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Minecraft:Deep Frozen Ocean: Difference between revisions

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{{Infobox biome
{{Infobox biome
| title = Deep Frozen Ocean
| group = Regular
| group = Regular
| 1-1 = Deep Frozen Ocean.png
| 1-1 = Deep Frozen Ocean.png
Line 15: Line 14:
| watercolor = {{color|#3938C9}}{{only|java|short=y}}<br>{{color|#2570B5}}{{only|bedrock|short=y}}
| watercolor = {{color|#3938C9}}{{only|java|short=y}}<br>{{color|#2570B5}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#1A4879}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#1A4879}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Ocean Monument}}<br>{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| structures = {{EnvLink|Ocean Monument}}<br>{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean Ruins}}
| features = {{EnvLink|Iceberg}}<br>{{BlockLink|Blue ice|link=Blue Ice (feature)}}
| features = {{EnvLink|Iceberg}}<br>{{BlockLink|Blue ice|link=Blue Ice (feature)}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Snow Block}}<br>{{BlockLink|Packed Ice}}<br>
| blocks = {{BlockLink|Snow Block}}<br>{{BlockLink|Packed Ice}}<br>{{BlockLink|Snow}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Gravel}}{{only|je|short=1}}
{{BlockLink|Blue Ice}}<br>
{{BlockLink|Gravel}}
|atmospherics = Default
|atmospherics = Default
|lighting = Cold
|lighting = Cold
Line 26: Line 23:
}}
}}


The '''deep frozen ocean''' is a deep variant of [[Minecraft:Frozen Oceans|frozen oceans]]. Unlike the regular frozen ocean, the water surface is not covered with ice, though [[Minecraft:Iceberg (feature)|icebergs]] still generate in the water.
The '''deep frozen ocean''' is a variant of the [[Minecraft:frozen ocean]] with the seafloor twice as deep. Unlike the regular frozen ocean, the water surface is not covered with ice, though [[Minecraft:Iceberg (feature)|icebergs]] still generate in the water.
 
== Generation ==
Deep frozen oceans replace [[Minecraft:deep ocean]]s at the coldest temperature zones, bordering frozen oceans or [[Minecraft:mushroom fields]], but no other land biomes. They are twice as deep as regular frozen oceans, and may border [[Minecraft:deep cold ocean]]s near higher temperatures.
 
Beneath the seabed, [[Minecraft:ice caves]]{{upcoming|Fourth Drop 2026}} are very common where weirdness is high, while [[Minecraft:lush caves]] may generate where humidity is high.


== Description ==
== Description ==
[[File:Ocean colors.png|thumb|200px|The separate colors of each ocean variant {{in|java}}.]]
Like any other deep ocean, [[Minecraft:ocean monument]]s generate here. [[Minecraft:Iceberg]]s generate like in normal frozen oceans, but unlike the normal frozen ocean, the water's surface is not frozen. The ocean floor consists of one layer of [[Minecraft:gravel]],{{only|je|short=1}} followed by [[Minecraft:stone]] and variants without any vegetation, and few aquatic mobs spawn. Rare islands are also stony but may have some [[Minecraft:grass block]]s with vegetation.
The deep frozen ocean is the rarest ocean biome, covering 1.12% of the [[Minecraft:Overworld|Overworld's]] surface area and 3.78% of the total ocean area.


The deep frozen ocean biome generates at deeper waters and can also contain [[Minecraft:ocean monument]]s. [[Minecraft:Iceberg]]s may still generate, but unlike the normal frozen ocean, the water's surface is not frozen.<ref>{{bug|MC-131587|resolution=WAI}}</ref>
Similar to frozen oceans, deep frozen oceans have a temperature gradient. However, this is much warmer; at the cold areas it allows [[Minecraft:snowfall]] above Y=120±8, while at warm areas it [[Minecraft:rain]]s everywhere. Due to the unfrozen water, [[Minecraft:polar bear]]s, [[Minecraft:stray]]s, [[Minecraft:frostbite]]s,{{upcoming|Fourth Drop 2026}} and [[Minecraft:rabbit]]s{{only|be|short=1}} are much rarer, but may still spawn.


With [[Minecraft:Vibrant Visuals]], deep frozen oceans use default environmental settings with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.
With [[Minecraft:Vibrant Visuals]], deep frozen oceans use default environmental settings with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.
Line 47: Line 48:
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Frostbite|weight=25|size=4|note={{upcoming|Fourth Drop 2026}}}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Drowned|weight=5|size=1|note=Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[Minecraft:zombie nautilus]].}}
{{Spawn row|Drowned|weight=5|size=1|note=Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[Minecraft:zombie nautilus]].}}
Line 73: Line 75:
{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Frostbite|weight=45|size=2-4|note={{Upcoming|Fourth Drop 2026}}}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
Line 86: Line 89:
{{Spawn row|Cod|weight=75|size=4-7}}
{{Spawn row|Cod|weight=75|size=4-7}}
{{Spawn row|Salmon|weight=26|size=3-5}}
{{Spawn row|Salmon|weight=26|size=3-5}}
|ambient=
{{Spawn row|Bat|weight=10|size=2}}
}}
}}


== Sounds ==
== Sounds ==
When in any ocean biome, unique ocean [[Minecraft:ambience]] play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.


=== Ambience ===
=== Music ===
{| class="wikitable"
{{IN|BE}}, these music tracks when the player is underwater in a deep frozen ocean:
|+List
 
!Name
{{MusicTable|tracks=
!Sound
{{MusicRow|Axolotl (song)|0|1}}
!Group
{{MusicRow|Dragon Fish|0|1}}
|-
{{MusicRow|Shuniji|0|1}}
|Underwater Ambience
}}
|[[File:Underwater Ambience.ogg]]
 
|Loop
These music tracks play while the player is not underwater in a deep frozen ocean:  
|-
 
|Bubbles 1
{{MusicTable/game}}
|[[File:Bubbles1.ogg]]
|rowspan = 8|Loop Additions
|-
|Bubbles 2
|[[File:Bubbles2.ogg]]
|-
|Bubbles 3
|[[File:Bubbles3.ogg]]
|-
|Bubbles 4
|[[File:Bubbles4.ogg]]
|-
|Bubbles 5
|[[File:Bubbles5.ogg]]
|-
|Bubbles 6
|[[File:Bubbles6.ogg]]
|-
|Water 1
|[[File:Water1.ogg]]
|-
|Water 2
|[[File:Water2.ogg]]
|-
|Animal 1
|[[File:Animal1.ogg]]
|rowspan = 8|Rare Loop Additions
|-
|Bass Whale 1
|[[File:Bass Whale1.ogg]]
|-
|Bass Whale 2
|[[File:Bass Whale2.ogg]]
|-
|Crackles 1
|[[File:Crackles1.ogg]]
|-
|Crackles 2
|[[File:Crackles2.ogg]]
|-
|Driplets 1
|[[File:Driplets1.ogg]]
|-
|Driplets 2
|[[File:Driplets2.ogg]]
|-
|Earth Crack
|[[File:Earth Crack.ogg]]
|-
|Animal 2
|[[File:Animal2.ogg]]
|rowspan = 5|Ultra Rare Loop Additions
|-
|Dark 1
|[[File:Dark1.ogg]]
|-
|Dark 2
|[[File:Dark2.ogg]]
|-
|Dark 3
|[[File:Dark3.ogg]]
|-
|Dark 4
|[[File:Dark4.ogg]]
|}


=== Music ===
{{MusicTable/creative}}
{{Music disclaimer}}
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
! '''Filename<br>in Minecraft'''
! [[Minecraft:Gameplay]]
! '''Soundtrack Title'''
! Soundtrack
! class="unsortable" |Track preview
|-
! axolotl.ogg
| Underwater
| "[[Minecraft:Axolotl (song)|Axolotl]]"
| {{sort|C3|—}}
| [[File:Axolotl.ogg]]
|-
! dragon_fish.ogg
| Underwater
| "[[Minecraft:Dragon Fish]]"
| {{sort|C2|—}}
| [[File:Dragon Fish.ogg]]
|-
! shuniji.ogg
| Underwater
| "[[Minecraft:Shuniji]]"
| {{sort|C1|—}}
| [[File:Shuniji.ogg]]
|}


== Data values ==
== Data values ==
Line 218: Line 131:
|id=50
|id=50
|foot=1}}
|foot=1}}
=== Biome definition ===
{{wip|section=1|To be converted to standard JSON tree view - see [[Minecraft:Forum:Include enchantment, biome and dimension definitions in the Data values section]] for project info}}
{{collapse|title=Press "show" to display json contents|content=
<syntaxhighlight lang="json">
{
  "attributes": {
    "minecraft:gameplay/natural_mob_spawns": {
      "argument": {
        "spawn_costs": {},
        "spawns_by_category": {
          "ambient": [
            {
              "type": "minecraft:bat",
              "count": 8,
              "weight": 10
            }
          ],
          "creature": [
            {
              "type": "minecraft:polar_bear",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 2,
                "min_inclusive": 1
              },
              "weight": 1
            }
          ],
          "monster": [
            {
              "type": "minecraft:spider",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:zombie",
              "count": 4,
              "weight": 95
            },
            {
              "type": "minecraft:zombie_villager",
              "count": 1,
              "weight": 5
            },
            {
              "type": "minecraft:skeleton",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:creeper",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:slime",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:enderman",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 4,
                "min_inclusive": 1
              },
              "weight": 10
            },
            {
              "type": "minecraft:witch",
              "count": 1,
              "weight": 5
            },
            {
              "type": "minecraft:drowned",
              "count": 1,
              "weight": 5
            }
          ],
          "underground_water_creature": [
            {
              "type": "minecraft:glow_squid",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 6,
                "min_inclusive": 4
              },
              "weight": 10
            }
          ],
          "water_ambient": [
            {
              "type": "minecraft:salmon",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 5,
                "min_inclusive": 1
              },
              "weight": 15
            }
          ],
          "water_creature": [
            {
              "type": "minecraft:squid",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 4,
                "min_inclusive": 1
              },
              "weight": 1
            },
            {
              "type": "minecraft:nautilus",
              "count": 1,
              "weight": 2
            }
          ]
        }
      },
      "modifier": "overlay"
    },
    "minecraft:visual/sky_color": "#7ba4ff"
  },
  "carvers": [
    "minecraft:cave",
    "minecraft:cave_extra_underground",
    "minecraft:canyon"
  ],
  "downfall": 0.5,
  "effects": {
    "water_color": "#3938c9"
  },
  "features": [
    [],
    [
      "minecraft:lake_lava_underground",
      "minecraft:lake_lava_surface"
    ],
    [
      "minecraft:iceberg_packed",
      "minecraft:iceberg_blue",
      "minecraft:amethyst_geode"
    ],
    [
      "minecraft:monster_room",
      "minecraft:monster_room_deep"
    ],
    [
      "minecraft:blue_ice"
    ],
    [],
    [
      "minecraft:ore_dirt",
      "minecraft:ore_gravel",
      "minecraft:ore_granite_upper",
      "minecraft:ore_granite_lower",
      "minecraft:ore_diorite_upper",
      "minecraft:ore_diorite_lower",
      "minecraft:ore_andesite_upper",
      "minecraft:ore_andesite_lower",
      "minecraft:ore_tuff",
      "minecraft:ore_coal_upper",
      "minecraft:ore_coal_lower",
      "minecraft:ore_iron_upper",
      "minecraft:ore_iron_middle",
      "minecraft:ore_iron_small",
      "minecraft:ore_gold",
      "minecraft:ore_gold_lower",
      "minecraft:ore_redstone",
      "minecraft:ore_redstone_lower",
      "minecraft:ore_diamond",
      "minecraft:ore_diamond_medium",
      "minecraft:ore_diamond_large",
      "minecraft:ore_diamond_buried",
      "minecraft:ore_lapis",
      "minecraft:ore_lapis_buried",
      "minecraft:ore_copper",
      "minecraft:underwater_magma",
      "minecraft:disk_sand",
      "minecraft:disk_clay",
      "minecraft:disk_gravel"
    ],
    [],
    [
      "minecraft:spring_water",
      "minecraft:spring_lava"
    ],
    [
      "minecraft:glow_lichen",
      "minecraft:trees_water",
      "minecraft:flower_default",
      "minecraft:patch_grass_badlands",
      "minecraft:brown_mushroom_normal",
      "minecraft:red_mushroom_normal",
      "minecraft:patch_pumpkin",
      "minecraft:patch_sugar_cane",
      "minecraft:patch_firefly_bush_near_water"
    ],
    [
      "minecraft:freeze_top_layer"
    ]
  ],
  "has_precipitation": true,
  "temperature": 0.5,
  "temperature_modifier": "frozen"
}
</syntaxhighlight>
}}


== Achievements ==
== Achievements ==
Line 254: Line 376:
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.56|Deep frozen oceans generate with a stone floor below Y{{=}}51 instead of a gravel floor behind the Caves & Cliffs [[Minecraft:experimental gameplay]] toggle.<ref>{{bug|MCPE-125235||Ocean floors are generated with stone floors}}</ref> This does not occur in the [[Minecraft:Old]] world type.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.56|Deep frozen oceans generate with a stone floor below Y{{=}}51 instead of a gravel floor behind the Caves & Cliffs [[Minecraft:experimental gameplay]] toggle.<ref>{{bug|MCPE-125235||Ocean floors are generated with stone floors}}</ref> This does not occur in the [[Minecraft:Old]] world type.}}
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|Deep frozen oceans generate with a gravel floor once again.}}
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|Deep frozen oceans generate with a gravel floor once again.}}
|{{HistoryLine||?|dev=?|Deep frozen oceans no longer generate with a gravel floor.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep frozen oceans now generate near snowy biomes.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep frozen oceans now generate near snowy biomes.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added cold color grading and cold lighting to deep frozen oceans with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added cold color grading and cold lighting to deep frozen oceans with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|The surface is no longer covered by ice and now consists entirely of open water.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|The surface is no longer covered by ice and now consists entirely of open water.}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|[[Minecraft:Bat]]s now spawn in deep frozen oceans.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.60|dev=Preview 26.60.29|exp=Drop 4 of 2026|Added [[Minecraft:frostbite]]s, which can spawn in deep frozen oceans.}}
}}
}}


Line 275: Line 401:
==Issues==
==Issues==
{{issue list}}
{{issue list}}
== Trivia ==
*Before [[Minecraft:1.18]], regular and deep frozen oceans could generate near any kind of biome. It was somewhat common to see an [[Minecraft:iceberg]] bordering a [[Minecraft:desert]], [[Minecraft:savanna]] or [[Minecraft:badlands]] in ''[[Minecraft:Bedrock Edition]]''. Until 1.18, frozen oceans had a rough regular ocean border to minimize this effect in ''[[Minecraft:Java Edition]]''.


== Gallery ==
== Gallery ==
Line 283: Line 406:
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
File:Deep Frozen Ocean single biome.png|A deep frozen ocean [[Minecraft:single biome]] world before [[Minecraft:1.18]].
File:Deep Frozen Ocean single biome.png|A deep frozen ocean [[Minecraft:single biome]] world
File:Deep Frozen Ocean RTX.png|A deep frozen ocean with [[Minecraft:ray tracing]].
</gallery>
 
==== Historical screenshots ====
<gallery>
File:Deep Frozen Ocean single biome pre-1.18.png|A deep frozen ocean [[Minecraft:single biome]] world before [[Minecraft:1.18]]
File:Deep Frozen Ocean RTX.png|A deep frozen ocean with [[Minecraft:ray tracing]]
</gallery>
</gallery>



Latest revision as of 11:10, 23 October 2026

Template:Infobox biome

The deep frozen ocean is a variant of the Minecraft:frozen ocean with the seafloor twice as deep. Unlike the regular frozen ocean, the water surface is not covered with ice, though icebergs still generate in the water.

Generation

Deep frozen oceans replace Minecraft:deep oceans at the coldest temperature zones, bordering frozen oceans or Minecraft:mushroom fields, but no other land biomes. They are twice as deep as regular frozen oceans, and may border Minecraft:deep cold oceans near higher temperatures.

Beneath the seabed, Minecraft:ice cavesTemplate:Upcoming are very common where weirdness is high, while Minecraft:lush caves may generate where humidity is high.

Description

Like any other deep ocean, Minecraft:ocean monuments generate here. Minecraft:Icebergs generate like in normal frozen oceans, but unlike the normal frozen ocean, the water's surface is not frozen. The ocean floor consists of one layer of Minecraft:gravel,Template:Only followed by Minecraft:stone and variants without any vegetation, and few aquatic mobs spawn. Rare islands are also stony but may have some Minecraft:grass blocks with vegetation.

Similar to frozen oceans, deep frozen oceans have a temperature gradient. However, this is much warmer; at the cold areas it allows Minecraft:snowfall above Y=120±8, while at warm areas it Minecraft:rains everywhere. Due to the unfrozen water, Minecraft:polar bears, Minecraft:strays, Minecraft:frostbites,Template:Upcoming and Minecraft:rabbitsTemplate:Only are much rarer, but may still spawn.

With Minecraft:Vibrant Visuals, deep frozen oceans use default environmental settings with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

Template:Spawn table

Sounds

Music

Template:IN, these music tracks when the player is underwater in a deep frozen ocean:

Template:MusicTable

These music tracks play while the player is not underwater in a deep frozen ocean:

Template:MusicTable/game

Template:MusicTable/creative

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Biome definition

Template:Wip Template:Collapse

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

Historical screenshots

See also

References

Template:Reflist

Navigation

Template:Navbox oceanTemplate:Navbox biomes

Minecraft:fr:Océan gelé profond Minecraft:pt:Oceano congelado profundo Minecraft:uk:Глибокий замерзлий океан Minecraft:zh:冰冻深海