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Dragonwilds:Magic: Difference between revisions

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{{External|rs|os|rsc}}
{{External|rs|os|rsc}}
{{Otheruses|def=no|a list of all requirements and unlockables within the Magic skill|Magic/Level up table}}
{{Otheruses|def=no|a list of all requirements and unlockables within the Magic skill|Magic/Level up table}}
{{Otheruses|def=no|the Magic training guide|Magic training}}
{{Infobox Skill
{{Infobox Skill
|name = Magic
|name = Magic
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|description = Defeat enemies with magic to level this skill.
|description = Defeat enemies with magic to level this skill.
}}
}}
'''Magic''' is one of the eleven [[Dragonwilds:Skills]] in ''Runescape: Dragonwilds'' and was released in [[Update:Update 1 - 0.8.0|Update 0.8]].  Magic is one of the three combat styles players can use.  [[Dragonwilds:Combat]] spells can be cast to efficiently fight monsters from a distance, whereas utility spells have numerous uses.
[[File:Magic.png|width=70x70]]'''Magic''' is one of the eleven [[Dragonwilds:Skills]] in ''Runescape: Dragonwilds'' and was released in [[Update:Update 1 - 0.8.0|Update 0.8]].  Magic is one of the three combat styles players can use.  [[Dragonwilds:Combat]] spells can be cast to efficiently fight monsters from a distance, whereas utility spells have numerous uses.
 
In addition, players can gain experience from [[Dragonwilds:Tome of magic|Magic Skill Tomes]] and special reward tomes like the [[Dragonwilds:Tome of the Dragon Slayer]].


==Equipment==
==Equipment==
===Weapons===
===Weapons===
[[Dragonwilds:Magic weapon|Magic Weapons]] currently consists only of staffs of which there are several varieties.  Staffs provide a passive rune damage multiplier to provide additional damage.  Staffs are a two-handed weapon; thus, players '''cannot''' equip [[Dragonwilds:Shields]] while wielding staffs.
[[Dragonwilds:Magic weapon|Magic Weapons]] currently consist only of staffs, of which there are several varieties.  Staffs provide a passive rune damage multiplier to provide additional damage.  Staffs are a two-handed weapon; thus, players '''cannot''' equip [[Dragonwilds:Shields]] while wielding staffs.


===Armour===
===Armour===
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|[[Dragonwilds:Earth Rune|Earth]]<ref name="rune" group="d">Combat mechanics are scheduled to release in future updates.</ref>
|[[Dragonwilds:Earth Rune|Earth]]<ref name="rune" group="d">Combat mechanics are scheduled to release in future updates.</ref>
|n/a
|n/a
|n/a
|
n/a
|n/a
|n/a
|-
|-
|[[Dragonwilds:Water Rune|Water]]<ref name="rune" group="d">Combat mechanics are scheduled to release in future updates.</ref>
|[[Dragonwilds:Water Rune|Water]]
|n/a
|7-13
|n/a
|Slowness
|n/a
|Casts a tsunami effect and a small splash for healing the caster.
|-
|-
|[[Dragonwilds:Fire Rune|Fire]]
|[[Dragonwilds:Fire Rune|Fire]]
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==Boosts==
==Boosts==
Players can consume [[Dragonwilds:Potions]], eat [[Dragonwilds:Food]], or equip [[Dragonwilds:Trinkets]] to increase Attack experience or increase damage and, indirectly, the experience.
Players can consume [[Dragonwilds:Potions]], eat [[Dragonwilds:Food]], or equip [[Dragonwilds:Trinkets]] to increase Magic experience received or damage dealt.
 
Unlike most other [[Dragonwilds:Skills]] however, there are no '''Magic''' experience potions.


* [[Dragonwilds:Lesser Magic Potion]] - Increases the chance of landing critical hits with magic by 25% for 10 minutes (600 seconds)
* [[Dragonwilds:Lesser Magic Potion]] - Increases the chance of landing critical hits with magic by 25% for 10 minutes (600 seconds)
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* [[Dragonwilds:Inspiring Amulet of Magic]] - Provides a 5% XP boost to Magic while worn
* [[Dragonwilds:Inspiring Amulet of Magic]] - Provides a 5% XP boost to Magic while worn
* [[Dragonwilds:Amulet of Magic]] - Increases magic damage by 12.5% while worn
* [[Dragonwilds:Amulet of Magic]] - Increases magic damage by 12.5% while worn
* [[Dragonwilds:Glazed Pumpkin Sandwich]] - provides 10% XP boost for 10 minutes (600 seconds)


==Levelling==
==Leveling==
{{Sectstub}}
''See [[Dragonwilds:experience]] for a table of the experience required to reach each level.''
''See [[Dragonwilds:experience]] for a table of the experience required to reach each level.''
=== Abilities ===
{| class="wikitable"
{| class="wikitable"
!Level
!Level
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!Type
!Type
!Description
!Description
|-
|All
|Reduced Magic Stamina
|Passive
|Reduces the cost of magical stamina drain by 0.5% per level.
|-
|1
|[[Dragonwilds:Air Magic]]
|Passive
|Summon the unrelenting force of Air! Equip Air runes to unleash the power of wind against an enemy, dealing high single target damage and knocking your enemies down!
|-
|-
|5
|5
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|Charge up and release powerful secondary [[Dragonwilds:staff]] spells.
|Charge up and release powerful secondary [[Dragonwilds:staff]] spells.
|-
|-
|8
|7
|[[Dragonwilds:Fire Magic]]
|[[Dragonwilds:Water Magic]]
|Passive
|Passive
|Wield the destructive forces of fire. Equip [[Dragonwilds:Fire Rune|Fire Runes]] to [[Dragonwilds:Burning|burn]] your [[Dragonwilds:Monsters|enemies]] to ash in combat.
|Conjure the supportive power of Water! Equip [[Dragonwilds:Water Rune|Water Runes]] to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs.
|-
|-
|11
|11
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|Passive
|Passive
|Your greater understanding of magic gives you a 30% chance to preserve [[Dragonwilds:runes]] when attacking with magic.
|Your greater understanding of magic gives you a 30% chance to preserve [[Dragonwilds:runes]] when attacking with magic.
|-
|21
|[[Dragonwilds:Fire Magic]]
|Passive
|Wield the destructive forces of fire. Equip [[Dragonwilds:Fire Rune|Fire Runes]] to deal medium damage to enemies in a large area and build up [[Dragonwilds:burning|burning]] on them to reduce them to ash
|-
|-
|25
|25
|[[Dragonwilds:Afterimage]]
|[[Dragonwilds:Afterimage]]
|Passive
|Passive
|Distract your [[Dragonwilds:Monsters|enemies]] by leaving behind an illusionary image for a short time when you use your first [[Dragonwilds:surge]] charge.
|Distract your [[Dragonwilds:Monsters|enemies]] by leaving behind an illusionary image for a short time when you use your first. [[Dragonwilds:surge]] charge.
|-
|-
|30
|30
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==Update history==
==Update history==
{{UH|
{{UH|{{UL
|type = update
|date = [[Dragonwilds:23 June]] [[Dragonwilds:2026]]
|ver = Eye on Ashenfall - 0.12.0
|update = Water Magic is added to the skill tree. Unlocks at level 7 Magic.
}}
{{UL
{{UL
|type = update
|type = update
|date = [[Dragonwilds:31 March]] [[Dragonwilds:2026]]
|date = [[Dragonwilds:31 March]] [[Dragonwilds:2026]]
|ver = Eye on Ashenfall - 0.11
|ver = 0.11 is live now! Enter Dowdun Reach...
|vernum = 0.11
|update = Level capacity has increased from 50 to 99.
|update = Level capacity has increased from 50 to 99.
}}
}}
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|type = update
|type = update
|date = [[Dragonwilds:17 June]] [[Dragonwilds:2025]]
|date = [[Dragonwilds:17 June]] [[Dragonwilds:2025]]
|ver = Eye on Ashenfall - 0.8
|ver = Update 1 - 0.8.0
|update = The Magic Skill Tree was added to the game.
|update = The Magic Skill Tree was added to the game.
}}}}
}}}}
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== Trivia ==
== Trivia ==


* Before the 0.8 update, which brough the Magic Skill Tree, there was only one way to level up your magic skill. This was to find skill tomes.
* Before the 0.8 update, which brought the Magic Skill Tree, there was only one way to level up your magic skill. This was to find skill tomes.
{{Magic}}
{{Magic}}
{{Skills}}
{{Skills}}
{{Skill training guides}}

Latest revision as of 11:05, 22 July 2026

Template:External Template:Otheruses Template:Otheruses Template:Infobox Skill width=70x70Magic is one of the eleven Dragonwilds:Skills in Runescape: Dragonwilds and was released in Update 0.8. Magic is one of the three combat styles players can use. Dragonwilds:Combat spells can be cast to efficiently fight monsters from a distance, whereas utility spells have numerous uses.

In addition, players can gain experience from Magic Skill Tomes and special reward tomes like the Dragonwilds:Tome of the Dragon Slayer.

Equipment

Weapons

Magic Weapons currently consist only of staffs, of which there are several varieties. Staffs provide a passive rune damage multiplier to provide additional damage. Staffs are a two-handed weapon; thus, players cannot equip Dragonwilds:Shields while wielding staffs.

Armour

Players can earn set bonuses when wearing armour of the same combat type (i.e., melee, ranged, magic) and can mix and match within that type. For example, a player wearing a Dragonwilds:Ranger Hat (ranged), Dragonwilds:Dragonkin Mage Robes (magic), and Dragonwilds:Necromancer's Robe Bottom (magic) will get the second tier of magic set bonuses and the first tier of ranged set bonuses. The magic armour set bonuses are:

  • 1/3 -50% stamina regen delay
  • 2/3 +17.5% magic attack speed
  • 3/3 +15% magic crit chance

Runes

Dragonwilds:Runes are used when casting spells. Currently, only Air Runes and Fire Runes can be used for combat magic. Players can select which Dragonwilds:Elemental Rune they want to autocast by going to the second tab of the inventory and right-clicking on the desired rune.

Rune Base

Damage

Passive "Arcane Expertise"

Combo Description

Air 13-22 Knockdown Casts a wind tunnel AoE in front of the player, which knocks down enemies in its path.
Earth<ref name="rune" group="d">Combat mechanics are scheduled to release in future updates.</ref> n/a

n/a

n/a
Water 7-13 Slowness Casts a tsunami effect and a small splash for healing the caster.
Fire 6-10 Burn Casts a circular fire shower AoE on the ground for several seconds, which burns enemies who walk through it.

<references group="d" />

Consumables

Dragonwilds:Magical Focus is a craftable item unlocked at level 39 Magic where players can imbue their equipped staff with a 15% damage multiplier for 10 minutes.

Utility spells

Template:Main

File:Interface - Spells Menu.png
The Spell Book menu.

Players unlock utility spells by levelling various Dragonwilds:Skills, including but not limited to Magic. Some utility spells can assist with combat, while other spells are strictly used for skilling or gathering materials more quickly.

Spellbook (menu)

File:Interface - Quick Spells.png
A Spellbook wheel.

Players can access the Spell Book menu by pressing the Template:Key press-button (default).

The left half of the menu shows a list of available/unavailable utility spells. Unavailable spells are greyed out, meaning the player has not met the skill requirement to unlock the spell. Players can hover over the icon for a description of each spell.

The right half of the menu shows the spellbook players can customize with up to 12 utility spells they have unlocked. Players can drag-and-drop or point-and-click the desired utility spells to the spellbook. Players can also cycle between four different spellbooks for added customization.

Spellbook (wheel)

Players can access their customised Spellbooks by pressing the Template:Key press-button (default), which will open the wheel whilst still seeing the player's surroundings. Players can cycle between their four spellbook loadouts and point-and-click the desired utility spell, which will automatically exit the interface.

Boosts

Players can consume Dragonwilds:Potions, eat Dragonwilds:Food, or equip Dragonwilds:Trinkets to increase Magic experience received or damage dealt.

Unlike most other Dragonwilds:Skills however, there are no Magic experience potions.

Leveling

Template:Sectstub See Dragonwilds:experience for a table of the experience required to reach each level.

Level Ability Type Description
All Reduced Magic Stamina Passive Reduces the cost of magical stamina drain by 0.5% per level.
1 Dragonwilds:Air Magic Passive Summon the unrelenting force of Air! Equip Air runes to unleash the power of wind against an enemy, dealing high single target damage and knocking your enemies down!
5 Dragonwilds:Secondary Attacks Passive Charge up and release powerful secondary Dragonwilds:staff spells.
7 Dragonwilds:Water Magic Passive Conjure the supportive power of Water! Equip Water Runes to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs.
11 Dragonwilds:Surge Spell Channel arcane power into your dodges, travelling further and evading longer as a result.
16 Dragonwilds:Arcane Expertise Passive Unlocks an additional powerful magical attack at the end of staff magic combos.
20 Dragonwilds:Runic Refund Passive Your greater understanding of magic gives you a 30% chance to preserve Dragonwilds:runes when attacking with magic.
21 Dragonwilds:Fire Magic Passive Wield the destructive forces of fire. Equip Fire Runes to deal medium damage to enemies in a large area and build up burning on them to reduce them to ash
25 Dragonwilds:Afterimage Passive Distract your enemies by leaving behind an illusionary image for a short time when you use your first. Dragonwilds:surge charge.
30 Dragonwilds:Confuse Spell Twist the minds of lesser enemies, making them unable to distinguish between friend and foe for a limited time.
34 Dragonwilds:Magic Potion Recipe Unlock the recipe for the Dragonwilds:magic potion at the Dragonwilds:Brewing Cauldron.
39 Magic Focus Recipe Allows crafting of magic focus at the Dragonwilds:Crafting Table, which can be used to imbue magic Dragonwilds:staves to increase their damage!
44 Dragonwilds:Greater Confuse Passive The Dragonwilds:Confuse spell now works on a wider variety of creatures.
99 Magic Skillcape Unlock Unlocks the ability to wear and craft the Magic Skillcape and its trimmed variant.

Update history

Template:UH

Trivia

  • Before the 0.8 update, which brought the Magic Skill Tree, there was only one way to level up your magic skill. This was to find skill tomes.

Template:Magic Template:Skills Template:Skill training guides