Minecraft:Note Block: Difference between revisions
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[[File:Note-Block.png|thumb|right|upright|A note block being triggered and playing a note]] | [[File:Note-Block.png|thumb|right|upright|A note block being triggered and playing a note]] | ||
A note block will produce a sound and spawn a colored | A note block will produce a sound and spawn a colored {{w|eighth note}} [[Minecraft:particle]] whenever any of the following conditions are met: | ||
* It is {{Control|attack|text=attacked}} by a [[Minecraft:player]] in [[Minecraft:Survival mode]] | * It is {{Control|attack|text=attacked}} by a [[Minecraft:player]] in [[Minecraft:Survival mode]] | ||
* It receives a [[Minecraft:redstone signal]] | * It receives a [[Minecraft:redstone signal]] | ||
* It is {{Control|use|text=used}} by a player | * It is {{Control|use|text=used}} by a player. | ||
A note block must have either [[Minecraft:air]] or a [[Minecraft:mob head]] in the space directly above it to play a sound, though {{Control|use|text=using}} a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the [[Minecraft:Jukebox]]/Note Blocks slider in the audio [[Minecraft:settings]]. | A note block must have either [[Minecraft:air]] or a [[Minecraft:mob head]] in the space directly above it to play a sound, though {{Control|use|text=using}} a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the [[Minecraft:Jukebox]]/Note Blocks slider in the audio [[Minecraft:settings]]. | ||
Each time a note block plays a sound, | Each time a note block plays a sound, an eighth note [[Minecraft:particle]] will appear from the top. The color of the particle depends on the pitch of the note block. Note particles do not appear for silenced note blocks or mob head instruments. | ||
Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). {{control|use|text=Using}} a note block increases the instrument's pitch up a [[Wikipedia:Semitone|semitone]], with a total of two full [[Wikipedia:Octave|octaves]] (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes | Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). {{control|use|text=Using}} a note block increases the instrument's pitch up a [[Wikipedia:Semitone|semitone]], with a total of two full [[Wikipedia:Octave|octaves]] (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes spans from F♯<sub>3</sub> to F♯<sub>5</sub>. After reaching the highest note (24 presses of the {{control|use|text=use button}}), pressing use again (25th press of the {{control|use|text=use button}}) resets the pitch back to F♯<sub>3</sub>, as does breaking the block. The note block's pitch is ignored for [[Minecraft:Player Head|player heads]] and the six [[Minecraft:mob heads]]. | ||
The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bell, chime, and xylophone are 2 octaves above the standard range. This gives six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage. | The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bell, chime, and xylophone are 2 octaves above the standard range. This gives six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage. | ||
| Line 72: | Line 72: | ||
|0 | |0 | ||
|0.5 | |0.5 | ||
|{{color|# | |{{color|#59E800}} | ||
|- | |- | ||
|G - Sol | |G - Sol | ||
|1 | |1 | ||
|2^(-11/12) ≈ 0.529732 | |2^(-11/12) ≈ 0.529732 | ||
|{{color|# | |{{color|#82CE00}} | ||
|- | |- | ||
|G♯/A♭- Si/Le | |G♯/A♭- Si/Le | ||
|2 | |2 | ||
|2^(-10/12) ≈ 0.561231 | |2^(-10/12) ≈ 0.561231 | ||
|{{color|# | |{{color|#ACAC00}} | ||
|- | |- | ||
|A - La | |A - La | ||
|3 | |3 | ||
|2^(-9/12) ≈ 0.594604 | |2^(-9/12) ≈ 0.594604 | ||
|{{color|# | |{{color|#CE8400}} | ||
|- | |- | ||
|A♯/B♭- Li/Te | |A♯/B♭- Li/Te | ||
|4 | |4 | ||
|2^(-8/12) ≈ 0.629961 | |2^(-8/12) ≈ 0.629961 | ||
|{{color|# | |{{color|#E85900}} | ||
|- | |- | ||
|B - Ti | |B - Ti | ||
|5 | |5 | ||
| 2^(-7/12) ≈ 0.667420 | | 2^(-7/12) ≈ 0.667420 | ||
|{{color|# | |{{color|#F92E00}} | ||
|- | |- | ||
|C - Do | |C - Do | ||
|6 | |6 | ||
|2^(-6/12) ≈ 0.707107 | |2^(-6/12) ≈ 0.707107 | ||
|{{color|# | |{{color|#FF0606}} | ||
|- | |- | ||
|C♯/D♭- Di/Ra | |C♯/D♭- Di/Ra | ||
|7 | |7 | ||
|2^(-5/12) ≈ 0.749154 | |2^(-5/12) ≈ 0.749154 | ||
|{{color|# | |{{color|#F9002E}} | ||
|- | |- | ||
|D - Re | |D - Re | ||
|8 | |8 | ||
|2^(-4/12) ≈ 0.793701 | |2^(-4/12) ≈ 0.793701 | ||
|{{color|# | |{{color|#E80059}} | ||
|- | |- | ||
|D♯/E♭- Ri/Me | |D♯/E♭- Ri/Me | ||
|9 | |9 | ||
|2^(-3/12) ≈ 0.840896 | |2^(-3/12) ≈ 0.840896 | ||
|{{color|# | |{{color|#CE0082}} | ||
|- | |- | ||
|E - Mi | |E - Mi | ||
|10 | |10 | ||
|2^(-2/12) ≈ 0.890899 | |2^(-2/12) ≈ 0.890899 | ||
|{{color|# | |{{color|#AC00AC}} | ||
|- | |- | ||
|F - Fa | |F - Fa | ||
|11 | |11 | ||
|2^(-1/12) ≈ 0.943874 | |2^(-1/12) ≈ 0.943874 | ||
|{{color|# | |{{color|#8200CE}} | ||
|} | |} | ||
| | | | ||
| Line 146: | Line 141: | ||
|12 | |12 | ||
|1.0 | |1.0 | ||
|{{color|# | |{{color|#5900E8}} | ||
|- | |- | ||
|G - Sol | |G - Sol | ||
|13 | |13 | ||
|2^(1/12) ≈ 1.059463 | |2^(1/12) ≈ 1.059463 | ||
|{{color|# | |{{color|#2E00F9}} | ||
|- | |- | ||
|G♯/A♭- Si/Le | |G♯/A♭- Si/Le | ||
|14 | |14 | ||
|2^(2/12) ≈ 1.122462 | |2^(2/12) ≈ 1.122462 | ||
|{{color|# | |{{color|#0606FF}} | ||
|- | |- | ||
|A - La | |A - La | ||
|15 | |15 | ||
|2^(3/12) ≈ 1.189207 | |2^(3/12) ≈ 1.189207 | ||
|{{color|# | |{{color|#002EF9}} | ||
|- | |- | ||
|A♯/B♭- Li/Te | |A♯/B♭- Li/Te | ||
|16 | |16 | ||
|2^(4/12) ≈ 1.259921 | |2^(4/12) ≈ 1.259921 | ||
|{{color|# | |{{color|#0059E8}} | ||
|- | |- | ||
|B - Ti | |B - Ti | ||
|17 | |17 | ||
|2^(5/12) ≈ 1.334840 | |2^(5/12) ≈ 1.334840 | ||
|{{color|# | |{{color|#0082CE}} | ||
|- | |- | ||
|C - Do | |C - Do | ||
|18 | |18 | ||
|2^(6/12) ≈ 1.414214 | |2^(6/12) ≈ 1.414214 | ||
|{{color|# | |{{color|#00ACAC}} | ||
|- | |- | ||
|C♯/D♭- Di/Ra | |C♯/D♭- Di/Ra | ||
|19 | |19 | ||
|2^(7/12) ≈ 1.498307 | |2^(7/12) ≈ 1.498307 | ||
|{{color|# | |{{color|#00CE82}} | ||
|- | |- | ||
|D - Re | |D - Re | ||
|20 | |20 | ||
|2^(8/12) ≈ 1.587401 | |2^(8/12) ≈ 1.587401 | ||
|{{color|# | |{{color|#00E859}} | ||
|- | |- | ||
|D♯/E♭- Ri/Me | |D♯/E♭- Ri/Me | ||
|21 | |21 | ||
|2^(9/12) ≈ 1.681793 | |2^(9/12) ≈ 1.681793 | ||
|{{color|# | |{{color|#00F92E}} | ||
|- | |- | ||
|E - Mi | |E - Mi | ||
|22 | |22 | ||
|2^(10/12) ≈ 1.781797 | |2^(10/12) ≈ 1.781797 | ||
|{{color|# | |{{color|#06FF06}} | ||
|- | |- | ||
|F - Fa | |F - Fa | ||
|23 | |23 | ||
|2^(11/12) ≈ 1.887749 | |2^(11/12) ≈ 1.887749 | ||
|{{color|# | |{{color|#2EF900}} | ||
|- | |- | ||
|F♯/G♭- Fi/Se | |F♯/G♭- Fi/Se | ||
|24 | |24 | ||
|2.0 | |2.0 | ||
|{{color|# | |{{color|#59E800}} | ||
|} | |} | ||
|} | |} | ||
Alternatively, there is a graphical version available: | Alternatively, there is a graphical version available: | ||
{{clear}} | |||
[[File:Noteblock reference.png|class=pixel-image]] | [[File:Noteblock reference.png|class=pixel-image]] | ||
The current pitch of a note block can be roughly estimated by {{Control|attack|text=attacking}} it and looking at the color of the note particle. | The current pitch of a note block can be roughly estimated by {{Control|attack|text=attacking}} it and looking at the color of the note particle. | ||
{{clear}} | |||
[[File:Note colors.png|class=pixel-image]] | [[File:Note colors.png|class=pixel-image]] | ||
| Line 219: | Line 216: | ||
==== Instruments ==== | ==== Instruments ==== | ||
{{Redirect|Instrument|the definition of item instruments in data packs|Instrument definition}} | |||
The instrument played depends on the block placed directly underneath the note block. Mob heads must instead be placed on top of the note block. | The instrument played depends on the block placed directly underneath the note block. Mob heads must instead be placed on top of the note block. | ||
| Line 232: | Line 230: | ||
!Sound event names (Bedrock) | !Sound event names (Bedrock) | ||
|- | |- | ||
|<div class="mw-collapsible mw-collapsed"> | |Many [[Minecraft:axe]]-mineable blocks <div class="mw-collapsible mw-collapsed"> | ||
{{flatlist| | {{flatlist| | ||
*{{BlockLink|Logs}} | *{{BlockLink|Logs}} | ||
| Line 308: | Line 306: | ||
|{{code|note.hat}} | |{{code|note.hat}} | ||
|- | |- | ||
|<div class="mw-collapsible mw-collapsed"> | |Many [[Minecraft:pickaxe]]-mineable and related blocks <div class="mw-collapsible mw-collapsed"> | ||
{{flatlist| | {{flatlist| | ||
*{{BlockLink|Cobblestone}} | |||
*{{BlockLink|Stone}} | *{{BlockLink|Stone}} | ||
*{{BlockLink|Deepslate}} | *{{BlockLink|Deepslate}} | ||
| Line 352: | Line 351: | ||
**{{BlockLink|id=Dead Coral Blocks|Dead Coral Block|Dead}} | **{{BlockLink|id=Dead Coral Blocks|Dead Coral Block|Dead}} | ||
*{{BlockLink|id=Dead Coral Fans|Dead Coral Fan}} | *{{BlockLink|id=Dead Coral Fans|Dead Coral Fan}} | ||
*{{BlockLink|Respawn | *{{BlockLink|Respawn Anchor}} | ||
*{{BlockLink|Bedrock}} | *{{BlockLink|Bedrock}} | ||
*{{BlockLink|Concrete}} | *{{BlockLink|Concrete}} | ||
| Line 377: | Line 376: | ||
|{{code|note.bd}} | |{{code|note.bd}} | ||
|- | |- | ||
|{{BlockLink|Block of | |{{BlockLink|Block of Gold}} | ||
|{{sound|Bell (Glockenspiel)|Note block bell scale.ogg}} | |{{sound|Bell (Glockenspiel)|Note block bell scale.ogg}} | ||
| style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub> | | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub> | ||
| Line 386: | Line 385: | ||
*{{BlockLink|Clay}} | *{{BlockLink|Clay}} | ||
*{{BlockLink|Honeycomb Block}}{{only|bedrock|short=1}} <ref>{{bug|MC-212976||Parity issue: Note blocks placed above honeycomb blocks don't play the flute instrument}}</ref> | *{{BlockLink|Honeycomb Block}}{{only|bedrock|short=1}} <ref>{{bug|MC-212976||Parity issue: Note blocks placed above honeycomb blocks don't play the flute instrument}}</ref> | ||
*{{BlockLink|Infested Stone|text=Infested | *{{BlockLink|Infested Stone|text=Infested Block}}{{only|bedrock|short=1}} | ||
*{{BlockLink|Block of Resin}}{{only|bedrock|short=1}} | *{{BlockLink|Block of Resin}}{{only|bedrock|short=1}} | ||
}} | }} | ||
| Line 394: | Line 393: | ||
|{{code|note.flute}} | |{{code|note.flute}} | ||
|- | |- | ||
|{{BlockLink|Packed | |{{BlockLink|Packed Ice}} | ||
|{{sound|Chime|Note block chime scale.ogg}} | |{{sound|Chime|Note block chime scale.ogg}} | ||
| style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub> | | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub> | ||
| Line 406: | Line 405: | ||
|{{code|note.guitar}} | |{{code|note.guitar}} | ||
|- | |- | ||
|{{BlockLink|Bone | |{{BlockLink|Bone Block}} | ||
|{{sound|Xylophone|Note block xylophone scale.ogg}} | |{{sound|Xylophone|Note block xylophone scale.ogg}} | ||
| style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub> | | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub> | ||
| Line 412: | Line 411: | ||
|{{code|note.xylophone}} | |{{code|note.xylophone}} | ||
|- | |- | ||
|{{BlockLink|Block of | |{{BlockLink|Block of Iron}} | ||
|{{sound|Iron Xylophone (Vibraphone)|Note block iron xylophone scale.ogg}} | |{{sound|Iron Xylophone (Vibraphone)|Note block iron xylophone scale.ogg}} | ||
| style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub> | | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub> | ||
| Line 418: | Line 417: | ||
|{{code|note.iron_xylophone}} | |{{code|note.iron_xylophone}} | ||
|- | |- | ||
|{{BlockLink|Soul | |{{BlockLink|Soul Sand}} | ||
|{{sound|Cow Bell|Note block cow bell scale.ogg}} | |{{sound|Cow Bell|Note block cow bell scale.ogg}} | ||
| style="text-align:center" |F♯<sub>4</sub>–F♯<sub>6</sub> | | style="text-align:center" |F♯<sub>4</sub>–F♯<sub>6</sub> | ||
| Line 430: | Line 429: | ||
|{{code|note.didgeridoo}} | |{{code|note.didgeridoo}} | ||
|- | |- | ||
|{{BlockLink|Block of | |{{BlockLink|Block of Emerald}} | ||
|{{sound|Bit (Clarinet/Synthesizer)|Note block bit scale.ogg}} | |{{sound|Bit (Clarinet/Synthesizer)|Note block bit scale.ogg}} | ||
| style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub> | | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub> | ||
| Line 436: | Line 435: | ||
|{{code|note.bit}} | |{{code|note.bit}} | ||
|- | |- | ||
|{{BlockLink|Hay | |{{BlockLink|Hay Bale}} | ||
|{{sound|Banjo|Note block banjo scale.ogg}} | |{{sound|Banjo|Note block banjo scale.ogg}} | ||
| style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub> | | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub> | ||
| Line 443: | Line 442: | ||
|- | |- | ||
|{{BlockLink|Glowstone}} | |{{BlockLink|Glowstone}} | ||
|{{sound|Pling ( | |{{sound|Pling (60's E. piano)|Note block pling scale.ogg}} | ||
| style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub> | | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub> | ||
|{{code|block.note_block.pling}} | |{{code|block.note_block.pling}} | ||
| Line 449: | Line 448: | ||
|- | |- | ||
|{{flatlist| | |{{flatlist| | ||
*{{BlockLink|Block of | *{{BlockLink|Block of Copper}} | ||
*{{BlockLink|Cut | *{{BlockLink|Cut Copper}} | ||
*{{BlockLink|Chiseled | *{{BlockLink|Chiseled Copper}} | ||
}} | }} | ||
|{{sound|Trumpet|Note block trumpet scale.ogg}} | |{{sound|Trumpet|Note block trumpet scale.ogg}} | ||
| Line 459: | Line 458: | ||
|- | |- | ||
|{{flatlist| | |{{flatlist| | ||
*{{BlockLink|Exposed | *{{BlockLink|Exposed Copper}} | ||
*{{BlockLink|Exposed | *{{BlockLink|Exposed Cut Copper}} | ||
*{{BlockLink|Exposed | *{{BlockLink|Exposed Chiseled Copper}} | ||
}} | }} | ||
|{{sound|Exposed Trumpet (Distorted Trumpet)|Note block trumpet exposed scale.ogg}} | |{{sound|Exposed Trumpet (Distorted Trumpet)|Note block trumpet exposed scale.ogg}} | ||
| Line 469: | Line 468: | ||
|- | |- | ||
|{{flatlist| | |{{flatlist| | ||
*{{BlockLink|Weathered | *{{BlockLink|Weathered Copper}} | ||
*{{BlockLink|Weathered | *{{BlockLink|Weathered Cut Copper}} | ||
*{{BlockLink|Weathered | *{{BlockLink|Weathered Chiseled Copper}} | ||
}} | }} | ||
|{{sound|Weathered Trumpet (Trombone)|Note block trumpet weathered scale.ogg}} | |{{sound|Weathered Trumpet (Trombone)|Note block trumpet weathered scale.ogg}} | ||
| Line 479: | Line 478: | ||
|- | |- | ||
|{{flatlist| | |{{flatlist| | ||
*{{BlockLink|Oxidized | *{{BlockLink|Oxidized Copper}} | ||
*{{BlockLink|Oxidized | *{{BlockLink|Oxidized Cut Copper}} | ||
*{{BlockLink|Oxidized | *{{BlockLink|Oxidized Chiseled Copper}} | ||
}} | }} | ||
|{{sound|Oxidized Trumpet (Distorted Trombone)|Note block trumpet oxidized scale.ogg}} | |{{sound|Oxidized Trumpet (Distorted Trombone)|Note block trumpet oxidized scale.ogg}} | ||
| Line 488: | Line 487: | ||
|{{code|note.trumpet_oxidized}} | |{{code|note.trumpet_oxidized}} | ||
|- | |- | ||
|{{BlockLink|Skeleton | |{{BlockLink|Skeleton Skull}} | ||
|{{sound|Sound effect: Skeleton rattle|skeleton idle1.ogg|skeleton idle2.ogg|skeleton idle3.ogg}} | |{{sound|Sound effect: Skeleton rattle|skeleton idle1.ogg|skeleton idle2.ogg|skeleton idle3.ogg}} | ||
| style="text-align:center" | — | | style="text-align:center" | — | ||
| Line 494: | Line 493: | ||
|{{code|note.skeleton}} | |{{code|note.skeleton}} | ||
|- | |- | ||
|{{BlockLink|Wither | |{{BlockLink|Wither Skeleton Skull}} | ||
|{{sound|Sound effect: Wither skeleton rattle|wither skeleton idle1.ogg|wither skeleton idle2.ogg|wither skeleton idle3.ogg}} | |{{sound|Sound effect: Wither skeleton rattle|wither skeleton idle1.ogg|wither skeleton idle2.ogg|wither skeleton idle3.ogg}} | ||
| style="text-align:center" | — | | style="text-align:center" | — | ||
| Line 500: | Line 499: | ||
|{{code|note.witherskeleton}} | |{{code|note.witherskeleton}} | ||
|- | |- | ||
|{{BlockLink|Player | |{{BlockLink|Player Head}} | ||
| Sound effect set in {{nbt|string|note_block_sound}}, silent by default | | Sound effect set in {{nbt|string|note_block_sound}}, silent by default | ||
| style="text-align:center" | — | | style="text-align:center" | — | ||
| Line 506: | Line 505: | ||
| ''Dependent'' | | ''Dependent'' | ||
|- | |- | ||
|{{BlockLink|Zombie | |{{BlockLink|Zombie Head}} | ||
|{{Sound|Sound effect: Zombie moan|Zombie idle1.ogg|Zombie idle2.ogg|Zombie idle3.ogg}} | |{{Sound|Sound effect: Zombie moan|Zombie idle1.ogg|Zombie idle2.ogg|Zombie idle3.ogg}} | ||
| style="text-align:center" | — | | style="text-align:center" | — | ||
| Line 512: | Line 511: | ||
|{{code|note.zombie}} | |{{code|note.zombie}} | ||
|- | |- | ||
|{{BlockLink|Creeper | |{{BlockLink|Creeper Head}} | ||
|{{Sound|Sound effect: Creeper hiss|fuse.ogg}} | |{{Sound|Sound effect: Creeper hiss|Creeper fuse.ogg}} | ||
| style="text-align:center" | — | | style="text-align:center" | — | ||
|{{code|block.note_block.imitate.creeper}} | |{{code|block.note_block.imitate.creeper}} | ||
|{{code|note.creeper}} | |{{code|note.creeper}} | ||
|- | |- | ||
|{{BlockLink|Piglin | |{{BlockLink|Piglin Head}} | ||
|{{Sound|Sound effect: Piglin snort|piglin idle1.ogg|piglin idle2.ogg|piglin idle3.ogg|piglin idle4.ogg|piglin idle5.ogg}} | |{{Sound|Sound effect: Piglin snort|piglin idle1.ogg|piglin idle2.ogg|piglin idle3.ogg|piglin idle4.ogg|piglin idle5.ogg}} | ||
| style="text-align:center" | — | | style="text-align:center" | — | ||
| Line 524: | Line 523: | ||
|{{code|note.piglin}} | |{{code|note.piglin}} | ||
|- | |- | ||
|{{BlockLink|Dragon | |{{BlockLink|Dragon Head}} | ||
|{{Sound|Sound effect: Ender dragon roar|ender dragon idle1.ogg|ender dragon idle2.ogg|ender dragon idle3.ogg|ender dragon idle4.ogg}} | |{{Sound|Sound effect: Ender dragon roar|ender dragon idle1.ogg|ender dragon idle2.ogg|ender dragon idle3.ogg|ender dragon idle4.ogg}} | ||
| style="text-align:center" | — | | style="text-align:center" | — | ||
| Line 536: | Line 535: | ||
|{{code|note.harp}} | |{{code|note.harp}} | ||
|} | |} | ||
=== Redstone === | |||
{{main|Tutorial:Redstone music}} | |||
==== Activating note blocks ==== | ==== Activating note blocks ==== | ||
[[File:NoteBlockRedstone.png|thumb|A pair of note blocks wired to a [[clock circuit]] to play alternately]] | [[File:NoteBlockRedstone.png|thumb|A pair of note blocks wired to a [[clock circuit]] to play alternately]] | ||
Note blocks can be activated in a variety of different ways following normal redstone principles. Note blocks [[Minecraft:conductive block|conduct]] redstone power, which means they activate blocks next to them when directly powered, including other note blocks. | Note blocks can be activated in a variety of different ways, following normal redstone principles. Note blocks [[Minecraft:conductive block|conduct]] redstone power, which means they activate blocks next to them when directly powered, including other note blocks. | ||
{{IN|je}} after activating | {{IN|je}}, after activating a note block or changing its pitch (via {{control|use}}), the change is treated as a block state change. This immediately plays the sound and generates a block update detectable by both [[Minecraft:observer]]s and [[Minecraft:block update detector]]s (BUDs). An observer facing a note block will trigger whenever the note block is {{Control|use|text=used}}, powered by redstone, or its instrument/pitch changes. Because note blocks conduct power, they can be integrated into complex observer-based circuits as conditional triggers or signal routers. | ||
{{IN| | {{IN|be}}, due to a known bug,<ref>{{bug|MCPE-53919}}</ref> activating a note block or changing its pitch (via {{control|use}}) does not trigger a block update, meaning neither [[Minecraft:observer]]s nor [[Minecraft:BUD]]s can detect the change. This occurs because pitch and instrument data are stored as [[Minecraft:block entity]] data, which updates independently of the main world loop. In circuits requiring a redstone-triggered or manually activated block updates (e.g., flying machines), [[Minecraft:bells]] are often used as substitutes in most situations. | ||
==== Sculk detection ==== | |||
Note blocks emit vibrations detectable by [[Minecraft:sculk sensor]]s. A [[Minecraft:calibrated sculk sensor]] tuned to signal strength '''10''' detects a note playing. | |||
{{IN|be}}, sculk sensors provide the only reliable method of detecting both note block activations and pitch changes for redstone, since observers and BUDs cannot register these events. | |||
=== | === Allay interactions === | ||
If an [[Minecraft:allay]] hears a note block play within 16 blocks of its location, it | If an [[Minecraft:allay]] hears a note block play within 16 blocks of its location, it will pathfind to it. It will then spend 30 seconds near that particular note block, seeking items around it and dropping them near the note block instead of its player. After 30 seconds, the allay returns to targeting its player unless the note block is played again. A [[Minecraft:Particles#vibration|vibration particle]] emanates from the note block and reaches the allay to indicate that the allay has locked onto the note block. Because the allay and the note block interact via a vibration particle, placing [[Minecraft:wool]] between the note block and the allay can prevent this [[Minecraft:Sculk Sensor#Vibration detection|interaction]]. Allays ignore note blocks which do not make sounds, with the exception of note blocks with [[Minecraft:Player Head|player heads]] on top. | ||
=== Fuel === | === Fuel === | ||
| Line 658: | Line 660: | ||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The previous change has been reverted.}} | |{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The previous change has been reverted.}} | ||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[Minecraft:Head]]s can now be placed on note blocks to play the respective mob sound.}} | |{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[Minecraft:Head]]s can now be placed on note blocks to play the respective mob sound.}} | ||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Note blocks with [[Minecraft:soul soil]] underneath now | |{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Note blocks with [[Minecraft:soul soil]] underneath now produce the "harp" sound instead of "snare".}} | ||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[Minecraft:Pale oak planks]] can now be used to craft note blocks.}} | |{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[Minecraft:Pale oak planks]] can now be used to craft note blocks.}} | ||
|{{HistoryLine||26.10|dev=Preview 26.10.23|Added the "Trumpet", "Exposed Trumpet (Distorted Trumpet)", "Weathered Trumpet (Trombone)", and "Oxidized Trumpet (Distorted Trombone)" instruments.}} | |{{HistoryLine||26.10|dev=Preview 26.10.23|Added the "Trumpet", "Exposed Trumpet (Distorted Trumpet)", "Weathered Trumpet (Trombone)", and "Oxidized Trumpet (Distorted Trombone)" instruments.}} | ||
|{{HistoryLine||26.30|dev=Preview 26.30.25|Tuned trumpet sound assets for all trumpets so that they are in tune with other note block variants.<ref>{{bug|MCPE-237578}}</ref>}} | |||
|{{HistoryLine||26.30|dev=Preview 26.30.29|exp=Upcoming Creator Features|Added the component [[Minecraft:Block components#minecraft:instrument_sound|{{cd|minecraft:instrument_sound}}]]. It can be used to assign an instrument to "up" and "down" faces of a custom block; all current instruments can be used to define a sound.}} | |||
}} | }} | ||
Latest revision as of 11:19, 22 July 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox block A note block is a Minecraft:block that emits sounds when Template:Control, Template:Control, or Minecraft:powered. The sound produced can be altered in various ways by using it or putting certain blocks directly above or below it. Minecraft:Allays are affected by note blocks, staying nearby and dropping held items next to it for a short while upon hearing its sound.
Obtaining
Breaking
Note blocks are most quickly broken with an Minecraft:axe. Template:Breaking row
Natural generation
Note blocks can generate in Minecraft:ancient cities.
Crafting
Usage
Playing music
Notes
A note block will produce a sound and spawn a colored Template:W Minecraft:particle whenever any of the following conditions are met:
- It is Template:Control by a Minecraft:player in Minecraft:Survival mode
- It receives a Minecraft:redstone signal
- It is Template:Control by a player.
A note block must have either Minecraft:air or a Minecraft:mob head in the space directly above it to play a sound, though Template:Control a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the Minecraft:Jukebox/Note Blocks slider in the audio Minecraft:settings.
Each time a note block plays a sound, an eighth note Minecraft:particle will appear from the top. The color of the particle depends on the pitch of the note block. Note particles do not appear for silenced note blocks or mob head instruments.
Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). Template:Control a note block increases the instrument's pitch up a semitone, with a total of two full octaves (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes spans from F♯3 to F♯5. After reaching the highest note (24 presses of the Template:Control), pressing use again (25th press of the Template:Control) resets the pitch back to F♯3, as does breaking the block. The note block's pitch is ignored for player heads and the six Minecraft:mob heads.
The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bell, chime, and xylophone are 2 octaves above the standard range. This gives six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage.
The exact pitch can be found from its Template:Control-count by using the following formula: 2 ^ ((use count - 12) / 12).
The exact pitch to Template:Control-count assignment is shown below,<ref>Original chart by cookingfat</ref><ref>Original /playsound pitch chart by kwerti</ref> along with the note's color, which is rendered with shading using the particle's texture.
|
|
Alternatively, there is a graphical version available:
- REDIRECT Template:PG/-
The current pitch of a note block can be roughly estimated by Template:Control it and looking at the color of the note particle.
- REDIRECT Template:PG/-
Template:IN, the tuning can also be checked by looking at the Minecraft:debug screen (accessed by pressing Template:Key). It is denoted as "note:" followed by a number from 0 to 24.
Instruments
Template:Redirect The instrument played depends on the block placed directly underneath the note block. Mob heads must instead be placed on top of the note block.
Mob head instruments take priority over block instruments, and play the corresponding mob's Template:Cd sound, except for creeper heads, which instead trigger the Template:Cd sound. Mob head sounds are not affected by the note block's pitch.
Redstone
Activating note blocks
Note blocks can be activated in a variety of different ways, following normal redstone principles. Note blocks conduct redstone power, which means they activate blocks next to them when directly powered, including other note blocks.
Template:IN, after activating a note block or changing its pitch (via Template:Control), the change is treated as a block state change. This immediately plays the sound and generates a block update detectable by both Minecraft:observers and Minecraft:block update detectors (BUDs). An observer facing a note block will trigger whenever the note block is Template:Control, powered by redstone, or its instrument/pitch changes. Because note blocks conduct power, they can be integrated into complex observer-based circuits as conditional triggers or signal routers.
Template:IN, due to a known bug,<ref>Template:Bug</ref> activating a note block or changing its pitch (via Template:Control) does not trigger a block update, meaning neither Minecraft:observers nor Minecraft:BUDs can detect the change. This occurs because pitch and instrument data are stored as Minecraft:block entity data, which updates independently of the main world loop. In circuits requiring a redstone-triggered or manually activated block updates (e.g., flying machines), Minecraft:bells are often used as substitutes in most situations.
Sculk detection
Note blocks emit vibrations detectable by Minecraft:sculk sensors. A Minecraft:calibrated sculk sensor tuned to signal strength 10 detects a note playing.
Template:IN, sculk sensors provide the only reliable method of detecting both note block activations and pitch changes for redstone, since observers and BUDs cannot register these events.
Allay interactions
If an Minecraft:allay hears a note block play within 16 blocks of its location, it will pathfind to it. It will then spend 30 seconds near that particular note block, seeking items around it and dropping them near the note block instead of its player. After 30 seconds, the allay returns to targeting its player unless the note block is played again. A vibration particle emanates from the note block and reaches the allay to indicate that the allay has locked onto the note block. Because the allay and the note block interact via a vibration particle, placing Minecraft:wool between the note block and the allay can prevent this interaction. Allays ignore note blocks which do not make sounds, with the exception of note blocks with player heads on top.
Fuel
Note blocks can be used as Minecraft:fuel in Minecraft:furnaces, smelting 1.5 items per block.
Sounds
Data values
ID
Template:JE: Template:ID table
Template:BE: Template:ID table Template:ID table
Block states
Template:JE: Template:Bst Template:Bst Template:Bst
Block data
Template:IN, a note block has a block entity associated with it that holds additional data about the block.
See Minecraft:Bedrock Edition level format/Block entity format.
Achievements
Advancements
Videos
History
Java Edition
Template:More sounds Template:HistoryTable
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Trivia
- Because a note block is a wooden-type block, a note block directly on top of another one produces a string bass sound when playing notes.
- Template:IN, note blocks have the highest number of possible block state combinations, at 1350, beating Minecraft:fire's 512 and Minecraft:redstone dust's 1296.
Gallery
Screenshots
-
Redstone linked to note blocks, playing a simple melody when the button is pressed
Concept artwork
-
A concept sketch tweeted by Notch depicting what would eventually become the note block
In other media
-
Minecraft:Sunny using a Minecraft:piglin head on a note block
-
Minecraft:Efe looking at Minecraft:Makena napping on a note block
-
Efe placing a Minecraft:zombie head sneakily on the note block
-
Makena waking up startled at the sound of zombies being played on the note block
See also
- Minecraft:Tutorial:Redstone music
- Minecraft:Tutorial:Redstone music/Doorbell
- Template:BlockLink
- Minecraft Note Block Studio – A music editor for Minecraft.
References
External links
- Block of the Week: Note Block – Minecraft.net on June 1, 2018
- Search YouTube for the many songs played on note blocks
Template:Navbox redstone Template:Navbox blocks
Minecraft:de:Notenblock Minecraft:es:Bloque musical Minecraft:fr:Bloc musical Minecraft:hu:Hangdoboz Minecraft:it:Blocco sonoro Minecraft:ja:音符ブロック Minecraft:ko:소리 블록 Minecraft:lzh:絲竹匣 Minecraft:nl:Nootblok Minecraft:pl:Blok dźwiękowy Minecraft:pt:Bloco Musical Minecraft:ru:Музыкальный блок Minecraft:uk:Нотний блок Minecraft:zh:音符盒