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Minecraft:Block states

From SAS Gaming Wiki

Block states (also known as block properties)Template:Note are extra pieces of data that further define a Minecraft:block, such as how it appears or behaves.

Template:IN, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one, and they are accessible in decimal number in Minecraft:commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.

Template:IN, there are also fluid states, that further define a Minecraft:fluid as to how it behaves.

List of block states

Template:Missing information

age

Tracks the age of plants to handle growth and of fire to handle spread.

State value Blocks
Integer (Template:Code to Template:Code)
Integer (Template:Code to Template:Code) Template:BlockLink
Integer (Template:Code to Template:Code)
Integer (Template:Code to Template:Code)
Integer (Template:Code to Template:Code) Template:BlockLink
Integer (Template:Code to Template:Code)
Integer (Template:Code to Template:Code)
Integer (Template:Code to Template:Code)

attached

Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.

State value Blocks
Boolean (Template:Code or Template:Code)

attachment

How this block is attached to the block it is on.

State value Blocks
Template:BlockLink

axis

What axis the block is oriented to.

State value Blocks
Template:BlockLink

berries

Whether this block contains any berries.

State value Blocks
Boolean (Template:Code or Template:Code)

bites

The number of bites taken from the cake.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

bloom

Whether a sculk catalyst is currently blooming.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

bottom

Whether this scaffolding is floating (shows the bottom) or a pale moss carpet is only showing the upper vines.

State value Blocks
Boolean (Template:Code or Template:Code)

can_summon

Whether this shrieker can summon a Minecraft:warden if triggered.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

candles

How many candles are contained within this block.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink (any)

charges

Tracks the remaining uses of respawn anchors.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

conditional

Whether or not the command block is conditional.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink (any variant)

copper_golem_pose

The pose of a copper golem statue.

State value Blocks
Template:BlockLink (any)

cracked

Whether or not a decorated pot produces shattering sound when broken.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

crafting

Whether a crafter is currently crafting.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

creaking_heart_state

The current state of a creaking heart.

State value Blocks
Template:BlockLink

delay

The amount of time between receiving a signal and responding.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

disarmed

Whether the tripwire is broken using shears or not.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

distance

The distance from a base block.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink
Integer (Template:Code to Template:Code) Template:BlockLink (any)

down

Determines whether something is below the block.

State value Blocks
Boolean (Template:Code or Template:Code)

drag

Determines whether the bubble column is a whirlpool or upwards.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

dusted

The dusting progress of a Minecraft:suspicious block.

State value Blocks
Integer (Template:Code to Template:Code)

east

Determines whether something is on the east side of the block.

State value Blocks
Boolean (Template:Code or Template:Code)
Template:BlockLink

eggs

The amount of eggs in this block.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

enabled

Whether or not the hopper can collect and transfer items.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

extended

Whether or not the piston is extended.

State value Blocks
Boolean (Template:Code or Template:Code)

eye

Whether the frame contains an eye of ender.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

face

What side of a block the attached block is on.

State value Blocks

facing

For most blocks, what direction the block faces.

For wall-attached Minecraft:bells as well as Minecraft:cocoa, the opposite is true.<ref>Template:Bug</ref>

State value Blocks
Template:BlockLink

falling

Whether a fluid is falling.

State value Blocks
Boolean (Template:Code or Template:Code)

flower_amount

The amount of flowers in a group of pink petals or wildflowers.

State value Blocks
Integer (Template:Code to Template:Code)

half

For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.

State value Blocks

hanging

Whether or not the lantern or mangrove propagule hangs on the ceiling.

State value Blocks
Boolean (Template:Code or Template:Code)

has_book

Whether or not this lectern holds a book.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

has_bottle_0

Whether or not a bottle is in slot 1 of the brewing stand.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

has_bottle_1

Whether or not a bottle is in slot 2 of the brewing stand.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

has_bottle_2

Whether or not a bottle is in slot 3 of the brewing stand.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

has_record

True when the jukebox contains a music disc.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

hatch

Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

State value Blocks
Integer (Template:Code to Template:Code)

hinge

Identifies the side the hinge is on (when facing the same direction as the door's inside).

State value Blocks
Template:BlockLink (any)

honey_level

The level of honey inside the beehive and bee nest.

State value Blocks
Integer (Template:Code to Template:Code)

in_wall

If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink (any)

instrument

The instrument sound the note block makes when it gets powered or used.

State value Blocks
Template:BlockLink

inverted

Whether the daylight detector detects light (false) or darkness (true).

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

layers

How many layers of snow are on top of each other.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

leaves

How big the leaves are on this bamboo.

State value Blocks
Template:BlockLink

level

For cauldrons, composters, and fluids, describes how full the block is. For lights, describes the light level produced.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink (Minecraft:water and powder snow)
Integer (Template:Code to Template:Code) Template:BlockLink
Integer (Template:Code to Template:Code)

lit

Whether the block is turned on or off.

State value Blocks
Boolean (Template:Code or Template:Code)

locked

Whether the repeater can change it is powered state (false) or not (true).

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

mode

The mode the comparator or structure block is in.

State value Blocks
Template:BlockLink
Template:BlockLink
Template:BlockLink

moisture

How wet the farmland is.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

natural

If a creaking heart is naturally generated, instead of placed by a player.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

north

Determines whether something is on the north side of the block.

State value Blocks
Boolean (Template:Code or Template:Code)
Template:BlockLink

note

The note the note block plays when it gets powered.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

occupied

If there's already a player in this bed.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink (any)

ominous

Whether a Minecraft:trial spawner or Minecraft:vault is ominous.

State value Blocks
Boolean (Template:Code or Template:Code)

open

Whether the door is open or closed.

State value Blocks
Boolean (Template:Code or Template:Code)

orientation

Direction the arrows point, followed by the position of the line face.

State value Blocks

part

Whether this is the foot or head end of the bed.

State value Blocks
Template:BlockLink (any)

persistent

Whether leaves decay (false) or not (true)

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink (any)

pickles

The amount of pickles in this block.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

power

The power level of Redstone emission.

State value Blocks
Integer (Template:Code to Template:Code)

powered

Whether the block is powered.

State value Blocks
Boolean (Template:Code or Template:Code)

rotation

The rotation of standing heads, signs and banners.

State value Blocks
Integer (Template:Code to Template:Code)

sculk_sensor_phase

Describes this sculk sensor's phase (whether it's active).

State value Blocks

segment_amount

The amount of leaves in a group of leaf litter.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

shape

The way this block connects to its neighbors.

State value Blocks
Template:BlockLink (any)
Template:BlockLink

short

Whether this piston head's arm is 4/16th of a block shorter.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

shrieking

Whether this sculk shrieker is shrieking.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

side_chain

The current state of a vault.

State value Blocks
Template:BlockLink

signal_fire

Whether this campfire has higher smoke or not.

State value Blocks
Boolean (Template:Code or Template:Code)

slot_0_occupied

Whether slot 0 is occupied by a book.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

slot_1_occupied

Whether slot 1 is occupied by a book.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

slot_2_occupied

Whether slot 2 is occupied by a book.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

slot_3_occupied

Whether slot 3 is occupied by a book.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

slot_4_occupied

Whether slot 4 is occupied by a book.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

slot_5_occupied

Whether slot 5 is occupied by a book.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

snowy

Whether this block uses the snowy side texture.

State value Blocks
Boolean (Template:Code or Template:Code)

south

Determines whether something is on the south side of the block.

State value Blocks
Boolean (Template:Code or Template:Code)
Template:BlockLink

stage

Whether this sapling is ready to grow.

State value Blocks
Integer (Template:Code to Template:Code)

thickness

The thickness of pointed dripstone.

State value Blocks
Template:BlockLink

tilt

The tilt stage of a big dripleaf.

State value Blocks
Template:BlockLink

tip

Whether pale hanging moss is at the bottom.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

trial_spawner_state

The current state of a trial spawner.

State value Blocks
Template:BlockLink

triggered

Whether this block has been activated.

State value Blocks
Boolean (Template:Code or Template:Code)

type

Determines the variant of this block.

State value Blocks
Template:BlockLink (any)

unstable

Whether the TNT ignites when punched or not.

State value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

up

Determines whether something is above the block.

State value Blocks
Boolean (Template:Code or Template:Code)

vault_state

The current state of a vault.

State value Blocks
Template:BlockLink

vertical_direction

The vertical directon of pointed dripstone.

State value Blocks
Template:BlockLink

waterlogged

Whether the block has water in it.

State value Blocks
Boolean (Template:Code or Template:Code)

west

Determines whether something is on the west side of the block.

State value Blocks
Boolean (Template:Code or Template:Code)
Template:BlockLink
Template:BlockLink (any)

List of fluid states

falling

Whether a fluid is falling.

State value Fluids
Boolean (Template:Code or Template:Code)

level

Determines the height of the fluid, 8 when the fluid is falling.

State value Fluids
Integer (Template:Code to Template:Code)

History

Template:Missing information Template:HistoryTable

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Minecraft

Minecraft:de:Blockzustand Minecraft:es:Estados de bloque Minecraft:fr:États de blocs Minecraft:ja:ブロック状態 Minecraft:ko:블록 상태 Minecraft:pt:Estados de bloco Minecraft:ru:Состояния блоков Minecraft:uk:Стани блока Minecraft:zh:方块状态

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