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Minecraft:River: Difference between revisions

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{{for}}
{{Infobox biome
{{Infobox biome
| title = River
| group = Regular
| group = Regular
| 1-1 = River.png
| 1-1 = River.png
Line 14: Line 14:
| dryfoliagecolor = #A17448
| dryfoliagecolor = #A17448
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| features = {{EnvLink|Disk}}<br>{{EnvLink|Oak}}
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}
| atmospherics = Default
|atmospherics = Default
| lighting = Default
|lighting = Default
| volumetric = Default
|volumetric = Default
| colorgrading = Default
|colorgrading = Default
}}
}}
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops.
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops or lakes.
 
== Generation ==
Rivers generate in the deepest part of valleys when PV values are at their lowest. Rivers can cut through any type of land, but are replaced by [[Minecraft:Frozen River|frozen rivers]] at very low temperatures.
 
Inland regions with low erosion can cause rivers to abruptly end. Despite this, rivers can frequently form deep fjords with tall cliffs between elevated terrain and [[Minecraft:mountains]]. Rivers also end in [[Minecraft:swamp]]s or [[Minecraft:mangrove swamp]]s, with their water bodies often connected.
 
Rivers often divide higher landmasses, serving as a division between two distinct biomes. They may also form loops or lakes, or meander through flatland terrain. In flatland terrain near the coast, rivers are often wide, while at high erosion farther inland they may fall completely dry.


== Description ==
== Description ==
Rivers are thin, lengthy biomes that frequently generate across the [[Minecraft:Overworld]], making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[Minecraft:water]] up to sea level, though rivers may run dry in certain areas due to unusually high elevation. Saddle valleys in [[Minecraft:mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.
A river biome on its own does not have many distinct features; most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still [[Minecraft:water]] up to the sea level, and the terrain below consists of default lakebed blocks, covered with [[Minecraft:seagrass]]. Specifically, it is separated into patches of [[Minecraft:dirt]], [[Minecraft:clay]], [[Minecraft:sand]], and [[Minecraft:gravel]].
[[File:River in wooded badlands.png|thumb|A river with some dry land in the wooded badlands biome, showing how trees generate on the edge]]
When a river generates land, it is just covered by grass blocks with some patches of [[Minecraft:bushes]]. However, features from bordering biomes often leak into the river biome. This happens most notably with [[Minecraft:Wooded Badlands|wooded badlands]], where the grass allows many [[Minecraft:oak]] trees and [[Minecraft:Leaf Litter|leaf litter]] to generate. Due to the extended coastlines, [[Minecraft:firefly bushes]] and [[Minecraft:Sugar Cane|sugar cane]] are often found near rivers, although they are no more common than in other biomes.


[[Minecraft:Salmon]] and [[Minecraft:squid]] may spawn here. Along the riverbanks, occasional [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es can be found, and [[Minecraft:sugar cane]] grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of [[Minecraft:dirt]], [[Minecraft:sand]], [[Minecraft:gravel]], and [[Minecraft:clay]], and are one of the few places where clay generates, alongside lakes, [[Minecraft:swamp]] marshes, ocean hilltops, and [[Minecraft:lush caves]]. Atop the riverbed, [[Minecraft:seagrass]] commonly grows.
No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. [[Minecraft:Drowned]] can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]]. {{IN|be}}, no hostile mobs spawn above water.
 
No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]].


== Mobs ==
== Mobs ==
Line 65: Line 71:
|watercreature=
|watercreature=
{{Spawn row|Salmon|weight=16|size=3-5}}
{{Spawn row|Salmon|weight=16|size=3-5}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
}}
}}
{{-}}
{{-}}
== Sounds ==
=== Music ===
These music tracks when the player is underwater in a river:
{{MusicTable|tracks=
{{MusicRow|Axolotl (song)|1|1}}
{{MusicRow|Dragon Fish|1|1}}
{{MusicRow|Shuniji|1|1}}
}}
These music tracks play while the player is not underwater in a river:
{{MusicTable/game}}
{{MusicTable/creative}}


== Data values ==
== Data values ==
Line 81: Line 106:
{{edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|shownumericids=y
|shownumericids=y
|displayname=[No displayed name]
|displayname=[No displayed name]
Line 88: Line 114:
|id=7
|id=7
|foot=1}}
|foot=1}}
=== Biome definition ===
{{wip|section=1|To be converted to standard JSON tree view - see [[Minecraft:Forum:Include enchantment, biome and dimension definitions in the Data values section]] for project info}}
{{collapse|title=Press "show" to display json contents|content=
<syntaxhighlight lang="json">
{
  "attributes": {
    "minecraft:audio/background_music": {
      "creative": {
        "max_delay": 24000,
        "min_delay": 12000,
        "sound": "minecraft:music.creative"
      },
      "default": {
        "max_delay": 24000,
        "min_delay": 12000,
        "sound": "minecraft:music.game"
      },
      "underwater": {
        "max_delay": 24000,
        "min_delay": 12000,
        "sound": "minecraft:music.under_water"
      }
    },
    "minecraft:gameplay/natural_mob_spawns": {
      "argument": {
        "spawn_costs": {},
        "spawns_by_category": {
          "ambient": [
            {
              "type": "minecraft:bat",
              "count": 8,
              "weight": 10
            }
          ],
          "monster": [
            {
              "type": "minecraft:spider",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:zombie",
              "count": 4,
              "weight": 95
            },
            {
              "type": "minecraft:zombie_villager",
              "count": 1,
              "weight": 5
            },
            {
              "type": "minecraft:skeleton",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:creeper",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:slime",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:enderman",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 4,
                "min_inclusive": 1
              },
              "weight": 10
            },
            {
              "type": "minecraft:witch",
              "count": 1,
              "weight": 5
            },
            {
              "type": "minecraft:drowned",
              "count": 1,
              "weight": 100
            }
          ],
          "underground_water_creature": [
            {
              "type": "minecraft:glow_squid",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 6,
                "min_inclusive": 4
              },
              "weight": 10
            }
          ],
          "water_ambient": [
            {
              "type": "minecraft:salmon",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 5,
                "min_inclusive": 1
              },
              "weight": 5
            }
          ],
          "water_creature": [
            {
              "type": "minecraft:squid",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 4,
                "min_inclusive": 1
              },
              "weight": 2
            }
          ]
        }
      },
      "modifier": "overlay"
    },
    "minecraft:visual/sky_color": "#7ba4ff"
  },
  "carvers": [
    "minecraft:cave",
    "minecraft:cave_extra_underground",
    "minecraft:canyon"
  ],
  "downfall": 0.5,
  "effects": {
    "water_color": "#3f76e4"
  },
  "features": [
    [],
    [
      "minecraft:lake_lava_underground",
      "minecraft:lake_lava_surface"
    ],
    [
      "minecraft:amethyst_geode"
    ],
    [
      "minecraft:monster_room",
      "minecraft:monster_room_deep"
    ],
    [],
    [],
    [
      "minecraft:ore_dirt",
      "minecraft:ore_gravel",
      "minecraft:ore_granite_upper",
      "minecraft:ore_granite_lower",
      "minecraft:ore_diorite_upper",
      "minecraft:ore_diorite_lower",
      "minecraft:ore_andesite_upper",
      "minecraft:ore_andesite_lower",
      "minecraft:ore_tuff",
      "minecraft:ore_coal_upper",
      "minecraft:ore_coal_lower",
      "minecraft:ore_iron_upper",
      "minecraft:ore_iron_middle",
      "minecraft:ore_iron_small",
      "minecraft:ore_gold",
      "minecraft:ore_gold_lower",
      "minecraft:ore_redstone",
      "minecraft:ore_redstone_lower",
      "minecraft:ore_diamond",
      "minecraft:ore_diamond_medium",
      "minecraft:ore_diamond_large",
      "minecraft:ore_diamond_buried",
      "minecraft:ore_lapis",
      "minecraft:ore_lapis_buried",
      "minecraft:ore_copper",
      "minecraft:underwater_magma",
      "minecraft:disk_sand",
      "minecraft:disk_clay",
      "minecraft:disk_gravel"
    ],
    [],
    [
      "minecraft:spring_water",
      "minecraft:spring_lava"
    ],
    [
      "minecraft:glow_lichen",
      "minecraft:trees_water",
      "minecraft:patch_bush",
      "minecraft:flower_default",
      "minecraft:patch_grass_badlands",
      "minecraft:brown_mushroom_normal",
      "minecraft:red_mushroom_normal",
      "minecraft:patch_pumpkin",
      "minecraft:patch_sugar_cane",
      "minecraft:patch_firefly_bush_near_water",
      "minecraft:seagrass_river"
    ],
    [
      "minecraft:freeze_top_layer"
    ]
  ],
  "has_precipitation": true,
  "temperature": 0.5
}
</syntaxhighlight>
}}


== Achievements ==
== Achievements ==
Line 108: Line 341:
|{{HistoryLine||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, river-like water bodies could generate as part of the terrain generation algorithm.}}
|{{HistoryLine||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, river-like water bodies could generate as part of the terrain generation algorithm.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Minecraft:Achievement/Java Edition|achievement]].}}
|{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Minecraft:Achievement (Java Edition)|achievement]].}}
|{{HistoryLine||1.13|dev=18w08b|Added [[Minecraft:salmon]], which spawn in rivers.}}
|{{HistoryLine||1.13|dev=18w08b|Added [[Minecraft:salmon]], which spawn in rivers.}}
|{{HistoryLine|||dev=18w11a|Added [[Minecraft:drowned]], which spawn in rivers.}}
|{{HistoryLine|||dev=18w11a|Added [[Minecraft:drowned]], which spawn in rivers.}}
Line 117: Line 350:
|{{HistoryLine|||dev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas.
|{{HistoryLine|||dev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas.
|Rivers tend to get shallow and merge with swamps instead of carving through them.}}
|Rivers tend to get shallow and merge with swamps instead of carving through them.}}
|{{HistoryLine|||dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 7.}}
|{{HistoryLine||1.21.5|dev=25w05a|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}}
|{{HistoryLine||1.21.5|dev=25w05a|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}}
}}
}}
Line 130: Line 364:
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|[[Minecraft:Bat]]s now spawn in rivers.}}
}}
}}


=== Data history ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|console}}
|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 7.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added river biome.}}
}}
 
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
|{{HistoryLine|new3ds}}
|{{HistoryLine||0.1.0|Added river biome.}}
}}
}}
<gallery>
File:Minecraft river testing.jpg|The first image of a river released by [[Minecraft:Notch]]
</gallery>


== Issues ==
== Issues ==
Line 146: Line 390:


== Gallery ==
== Gallery ==
=== Mojang screenshots ===
=== Screenshots ===
<gallery>
Crater Lake.png|A circular river surrounding a small [[Minecraft:plains]] biome
Bigriver.png|A big river
Weird River.png|A weird "river" in the middle of badlands
Hight and Low Weirdness Biomes Divided by Fjord.png|Rivers separate biomes with positive and negative [[Minecraft:weirdness]].
Winding River.png|The Winding River [[Minecraft:seed template]] thumbnail
River single biome.png|A river [[Minecraft:single biome]] world
</gallery>
 
==== Historical screenshots ====
<gallery>
<gallery>
File:Minecraft river testing.jpg|The first image of a river released by [[Minecraft:Notch]]
File:River pre 1.7.png|A river biome before [[Minecraft:The Update that Changed the World]]
File:Sunny and Makena's swimming horses.jpg|[[Minecraft:Sunny]] and [[Minecraft:Makena]] riding [[Minecraft:horses]] over a river
File:River (With Correct Grass Hue).png|A typical river before 1.18
File:Narrow River.png|A narrow river
File:Minecraft River.png|A river separating a [[Minecraft:desert]] and a [[Minecraft:plains]]
File:DoubleRiver.png|Rivers splitting and cutting through a taiga
File:Overwritten River.png|A river that failed to generate properly due to a nearby [[Minecraft:mountain]]
File:River through swamp.png|A river running through a swamp
File:Buffet River.png|A river [[Minecraft:single biome]] world before [[Minecraft:1.18]]
File:Large lake meets river.png|A river connected to a large lake in a [[Minecraft:jungle]]
File:River RTX.png|A river with [[Minecraft:ray tracing]]
File:Preset winding river.png|The Winding River [[Minecraft:seed template|seed preset]] (discontinued) in ''[[Minecraft:Pocket Edition]]''
</gallery>
</gallery>


=== Screenshots ===
=== Mojang screenshots ===
<gallery>
<gallery>
River pre 1.7.png|A river biome before [[Minecraft:The Update that Changed the World]].
Worldgeneration-1.png|A river in [[Minecraft:Java Edition 1.18 Experimental Snapshot 1]]
River (With Correct Grass Hue).png|A river near two forests.
Big River 1.jpg|A big river flowing past a village
Narrow River.png|A narrow river.
Big River 2.jpg|A big river flowing past a village
Minecraft River.png|A river separating a [[Minecraft:desert]] and a [[Minecraft:forest]].
Dark Forest River.jpg|A river flowing through a dark forest
DoubleRiver.png|Rivers splitting and cutting through a taiga.
River Boat.jpg|Traveling by boat through a river
Desert River.png|A river running through a desert.
Kai Stream.jpg|A river next to a [[Minecraft:cherry grove]]
Sunsetriver.png|A river running between a [[Minecraft:forest]] and [[Minecraft:windswept hills]], with a sunset in the background.
File:Sunny and Makena's swimming horses.jpg|[[Minecraft:Sunny]] and [[Minecraft:Makena]] riding [[Minecraft:horses]] over a river
Worldgeneration-1.png|A river in [[Minecraft:Java Edition 1.18 Experimental Snapshot 1]].
Overwritten River.png|A river that failed to generate properly due to a nearby [[Minecraft:mountain]].
Crater Lake.png|A circular river surrounding a small [[Minecraft:plains]] biome.
River through swamp.png|A river running through a swamp.
Bigriver.png|A big river.
Buffet River.png|A river [[Minecraft:single biome]] world before [[Minecraft:1.18]].
Large lake meets river.png|A river connected to a large lake in a [[Minecraft:jungle]].
Big River 1.jpg|A big river flowing past a village.
Big River 2.jpg|A big river flowing past a village.
Kai Stream.jpg|A river next to a [[Minecraft:cherry grove]].
River Boat.jpg|Traveling by boat through a river.
Dark Forest River.jpg|A river flowing through a dark forest.
Weird River.png|A weird "river" in the middle of a mesa.
Winding River.png|The Winding River [[Minecraft:seed template]] thumbnail.
River RTX.png|A river with [[Minecraft:ray tracing]].
</gallery>
</gallery>


=== In other media ===
=== In other media ===
<gallery>
<gallery>
Snifflet River.png|A [[Minecraft:snifflet]] approaching a river.
Snifflet River.png|A [[Minecraft:snifflet]] approaching a river
</gallery>
</gallery>


== See also ==
== See also ==
*{{BiomeLink|Frozen River}}
*{{BiomeLink|Frozen River}}
*{{BiomeLink|Mushroom Field Shore}}
*{{BiomeLink|Swamp}}
*{{BiomeLink|Swamp}}
*{{BiomeLink|Beach}}
*{{BiomeLink|Beach}}

Latest revision as of 11:21, 24 October 2026

Template:For Template:Infobox biome A river is a common aquatic Minecraft:biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to Minecraft:oceans, although they are also able to form loops or lakes.

Generation

Rivers generate in the deepest part of valleys when PV values are at their lowest. Rivers can cut through any type of land, but are replaced by frozen rivers at very low temperatures.

Inland regions with low erosion can cause rivers to abruptly end. Despite this, rivers can frequently form deep fjords with tall cliffs between elevated terrain and Minecraft:mountains. Rivers also end in Minecraft:swamps or Minecraft:mangrove swamps, with their water bodies often connected.

Rivers often divide higher landmasses, serving as a division between two distinct biomes. They may also form loops or lakes, or meander through flatland terrain. In flatland terrain near the coast, rivers are often wide, while at high erosion farther inland they may fall completely dry.

Description

A river biome on its own does not have many distinct features; most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still Minecraft:water up to the sea level, and the terrain below consists of default lakebed blocks, covered with Minecraft:seagrass. Specifically, it is separated into patches of Minecraft:dirt, Minecraft:clay, Minecraft:sand, and Minecraft:gravel.

File:River in wooded badlands.png
A river with some dry land in the wooded badlands biome, showing how trees generate on the edge

When a river generates land, it is just covered by grass blocks with some patches of Minecraft:bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many Minecraft:oak trees and leaf litter to generate. Due to the extended coastlines, Minecraft:firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.

No fully-passive Minecraft:mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Minecraft:Drowned can spawn underwater, as can Minecraft:salmon and Minecraft:squid. Template:IN, no hostile mobs spawn above water.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

Template:Spawn table

Sounds

Music

These music tracks when the player is underwater in a river:

Template:MusicTable

These music tracks play while the player is not underwater in a river:

Template:MusicTable/game

Template:MusicTable/creative

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Biome definition

Template:Wip Template:Collapse

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Template:Info needed section

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Rivers override Minecraft:canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
    • Canyons can generate underground in river biomes without being cut off.

Gallery

Screenshots

Historical screenshots

Mojang screenshots

In other media

See also

External links

Navigation

Template:Navbox biomes

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