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Minecraft:River: Difference between revisions

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{{about|the regular variant of the river|the frozen river|Frozen River}}
{{Infobox biome
{{Infobox biome
| title = River
| group = Regular
| group = Regular
| 1-1 = River.png
| 1-1 = River.png
Line 15: Line 13:
| dryfoliagecolor = #A17448
| dryfoliagecolor = #A17448
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| features = {{EnvLink|Disk}}
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sugar cane}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}<br>              {{BlockLink|Firefly Bush}}
| atmospherics = Default
|atmospherics = Default
| lighting = Default
|lighting = Default
| volumetric = Default
|volumetric = Default
| colorgrading = Default
|colorgrading = Default
}}
}}
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops.
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops.
== Generation ==
Rivers generate in land whenever the PV values are on their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by [[Minecraft:Frozen River|frozen rivers]] in the frozen temperature zones.
The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside.
Rivers do not generate in [[Minecraft:swamps]] or [[Minecraft:mangrove swamps]], but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near [[Minecraft:oceans]] they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around [[Minecraft:mountains]] or elevated terrain, rivers form deep [[Minecraft:Fjord|fjords]] with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes.
Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other.


== Description ==
== Description ==
Rivers are thin, lengthy biomes that frequently generate across the [[Minecraft:Overworld]], making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[Minecraft:water]] up to sea level, though rivers may run dry in certain areas due to unusually high elevation. Saddle valleys in [[Minecraft:mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.
A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still [[Minecraft:water]] up to the sea level, and the terrain below consists of default lakebed blocks, covered with [[Minecraft:seagrass]]. Specifically, it is separated into patches of [[Minecraft:dirt]], [[Minecraft:clay]], [[Minecraft:sand]], and [[Minecraft:gravel]].
 
[[File:River in wooded badlands.png|thumb|A river with some dry land in the wooded badlands biome, showing how trees generate on the edge]]
[[Minecraft:Salmon]] and [[Minecraft:squid]] may spawn here. Along the riverbanks, occasional [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es can be found, and [[Minecraft:sugar cane]] grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of [[Minecraft:dirt]], [[Minecraft:sand]], [[Minecraft:gravel]], and [[Minecraft:clay]], and are one of the few places where clay generates, alongside lakes, [[Minecraft:swamp]] marshes, ocean hilltops, and [[Minecraft:lush caves]]. Atop the riverbed, [[Minecraft:seagrass]] commonly grows.
When a river generates land, it is just covered by grass blocks with some patches of [[Minecraft:bushes]]. However, features from bordering biomes often leak into the river biome. This happens most notably with [[Minecraft:Wooded Badlands|wooded badlands]], where the grass allows many [[Minecraft:oak]] trees and [[Minecraft:Leaf Litter|leaf litter]] to generate. Due to the extended coastlines, [[Minecraft:firefly bushes]] and [[Minecraft:Sugar Cane|sugar cane]] are often found near rivers, although they are no more common than in other biomes.


No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]].
No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. [[Minecraft:Drowned]] can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]]. {{IN|be}}, no hostile mobs spawn above water.


== Mobs ==
== Mobs ==
Line 68: Line 74:
}}
}}
{{-}}
{{-}}
== Sounds ==
=== Music ===
Normal Overworld tracks play in rivers, in addition to the following tracks when the player is underwater.
{|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="Music tracks"
!Filename<br>in ''Minecraft''
![[Minecraft:Gameplay]]
!Soundtrack title
!Soundtrack
!Artist
!Length
! class="unsortable" |Track preview
|-
!axolotl.ogg
|Underwater in [[Minecraft:ocean]]s or [[Minecraft:river]]s
|"[[Minecraft:Axolotl (song)|Axolotl]]"
|{{sort|C3|—}}
|C418
|5:03
|[[File:Axolotl.ogg]]
|-
!dragon_fish.ogg
|Underwater in [[Minecraft:ocean]]s or [[Minecraft:river]]s
|"[[Minecraft:Dragon Fish]]"
|{{sort|C2|—}}
|C418
|6:13
|[[File:Dragon Fish.ogg]]
|-
!shuniji.ogg
|Underwater in [[Minecraft:ocean]]s or [[Minecraft:river]]s
|"[[Minecraft:Shuniji]]"
|{{sort|C1|—}}
|C418
|4:04
|[[File:Shuniji.ogg]]
|}


== Data values ==
== Data values ==
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|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 7.}}
|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 7.}}
}}
}}
<gallery>
File:Minecraft river testing.jpg|The first image of a river released by [[Minecraft:Notch]]
</gallery>


== Issues ==
== Issues ==
Line 147: Line 194:


== Gallery ==
== Gallery ==
=== Mojang screenshots ===
=== Screenshots ===
<gallery>
Crater Lake.png|A circular river surrounding a small [[Minecraft:plains]] biome
Bigriver.png|A big river
Weird River.png|A weird "river" in the middle of badlands
Winding River.png|The Winding River [[Minecraft:seed template]] thumbnail
River single biome.png|A river [[Minecraft:single biome]] world
</gallery>
 
==== Historical screenshots ====
<gallery>
<gallery>
File:Minecraft river testing.jpg|The first image of a river released by [[Minecraft:Notch]]
River pre 1.7.png|A river biome before [[Minecraft:The Update that Changed the World]]
File:Sunny and Makena's swimming horses.jpg|[[Minecraft:Sunny]] and [[Minecraft:Makena]] riding [[Minecraft:horses]] over a river
River (With Correct Grass Hue).png|A typical river before 1.18
Narrow River.png|A narrow river
Minecraft River.png|A river separating a [[Minecraft:desert]] and a [[Minecraft:plains]]
DoubleRiver.png|Rivers splitting and cutting through a taiga
Overwritten River.png|A river that failed to generate properly due to a nearby [[Minecraft:mountain]]
River through swamp.png|A river running through a swamp
Buffet River.png|A river [[Minecraft:single biome]] world before [[Minecraft:1.18]]
Large lake meets river.png|A river connected to a large lake in a [[Minecraft:jungle]]
River RTX.png|A river with [[Minecraft:ray tracing]]
</gallery>
</gallery>


=== Screenshots ===
=== Mojang screenshots ===
<gallery>
<gallery>
River pre 1.7.png|A river biome before [[Minecraft:The Update that Changed the World]].
Worldgeneration-1.png|A river in [[Minecraft:Java Edition 1.18 Experimental Snapshot 1]]
River (With Correct Grass Hue).png|A river near two forests.
Big River 1.jpg|A big river flowing past a village
Narrow River.png|A narrow river.
Big River 2.jpg|A big river flowing past a village
Minecraft River.png|A river separating a [[Minecraft:desert]] and a [[Minecraft:forest]].
Dark Forest River.jpg|A river flowing through a dark forest
DoubleRiver.png|Rivers splitting and cutting through a taiga.
River Boat.jpg|Traveling by boat through a river
Desert River.png|A river running through a desert.
Kai Stream.jpg|A river next to a [[Minecraft:cherry grove]]
Sunsetriver.png|A river running between a [[Minecraft:forest]] and [[Minecraft:windswept hills]], with a sunset in the background.
File:Sunny and Makena's swimming horses.jpg|[[Minecraft:Sunny]] and [[Minecraft:Makena]] riding [[Minecraft:horses]] over a river
Worldgeneration-1.png|A river in [[Minecraft:Java Edition 1.18 Experimental Snapshot 1]].
Overwritten River.png|A river that failed to generate properly due to a nearby [[Minecraft:mountain]].
Crater Lake.png|A circular river surrounding a small [[Minecraft:plains]] biome.
River through swamp.png|A river running through a swamp.
Bigriver.png|A big river.
Buffet River.png|A river [[Minecraft:single biome]] world before [[Minecraft:1.18]].
Large lake meets river.png|A river connected to a large lake in a [[Minecraft:jungle]].
Big River 1.jpg|A big river flowing past a village.
Big River 2.jpg|A big river flowing past a village.
Kai Stream.jpg|A river next to a [[Minecraft:cherry grove]].
River Boat.jpg|Traveling by boat through a river.
Dark Forest River.jpg|A river flowing through a dark forest.
Weird River.png|A weird "river" in the middle of a mesa.
Weird River Proof.png|Ditto, but with f3 screen for proof.
Winding River.png|The Winding River [[Minecraft:seed template]] thumbnail.
River RTX.png|A river with [[Minecraft:ray tracing]].
</gallery>
</gallery>


=== In other media ===
=== In other media ===
<gallery>
<gallery>
Snifflet River.png|A [[Minecraft:snifflet]] approaching a river.
Snifflet River.png|A [[Minecraft:snifflet]] approaching a river
</gallery>
</gallery>


== See also ==
== See also ==
*{{BiomeLink|Frozen River}}
*{{BiomeLink|Frozen River}}
*{{BiomeLink|Mushroom Field Shore}}
*{{BiomeLink|Swamp}}
*{{BiomeLink|Swamp}}
*{{BiomeLink|Beach}}
*{{BiomeLink|Beach}}

Latest revision as of 11:21, 16 May 2026

Template:Infobox biome A river is a common aquatic Minecraft:biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to Minecraft:oceans, although they are also able to form loops.

Generation

Rivers generate in land whenever the PV values are on their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by frozen rivers in the frozen temperature zones.

The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside.

Rivers do not generate in Minecraft:swamps or Minecraft:mangrove swamps, but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near Minecraft:oceans they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around Minecraft:mountains or elevated terrain, rivers form deep fjords with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes.

Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other.

Description

A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still Minecraft:water up to the sea level, and the terrain below consists of default lakebed blocks, covered with Minecraft:seagrass. Specifically, it is separated into patches of Minecraft:dirt, Minecraft:clay, Minecraft:sand, and Minecraft:gravel.

File:River in wooded badlands.png
A river with some dry land in the wooded badlands biome, showing how trees generate on the edge

When a river generates land, it is just covered by grass blocks with some patches of Minecraft:bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many Minecraft:oak trees and leaf litter to generate. Due to the extended coastlines, Minecraft:firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.

No fully-passive Minecraft:mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Minecraft:Drowned can spawn underwater, as can Minecraft:salmon and Minecraft:squid. Template:IN, no hostile mobs spawn above water.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

Template:Spawn table

Sounds

Music

Normal Overworld tracks play in rivers, in addition to the following tracks when the player is underwater.

Filename
in Minecraft
Minecraft:Gameplay Soundtrack title Soundtrack Artist Length Track preview
axolotl.ogg Underwater in Minecraft:oceans or Minecraft:rivers "Axolotl" Template:Sort C418 5:03 File:Axolotl.ogg
dragon_fish.ogg Underwater in Minecraft:oceans or Minecraft:rivers "Minecraft:Dragon Fish" Template:Sort C418 6:13 File:Dragon Fish.ogg
shuniji.ogg Underwater in Minecraft:oceans or Minecraft:rivers "Minecraft:Shuniji" Template:Sort C418 4:04 File:Shuniji.ogg

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Template:Info needed section

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Rivers override Minecraft:canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
    • Canyons can generate underground in river biomes without being cut off.

Gallery

Screenshots

Historical screenshots

Mojang screenshots

In other media

See also

External links

Navigation

Template:Navbox biomes

Minecraft:de:Fluss Minecraft:es:Río Minecraft:fr:Rivière Minecraft:ja:河川 Minecraft:ko:강 Minecraft:lzh:川 Minecraft:pl:Rzeka Minecraft:pt:Rio Minecraft:ru:Река Minecraft:uk:Річка Minecraft:zh:河流