#concrete}}, and {{MC/Cd|#concrete_powders}} items collection tags.
** Added {{cd|#sulfur_cube_food}}
** Added {{MC/Cd|#sulfur_cube_food}}
**** Contains all items that can be fed to small [[Minecraft:sulfur cube]].
**** Contains all items that can be fed to small sulfur cube.
** Added {{cd|#sulfur_cube_swallowable}}  
** Added {{MC/Cd|#sulfur_cube_swallowable}}  
*** Contains all items that can be placed inside a large sulfur cube.
*** Contains all items that can be placed inside a large sulfur cube.
** Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
** Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
*** {{cd|#sulfur_cube_archetype/regular}}
*** {{MC/Cd|#sulfur_cube_archetype/regular}}
*** {{cd|#sulfur_cube_archetype/bouncy}}
*** {{MC/Cd|#sulfur_cube_archetype/bouncy}}
*** {{cd|#sulfur_cube_archetype/slow_flat}}
*** {{MC/Cd|#sulfur_cube_archetype/slow_flat}}
*** {{cd|#sulfur_cube_archetype/fast_flat}}
*** {{MC/Cd|#sulfur_cube_archetype/fast_flat}}
*** {{cd|#sulfur_cube_archetype/light}}
*** {{MC/Cd|#sulfur_cube_archetype/light}}
*** {{cd|#sulfur_cube_archetype/fast_sliding}}
*** {{MC/Cd|#sulfur_cube_archetype/fast_sliding}}
*** {{cd|#sulfur_cube_archetype/slow_sliding}}
*** {{MC/Cd|#sulfur_cube_archetype/slow_sliding}}
*** {{cd|#sulfur_cube_archetype/high_resistance}}
*** {{MC/Cd|#sulfur_cube_archetype/high_resistance}}
*** {{cd|#sulfur_cube_archetype/sticky}}
*** {{MC/Cd|#sulfur_cube_archetype/sticky}}


* Entity Tags
* Entity Tags
** Added {{cd|minecraft:sulfur_cube}} to {{cd|non_controlling_rider}}.
** Added {{MC/Cd|minecraft:sulfur_cube}} to {{MC/Cd|non_controlling_rider}}.
** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed.
** Added {{MC/Cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed.
** Updated {{cd|not_scary_for_pufferfish}} to include the sulfur cube.
** Updated {{MC/Cd|not_scary_for_pufferfish}} to include the sulfur cube.


'''[[Minecraft:Attribute]]s'''
'''[[Minecraft:Attribute]]s'''
* Added {{cd|minecraft:bounciness}}
* Added {{MC/Cd|minecraft:bounciness}}
** Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
** Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
** When landing on bouncy blocks, like [[Minecraft:bed]]s and [[Minecraft:slime block]]s, the higher bounciness (of the block or the entity) is applied.
** When landing on bouncy blocks, like [[Minecraft:bed]]s and slime blocks, the higher bounciness (of the block or the entity) is applied.
** Accepts values between {{cd|0.0}} and {{cd|1.0}}
** Accepts values between {{MC/Cd|0.0}} and {{MC/Cd|1.0}}
** Default value: {{cd|0.0}} – no velocity is restituted.
** Default value: {{MC/Cd|0.0}} – no velocity is restituted.
** Maximum value: {{cd|1.0}} – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
** Maximum value: {{MC/Cd|1.0}} – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
* Added {{cd|minecraft:friction_modifier}}
* Added {{MC/Cd|minecraft:friction_modifier}}
** Determines how much ground friction is applied to the entity with regards to the block it is on.
** Determines how much ground friction is applied to the entity with regards to the block it is on.
** Accepts values between {{cd|0.0}} and {{cd|2048.0}}
** Accepts values between {{MC/Cd|0.0}} and {{MC/Cd|2048.0}}
** Default value: {{cd|1.0}} – friction of blocks is not modified.
** Default value: {{MC/Cd|1.0}} – friction of blocks is not modified.
** Minimum value: {{cd|0.0}} – friction of blocks is reduced to zero.
** Minimum value: {{MC/Cd|0.0}} – friction of blocks is reduced to zero.
** Values higher than {{cd|1.0}} increase the friction applied to the entity from the blocks it is on.
** Values higher than {{MC/Cd|1.0}} increase the friction applied to the entity from the blocks it is on.
* Added {{cd|minecraft:air_drag_modifier}}
* Added {{MC/Cd|minecraft:air_drag_modifier}}
** Determines how much drag is applied to an entity while in the air.
** Determines how much drag is applied to an entity while in the air.
** Accepts values between {{cd|0.0}} and {{cd|2048.0}}.
** Accepts values between {{MC/Cd|0.0}} and {{MC/Cd|2048.0}}.
** Default value: {{cd|1.0}} – the entity uses existing drag when moving in the air.
** Default value: {{MC/Cd|1.0}} – the entity uses existing drag when moving in the air.
** Minimum value: {{cd|0.0}} – no drag is applied to the entity.
** Minimum value: {{MC/Cd|0.0}} – no drag is applied to the entity.
** Values higher than {{cd|1.0}} increase the drag applied to the entity when moving through the air.
** Values higher than {{MC/Cd|1.0}} increase the drag applied to the entity when moving through the air.
* The minimum value of {{cd|minecraft:knockback_resistance}} is now {{cd|-2.0}}
* The minimum value of {{MC/Cd|minecraft:knockback_resistance}} is now {{MC/Cd|-2.0}}


'''[[Minecraft:Data component format]]'''
'''Data component format'''
* Added {{cd|minecraft:sulfur_cube_content}}
* Added {{MC/Cd|minecraft:sulfur_cube_content}}
** Represents the item that is absorbed by the [[Minecraft:sulfur cube]].
** Represents the item that is absorbed by the sulfur cube.
** Format: item that is absorbed by the sulfur cube.
** Format: item that is absorbed by the sulfur cube.
*** e.g. <code>minecraft:sulfur_cube_content=green_wool</code>
*** e.g. <code>minecraft:sulfur_cube_content=green_wool</code>




'''[[Minecraft:Sound]]s'''
'''Sounds'''
* Added sounds for the [[Minecraft:sulfur]] block:
* Added sounds for the [[Minecraft:sulfur]] block:
** {{cd|block.sulfur.break}}
** {{MC/Cd|block.sulfur.break}}
** {{cd|block.sulfur.hit}}
** {{MC/Cd|block.sulfur.hit}}
** {{cd|block.sulfur.place}}
** {{MC/Cd|block.sulfur.place}}
** {{cd|block.sulfur.step}}
** {{MC/Cd|block.sulfur.step}}
** {{cd|block.sulfur.fall}}
** {{MC/Cd|block.sulfur.fall}}
* Added sounds for [[Minecraft:potent sulfur]]:
* Added sounds for potent sulfur:
** {{cd|block.potent_sulfur.break}}
** {{MC/Cd|block.potent_sulfur.break}}
** {{cd|block.potent_sulfur.hit}}
** {{MC/Cd|block.potent_sulfur.hit}}
** {{cd|block.potent_sulfur.place}}
** {{MC/Cd|block.potent_sulfur.place}}
** {{cd|block.potent_sulfur.step}}
** {{MC/Cd|block.potent_sulfur.step}}
** {{cd|block.potent_sulfur.fall}}
** {{MC/Cd|block.potent_sulfur.fall}}
** {{cd|block.potent_sulfur.noxious_gas}}
** {{MC/Cd|block.potent_sulfur.noxious_gas}}
* Added sounds for [[Minecraft:cinnabar]]:
* Added sounds for [[Minecraft:cinnabar]]:
** {{cd|block.cinnabar.break}}
** {{MC/Cd|block.cinnabar.break}}
** {{cd|block.cinnabar.hit}}
** {{MC/Cd|block.cinnabar.hit}}
** {{cd|block.cinnabar.place}}
** {{MC/Cd|block.cinnabar.place}}
** {{cd|block.cinnabar.step}}
** {{MC/Cd|block.cinnabar.step}}
** {{cd|block.cinnabar.fall}}
** {{MC/Cd|block.cinnabar.fall}}
* Added sounds for [[Minecraft:sulfur cube]]:
* Added sounds for sulfur cube:
** {{cd|entity.sulfur_cube.jump}}
** {{MC/Cd|entity.sulfur_cube.jump}}
** {{cd|entity.sulfur_cube.squish}}
** {{MC/Cd|entity.sulfur_cube.squish}}
** {{cd|entity.sulfur_cube.hurt}}
** {{MC/Cd|entity.sulfur_cube.hurt}}
** {{cd|entity.sulfur_cube.death}}
** {{MC/Cd|entity.sulfur_cube.death}}
** {{cd|entity.sulfur_cube.absorb}}
** {{MC/Cd|entity.sulfur_cube.absorb}}
** {{cd|entity.sulfur_cube.eject}}
** {{MC/Cd|entity.sulfur_cube.eject}}
** {{cd|entity.sulfur_cube.bounce}}
** {{MC/Cd|entity.sulfur_cube.bounce}}
** {{cd|entity.sulfur_cube.hit}}
** {{MC/Cd|entity.sulfur_cube.hit}}
** {{cd|entity.sulfur_cube.push}}
** {{MC/Cd|entity.sulfur_cube.push}}
* Added sounds for small sulfur cube:
* Added sounds for small sulfur cube:
** {{cd|entity.small_sulfur_cube.jump}}
** {{MC/Cd|entity.small_sulfur_cube.jump}}
** {{cd|entity.small_sulfur_cube.squish}}
** {{MC/Cd|entity.small_sulfur_cube.squish}}
** {{cd|entity.small_sulfur_cube.hurt}}
** {{MC/Cd|entity.small_sulfur_cube.hurt}}
** {{cd|entity.small_sulfur_cube.death}}
** {{MC/Cd|entity.small_sulfur_cube.death}}




'''[[Minecraft:Textures]]'''
'''Textures'''
* Block sprites
* Block sprites
** Added new block textures:
** Added new block textures:
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=== General ===
=== General ===
'''[[Minecraft:Configured feature]]s'''
'''Configured features'''
* {{cd|minecraft:geode}}
* {{MC/Cd|minecraft:geode}}
** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
** The fields {{MC/Cd|cannot_replace}} and {{MC/Cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
* {{cd|minecraft:root_system}}
* {{MC/Cd|minecraft:root_system}}
** The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag
** The field {{MC/Cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag
* {{cd|minecraft:vegetation_patch}}
* {{MC/Cd|minecraft:vegetation_patch}}
** The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
** The field {{MC/Cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
* {{cd|minecraft:waterlogged_vegetation_patch}}
* {{MC/Cd|minecraft:waterlogged_vegetation_patch}}
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag


'''[[Minecraft:Data pack]]'''
'''Data pack'''
* The [[Minecraft:pack format]] version is now {{cd|101.2}}.
* The pack format version is now {{MC/Cd|101.2}}.


'''[[Minecraft:Dimension type]]s'''
'''Dimension types'''
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag.
* The field {{MC/Cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag.


'''[[Minecraft:Resource pack]]'''
'''Resource pack'''
* The version is now {{cd|85.0}}.
* The version is now {{MC/Cd|85.0}}.


'''[[Minecraft:Shaders]]'''
'''Shaders'''
** The <samp>core/rendertype_text</samp>, <samp>core/rendertype_text_see_through</samp>, <samp>core/rendertype_text_intensity</samp>, <samp>core/rendertype_text_intensity_see_through</samp>, <samp>core/rendertype_text_background</samp>, and <samp>core/rendertype_text_background_see_through</samp> shaders have been replaced by <samp>core/text</samp> and <samp>core/text_background</samp>
** The <samp>core/rendertype_text</samp>, <samp>core/rendertype_text_see_through</samp>, <samp>core/rendertype_text_intensity</samp>, <samp>core/rendertype_text_intensity_see_through</samp>, <samp>core/rendertype_text_background</samp>, and <samp>core/rendertype_text_background_see_through</samp> shaders have been replaced by <samp>core/text</samp> and <samp>core/text_background</samp>
*** Variants are now controlled by shader defines: <samp>IS_GUI</samp>, <samp>IS_SEE_THROUGH</samp>, and <samp>IS_GRAYSCALE</samp>
*** Variants are now controlled by shader defines: <samp>IS_GUI</samp>, <samp>IS_SEE_THROUGH</samp>, and <samp>IS_GRAYSCALE</samp>


'''Structure processors'''
'''Structure processors'''
* {{cd|minecraft:protected_blocks}}
* {{MC/Cd|minecraft:protected_blocks}}
** The field {{cd|value}} now also accepts an ID or a list of IDs in addition to a tag.
** The field {{MC/Cd|value}} now also accepts an ID or a list of IDs in addition to a tag.


'''[[Minecraft:World generation]]'''
'''[[Minecraft:World generation]]'''
* Dripstone features
* Dripstone features
** Renamed the feature type {{cd|pointed_dripstone}} to {{cd|speleothem}}
** Renamed the feature type {{MC/Cd|pointed_dripstone}} to {{MC/Cd|speleothem}}
*** Added the field {{cd|base_block}} – Block State, describes the block forming the base of the speleothem.
*** Added the field {{MC/Cd|base_block}} – Block State, describes the block forming the base of the speleothem.
*** Added the field {{cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.
*** Added the field {{MC/Cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.
*** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Added the field {{MC/Cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Renamed the field {{cd|chance_of_taller_dripstone}} to {{cd|chance_of_taller_generation}}
*** Renamed the field {{MC/Cd|chance_of_taller_dripstone}} to {{MC/Cd|chance_of_taller_generation}}
** Renamed the feature type {{cd|dripstone_cluster}} to {{cd|speleothem_cluster}}.
** Renamed the feature type {{MC/Cd|dripstone_cluster}} to {{MC/Cd|speleothem_cluster}}.
*** Added the field {{cd|base_block}} – Block State, describes the block forming the base of the speleothem.
*** Added the field {{MC/Cd|base_block}} – Block State, describes the block forming the base of the speleothem.
*** Added the field {{cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.
*** Added the field {{MC/Cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.
*** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Added the field {{MC/Cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Renamed the field {{cd|dripstone_block_layer_thickness}} to {{cd|speleothem_block_layer_thickness}}.
*** Renamed the field {{MC/Cd|dripstone_block_layer_thickness}} to {{MC/Cd|speleothem_block_layer_thickness}}.
*** Renamed the field {{cd|chance_of_dripstone_column_at_max_distance_from_center}} to {{cd|chance_of_speleothem_at_max_distance_from_center}}
*** Renamed the field {{MC/Cd|chance_of_dripstone_column_at_max_distance_from_center}} to {{MC/Cd|chance_of_speleothem_at_max_distance_from_center}}
*** Renamed the field {{cd|max_distance_from_edge_affecting_chance_of_dripstone_column}} to {{cd|max_distance_from_edge_affecting_chance_of_speleothem}}.
*** Renamed the field {{MC/Cd|max_distance_from_edge_affecting_chance_of_dripstone_column}} to {{MC/Cd|max_distance_from_edge_affecting_chance_of_speleothem}}.
** Adjusted the feature type {{cd|large_dripstone}}.
** Adjusted the feature type {{MC/Cd|large_dripstone}}.
*** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Added the field {{MC/Cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.


* Added the {{cd|noise_gradient}} surface rule.
* Added the {{MC/Cd|noise_gradient}} surface rule.
** Replaces blocks based on the specified noise and gradient list.
** Replaces blocks based on the specified noise and gradient list.
** Format: object with fields:
** Format: object with fields:
*** {{cd|noise}} – noise id, the noise to sample.
*** {{MC/Cd|noise}} – noise id, the noise to sample.
*** {{cd|gradient}} – non-empty list of objects with fields, the list to sample based on the noise value:
*** {{MC/Cd|gradient}} – non-empty list of objects with fields, the list to sample based on the noise value:
**** {{cd|state}} (optional) – the block state to select at this index.
**** {{MC/Cd|state}} (optional) – the block state to select at this index.
***** If this field is not defined, the surface rule will not replace any block when sampling this entry.
***** If this field is not defined, the surface rule will not replace any block when sampling this entry.


* Added the {{cd|sequence}} feature type
* Added the {{MC/Cd|sequence}} feature type
** Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
** Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
** Format: object with fields:
** Format: object with fields:
*** {{cd|features}} – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
*** {{MC/Cd|features}} – list of Placed Features or hash-prefixed placed feature tag, the features to generate.


* Added the {{cd|template}} feature type
* Added the {{MC/Cd|template}} feature type
** Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
** Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
** Format: object with fields:
** Format: object with fields:
*** {{cd|templates}} – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
*** {{MC/Cd|templates}} – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
**** {{cd|id}} – The template Identifier.
**** {{MC/Cd|id}} – The template Identifier.
**** {{cd|rotations}} – Optional list of rotations to choose from and apply to this template if it is picked.
**** {{MC/Cd|rotations}} – Optional list of rotations to choose from and apply to this template if it is picked.
***** Allowed values: {{cd|none}}, {{cd|clockwise_90}}, {{cd|180}}, {{cd|counterclockwise_90}}
***** Allowed values: {{MC/Cd|none}}, {{MC/Cd|clockwise_90}}, {{MC/Cd|180}}, {{MC/Cd|counterclockwise_90}}
***** If not specified, defaults to all allowed values.
***** If not specified, defaults to all allowed values.


Line 334: Line 334:
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay.
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay.
|252814|The clamp density function takes a direct input and doesn't allow a reference.
|252814|The clamp density function takes a direct input and doesn't allow a reference.
|269520|The game freezes when using {{cmd|locate}} in a world without structures enabled.
|269520|The game freezes when using {{MC/Cmd|locate}} in a world without structures enabled.
|269786|"ID" is not capitalized in some strings.
|269786|"ID" is not capitalized in some strings.
|277395|The "{{cd|options.screenEffectScale.tooltip}}" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized.
|277395|The "{{MC/Cd|options.screenEffectScale.tooltip}}" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized.
|277396|Strings referencing nether portals are inconsistently capitalized.
|277396|Strings referencing nether portals are inconsistently capitalized.
|279122|Some strings that contain the abbreviation "id" are improperly capitalized.
|279122|Some strings that contain the abbreviation "id" are improperly capitalized.
|279125|Some {{cmd|locate}} strings are missing articles before the word "reasonable".
|279125|Some {{MC/Cmd|locate}} strings are missing articles before the word "reasonable".
|279126|The "{{cd|mco.configure.world.restore.download.question.line1}}" string incorrectly spells the word "singleplayer" as "single player".
|279126|The "{{MC/Cd|mco.configure.world.restore.download.question.line1}}" string incorrectly spells the word "singleplayer" as "single player".
|279137|The "{{cd|options.directionalAudio.on.tooltip}}" string is missing a hyphen between the words "HRTF" and "compatible".
|279137|The "{{MC/Cd|options.directionalAudio.on.tooltip}}" string is missing a hyphen between the words "HRTF" and "compatible".
|279138|The "{{cd|command.failed}}" string is missing a conjunction.
|279138|The "{{MC/Cd|command.failed}}" string is missing a conjunction.
|279154|The "{{cd|advancements.story.enter_the_nether.description}}" string is missing a serial comma.
|279154|The "{{MC/Cd|advancements.story.enter_the_nether.description}}" string is missing a serial comma.
|279156|The titles within some player reporting and punishment menus are improperly capitalized.
|279156|The titles within some player reporting and punishment menus are improperly capitalized.
|279158|The "I know what I'm doing!" button is improperly capitalized.
|279158|The "I know what I'm doing!" button is improperly capitalized.
|279182|Strings used to describe water and lava conversion game rules are missing commas.
|279182|Strings used to describe water and lava conversion game rules are missing commas.
|279183|The "{{cd|options.allowServerListing.tooltip}}" string is missing a comma.
|279183|The "{{MC/Cd|options.allowServerListing.tooltip}}" string is missing a comma.
|279184|The "{{cd|datapackFailure.title}}" string is missing an article and always pluralizes the word "pack".
|279184|The "{{MC/Cd|datapackFailure.title}}" string is missing an article and always pluralizes the word "pack".
|279186|The "{{cd|build.tooHigh}}" string is missing an article before the word "Height".
|279186|The "{{MC/Cd|build.tooHigh}}" string is missing an article before the word "Height".
|279189|The "{{cd|mco.configure.world.leave.question.line1}}" string is missing a comma.
|279189|The "{{MC/Cd|mco.configure.world.leave.question.line1}}" string is missing a comma.
|302488|Strings that contain the term "Safe Mode" are inconsistently capitalized.
|302488|Strings that contain the term "Safe Mode" are inconsistently capitalized.
|302628|Dolphins don't dismount minecarts when passing over activator rails.
|302628|Dolphins don't dismount minecarts when passing over activator rails.
|304113|Underwater fog is not applied correctly at low render distances.
|304113|Underwater fog is not applied correctly at low render distances.
|304873|The "{{cd|options.textureFiltering.rgss.tooltip}}" string is missing a hyphen between the words "shader" and "based".
|304873|The "{{MC/Cd|options.textureFiltering.rgss.tooltip}}" string is missing a hyphen between the words "shader" and "based".
|304874|The "{{cd|options.textureFiltering.anisotropic.tooltip}}" string is missing a hyphen between the words "hardware" and "based".
|304874|The "{{MC/Cd|options.textureFiltering.anisotropic.tooltip}}" string is missing a hyphen between the words "hardware" and "based".
|305467|The ender dragon's death animation effects render in front of worn armor.
|305467|The ender dragon's death animation effects render in front of worn armor.
|306064|Mobs can be forced to look like they're dying while they aren't by using commands.
|306064|Mobs can be forced to look like they're dying while they aren't by using commands.
Line 366: Line 366:


== Navigation ==
== Navigation ==
{{Navbox Java Edition versions|26.x}}
{{MC/Navbox Java Edition versions|26.x}}


[[Minecraft:es:Java Edition 26.2]]
es:Java Edition 26.2
[[Minecraft:fr:Édition Java 26.2]]
fr:Édition Java 26.2
[[Minecraft:ja:Java Edition 26.2]]
ja:Java Edition 26.2
[[Minecraft:pt:Edição Java 26.2]]
pt:Edição Java 26.2
[[Minecraft:ru:26.2 (Java Edition)]]
ru:26.2 (Java Edition)
[[Minecraft:zh:Java版26.2]]
zh:Java版26.2

Latest revision as of 20:31, 9 April 2026

Template:Infobox version 26.2, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Java Edition set to release in the second quarter of 2026. It focuses on the sulfur caves, a cave biome that is home to sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.

== Additions ==– Template:Additions table

Blocks

Minecraft:Cinnabar (and its block family)

Minecraft:Potent Sulfur

  • Generates naturally in water pools inside the sulfur caves biome.
  • Produces bubbles which rise up to 4 water source blocks above it.
  • When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
    • This cloud spreads across adjacent water with a maximum radius of 3 blocks.
  • Can be crafted from 9 Minecraft:sulfur blocks.
  • The potent sulfur block can be crafted into 4 sulfur blocks.

Minecraft:Sulfur (and its block family)

Mobs

Minecraft:Sulfur Cube

  • Spawns in the new sulfur caves biome.
  • When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
  • With a block inside, a sulfur cube can also interact with the sulfur cube while holding Minecraft:shears to shear the block.
    • This enables its AI.
  • The sulfur cube will follow a player holding a block it can absorb.
  • The sulfur cube can also look for block items nearby and move towards them to absorb them.
  • When killed, the sulfur cube splits into two smaller sulfur cubes
  • The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
  • With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.
  • A large sulfur cube can be picked up using an empty bucket.
  • Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with Shears to remove the block it is holding.
  • Dispensers can spawn a sulfur cube from a Bucket of sulfur cube.
  • With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
    • Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
    • There are the following archetypes:
      • Regular: medium speed, medium bounciness, medium ground friction and low air drag.
      • Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
        • It is buoyant.
        • Used when absorbing wooden blocks.
      • Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
      • Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
        • Used when absorbing organic blocks.
      • Light: slow speed, high bounciness, medium ground friction and high air drag.
      • Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing icy blocks.
      • Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing shroom blocks.
    • There are also two special archetypes:
      • High Resistance: very slow, low drag with low bounce with high friction.
        • Used when absorbing soul sand and soul soil.
      • Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
        • Used when absorbing honeycomb block.

World generation

Minecraft:Sulfur Caves

  • Added sulfur caves underground biome.
  • Generates naturally underground and inside hills or mountains.
  • Has bands of Minecraft:sulfur and Minecraft:cinnabar.
  • Spawns the sulfur cube mob as well as cave spiders.
  • Generates with sulfur pools which contain potent sulfur.

Minecraft:Sulfur Spring

  • Is a new feature which generates naturally above the sulfur caves biome
  • Consists of sulfur, potent sulfur and magma blocks.
  • Sulfur springs come in 4 different size variants:
    • Small
    • Medium
    • Large
    • Extra Large

General

Game events

  • Added
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    • Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
    • Has a vibration frequency of 2.

Particles

  • Added
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    • Particles showing on a sulfur cube mob when hopping around.

Minecraft:Settings

  • Added "Graphics API" in the video settings.
    • There are three values: Default, Prefer Vulkan and Prefer OpenGL.
      • "Default" is the recommend rendering engine the game will use unless there is issues.
        • Currently, it is the same as "Prefer Vulkan"
      • "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
      • "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.

Tags

  • Block Tags
    • Added
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Template:Redr

      • Contains all blocks that suppress the bounciness of entities when colliding with them.
    • Added
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Template:Redr,

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Template:Redr blocks collection tags

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    • Added
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Template:Redr

      • Contains blocks that can be broken with shears with speed 15.
    • Added
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Template:Redr

      • Contains blocks that can be broken with shears with speed 5.
    • Added
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Template:Redr

      • Contains blocks that can be broken with shears with speed 2.
  • Item Tags
    • Added
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Template:Redr,

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Template:Redr, and

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Template:Redr items collection tags.

    • Added
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Template:Redr

        • Contains all items that can be fed to small sulfur cube.
    • Added
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Template:Redr

      • Contains all items that can be placed inside a large sulfur cube.
    • Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
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Template:Redr

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Template:Redr

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Template:Redr

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Template:Redr

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Template:Redr

  • Entity Tags
    • Added
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Template:Redr to

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Template:Redr.

    • Added
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Template:Redr for all damage types that sulfur cubes are immune to when having a block absorbed.

    • Updated
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Template:Redr to include the sulfur cube.

Minecraft:Attributes

  • Added
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    • Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
    • When landing on bouncy blocks, like Minecraft:beds and slime blocks, the higher bounciness (of the block or the entity) is applied.
    • Accepts values between
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Template:Redr and

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    • Default value:
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Template:Redr – no velocity is restituted.

    • Maximum value:
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Template:Redr – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.

  • Added
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Template:Redr

    • Determines how much ground friction is applied to the entity with regards to the block it is on.
    • Accepts values between
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Template:Redr and

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Template:Redr

    • Default value:
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Template:Redr – friction of blocks is not modified.

    • Minimum value:
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Template:Redr – friction of blocks is reduced to zero.

    • Values higher than
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Template:Redr increase the friction applied to the entity from the blocks it is on.

  • Added
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Template:Redr

    • Determines how much drag is applied to an entity while in the air.
    • Accepts values between
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Template:Redr and

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Template:Redr.

    • Default value:
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Template:Redr – the entity uses existing drag when moving in the air.

    • Minimum value:
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Template:Redr – no drag is applied to the entity.

    • Values higher than
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Template:Redr increase the drag applied to the entity when moving through the air.

  • The minimum value of
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Template:Redr is now

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Template:Redr

Data component format

  • Added
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    • Represents the item that is absorbed by the sulfur cube.
    • Format: item that is absorbed by the sulfur cube.
      • e.g. minecraft:sulfur_cube_content=green_wool


Sounds

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  • Added sounds for potent sulfur:
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Template:Redr

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  • Added sounds for sulfur cube:
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  • Added sounds for small sulfur cube:
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Textures

  • Block sprites
    • Added new block textures:
      • block/chiseled_cinnabar.png
      • block/chiseled_sulfur.png
      • block/cinnabar.png
      • block/cinnabar_bricks.png
      • block/polished_cinnabar.png
      • block/polished_sulfur.png
      • block/potent_sulfur.png
      • block/sulfur.png
      • block/sulfur_bricks.png
  • Item sprites
    • Added new Item sprites:
      • item/sulfur_cube_bucket.png
  • Entity textures
    • Added new entity textures:
      • entity/sulfur_cube/sulfur_cube_outer.png
      • entity/sulfur_cube/sulfur_cube_inner.png

Changes

Command format

General

  • When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
  • When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.

General

Configured features

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    • The fields
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    • The field
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    • The field
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    • The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag

Data pack

  • The pack format version is now
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Dimension types

  • The field
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Resource pack

  • The version is now
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Shaders

    • The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
      • Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE

Structure processors

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    • The field
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Minecraft:World generation

  • Dripstone features
    • Renamed the feature type
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      • Added the field
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Template:Redr – Block State, describes the block forming the base of the speleothem.

      • Added the field
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Template:Redr – Block State, describes the block creating the columns of the speleothem.

      • Added the field
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Template:Redr – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.

      • Renamed the field
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Template:Redr to

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Template:Redr

    • Renamed the feature type
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Template:Redr to

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Template:Redr.

      • Added the field
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Template:Redr – Block State, describes the block forming the base of the speleothem.

      • Added the field
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Template:Redr – Block State, describes the block creating the columns of the speleothem.

      • Added the field
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Template:Redr – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.

      • Renamed the field
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Template:Redr to

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Template:Redr.

      • Renamed the field
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Template:Redr to

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Template:Redr

      • Renamed the field
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Template:Redr to

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Template:Redr.

    • Adjusted the feature type
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Template:Redr.

      • Added the field
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Template:Redr – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.

  • Added the
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Template:Redr surface rule.

    • Replaces blocks based on the specified noise and gradient list.
    • Format: object with fields:
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Template:Redr – noise id, the noise to sample.

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Template:Redr – non-empty list of objects with fields, the list to sample based on the noise value:

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Template:Redr (optional) – the block state to select at this index.

          • If this field is not defined, the surface rule will not replace any block when sampling this entry.
  • Added the
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Template:Redr feature type

    • Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
    • Format: object with fields:
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Template:Redr – list of Placed Features or hash-prefixed placed feature tag, the features to generate.

  • Added the
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Template:Redr feature type

    • Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
    • Format: object with fields:
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Template:Redr – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.

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Template:Redr – The template Identifier.

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Template:Redr – Optional list of rotations to choose from and apply to this template if it is picked.

          • Allowed values:
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Template:Redr,

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          • If not specified, defaults to all allowed values.

Fixes

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Navigation

Template:EnvSprite Asset updates
Template:EntitySprite Joke updates
2010s
2020s
Template:ItemSprite Combat Tests
Template:ItemSpriteCombat Test 7c
Template:ItemSpriteCombat Test 8b
Template:LegacyBlockSprite Private alpha
Template:LegacyBlockSprite Early Classic
Template:EnvSprite Multiplayer Test
Template:Health Survival Test
Template:LegacyBlockSprite Late Classic Creative
Template:EntitySprite Server
Template:LegacyBlockSprite 0.31 Template:ItemSprite December 2009
Template:ItemSprite January 2010
Template:ItemSprite February 2010
Template:ItemSprite Minecraft Indev
Template:ItemSprite v1.0
(Guide)
Template:LegacyBlockSprite Template:Tooltip
Template:LegacyBlockSprite Template:Tooltip
Template:ItemSprite Template:Tooltip
Template:LegacyBlockSprite Template:Tooltip
Template:ItemSprite Template:Tooltip
Template:BlockSprite Template:Tooltip
Template:ItemSprite v1.1
(Guide)
Template:ItemSprite Template:Tooltip
Template:ItemSpriteTemplate:Tooltip
Template:EnvSprite Halloween Update
(Guide)
v1.2.0*
Template:EntitySprite Server
Template:EntitySprite Adventure Update: Part II
(Guide)
1.0.0
Template:ItemSprite 1.1
(Guide)
1.1
Template:EntitySprite 1.2
(Guide)
1.2.1
Template:ItemSprite 1.3
(Guide)
1.3.1
Template:EntitySprite Pretty Scary Update
(Guide)
1.4.2
1.4.4
1.4.5
1.4.6
Template:LegacyBlockSprite Redstone Update
(Guide)
1.5
1.5.1
1.5.2
Template:EntitySprite Horse Update
(Guide)
1.6.1
1.6.2*
1.6.4
Template:LegacyBlockSprite The Update that
Changed the World

(Guide)
1.7.2
1.7.4
1.7.6
1.7.10
Template:EntitySprite Bountiful Update
(Guide)
1.8
1.8.1
1.8.2
Template:ItemSprite Combat Update
(Guide)
1.9
1.9.1
1.9.3
Template:EntitySprite Frostburn Update
(Guide)
1.10
Template:ItemSprite Exploration Update
(Guide)
1.11
1.11.1
Template:BlockSprite World of Color Update
(Guide)
1.12
1.12.1
1.12.2
Template:ItemSprite Update Aquatic
(Guide)
1.13
1.13.1
1.13.2
Template:EffectSprite Village & Pillage
& Template:BlockSprite Texture Update
(Guide)
1.14
1.14.1
1.14.2
1.14.3
1.14.4
Template:EntitySprite Buzzy Bees
(Guide)
1.15
1.15.1
1.15.2
Template:ItemSprite Nether Update
(Guide)
1.16*
1.16.2
1.16.3
1.16.4
1.16.5
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17
1.17.1
Template:ItemSprite Caves & Cliffs: Part II
(Guide)
1.18
1.18.1
1.18.2
Template:BlockSprite The Wild Update
(Guide)
1.19
1.19.1
1.19.2
1.19.3
1.19.4
Template:ItemSprite Trails & Tales
(Guide)
1.20
1.20.1
1.20.2
Template:EntitySprite Bats and Pots
(Guide)
1.20.3
1.20.4
Template:EntitySprite Armored Paws
(Guide)
1.20.5
1.20.6
Template:ItemSprite Tricky Trials
(Guide)
1.21
1.21.1
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.2
Template:BlockSprite The Garden Awakens
(Guide)
1.21.4
Template:BlockSprite Spring to Life
(Guide)
1.21.5
Template:EntitySprite Chase the Skies
(Guide)
1.21.6
1.21.7
1.21.8
Template:EntitySprite The Copper Age
(Guide)
1.21.9
1.21.10
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.11

* indicates a reupload |  indicates a lost version |  indicates a version with a variant

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