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Minecraft:World generation/History: Difference between revisions

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{{HistoryTable
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||Cave game tech test|The terrain is rough and full of caves as shown in Notch's video.{{verify|Did it ever change during CGTT ?}}
|{{HistoryLine||Cave game tech test|The terrain is rough and full of caves as shown in Notch's video.
|Levels are 256×64×256 blocks in size.}}
|Levels are 256×64×256 blocks in size.}}
|{{HistoryLine||rd-132211|The terrain is now flat with one layer of grass and lots of stone under it.}}
|{{HistoryLine||rd-132211|The terrain is now flat with one layer of grass and lots of stone under it.}}
|{{HistoryLine||rd-20090515|The terrain is now varied in height, with a layer of grass at the top, a few layers of dirt under it, and then stone going down to the bottom.
|{{HistoryLine||rd-20090515|The terrain is now varied in height, with a layer of grass at the top, a few layers of dirt under it, and then stone going down to the bottom.
|Cliffs occasionally generate.}}
|Cliffs occasionally generate.}}
|{{HistoryLine||rd-161348|Cliffs are now more common.}}
|{{HistoryLine|java classic}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.3a|Caves now generate underground.}}
|{{HistoryLine||0.0.3a|Caves now generate underground.}}
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|{{HistoryLine||0.0.13a|Dirt generation is now two blocks thick.
|{{HistoryLine||0.0.13a|Dirt generation is now two blocks thick.
|Terrain generation changed, terrain is now a little smoother than earlier.
|Terrain generation changed, terrain is now a little smoother than earlier.
|The world no longer generates in islands, but instead, generates lakes within the main land mass, sometimes connecting to the infinite ocean around the world.
|The world no longer generates in islands, but instead, generates lakes within the main land mass, sometimes connecting to the infinite ocean around the world.}}
|Worlds have been made huge in size (512×512).}}
|{{HistoryLine||0.0.13a_03|Lava no longer generates on the surface.}}
|{{HistoryLine||0.0.13a_03|Lava no longer generates on the surface.
|Worlds have been reverted to the normal size (256×256).}}
|{{HistoryLine||0.0.14a|Added sand, gravel, [[Minecraft:ore (feature)|ore blob]]s and trees.
|{{HistoryLine||0.0.14a|Added sand, gravel, [[Minecraft:ore (feature)|ore blob]]s and trees.
|Added world size option: levels can now be Small (128×128), Normal (256×256), or Huge (512×512).
|Added world size option: levels can now be Small (128×128), Normal (256×256), or Huge (512×512).
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|{{HistoryLine||0.0.14a_08|Tree shape changed - now has a plus shape on top.}}
|{{HistoryLine||0.0.14a_08|Tree shape changed - now has a plus shape on top.}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|Gravel now spawns only in water.
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|Gravel now spawns only in water.
|Added modern small trees.}}
|Changed tree shape to resemble modern small oak trees.}}
|{{HistoryLine||0.0.19a|Reduced the size of shorelines.}}
|{{HistoryLine||0.0.21a|Caves generate slightly differently than before.{{Info needed|In what way}}}}
|{{HistoryLine||0.0.21a|Caves generate slightly differently than before.{{Info needed|In what way}}}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Rougher terrain and more cliffs.
|{{HistoryLine||0.24_SURVIVAL_TEST|Rougher terrain and more cliffs.
|Longer and narrower caves, these get bigger the deeper in the world that you are.
|Longer and narrower caves, these get bigger the deeper in the world that you are.
|Lava generates right above the bedrock layer.
|Lava generates right above the bedrock layer.
|Mushrooms and Flowers now generate naturally.
|Mushrooms and flowers now generate naturally.}}
|The noise generator is more reminiscent of the one used in 0.0.11a: Cliffs can be sheer walls again.}}
|{{HistoryLine|java Indev}}
|{{HistoryLine|java Indev}}
|{{HistoryLine||0.31|dev=20091223-0040|Levels start off as a small size now.}}
|{{HistoryLine||0.31|dev=20091223-0040|Levels start off as a small size now.}}
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|Level shape (square, long, deep).
|Level shape (square, long, deep).
|Level size (small, normal, huge). See below for a guide to map sizes:<ref group=note name=Indev_lvl_sizes>See Notes §</ref>
|Level size (small, normal, huge). See below for a guide to map sizes:<ref group=note name=Indev_lvl_sizes>See Notes §</ref>
|The default setting is Island, Small, Normal, Normal.
|The default level type setting is Island.
|The bottommost layer of the world no longer has an infinite lava sea.{{verify|Between in-106 and in-110|edition=java|type=untestable}}
|The bottommost layer of the world no longer has an infinite lava sea.{{verify|Between in-106 and in-110|edition=java|type=untestable}}
|Flowers removed from terrain generation.
|Flowers removed from terrain generation.
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|{{HistoryLine|||dev=20100107-1851|Added the Hell level theme.
|{{HistoryLine|||dev=20100107-1851|Added the Hell level theme.
|Deep floating maps now have layers of islands.}}
|Deep floating maps now have layers of islands.}}
|{{HistoryLine|||dev=20100109-1939|Added "Inland" Level Type option: like the Original type but with grass instead of water surrounding the map.
|{{HistoryLine|||dev=20100109-1939|Replaced "Original" level type option with "Inland" type option: same as the Original type but with grass instead of water surrounding the map.
|Removed "Original" Level Type.
|Grass blocks in Hell replaced with dirt. }}
|Grass Blocks in Hell replaced with dirt. }}
|{{HistoryLine|||dev=20100110|Islands now have more sand.}}
|{{HistoryLine|||dev=20100110|Islands now have more sand.}}
|{{HistoryLine|||dev=20100113-2015|Ocean water is still infinite even though other water is finite.}}
|{{HistoryLine|||dev=20100113-2015|Ocean water is still infinite even though other water is finite.}}
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|{{HistoryLine|||dev=20100124-2119|Added the moss stone Starting House for players to spawn in.<ref group=note name=Starting_house>See [[Minecraft:Starting House#History]] for detailed information about Starting House history.</ref>}}
|{{HistoryLine|||dev=20100124-2119|Added the moss stone Starting House for players to spawn in.<ref group=note name=Starting_house>See [[Minecraft:Starting House#History]] for detailed information about Starting House history.</ref>}}
|{{HistoryLine|||dev=20100124-2310|All air directly above bedrock layer is turned into lava.{{verify|Could be as early as in-111-1}}}}
|{{HistoryLine|||dev=20100124-2310|All air directly above bedrock layer is turned into lava.{{verify|Could be as early as in-111-1}}}}
|{{HistoryLine|||dev=20100128-2200|Added Diamond Ore, which gets generated in the world.}}
|{{HistoryLine|||dev=20100128-2200|Added Diamond Ore, which gets generated in the world.{{is this the correct version?|did it actually start generating in this version?}}}}
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea at the bottom of the map, which is now infinitely deep.}}
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea at the bottom of the map, which is now infinitely deep.}}
|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock.
|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock.
|The bottom layer of bedrock can rarely have gaps.}}
|The bottom layer of bedrock can rarely have gaps.}}
|{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface
|{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface.
|When generating a new level any grass block below flower turns into dirt.}}
|When generating a new level, any grass block below flower turns into dirt.}}
|{{HistoryLine|||dev=20100203|Flowers no longer spawn with dirt under them.}}
|{{HistoryLine|||dev=20100202|Flowers no longer spawn with dirt under them.}}
|{{HistoryLine||20100212-1210|Hell now starts off bright and gets darkened.}}
|{{HistoryLine||20100212-1210|Hell now starts off bright and gets darkened.}}
|{{HistoryLine||20100213|Hell worlds no longer start off fully bright before getting darkened.
|{{HistoryLine||20100213|Hell worlds no longer start off fully bright before getting darkened.
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|As a side effect of the above change, when there is no good place to spawn a Starting House, it simply won't spawn. This lasts up to the end of Indev.}}
|As a side effect of the above change, when there is no good place to spawn a Starting House, it simply won't spawn. This lasts up to the end of Indev.}}
|{{HistoryLine||20100214|Added the Paradise and Woods themes.
|{{HistoryLine||20100214|Added the Paradise and Woods themes.
|Dirt exposed to enough light upon world generation gets turned into grass (visible in Hell).}}
|Dirt exposed to enough light upon world generation gets turned into grass (visible in Hell).
|Gravel can now once again generate in places not below water.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change>This means that worlds converted from versions before this change the distribution of chunks generated after.</ref>
|{{HistoryLine||20100227-1414|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change>This means that worlds converted from versions before this change the distribution of chunks generated after.</ref>
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|Terrain now appears to come in large islands.
|Terrain now appears to come in large islands.
|Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.
|Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.
|Monoliths now have the potential to generate.{{verify|we need to find one, and preferably provide a seed (accessible via the world's level.dat NBT}}
|[[Minecraft:Monolith]]s now have the potential to generate.{{verify|we need to find one, and preferably provide a seed (accessible via the world's level.dat NBT}}
|Trees appear to generate more frequently now.}}
|Trees appear to generate more frequently now.}}
|{{HistoryLine||20100616-1808|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />
|{{HistoryLine||20100616-1808|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />
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|{{HistoryLine||v1.2.6|Added water and lava [[Minecraft:lake]]s.}}
|{{HistoryLine||v1.2.6|Added water and lava [[Minecraft:lake]]s.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.0|[[Minecraft:Lava lake]]s now replace the blocks around them with stone.}}
|{{HistoryLine||1.2|Added [[Minecraft:birch tree]]s.
|{{HistoryLine||1.2|Added [[Minecraft:birch tree]]s.
|Added [[Minecraft:spruce tree]]s.
|Added [[Minecraft:spruce tree]]s.
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|{{HistoryLine|||dev=12w04a|Added [[Minecraft:desert well]]s to deserts.}}
|{{HistoryLine|||dev=12w04a|Added [[Minecraft:desert well]]s to deserts.}}
|{{HistoryLine|||dev=12w05a|Mineshafts now bridge over ravines.}}
|{{HistoryLine|||dev=12w05a|Mineshafts now bridge over ravines.}}
|{{HistoryLine|||dev=12w07a|Caves{{info needed|and ravines? perhaps also mineshafts?}} no longer generate.}}
|{{HistoryLine|||dev=12w07a|Caves and ravines no longer generate.}}
|{{HistoryLine|||dev=12w08a|Caves generate once more.}}
|{{HistoryLine|||dev=12w08a|Caves and ravines generate once more.}}
|{{HistoryLine||1.3.1|dev=12w16a|Added an optional [[Minecraft:bonus chest]].}}
|{{HistoryLine||1.3.1|dev=12w16a|Added an optional [[Minecraft:bonus chest]].}}
|{{HistoryLine|||dev=12w19a|Changed height scale and height depth of [[Minecraft:desert hills]], [[Minecraft:wooded hills|forest hills]], [[Minecraft:Mountain Edge|extreme hills edge]], [[Minecraft:ice mountains]], [[Minecraft:jungle hills]] and [[Minecraft:taiga hills]] to make these hill biomes slightly taller.}}
|{{HistoryLine|||dev=12w19a|Changed height scale and height depth of [[Minecraft:desert hills]], [[Minecraft:wooded hills|forest hills]], [[Minecraft:Mountain Edge|extreme hills edge]], [[Minecraft:ice mountains]], [[Minecraft:jungle hills]] and [[Minecraft:taiga hills]] to make these hill biomes slightly taller.}}
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|{{HistoryLine||1.8|dev=Pre-release|The [[Minecraft:Far Lands]] and Farther Lands no longer generate, including in the Nether.}}
|{{HistoryLine||1.8|dev=Pre-release|The [[Minecraft:Far Lands]] and Farther Lands no longer generate, including in the Nether.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||?|Mushrooms now generate on top of the Nether.}}
|{{HistoryLine||1.2.1|dev=12w07a|[[Minecraft:Mushroom]]s now generate on top of the Nether roof.}}
|{{HistoryLine||1.5|dev=13w01a|Added [[Minecraft:Nether quartz ore]], which generates in the Nether.}}
|{{HistoryLine||1.5|dev=13w01a|Added [[Minecraft:Nether quartz ore]], which generates in the Nether.}}
|{{HistoryLine|||dev=13w02a|Added [[Minecraft:spring|hidden lava]], which generates in the Nether.}}
|{{HistoryLine|||dev=13w02a|Added [[Minecraft:spring|hidden lava]], which generates in the Nether.}}
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|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref>{{bug|MC-221553}}</ref>}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref group=note name=MC-221553>{{bug|MC-221553}}</ref>}}
}}
}}


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==Notes==
==Notes==
{{cleanup|Split notes from references. And what are map sizes and world types doing here??}}
{{notelist}}
{{notelist}}
:::{| class="wikitable"
:::{| class="wikitable"
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=== Indev world types ===
=== Indev world types ===
* Island: World spawns as a large island surrounded with water, smaller island off the coast are comon too. Border block is water as well, sand generates.
* Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
* Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common although caves often lead into the void.  
* Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
* Flat: world is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
* Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
* Original: Resembles classic 0.30 terrain generation
* Original: Resembles Classic 0.30 terrain generation.
* Inland:  
* Inland: Same as Original, but border block is grass instead of water.


[[Category:History|World generation]]
[[Category:History|World generation]]


[[Minecraft:pt:Geração de mundo/Histórico]]
[[Minecraft:pt:Geração de mundo/Histórico]]

Latest revision as of 11:14, 6 June 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

Template:HistoryTable

Mid-Infdev to mid-Alpha

Template:HistoryTable

Halloween Update terrain generator

Template:HistoryTable

Adventure Update terrain generator

Template:HistoryTable

The Update that Changed the World terrain generator

Template:Info needed section Template:HistoryTable

Caves & Cliffs terrain generator

Template:HistoryTable

The Nether

Template:Info needed section Template:HistoryTable

The End

Template:HistoryTable

Bedrock Edition

Overworld

Early Alpha terrain generator

Template:Info needed section

Template:HistoryTable

Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

Template:HistoryTable

Caves & Cliffs terrain generator

Template:Info needed section

Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

New Nintendo 3DS Edition

Overworld

Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

Glacier seed comparison

Template:More images

Notes

Template:Cleanup Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
  • Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles Classic 0.30 terrain generation.
  • Inland: Same as Original, but border block is grass instead of water.

Minecraft:pt:Geração de mundo/Histórico