Minecraft:Block states: Difference between revisions
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{{about|the definition of the block states|the files that determine block models| | {{about|the definition of the block states|the files that determine block models|Blockstates definition}} | ||
'''Block states''' (also known as '''block properties'''){{note|Sometimes they're different: A block state may refer to a state of the block type, also known as a block permutation {{in|be}}, e.g. a south facing pressed button. While a block property refers to a specific property used to define a block state, e.g. {{cd|facing}} property of button block.}} are extra pieces of data that further define a [[Minecraft:block]], such as how it appears or behaves. | '''Block states''' (also known as '''block properties'''){{note|Sometimes they're different: A block state may refer to a state of the block type, also known as a block permutation {{in|be}}, e.g. a south facing pressed button. While a block property refers to a specific property used to define a block state, e.g. {{cd|facing}} property of button block.}} are extra pieces of data that further define a [[Minecraft:block]], such as how it appears or behaves. | ||
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== List of block states == | == List of block states == | ||
{{Missing information|old=1|section| | {{Missing information|old=1|section|merge [[Minecraft:Bedrock Edition data values#Block states|Bedrock Edition block states]] into here}} | ||
=== age === | === age === | ||
Tracks the age of plants to handle growth and of fire to handle spread. | Tracks the age of plants to handle growth and of fire to handle spread. | ||
| Line 18: | Line 18: | ||
* {{BlockLink|Bamboo}} | * {{BlockLink|Bamboo}} | ||
* {{BlockLink|Torchflower Crop}} | * {{BlockLink|Torchflower Crop}} | ||
* {{BlockLink|Shelf Mushroom}} | |||
|- | |- | ||
| Integer ({{code|0}} to {{code|2}}) | | Integer ({{code|0}} to {{code|2}}) | ||
| Line 23: | Line 24: | ||
|- | |- | ||
| Integer ({{code|0}} to {{code|3}}) | | Integer ({{code|0}} to {{code|3}}) | ||
| | | | ||
* {{BlockLink|Nether Wart}} | * {{BlockLink|Nether Wart}} | ||
* {{BlockLink|Beetroots}} | * {{BlockLink|Beetroots}} | ||
* {{BlockLink|Frosted Ice}} | * {{BlockLink|Frosted Ice}} | ||
* {{BlockLink|brittle-ice}} | |||
* {{BlockLink|Sweet Berry Bush}} | * {{BlockLink|Sweet Berry Bush}} | ||
|- | |- | ||
| Line 65: | Line 67: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Tripwire Hook}} | * {{BlockLink|Tripwire Hook}} | ||
| Line 79: | Line 81: | ||
|- | |- | ||
| | | | ||
* {{code|floor}} | |||
* {{code|ceiling}} | * {{code|ceiling}} | ||
* {{code|single_wall}} | |||
* {{code|double_wall}} | * {{code|double_wall}} | ||
| {{BlockLink|Bell}} | | {{BlockLink|Bell}} | ||
|} | |} | ||
| Line 98: | Line 100: | ||
| | | | ||
* {{BlockLink|Deepslate}} (including infested variant) | * {{BlockLink|Deepslate}} (including infested variant) | ||
* {{BlockLink|id=verdant-froglight|Froglight}} ( | * {{BlockLink|id=verdant-froglight|Froglight}} (including all different colors) | ||
* {{BlockLink|id=oak-log|Log}} (including all variants, wood, bamboo, and stripped versions of bamboo, logs, and wood) | * {{BlockLink|id=oak-log|Log}} (including all variants, wood, bamboo, and stripped versions of bamboo, logs, and wood) | ||
* {{BlockLink|id=crimson-stem|Log|Stem}} (including all variants, hyphae, and stripped versions of both stems and hyphae) | * {{BlockLink|id=crimson-stem|Log|Stem}} (including all variants, hyphae, and stripped versions of both stems and hyphae) | ||
| Line 105: | Line 107: | ||
* {{BlockLink|Bone Block}} | * {{BlockLink|Bone Block}} | ||
* {{BlockLink|Muddy Mangrove Roots}} | * {{BlockLink|Muddy Mangrove Roots}} | ||
* {{BlockLink|Copper Chain}} ( | * {{BlockLink|Copper Chain}} (including all oxidation levels, as well as waxed and unwaxed variants) | ||
* {{BlockLink|Iron Chain}} | * {{BlockLink|Iron Chain}} | ||
* {{BlockLink|Hay Bale}} | * {{BlockLink|Hay Bale}} | ||
| Line 123: | Line 125: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Cave Vines}} | * {{BlockLink|Cave Vines}} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Sculk Catalyst}} | | {{BlockLink|Sculk Catalyst}} | ||
|} | |} | ||
=== bottom === | === bottom === | ||
Whether this scaffolding is floating | Whether this scaffolding is floating, or whether a pale moss carpet is only showing the upper vines. | ||
On a piece of scaffolding, if {{Code|bottom}} is set to {{Code|true}}, the model changes to show an otherwise-unseen bottom face. | |||
On an instance of pale moss carpet, if {{Code|bottom}} is set to {{Code|true}}, the model changes to show only the "vines" creeping up adjacent blocks. | |||
{| class="wikitable" | {| class="wikitable" | ||
! State value | ! State value | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Pale Moss Carpet}} | * {{BlockLink|Pale Moss Carpet}} | ||
| Line 162: | Line 168: | ||
=== can_summon === | === can_summon === | ||
Whether this shrieker can summon a [[Minecraft:warden]] if triggered. | Whether this shrieker can summon a [[Minecraft:warden]] if triggered. Shriekers placed by the player are set to {{Code|false}}, whereas shriekers generated naturally are set to {{Code|true}}. | ||
{| class="wikitable" | {| class="wikitable" | ||
! State value | ! State value | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Sculk Shrieker}} | | {{BlockLink|Sculk Shrieker}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Command Block}} (any variant) | | {{BlockLink|Command Block}} (any variant) | ||
|} | |} | ||
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* {{code|running}} | * {{code|running}} | ||
* {{code|star}} | * {{code|star}} | ||
| {{BlockLink|Copper Golem Statue}} ( | | {{BlockLink|Copper Golem Statue}} (including all oxidation levels, as well as waxed and unwaxed variants) | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Decorated Pot}} | | {{BlockLink|Decorated Pot}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Crafter}} | | {{BlockLink|Crafter}} | ||
|} | |} | ||
=== creaking_heart_state === | === creaking_heart_state === | ||
The current state of a creaking heart. | The current state of a creaking heart. {{Code|uprooted}} means the creaking heart is not in the configuration necessary to spawn a [[Minecraft:Creaking]], {{Code|dormant}} means it ''is'' in the correct configuration, but it is currently ''not'' nighttime, and {{Code|awake}} means it ''is'' in the correct configuration, ''and'' it is nighttime. | ||
Only an {{Code|awake}} creaking heart may spawn a Creaking. | |||
{| class="wikitable" | {| class="wikitable" | ||
! State value | ! State value | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Tripwire}} | | {{BlockLink|Tripwire}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Brown Mushroom Block}} | * {{BlockLink|Brown Mushroom Block}} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Bubble Column}} | | {{BlockLink|Bubble Column}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|id=oak-fence|Fence}} (any, including nether brick) | * {{BlockLink|id=oak-fence|Fence}} (any, including nether brick) | ||
| Line 374: | Line 382: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Hopper}} | | {{BlockLink|Hopper}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Sticky Piston}} | * {{BlockLink|Sticky Piston}} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|End Portal Frame}} | | {{BlockLink|End Portal Frame}} | ||
|} | |} | ||
| Line 407: | Line 415: | ||
|- | |- | ||
| | | | ||
* {{code|floor}} | * {{code|floor}} | ||
* {{code|wall}} | * {{code|wall}} | ||
* {{code|ceiling}} | |||
| | | | ||
* {{BlockLink|id=oak-button|Button}} (any) | * {{BlockLink|id=oak-button|Button}} (any) | ||
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|- | |- | ||
| | | | ||
* {{code| | * {{code|north}} | ||
* {{code|east}} | * {{code|east}} | ||
* {{code|south}} | * {{code|south}} | ||
* {{code|west}} | * {{code|west}} | ||
* {{code|up}} | * {{code|up}} | ||
* {{code|down}} | |||
| | | | ||
* {{BlockLink|Amethyst Cluster}} (any stage) | * {{BlockLink|Amethyst Cluster}} (any stage) | ||
| Line 447: | Line 455: | ||
|- | |- | ||
| | | | ||
* {{code|north}} | |||
* {{code|east}} | * {{code|east}} | ||
* {{code|south}} | * {{code|south}} | ||
* {{code|west}} | * {{code|west}} | ||
| Line 511: | Line 519: | ||
| | | | ||
* {{code|down}} | * {{code|down}} | ||
* {{code|north}} | * {{code|north}} | ||
* {{code|south}} | * {{code|south}} | ||
* {{code|east}} | |||
* {{code|west}} | * {{code|west}} | ||
| {{BlockLink|Hopper}} | | {{BlockLink|Hopper}} | ||
| Line 524: | Line 532: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Lava}} | * {{BlockLink|Lava}} | ||
| Line 549: | Line 557: | ||
|- | |- | ||
| | | | ||
* {{code|upper}} | |||
* {{code|lower}} | * {{code|lower}} | ||
| | | | ||
* {{BlockLink|id=oak-door|Door}} (any) | * {{BlockLink|id=oak-door|Door}} (any) | ||
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|- | |- | ||
| | | | ||
* {{code|top}} | |||
* {{code|bottom}} | * {{code|bottom}} | ||
| | | | ||
* {{BlockLink|id=oak-stairs|Stairs}} (any) | * {{BlockLink|id=oak-stairs|Stairs}} (any) | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Lantern}} | * {{BlockLink|Lantern}} | ||
| Line 590: | Line 598: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Lectern}} | | {{BlockLink|Lectern}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Brewing Stand}} | | {{BlockLink|Brewing Stand}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Brewing Stand}} | | {{BlockLink|Brewing Stand}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Brewing Stand}} | | {{BlockLink|Brewing Stand}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Jukebox}} | | {{BlockLink|Jukebox}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|id=oak-fence-gate|Fence Gate}} (any) | | {{BlockLink|id=oak-fence-gate|Fence Gate}} (any) | ||
|} | |} | ||
| Line 687: | Line 695: | ||
|- | |- | ||
| | | | ||
* {{code| | * {{code|harp}} | ||
* {{code|basedrum}} | * {{code|basedrum}} | ||
* {{code|snare}} | |||
* {{code|hat}} | |||
* {{code|bass}} | * {{code|bass}} | ||
* {{code|flute}} | |||
* {{code|bell}} | * {{code|bell}} | ||
* {{code| | * {{code|guitar}} | ||
* {{code|chime}} | * {{code|chime}} | ||
* {{code|xylophone}} | |||
* {{code|iron_xylophone}} | |||
* {{code|cow_bell}} | * {{code|cow_bell}} | ||
* {{code|didgeridoo}} | * {{code|didgeridoo}} | ||
* {{code| | * {{code|bit}} | ||
* {{code| | * {{code|banjo}} | ||
* {{code|pling}} | * {{code|pling}} | ||
* {{code|trumpet}} | * {{code|trumpet}} | ||
* {{code| | * {{code|trumpet_exposed}} | ||
* {{code|trumpet_oxidized}} | * {{code|trumpet_oxidized}} | ||
* {{code|trumpet_weathered}} | * {{code|trumpet_weathered}} | ||
* {{code|zombie}} | * {{code|zombie}} | ||
* {{code|skeleton}} | |||
* {{code|creeper}} | |||
* {{code|dragon}} | |||
* {{code|wither_skeleton}} | |||
* {{code|piglin}} | |||
* {{code|custom_head}} | |||
| {{BlockLink|Note Block}} | | {{BlockLink|Note Block}} | ||
|} | |} | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Daylight Detector}} | | {{BlockLink|Daylight Detector}} | ||
|} | |} | ||
| Line 743: | Line 752: | ||
|- | |- | ||
| | | | ||
* {{code|none}} | * {{code|none}} | ||
* {{code|small}} | * {{code|small}} | ||
* {{code|large}} | |||
| {{BlockLink|Bamboo}} | | {{BlockLink|Bamboo}} | ||
|} | |} | ||
| Line 759: | Line 768: | ||
|- | |- | ||
| Integer ({{code|0}} to {{code|8}}) | | Integer ({{code|0}} to {{code|8}}) | ||
| {{BlockLink|Composter}} | |{{BlockLink|Composter}} | ||
|- | |- | ||
| Integer ({{code|0}} to {{code|15}}) | | Integer ({{code|0}} to {{code|15}}) | ||
| Line 774: | Line 783: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Candle}} (any) | * {{BlockLink|Candle}} (any) | ||
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! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Redstone Repeater}} | | {{BlockLink|Redstone Repeater}} | ||
|} | |} | ||
=== mode === | === mode === | ||
The mode the comparator or | The mode the comparator, structure block or test block is in. | ||
{| class="wikitable" | {| class="wikitable" | ||
! State value | ! State value | ||
| Line 813: | Line 822: | ||
|- | |- | ||
| | | | ||
* {{code|save}} | |||
* {{code|load}} | |||
* {{code|corner}} | * {{code|corner}} | ||
* {{code|data}} | * {{code|data}} | ||
| {{BlockLink|Structure Block}} | | {{BlockLink|Structure Block}} | ||
|- | |- | ||
| | | | ||
* {{code|start}} | |||
* {{code|log}} | |||
* {{code|fail}} | |||
* {{code|accept}} | * {{code|accept}} | ||
|{{BlockLink|Test Block}} | |{{BlockLink|Test Block}} | ||
|} | |} | ||
| Line 843: | Line 852: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Creaking Heart}} | | {{BlockLink|Creaking Heart}} | ||
|} | |} | ||
| Line 853: | Line 862: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|id=oak-fence|Fence}} (any, including nether brick) | * {{BlockLink|id=oak-fence|Fence}} (any, including nether brick) | ||
| Line 896: | Line 905: | ||
=== occupied === | === occupied === | ||
If there's already a player in this bed. | If there's already a player or villager in this bed. | ||
{| class="wikitable" | {| class="wikitable" | ||
! State value | ! State value | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|id=white-bed|Bed}} (any) | | {{BlockLink|id=white-bed|Bed}} (any) | ||
|} | |} | ||
| Line 911: | Line 920: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
*{{BlockLink|Trial Spawner}} | *{{BlockLink|Trial Spawner}} | ||
| Line 923: | Line 932: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|id=oak-door|Door}} (any) | * {{BlockLink|id=oak-door|Door}} (any) | ||
| Line 963: | Line 972: | ||
|- | |- | ||
| | | | ||
* {{code|head}} | |||
* {{code|foot}} | * {{code|foot}} | ||
| {{BlockLink|id=white-bed|Bed}} (any) | | {{BlockLink|id=white-bed|Bed}} (any) | ||
|} | |} | ||
| Line 974: | Line 983: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|id=oak-leaves|Leaves}} (any) | | {{BlockLink|id=oak-leaves|Leaves}} (any) | ||
|} | |} | ||
| Line 986: | Line 995: | ||
| Integer ({{code|1}} to {{code|4}}) | | Integer ({{code|1}} to {{code|4}}) | ||
| {{BlockLink|Sea Pickle}} | | {{BlockLink|Sea Pickle}} | ||
|} | |||
=== potent_sulfur_state === | |||
The current state of the potent sulfur block. | |||
{| class="wikitable" | |||
|+ | |||
!'''State Value''' | |||
!Blocks | |||
|- | |||
| | |||
* {{cd|dry}} | |||
* {{cd|wet}} | |||
* {{cd|dormant}} | |||
* {{cd|erupting}} | |||
* {{cd|continuous}} | |||
|{{BlockLink|Potent Sulfur}} | |||
|} | |} | ||
| Line 1,011: | Line 1,036: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|id=oak-button|Button}} (any) | * {{BlockLink|id=oak-button|Button}} (any) | ||
| Line 1,057: | Line 1,082: | ||
|- | |- | ||
| | | | ||
* {{code|inactive}} | |||
* {{code|active}} | * {{code|active}} | ||
* {{code|cooldown}} | * {{code|cooldown}} | ||
| | | | ||
* {{BlockLink|Calibrated Sculk Sensor}} | * {{BlockLink|Calibrated Sculk Sensor}} | ||
| Line 1,082: | Line 1,108: | ||
|- | |- | ||
| | | | ||
* {{code|north_south}} | |||
* {{code|east_west}} | |||
* {{code|ascending_east}} | * {{code|ascending_east}} | ||
* {{code|ascending_west}} | |||
* {{code|ascending_north}} | * {{code|ascending_north}} | ||
* {{code|ascending_south}} | * {{code|ascending_south}} | ||
| | | | ||
* {{BlockLink|Powered Rail}} | * {{BlockLink|Powered Rail}} | ||
| Line 1,094: | Line 1,120: | ||
|- | |- | ||
| | | | ||
* {{code|straight}} | |||
* {{code|inner_left}} | * {{code|inner_left}} | ||
* {{code|inner_right}} | * {{code|inner_right}} | ||
* {{code|outer_left}} | * {{code|outer_left}} | ||
* {{code|outer_right}} | * {{code|outer_right}} | ||
| {{BlockLink|id=oak-stairs|Stairs}} (any) | | {{BlockLink|id=oak-stairs|Stairs}} (any) | ||
|- | |- | ||
| | | | ||
* {{code|north_south}} | |||
* {{code|east_west}} | |||
* {{code|ascending_east}} | * {{code|ascending_east}} | ||
* {{code|ascending_west}} | |||
* {{code|ascending_north}} | * {{code|ascending_north}} | ||
* {{code|ascending_south}} | * {{code|ascending_south}} | ||
* {{code|south_east}} | * {{code|south_east}} | ||
* {{code|south_west}} | * {{code|south_west}} | ||
* {{code|north_west}} | |||
* {{code|north_east}} | |||
| {{BlockLink|Rail}} | | {{BlockLink|Rail}} | ||
|} | |} | ||
| Line 1,121: | Line 1,148: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Piston Head}} | | {{BlockLink|Piston Head}} | ||
|} | |} | ||
| Line 1,131: | Line 1,158: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Sculk Shrieker}} | | {{BlockLink|Sculk Shrieker}} | ||
|} | |} | ||
=== side_chain === | === side_chain === | ||
The current | The current connection of a shelf. | ||
{| class="wikitable" | {| class="wikitable" | ||
! State value | ! State value | ||
| Line 1,142: | Line 1,169: | ||
|- | |- | ||
| | | | ||
* {{code| | * {{code|unconnected}} | ||
* {{code| | * {{code|right}} | ||
* {{code| | * {{code|center}} | ||
* {{code| | * {{code|left}} | ||
| {{BlockLink| | | {{BlockLink|Shelf}} (any) | ||
|} | |} | ||
| Line 1,155: | Line 1,182: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Campfire}} | * {{BlockLink|Campfire}} | ||
| Line 1,167: | Line 1,194: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Chiseled Bookshelf}} | | {{BlockLink|Chiseled Bookshelf}} | ||
|} | |} | ||
| Line 1,177: | Line 1,204: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Chiseled Bookshelf}} | | {{BlockLink|Chiseled Bookshelf}} | ||
|} | |} | ||
| Line 1,187: | Line 1,214: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Chiseled Bookshelf}} | | {{BlockLink|Chiseled Bookshelf}} | ||
|} | |} | ||
| Line 1,197: | Line 1,224: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Chiseled Bookshelf}} | | {{BlockLink|Chiseled Bookshelf}} | ||
|} | |} | ||
| Line 1,207: | Line 1,234: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Chiseled Bookshelf}} | | {{BlockLink|Chiseled Bookshelf}} | ||
|} | |} | ||
| Line 1,217: | Line 1,244: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Chiseled Bookshelf}} | | {{BlockLink|Chiseled Bookshelf}} | ||
|} | |} | ||
| Line 1,227: | Line 1,254: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Grass Block}} | * {{BlockLink|Grass Block}} | ||
| Line 1,240: | Line 1,267: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|id=oak-fence|Fence}} (any, including nether brick) | * {{BlockLink|id=oak-fence|Fence}} (any, including nether brick) | ||
| Line 1,291: | Line 1,318: | ||
|- | |- | ||
| | | | ||
* {{code| | * {{code|tip_merge}} | ||
* {{code|tip}} | |||
* {{code|frustum}} | * {{code|frustum}} | ||
* {{code|middle}} | * {{code|middle}} | ||
* {{code| | * {{code|base}} | ||
| | | | ||
* {{BlockLink|Pointed Dripstone}} | * {{BlockLink|Pointed Dripstone}} | ||
* {{BlockLink|Sulfur Spike | * {{BlockLink|Sulfur Spike}} | ||
|} | |} | ||
| Line 1,308: | Line 1,335: | ||
|- | |- | ||
| | | | ||
* {{code|none}} | * {{code|none}} | ||
* {{code|unstable}} | |||
* {{code|partial}} | * {{code|partial}} | ||
* {{code| | * {{code|full}} | ||
| {{BlockLink|Big Dripleaf}} | | {{BlockLink|Big Dripleaf}} | ||
|} | |} | ||
| Line 1,321: | Line 1,348: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|Pale Hanging Moss}} | | {{BlockLink|Pale Hanging Moss}} | ||
|} | |} | ||
| Line 1,347: | Line 1,374: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Crafter}} | * {{BlockLink|Crafter}} | ||
| Line 1,368: | Line 1,395: | ||
|- | |- | ||
| | | | ||
* {{code|single}} | |||
* {{code|left}} | * {{code|left}} | ||
* {{code|right}} | * {{code|right}} | ||
| | | | ||
* {{BlockLink|Chest}} | * {{BlockLink|Chest}} | ||
| Line 1,377: | Line 1,404: | ||
|- | |- | ||
| | | | ||
* {{code|top}} | |||
* {{code|bottom}} | * {{code|bottom}} | ||
* {{code|double}} | * {{code|double}} | ||
| {{BlockLink|id=oak-slab|Slab}} (any) | | {{BlockLink|id=oak-slab|Slab}} (any) | ||
|} | |} | ||
| Line 1,389: | Line 1,416: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| {{BlockLink|TNT}} | | {{BlockLink|TNT}} | ||
|} | |} | ||
| Line 1,399: | Line 1,426: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|id=cobblestone-wall|Wall}} (any) | * {{BlockLink|id=cobblestone-wall|Wall}} (any) | ||
| Line 1,428: | Line 1,455: | ||
=== vertical_direction === | === vertical_direction === | ||
The vertical | The vertical direction of pointed dripstone or sulfur spikes. | ||
{| class="wikitable" | {| class="wikitable" | ||
! State value | ! State value | ||
| Line 1,434: | Line 1,461: | ||
|- | |- | ||
| | | | ||
* {{code|up}} | |||
* {{code|down}} | * {{code|down}} | ||
| | | | ||
* {{BlockLink|Pointed Dripstone}} | * {{BlockLink|Pointed Dripstone}} | ||
* {{BlockLink|Sulfur Spike | * {{BlockLink|Sulfur Spike}} | ||
|} | |} | ||
| Line 1,447: | Line 1,474: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|Amethyst Cluster}} (any stage) | * {{BlockLink|Amethyst Cluster}} (any stage) | ||
| Line 1,503: | Line 1,530: | ||
* {{BlockLink|Soul Campfire}} | * {{BlockLink|Soul Campfire}} | ||
* {{BlockLink|Soul Lantern}} | * {{BlockLink|Soul Lantern}} | ||
* {{BlockLink|Sulfur Spike | * {{BlockLink|Sulfur Spike}} | ||
* {{BlockLink|Trapped Chest}} | * {{BlockLink|Trapped Chest}} | ||
|} | |} | ||
| Line 1,513: | Line 1,540: | ||
! Blocks | ! Blocks | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|id=oak-fence|Fence}} (any, including nether brick) | * {{BlockLink|id=oak-fence|Fence}} (any, including nether brick) | ||
| Line 1,535: | Line 1,562: | ||
|- | |- | ||
| | | | ||
* {{code|none}} | |||
* {{code|low}} | * {{code|low}} | ||
* {{code|tall}} | * {{code|tall}} | ||
| {{BlockLink|id=cobblestone-wall|Wall}} (any) | | | ||
* {{BlockLink|Pale Moss Carpet}} | |||
* {{BlockLink|id=cobblestone-wall|Wall}} (any) | |||
|} | |} | ||
| Line 1,544: | Line 1,573: | ||
=== falling === | === falling === | ||
{{In development|section=1|removed=1|Java||26.4}} | |||
Whether a fluid is falling. | Whether a fluid is falling. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 1,549: | Line 1,580: | ||
! Fluids | ! Fluids | ||
|- | |- | ||
| Boolean ({{code| | | Boolean ({{code|true}} or {{code|false}}) | ||
| | | | ||
* {{BlockLink|id=lava|Flowing Lava}} | * {{BlockLink|id=lava|Flowing Lava}} | ||
| Line 1,565: | Line 1,596: | ||
| Integer ({{code|1}} to {{code|8}}) | | Integer ({{code|1}} to {{code|8}}) | ||
| | | | ||
* {{BlockLink|id=lava|Flowing Lava}} | * {{BlockLink|id=lava|Flowing Lava}}{{until|JE 26.4}} | ||
* {{BlockLink|id=water|Flowing Water}} | * {{BlockLink|id=water|Flowing Water}}{{until|JE 26.4}} | ||
* {{BlockLink|Lava}}{{upcoming|JE 26.4}} | |||
* {{BlockLink|Water}}{{upcoming|JE 26.4}} | |||
|} | |||
=== source === | |||
{{In development|section=1|Java||26.4}} | |||
True for source fluids, false for all others | |||
{| class="wikitable" | |||
! State value | |||
! Fluids | |||
|- | |||
| Boolean ({{code|true}} or {{code|false}}) | |||
| | |||
{{BlockLink|Water}} | |||
{{BlockLink|Lava}} | |||
|} | |} | ||
| Line 1,582: | Line 1,631: | ||
|{{HistoryLine||1.20.2|dev=23w35a|Added {{cd|powered}} block state for [[Minecraft:head]]s.}} | |{{HistoryLine||1.20.2|dev=23w35a|Added {{cd|powered}} block state for [[Minecraft:head]]s.}} | ||
|{{HistoryLine||26.1|dev=snap11|The {{cd|rotation}} property in default block state of [[Minecraft:banner]]s and [[Minecraft:sign]]s has been changed from {{cd|0}} to {{cd|8}}.}} | |{{HistoryLine||26.1|dev=snap11|The {{cd|rotation}} property in default block state of [[Minecraft:banner]]s and [[Minecraft:sign]]s has been changed from {{cd|0}} to {{cd|8}}.}} | ||
|{{HistoryLine||26.3|dev=snap7|The following block state fields have been renamed: {{cd|Name}} is now {{cd|id}}, {{cd|Properties}} is now {{cd|properties}}|The default block state of a block can now be referred to in a compact form directly by the block ID.}} | |||
|{{HistoryLine|java upcoming}} | |||
|{{HistoryLine||26.4|dev=snap4|Added the {{cd|source}} property for fluid states.|Removed {{cd|flowing_water}} and {{cd|flowing_lava}} fluid types.}} | |||
}} | }} | ||
Latest revision as of 11:05, 15 October 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Block states (also known as block properties)Template:Note are extra pieces of data that further define a Minecraft:block, such as how it appears or behaves.
Template:IN, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one, and they are accessible in decimal number in Minecraft:commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.
Template:IN, there are also fluid states, that further define a Minecraft:fluid as to how it behaves.
List of block states
age
Tracks the age of plants to handle growth and of fire to handle spread.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | |
| Integer (Template:Code to Template:Code) | Template:BlockLink |
| Integer (Template:Code to Template:Code) | |
| Integer (Template:Code to Template:Code) | |
| Integer (Template:Code to Template:Code) | Template:BlockLink |
| Integer (Template:Code to Template:Code) | |
| Integer (Template:Code to Template:Code) | |
| Integer (Template:Code to Template:Code) |
attached
Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
|
attachment
How this block is attached to the block it is on.
| State value | Blocks |
|---|---|
| Template:BlockLink |
axis
What axis the block is oriented to.
| State value | Blocks |
|---|---|
| |
| Template:BlockLink |
berries
Whether this block contains any berries.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
bites
The number of bites taken from the cake.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
bloom
Whether a sculk catalyst is currently blooming.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
bottom
Whether this scaffolding is floating, or whether a pale moss carpet is only showing the upper vines.
On a piece of scaffolding, if Template:Code is set to Template:Code, the model changes to show an otherwise-unseen bottom face.
On an instance of pale moss carpet, if Template:Code is set to Template:Code, the model changes to show only the "vines" creeping up adjacent blocks.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
can_summon
Whether this shrieker can summon a Minecraft:warden if triggered. Shriekers placed by the player are set to Template:Code, whereas shriekers generated naturally are set to Template:Code.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
candles
How many candles are contained within this block.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink (any) |
charges
Tracks the remaining uses of respawn anchors.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
conditional
Whether or not the command block is conditional.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink (any variant) |
copper_golem_pose
The pose of a copper golem statue.
| State value | Blocks |
|---|---|
| Template:BlockLink (including all oxidation levels, as well as waxed and unwaxed variants) |
cracked
Whether or not a decorated pot produces shattering sound when broken.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
crafting
Whether a crafter is currently crafting.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
creaking_heart_state
The current state of a creaking heart. Template:Code means the creaking heart is not in the configuration necessary to spawn a Minecraft:Creaking, Template:Code means it is in the correct configuration, but it is currently not nighttime, and Template:Code means it is in the correct configuration, and it is nighttime.
Only an Template:Code creaking heart may spawn a Creaking.
| State value | Blocks |
|---|---|
| Template:BlockLink |
delay
The amount of time between receiving a signal and responding.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
disarmed
Whether the tripwire is broken using shears or not.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
distance
The distance from a base block.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
| Integer (Template:Code to Template:Code) | Template:BlockLink (any) |
down
Determines whether something is below the block.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
drag
Determines whether the bubble column is a whirlpool or upwards.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
dusted
The dusting progress of a Minecraft:suspicious block.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) |
east
Determines whether something is on the east side of the block.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
|
| Template:BlockLink | |
eggs
The amount of eggs in this block.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
enabled
Whether or not the hopper can collect and transfer items.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
extended
Whether or not the piston is extended.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
eye
Whether the frame contains an eye of ender.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
face
What side of a block the attached block is on.
| State value | Blocks |
|---|---|
facing
For most blocks, what direction the block faces.
For wall-attached Minecraft:bells as well as Minecraft:cocoa, the opposite is true.<ref>Template:Bug</ref>
falling
Whether a fluid is falling.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
flower_amount
The amount of flowers in a group of pink petals or wildflowers.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) |
half
For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.
| State value | Blocks |
|---|---|
|
hanging
Whether or not the lantern or mangrove propagule hangs on the ceiling.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
has_book
Whether or not this lectern holds a book.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
has_bottle_0
Whether or not a bottle is in slot 1 of the brewing stand.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
has_bottle_1
Whether or not a bottle is in slot 2 of the brewing stand.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
has_bottle_2
Whether or not a bottle is in slot 3 of the brewing stand.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
has_record
True when the jukebox contains a music disc.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
hatch
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) |
hinge
Identifies the side the hinge is on (when facing the same direction as the door's inside).
| State value | Blocks |
|---|---|
| Template:BlockLink (any) |
honey_level
The level of honey inside the beehive and bee nest.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) |
in_wall
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink (any) |
instrument
The instrument sound the note block makes when it gets powered or used.
inverted
Whether the daylight detector detects light (false) or darkness (true).
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
layers
How many layers of snow are on top of each other.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
leaves
How big the leaves are on this bamboo.
| State value | Blocks |
|---|---|
| Template:BlockLink |
level
For cauldrons, composters, and fluids, describes how full the block is. For lights, describes the light level produced.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink (Minecraft:water and powder snow) |
| Integer (Template:Code to Template:Code) | Template:BlockLink |
| Integer (Template:Code to Template:Code) |
lit
Whether the block is turned on or off.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
locked
Whether the repeater can change it is powered state (false) or not (true).
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
mode
The mode the comparator, structure block or test block is in.
| State value | Blocks |
|---|---|
| Template:BlockLink | |
| Template:BlockLink | |
| Template:BlockLink |
moisture
How wet the farmland is.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
natural
If a creaking heart is naturally generated, instead of placed by a player.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
north
Determines whether something is on the north side of the block.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
|
| Template:BlockLink | |
note
The note the note block plays when it gets powered.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
occupied
If there's already a player or villager in this bed.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink (any) |
ominous
Whether a Minecraft:trial spawner or Minecraft:vault is ominous.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
open
Whether the door is open or closed.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
|
orientation
Direction the arrows point, followed by the position of the line face.
| State value | Blocks |
|---|---|
part
Whether this is the foot or head end of the bed.
| State value | Blocks |
|---|---|
| Template:BlockLink (any) |
persistent
Whether leaves decay (false) or not (true)
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink (any) |
pickles
The amount of pickles in this block.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
potent_sulfur_state
The current state of the potent sulfur block.
| State Value | Blocks |
|---|---|
| Template:BlockLink |
power
The power level of Redstone emission.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) |
powered
Whether the block is powered.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
|
rotation
The rotation of standing heads, signs and banners.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) |
|
sculk_sensor_phase
Describes this sculk sensor's phase (whether it's active).
| State value | Blocks |
|---|---|
segment_amount
The amount of leaves in a group of leaf litter.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) | Template:BlockLink |
shape
The way this block connects to its neighbors.
| State value | Blocks |
|---|---|
| Template:BlockLink (any) | |
| Template:BlockLink |
short
Whether this piston head's arm is 4/16th of a block shorter.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
shrieking
Whether this sculk shrieker is shrieking.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
side_chain
The current connection of a shelf.
| State value | Blocks |
|---|---|
| Template:BlockLink (any) |
signal_fire
Whether this campfire has higher smoke or not.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
slot_0_occupied
Whether slot 0 is occupied by a book.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
slot_1_occupied
Whether slot 1 is occupied by a book.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
slot_2_occupied
Whether slot 2 is occupied by a book.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
slot_3_occupied
Whether slot 3 is occupied by a book.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
slot_4_occupied
Whether slot 4 is occupied by a book.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
slot_5_occupied
Whether slot 5 is occupied by a book.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
snowy
Whether this block uses the snowy side texture.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
south
Determines whether something is on the south side of the block.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
|
| Template:BlockLink | |
stage
Whether this sapling is ready to grow.
| State value | Blocks |
|---|---|
| Integer (Template:Code to Template:Code) |
thickness
The thickness of pointed dripstone or sulfur spikes.
| State value | Blocks |
|---|---|
tilt
The tilt stage of a big dripleaf.
| State value | Blocks |
|---|---|
| Template:BlockLink |
tip
Whether pale hanging moss is at the bottom.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
trial_spawner_state
The current state of a trial spawner.
| State value | Blocks |
|---|---|
| Template:BlockLink |
triggered
Whether this block has been activated.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
type
Determines the variant of this block.
| State value | Blocks |
|---|---|
| Template:BlockLink (any) |
unstable
Whether the TNT ignites when punched or not.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) | Template:BlockLink |
up
Determines whether something is above the block.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
vault_state
The current state of a vault.
| State value | Blocks |
|---|---|
| Template:BlockLink |
vertical_direction
The vertical direction of pointed dripstone or sulfur spikes.
| State value | Blocks |
|---|---|
waterlogged
Whether the block has water in it.
west
Determines whether something is on the west side of the block.
| State value | Blocks |
|---|---|
| Boolean (Template:Code or Template:Code) |
|
| Template:BlockLink | |
List of fluid states
falling
Whether a fluid is falling.
| State value | Fluids |
|---|---|
| Boolean (Template:Code or Template:Code) |
|
level
Determines the height of the fluid, 8 when the fluid is falling.
| State value | Fluids |
|---|---|
| Integer (Template:Code to Template:Code) |
source
True for source fluids, false for all others
| State value | Fluids |
|---|---|
| Boolean (Template:Code or Template:Code) |
History
Notes
References
Minecraft:de:Blockzustand Minecraft:es:Estados de bloque Minecraft:fr:États de blocs Minecraft:ja:ブロック状態 Minecraft:ko:블록 상태 Minecraft:pt:Estados de bloco Minecraft:ru:Состояния блоков Minecraft:uk:Стани блока Minecraft:zh:方块状态