Minecraft:River: Difference between revisions
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{{for}} | |||
{{Infobox biome | {{Infobox biome | ||
| group = Regular | | group = Regular | ||
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| colorgrading = Default | | colorgrading = Default | ||
}} | }} | ||
A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops. | A '''river''' is a common aquatic [[Minecraft:biome]] that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to [[Minecraft:ocean]]s, although they are also able to form loops or lakes. | ||
== Generation == | == Generation == | ||
Rivers generate in | Rivers generate in the deepest part of valleys when PV values are at their lowest. Rivers can cut through any type of land, but are replaced by [[Minecraft:Frozen River|frozen rivers]] at very low temperatures. | ||
Inland regions with low erosion can cause rivers to abruptly end. Despite this, rivers can frequently form deep fjords with tall cliffs between elevated terrain and [[Minecraft:mountains]]. Rivers also end in [[Minecraft:swamp]]s or [[Minecraft:mangrove swamp]]s, with their water bodies often connected. | |||
Rivers | Rivers often divide higher landmasses, serving as a division between two distinct biomes. They may also form loops or lakes, or meander through flatland terrain. In flatland terrain near the coast, rivers are often wide, while at high erosion farther inland they may fall completely dry. | ||
== Description == | == Description == | ||
A river biome on its own does not have many distinct features | A river biome on its own does not have many distinct features; most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still [[Minecraft:water]] up to the sea level, and the terrain below consists of default lakebed blocks, covered with [[Minecraft:seagrass]]. Specifically, it is separated into patches of [[Minecraft:dirt]], [[Minecraft:clay]], [[Minecraft:sand]], and [[Minecraft:gravel]]. | ||
[[File:River in wooded badlands.png|thumb|A river with some dry land in the wooded badlands biome, showing how trees generate on the edge]] | [[File:River in wooded badlands.png|thumb|A river with some dry land in the wooded badlands biome, showing how trees generate on the edge]] | ||
When a river generates land, it is just covered by grass blocks with some patches of [[Minecraft:bushes]]. However, features from bordering biomes often leak into the river biome. This happens most notably with [[Minecraft:Wooded Badlands|wooded badlands]], where the grass allows many [[Minecraft:oak]] trees and [[Minecraft:Leaf Litter|leaf litter]] to generate. Due to the extended coastlines, [[Minecraft:firefly bushes]] and [[Minecraft:Sugar Cane|sugar cane]] are often found near rivers, although they are no more common than in other biomes. | When a river generates land, it is just covered by grass blocks with some patches of [[Minecraft:bushes]]. However, features from bordering biomes often leak into the river biome. This happens most notably with [[Minecraft:Wooded Badlands|wooded badlands]], where the grass allows many [[Minecraft:oak]] trees and [[Minecraft:Leaf Litter|leaf litter]] to generate. Due to the extended coastlines, [[Minecraft:firefly bushes]] and [[Minecraft:Sugar Cane|sugar cane]] are often found near rivers, although they are no more common than in other biomes. | ||
No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. [[Minecraft:Drowned]] can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]]. | No fully-passive [[Minecraft:mob]]s spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. [[Minecraft:Drowned]] can spawn underwater, as can [[Minecraft:salmon]] and [[Minecraft:squid]]. {{IN|be}}, no hostile mobs spawn above water. | ||
== Mobs == | == Mobs == | ||
| Line 72: | Line 71: | ||
|watercreature= | |watercreature= | ||
{{Spawn row|Salmon|weight=16|size=3-5}} | {{Spawn row|Salmon|weight=16|size=3-5}} | ||
|ambient= | |||
{{Spawn row|Bat|weight=10|size=8}} | |||
}} | }} | ||
{{-}} | {{-}} | ||
== Sounds == | |||
=== Music === | |||
These music tracks when the player is underwater in a river: | |||
{{MusicTable|tracks= | |||
{{MusicRow|Axolotl (song)|1|1}} | |||
{{MusicRow|Dragon Fish|1|1}} | |||
{{MusicRow|Shuniji|1|1}} | |||
}} | |||
These music tracks play while the player is not underwater in a river: | |||
{{MusicTable/game}} | |||
{{MusicTable/creative}} | |||
== Data values == | == Data values == | ||
| Line 88: | Line 106: | ||
{{edition|bedrock}}: | {{edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |||
|shownumericids=y | |shownumericids=y | ||
|displayname=[No displayed name] | |displayname=[No displayed name] | ||
| Line 95: | Line 114: | ||
|id=7 | |id=7 | ||
|foot=1}} | |foot=1}} | ||
=== Biome definition === | |||
{{wip|section=1|To be converted to standard JSON tree view - see [[Minecraft:Forum:Include enchantment, biome and dimension definitions in the Data values section]] for project info}} | |||
{{collapse|title=Press "show" to display json contents|content= | |||
<syntaxhighlight lang="json"> | |||
{ | |||
"attributes": { | |||
"minecraft:audio/background_music": { | |||
"creative": { | |||
"max_delay": 24000, | |||
"min_delay": 12000, | |||
"sound": "minecraft:music.creative" | |||
}, | |||
"default": { | |||
"max_delay": 24000, | |||
"min_delay": 12000, | |||
"sound": "minecraft:music.game" | |||
}, | |||
"underwater": { | |||
"max_delay": 24000, | |||
"min_delay": 12000, | |||
"sound": "minecraft:music.under_water" | |||
} | |||
}, | |||
"minecraft:gameplay/natural_mob_spawns": { | |||
"argument": { | |||
"spawn_costs": {}, | |||
"spawns_by_category": { | |||
"ambient": [ | |||
{ | |||
"type": "minecraft:bat", | |||
"count": 8, | |||
"weight": 10 | |||
} | |||
], | |||
"monster": [ | |||
{ | |||
"type": "minecraft:spider", | |||
"count": 4, | |||
"weight": 100 | |||
}, | |||
{ | |||
"type": "minecraft:zombie", | |||
"count": 4, | |||
"weight": 95 | |||
}, | |||
{ | |||
"type": "minecraft:zombie_villager", | |||
"count": 1, | |||
"weight": 5 | |||
}, | |||
{ | |||
"type": "minecraft:skeleton", | |||
"count": 4, | |||
"weight": 100 | |||
}, | |||
{ | |||
"type": "minecraft:creeper", | |||
"count": 4, | |||
"weight": 100 | |||
}, | |||
{ | |||
"type": "minecraft:slime", | |||
"count": 4, | |||
"weight": 100 | |||
}, | |||
{ | |||
"type": "minecraft:enderman", | |||
"count": { | |||
"type": "minecraft:uniform", | |||
"max_inclusive": 4, | |||
"min_inclusive": 1 | |||
}, | |||
"weight": 10 | |||
}, | |||
{ | |||
"type": "minecraft:witch", | |||
"count": 1, | |||
"weight": 5 | |||
}, | |||
{ | |||
"type": "minecraft:drowned", | |||
"count": 1, | |||
"weight": 100 | |||
} | |||
], | |||
"underground_water_creature": [ | |||
{ | |||
"type": "minecraft:glow_squid", | |||
"count": { | |||
"type": "minecraft:uniform", | |||
"max_inclusive": 6, | |||
"min_inclusive": 4 | |||
}, | |||
"weight": 10 | |||
} | |||
], | |||
"water_ambient": [ | |||
{ | |||
"type": "minecraft:salmon", | |||
"count": { | |||
"type": "minecraft:uniform", | |||
"max_inclusive": 5, | |||
"min_inclusive": 1 | |||
}, | |||
"weight": 5 | |||
} | |||
], | |||
"water_creature": [ | |||
{ | |||
"type": "minecraft:squid", | |||
"count": { | |||
"type": "minecraft:uniform", | |||
"max_inclusive": 4, | |||
"min_inclusive": 1 | |||
}, | |||
"weight": 2 | |||
} | |||
] | |||
} | |||
}, | |||
"modifier": "overlay" | |||
}, | |||
"minecraft:visual/sky_color": "#7ba4ff" | |||
}, | |||
"carvers": [ | |||
"minecraft:cave", | |||
"minecraft:cave_extra_underground", | |||
"minecraft:canyon" | |||
], | |||
"downfall": 0.5, | |||
"effects": { | |||
"water_color": "#3f76e4" | |||
}, | |||
"features": [ | |||
[], | |||
[ | |||
"minecraft:lake_lava_underground", | |||
"minecraft:lake_lava_surface" | |||
], | |||
[ | |||
"minecraft:amethyst_geode" | |||
], | |||
[ | |||
"minecraft:monster_room", | |||
"minecraft:monster_room_deep" | |||
], | |||
[], | |||
[], | |||
[ | |||
"minecraft:ore_dirt", | |||
"minecraft:ore_gravel", | |||
"minecraft:ore_granite_upper", | |||
"minecraft:ore_granite_lower", | |||
"minecraft:ore_diorite_upper", | |||
"minecraft:ore_diorite_lower", | |||
"minecraft:ore_andesite_upper", | |||
"minecraft:ore_andesite_lower", | |||
"minecraft:ore_tuff", | |||
"minecraft:ore_coal_upper", | |||
"minecraft:ore_coal_lower", | |||
"minecraft:ore_iron_upper", | |||
"minecraft:ore_iron_middle", | |||
"minecraft:ore_iron_small", | |||
"minecraft:ore_gold", | |||
"minecraft:ore_gold_lower", | |||
"minecraft:ore_redstone", | |||
"minecraft:ore_redstone_lower", | |||
"minecraft:ore_diamond", | |||
"minecraft:ore_diamond_medium", | |||
"minecraft:ore_diamond_large", | |||
"minecraft:ore_diamond_buried", | |||
"minecraft:ore_lapis", | |||
"minecraft:ore_lapis_buried", | |||
"minecraft:ore_copper", | |||
"minecraft:underwater_magma", | |||
"minecraft:disk_sand", | |||
"minecraft:disk_clay", | |||
"minecraft:disk_gravel" | |||
], | |||
[], | |||
[ | |||
"minecraft:spring_water", | |||
"minecraft:spring_lava" | |||
], | |||
[ | |||
"minecraft:glow_lichen", | |||
"minecraft:trees_water", | |||
"minecraft:patch_bush", | |||
"minecraft:flower_default", | |||
"minecraft:patch_grass_badlands", | |||
"minecraft:brown_mushroom_normal", | |||
"minecraft:red_mushroom_normal", | |||
"minecraft:patch_pumpkin", | |||
"minecraft:patch_sugar_cane", | |||
"minecraft:patch_firefly_bush_near_water", | |||
"minecraft:seagrass_river" | |||
], | |||
[ | |||
"minecraft:freeze_top_layer" | |||
] | |||
], | |||
"has_precipitation": true, | |||
"temperature": 0.5 | |||
} | |||
</syntaxhighlight> | |||
}} | |||
== Achievements == | == Achievements == | ||
| Line 115: | Line 341: | ||
|{{HistoryLine||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, river-like water bodies could generate as part of the terrain generation algorithm.}} | |{{HistoryLine||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, river-like water bodies could generate as part of the terrain generation algorithm.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Minecraft:Achievement | |{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Minecraft:Achievement (Java Edition)|achievement]].}} | ||
|{{HistoryLine||1.13|dev=18w08b|Added [[Minecraft:salmon]], which spawn in rivers.}} | |{{HistoryLine||1.13|dev=18w08b|Added [[Minecraft:salmon]], which spawn in rivers.}} | ||
|{{HistoryLine|||dev=18w11a|Added [[Minecraft:drowned]], which spawn in rivers.}} | |{{HistoryLine|||dev=18w11a|Added [[Minecraft:drowned]], which spawn in rivers.}} | ||
| Line 124: | Line 350: | ||
|{{HistoryLine|||dev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas. | |{{HistoryLine|||dev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas. | ||
|Rivers tend to get shallow and merge with swamps instead of carving through them.}} | |Rivers tend to get shallow and merge with swamps instead of carving through them.}} | ||
|{{HistoryLine|||dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 7.}} | |||
|{{HistoryLine||1.21.5|dev=25w05a|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}} | |{{HistoryLine||1.21.5|dev=25w05a|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}} | ||
}} | }} | ||
| Line 137: | Line 364: | ||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}} | |{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}} | ||
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}} | |{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[Minecraft:bush]]es and [[Minecraft:firefly bush]]es, which can generate in rivers.}} | ||
|{{HistoryLine||26.50|dev=Preview 26.50.22|[[Minecraft:Bat]]s now spawn in rivers.}} | |||
}} | |||
=== Legacy Console Edition === | |||
{{HistoryTable | |||
|{{HistoryLine|console}} | |||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added river biome.}} | |||
}} | }} | ||
=== | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine| | |{{HistoryLine|new3ds}} | ||
|{{HistoryLine||1. | |{{HistoryLine||0.1.0|Added river biome.}} | ||
}} | }} | ||
<gallery> | <gallery> | ||
| Line 161: | Line 395: | ||
Bigriver.png|A big river | Bigriver.png|A big river | ||
Weird River.png|A weird "river" in the middle of badlands | Weird River.png|A weird "river" in the middle of badlands | ||
Hight and Low Weirdness Biomes Divided by Fjord.png|Rivers separate biomes with positive and negative [[Minecraft:weirdness]]. | |||
Winding River.png|The Winding River [[Minecraft:seed template]] thumbnail | Winding River.png|The Winding River [[Minecraft:seed template]] thumbnail | ||
River single biome.png|A river [[Minecraft:single biome]] world | River single biome.png|A river [[Minecraft:single biome]] world | ||
| Line 167: | Line 402: | ||
==== Historical screenshots ==== | ==== Historical screenshots ==== | ||
<gallery> | <gallery> | ||
River pre 1.7.png|A river biome before [[Minecraft:The Update that Changed the World]] | File:River pre 1.7.png|A river biome before [[Minecraft:The Update that Changed the World]] | ||
River (With Correct Grass Hue).png|A typical river before 1.18 | File:River (With Correct Grass Hue).png|A typical river before 1.18 | ||
Narrow River.png|A narrow river | File:Narrow River.png|A narrow river | ||
Minecraft River.png|A river separating a [[Minecraft:desert]] and a [[Minecraft:plains]] | File:Minecraft River.png|A river separating a [[Minecraft:desert]] and a [[Minecraft:plains]] | ||
DoubleRiver.png|Rivers splitting and cutting through a taiga | File:DoubleRiver.png|Rivers splitting and cutting through a taiga | ||
Overwritten River.png|A river that failed to generate properly due to a nearby [[Minecraft:mountain]] | File:Overwritten River.png|A river that failed to generate properly due to a nearby [[Minecraft:mountain]] | ||
River through swamp.png|A river running through a swamp | File:River through swamp.png|A river running through a swamp | ||
Buffet River.png|A river [[Minecraft:single biome]] world before [[Minecraft:1.18]] | File:Buffet River.png|A river [[Minecraft:single biome]] world before [[Minecraft:1.18]] | ||
Large lake meets river.png|A river connected to a large lake in a [[Minecraft:jungle]] | File:Large lake meets river.png|A river connected to a large lake in a [[Minecraft:jungle]] | ||
River RTX.png|A river with [[Minecraft:ray tracing]] | File:River RTX.png|A river with [[Minecraft:ray tracing]] | ||
File:Preset winding river.png|The Winding River [[Minecraft:seed template|seed preset]] (discontinued) in ''[[Minecraft:Pocket Edition]]'' | |||
</gallery> | </gallery> | ||
Latest revision as of 11:21, 24 October 2026
Template:For Template:Infobox biome A river is a common aquatic Minecraft:biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to Minecraft:oceans, although they are also able to form loops or lakes.
Generation
Rivers generate in the deepest part of valleys when PV values are at their lowest. Rivers can cut through any type of land, but are replaced by frozen rivers at very low temperatures.
Inland regions with low erosion can cause rivers to abruptly end. Despite this, rivers can frequently form deep fjords with tall cliffs between elevated terrain and Minecraft:mountains. Rivers also end in Minecraft:swamps or Minecraft:mangrove swamps, with their water bodies often connected.
Rivers often divide higher landmasses, serving as a division between two distinct biomes. They may also form loops or lakes, or meander through flatland terrain. In flatland terrain near the coast, rivers are often wide, while at high erosion farther inland they may fall completely dry.
Description
A river biome on its own does not have many distinct features; most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still Minecraft:water up to the sea level, and the terrain below consists of default lakebed blocks, covered with Minecraft:seagrass. Specifically, it is separated into patches of Minecraft:dirt, Minecraft:clay, Minecraft:sand, and Minecraft:gravel.
When a river generates land, it is just covered by grass blocks with some patches of Minecraft:bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many Minecraft:oak trees and leaf litter to generate. Due to the extended coastlines, Minecraft:firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.
No fully-passive Minecraft:mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Minecraft:Drowned can spawn underwater, as can Minecraft:salmon and Minecraft:squid. Template:IN, no hostile mobs spawn above water.
Mobs
The following mobs naturally spawn here:
Sounds
Music
These music tracks when the player is underwater in a river:
These music tracks play while the player is not underwater in a river:
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Biome definition
Achievements
Advancements
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
-
The first image of a river released by Minecraft:Notch
Issues
Trivia
- Rivers override Minecraft:canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
- Canyons can generate underground in river biomes without being cut off.
Gallery
Screenshots
-
A circular river surrounding a small Minecraft:plains biome
-
A big river
-
A weird "river" in the middle of badlands
-
Rivers separate biomes with positive and negative Minecraft:weirdness.
-
The Winding River Minecraft:seed template thumbnail
-
A river Minecraft:single biome world
Historical screenshots
-
A river biome before Minecraft:The Update that Changed the World
-
A typical river before 1.18
-
A narrow river
-
A river separating a Minecraft:desert and a Minecraft:plains
-
Rivers splitting and cutting through a taiga
-
A river that failed to generate properly due to a nearby Minecraft:mountain
-
A river running through a swamp
-
A river Minecraft:single biome world before Minecraft:1.18
-
A river connected to a large lake in a Minecraft:jungle
-
A river with Minecraft:ray tracing
-
The Winding River seed preset (discontinued) in Minecraft:Pocket Edition
Mojang screenshots
-
A big river flowing past a village
-
A big river flowing past a village
-
A river flowing through a dark forest
-
Traveling by boat through a river
-
A river next to a Minecraft:cherry grove
In other media
-
A Minecraft:snifflet approaching a river
See also
External links
Minecraft:de:Fluss Minecraft:es:Río Minecraft:fr:Rivière Minecraft:ja:河川 Minecraft:ko:강 Minecraft:lzh:川 Minecraft:pl:Rzeka Minecraft:pt:Rio Minecraft:ru:Река Minecraft:uk:Річка Minecraft:zh:河流