Minecraft:River: Difference between revisions
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{{Infobox biome | {{Infobox biome | ||
| group = Regular | | group = Regular | ||
| 1-1 = River.png | | 1-1 = River.png | ||
| Line 14: | Line 13: | ||
| dryfoliagecolor = #A17448 | | dryfoliagecolor = #A17448 | ||
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}} | | watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}} | ||
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}} | |||
| blocks = | | atmospherics = Default | ||
|atmospherics = Default | | lighting = Default | ||
|lighting = Default | | volumetric = Default | ||
|volumetric = Default | | colorgrading = Default | ||
|colorgrading = Default | |||
}} | }} | ||
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops. | A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops. | ||
== Generation == | |||
Rivers generate in land whenever the PV values are on their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by [[Minecraft:Frozen River|frozen rivers]] in the frozen temperature zones. | |||
The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside. | |||
Rivers do not generate in [[Minecraft:swamps]] or [[Minecraft:mangrove swamps]], but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near [[Minecraft:oceans]] they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around [[Minecraft:mountains]] or elevated terrain, rivers form deep [[Minecraft:Fjord|fjords]] with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes. | |||
Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other. | |||
== Description == | == Description == | ||
A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still [[Minecraft:water]] up to the sea level, and the terrain below consists of default lakebed blocks, covered with [[Minecraft:seagrass]]. Specifically, it is separated into patches of [[Minecraft:dirt]], [[Minecraft:clay]], [[Minecraft:sand]], and [[Minecraft:gravel]]. | |||
[[File:River in wooded badlands.png|thumb|A river with some dry land in the wooded badlands biome, showing how trees generate on the edge]] | |||
[[Minecraft: | When a river generates land, it is just covered by grass blocks with some patches of [[Minecraft:bushes]]. However, features from bordering biomes often leak into the river biome. This happens most notably with [[Minecraft:Wooded Badlands|wooded badlands]], where the grass allows many [[Minecraft:oak]] trees and [[Minecraft:Leaf Litter|leaf litter]] to generate. Due to the extended coastlines, [[Minecraft:firefly bushes]] and [[Minecraft:Sugar Cane|sugar cane]] are often found near rivers, although they are no more common than in other biomes. | ||
No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]]. | No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. [[Minecraft:Drowned]] can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]]. {{IN|be}}, no hostile mobs spawn above water. | ||
== Mobs == | == Mobs == | ||
| Line 67: | Line 74: | ||
}} | }} | ||
{{-}} | {{-}} | ||
== Sounds == | |||
=== Music === | |||
Normal Overworld tracks play in rivers, in addition to the following tracks when the player is underwater. | |||
{|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="Music tracks" | |||
!Filename<br>in ''Minecraft'' | |||
![[Minecraft:Gameplay]] | |||
!Soundtrack title | |||
!Soundtrack | |||
!Artist | |||
!Length | |||
! class="unsortable" |Track preview | |||
|- | |||
!axolotl.ogg | |||
|Underwater in [[Minecraft:ocean]]s or [[Minecraft:river]]s | |||
|"[[Minecraft:Axolotl (song)|Axolotl]]" | |||
|{{sort|C3|—}} | |||
|C418 | |||
|5:03 | |||
|[[File:Axolotl.ogg]] | |||
|- | |||
!dragon_fish.ogg | |||
|Underwater in [[Minecraft:ocean]]s or [[Minecraft:river]]s | |||
|"[[Minecraft:Dragon Fish]]" | |||
|{{sort|C2|—}} | |||
|C418 | |||
|6:13 | |||
|[[File:Dragon Fish.ogg]] | |||
|- | |||
!shuniji.ogg | |||
|Underwater in [[Minecraft:ocean]]s or [[Minecraft:river]]s | |||
|"[[Minecraft:Shuniji]]" | |||
|{{sort|C1|—}} | |||
|C418 | |||
|4:04 | |||
|[[File:Shuniji.ogg]] | |||
|} | |||
== Data values == | == Data values == | ||
| Line 137: | Line 182: | ||
|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 7.}} | |{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 7.}} | ||
}} | }} | ||
<gallery> | |||
File:Minecraft river testing.jpg|The first image of a river released by [[Minecraft:Notch]] | |||
</gallery> | |||
== Issues == | == Issues == | ||
| Line 146: | Line 194: | ||
== Gallery == | == Gallery == | ||
=== | === Screenshots === | ||
<gallery> | |||
Crater Lake.png|A circular river surrounding a small [[Minecraft:plains]] biome | |||
Bigriver.png|A big river | |||
Weird River.png|A weird "river" in the middle of badlands | |||
Winding River.png|The Winding River [[Minecraft:seed template]] thumbnail | |||
River single biome.png|A river [[Minecraft:single biome]] world | |||
</gallery> | |||
==== Historical screenshots ==== | |||
<gallery> | <gallery> | ||
River pre 1.7.png|A river biome before [[Minecraft:The Update that Changed the World]] | |||
River (With Correct Grass Hue).png|A typical river before 1.18 | |||
Narrow River.png|A narrow river | |||
Minecraft River.png|A river separating a [[Minecraft:desert]] and a [[Minecraft:plains]] | |||
DoubleRiver.png|Rivers splitting and cutting through a taiga | |||
Overwritten River.png|A river that failed to generate properly due to a nearby [[Minecraft:mountain]] | |||
River through swamp.png|A river running through a swamp | |||
Buffet River.png|A river [[Minecraft:single biome]] world before [[Minecraft:1.18]] | |||
Large lake meets river.png|A river connected to a large lake in a [[Minecraft:jungle]] | |||
River RTX.png|A river with [[Minecraft:ray tracing]] | |||
</gallery> | </gallery> | ||
=== | === Mojang screenshots === | ||
<gallery> | <gallery> | ||
Worldgeneration-1.png|A river in [[Minecraft:Java Edition 1.18 Experimental Snapshot 1]] | |||
Big River 1.jpg|A big river flowing past a village | |||
Big River 2.jpg|A big river flowing past a village | |||
Dark Forest River.jpg|A river flowing through a dark forest | |||
River Boat.jpg|Traveling by boat through a river | |||
Kai Stream.jpg|A river next to a [[Minecraft:cherry grove]] | |||
File:Sunny and Makena's swimming horses.jpg|[[Minecraft:Sunny]] and [[Minecraft:Makena]] riding [[Minecraft:horses]] over a river | |||
Worldgeneration-1.png|A river in [[Minecraft:Java Edition 1.18 Experimental Snapshot 1]] | |||
Big River 1.jpg|A big river flowing past a village | |||
Big River 2.jpg|A big river flowing past a village | |||
River Boat.jpg|Traveling by boat through a river | |||
</gallery> | </gallery> | ||
=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
Snifflet River.png|A [[Minecraft:snifflet]] approaching a river | Snifflet River.png|A [[Minecraft:snifflet]] approaching a river | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
*{{BiomeLink|Frozen River}} | *{{BiomeLink|Frozen River}} | ||
*{{BiomeLink|Mushroom Field Shore}} | |||
*{{BiomeLink|Swamp}} | *{{BiomeLink|Swamp}} | ||
*{{BiomeLink|Beach}} | *{{BiomeLink|Beach}} | ||
Latest revision as of 11:21, 16 May 2026
Template:Infobox biome A river is a common aquatic Minecraft:biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to Minecraft:oceans, although they are also able to form loops.
Generation
Rivers generate in land whenever the PV values are on their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by frozen rivers in the frozen temperature zones.
The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside.
Rivers do not generate in Minecraft:swamps or Minecraft:mangrove swamps, but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near Minecraft:oceans they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around Minecraft:mountains or elevated terrain, rivers form deep fjords with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes.
Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other.
Description
A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still Minecraft:water up to the sea level, and the terrain below consists of default lakebed blocks, covered with Minecraft:seagrass. Specifically, it is separated into patches of Minecraft:dirt, Minecraft:clay, Minecraft:sand, and Minecraft:gravel.
When a river generates land, it is just covered by grass blocks with some patches of Minecraft:bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many Minecraft:oak trees and leaf litter to generate. Due to the extended coastlines, Minecraft:firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.
No fully-passive Minecraft:mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Minecraft:Drowned can spawn underwater, as can Minecraft:salmon and Minecraft:squid. Template:IN, no hostile mobs spawn above water.
Mobs
The following mobs naturally spawn here:
Sounds
Music
Normal Overworld tracks play in rivers, in addition to the following tracks when the player is underwater.
| Filename in Minecraft |
Minecraft:Gameplay | Soundtrack title | Soundtrack | Artist | Length | Track preview |
|---|---|---|---|---|---|---|
| axolotl.ogg | Underwater in Minecraft:oceans or Minecraft:rivers | "Axolotl" | Template:Sort | C418 | 5:03 | File:Axolotl.ogg |
| dragon_fish.ogg | Underwater in Minecraft:oceans or Minecraft:rivers | "Minecraft:Dragon Fish" | Template:Sort | C418 | 6:13 | File:Dragon Fish.ogg |
| shuniji.ogg | Underwater in Minecraft:oceans or Minecraft:rivers | "Minecraft:Shuniji" | Template:Sort | C418 | 4:04 | File:Shuniji.ogg |
Data values
ID
Achievements
Advancements
History
Development
Java Edition
Bedrock Edition
Data history
-
The first image of a river released by Minecraft:Notch
Issues
Trivia
- Rivers override Minecraft:canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
- Canyons can generate underground in river biomes without being cut off.
Gallery
Screenshots
-
A circular river surrounding a small Minecraft:plains biome
-
A big river
-
A weird "river" in the middle of badlands
-
The Winding River Minecraft:seed template thumbnail
-
A river Minecraft:single biome world
Historical screenshots
-
A river biome before Minecraft:The Update that Changed the World
-
A typical river before 1.18
-
A narrow river
-
A river separating a Minecraft:desert and a Minecraft:plains
-
Rivers splitting and cutting through a taiga
-
A river that failed to generate properly due to a nearby Minecraft:mountain
-
A river running through a swamp
-
A river Minecraft:single biome world before Minecraft:1.18
-
A river connected to a large lake in a Minecraft:jungle
-
A river with Minecraft:ray tracing
Mojang screenshots
-
A big river flowing past a village
-
A big river flowing past a village
-
A river flowing through a dark forest
-
Traveling by boat through a river
-
A river next to a Minecraft:cherry grove
In other media
-
A Minecraft:snifflet approaching a river
See also
External links
Minecraft:de:Fluss Minecraft:es:Río Minecraft:fr:Rivière Minecraft:ja:河川 Minecraft:ko:강 Minecraft:lzh:川 Minecraft:pl:Rzeka Minecraft:pt:Rio Minecraft:ru:Река Minecraft:uk:Річка Minecraft:zh:河流