StarCitizen:Helen Lynch: Difference between revisions
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'''Helen Lynch''' | '''Helen Lynch''' was Music Designer at [[StarCitizen:Cloud Imperium Games]].<ref>"[https://bsky.app/profile/helenlynchmusic.bsky.social/post/3lax3tkh6xc2p <nowiki>Exactly 1 month since I began as a Music designer at Cloud Imperium Games.[...]</nowiki>]", @helenlynchmusic.bsky.social, Bluesky</ref> | ||
== Work at CIG == | == Work at CIG == | ||
She worked with [[StarCitizen:Pedro Macedo Camacho]] on the music of ''[[StarCitizen:Star Citizen]]''.<ref>"[https://x.com/pedrocamacho/status/1986742525781021052?s=20 <nowiki>[...] this is far from a one person job. Music to be implemented needs expert music designers like we are lucky to have with Declan Birchhall and Helen Lynch on Star Citizen.</nowiki>]", @pedrocamacho, Twitter, 7 November 2025</ref> | She worked with [[StarCitizen:Pedro Macedo Camacho]] on the music of ''[[StarCitizen:Star Citizen]]''.<ref>"[https://x.com/pedrocamacho/status/1986742525781021052?s=20 <nowiki>[...] this is far from a one person job. Music to be implemented needs expert music designers like we are lucky to have with Declan Birchhall and Helen Lynch on Star Citizen.</nowiki>]", @pedrocamacho, Twitter, 7 November 2025</ref> | ||
During her tenure, she handled edits, arranging, mixing, mastering, music supervision, 14 features/ mission patches, all boss fights, refactoring, and live gameplay mixdowns in Wwise. Personal favorites include ASD, The Collector, Levski, Storm Breaker, Pyro, and others.<ref>"[https://x.com/helenlynchmusic/status/2093235863878500380 <nowiki>During my tenure, I handled [...]</nowiki>]", @helenlynchmusic, twitter, 2026-08-29</ref> | |||
She left in August 2026.<ref>"[https://x.com/helenlynchmusic/status/2093235860858720540 <nowiki>Today i leave as @cloudimperium longest serving music designer [...]</nowiki>]", @helenlynchmusic, twitter, 2026-08-29</ref> | |||
== Other works == | == Other works == | ||
Latest revision as of 11:18, 30 August 2026
Helen Lynch was Music Designer at StarCitizen:Cloud Imperium Games.<ref>"Exactly 1 month since I began as a Music designer at Cloud Imperium Games.[...]", @helenlynchmusic.bsky.social, Bluesky</ref>
Work at CIG
She worked with StarCitizen:Pedro Macedo Camacho on the music of StarCitizen:Star Citizen.<ref>"[...] this is far from a one person job. Music to be implemented needs expert music designers like we are lucky to have with Declan Birchhall and Helen Lynch on Star Citizen.", @pedrocamacho, Twitter, 7 November 2025</ref>
During her tenure, she handled edits, arranging, mixing, mastering, music supervision, 14 features/ mission patches, all boss fights, refactoring, and live gameplay mixdowns in Wwise. Personal favorites include ASD, The Collector, Levski, Storm Breaker, Pyro, and others.<ref>"During my tenure, I handled [...]", @helenlynchmusic, twitter, 2026-08-29</ref>
She left in August 2026.<ref>"Today i leave as @cloudimperium longest serving music designer [...]", @helenlynchmusic, twitter, 2026-08-29</ref>
Other works
She worked among others on the music of the film adaptation of Gran Turismo.<ref>Scoreheads Presents: The Gran Turismo Composer Special, We're Gonna Need A Bigger Pod, Youtube, August 24, 2023</ref>