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Minecraft:MD3 Test Mob: Difference between revisions

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|group3=Doom
|group3=Doom
|3-1=Doomguy.png
|3-1=Doomguy.png
|3-1caption=Appeared with textures applied to the wrong parts
|group4=Hunter
|group4=Hunter
|4-1=Hunter (Mob).png
|4-1=Hunter (Mob).png
|4-1caption=Appeared with blue team outfit and opaque headwear
|group5=Klesk
|group5=Klesk
|5-1=Klesk.png
|5-1=Klesk.png
|group6=Mynx
|group6=Mynx
|6-1=Mynx.png
|6-1=Mynx.png
|6-1caption=Appeared with blue team outfit with textures applied to the wrong parts
|6-1size=80px
|6-1size=80px
|group7=Phobos
|group7=Phobos
|7-1=Phobos.png
|7-1=Phobos.png
|7-1caption=Appeared with textures applied to the wrong parts
|group8=Ranger
|group8=Ranger
|8-1=Ranger.png
|8-1=Ranger.png
|8-1caption=Appeared with textures applied to the wrong parts
|group9=Razor
|group9=Razor
|9-1=Razor.png
|9-1=Razor.png
Line 31: Line 26:
|group11=Uriel
|group11=Uriel
|11-1=Uriel.png
|11-1=Uriel.png
|11-1caption=Appeared with no transparency and wrong texture for the wings
|behavior=Hostile
|behavior=Hostile
|damage={{hp|3}}–{{hp|4}}
|damage={{hp|3}}–{{hp|4}}
Line 41: Line 35:
== Appearance ==
== Appearance ==
The MD3 test mobs come in several variations, which use character models and animations from the game ''Quake III Arena'': Biker, Bitterman, Doom, Hunter, Klesk, Mynx, Phobos, Ranger, Razor, Sarge, and Uriel. Their textures have a lower resolution compared to the original models.<ref>{{WON|273755794|Those are q3 models with very low res textures.|December 8, 2009}}</ref> Some characters appear in their blue team outfits, have textures placed on incorrect meshes, and lack transparency. Sometimes, their animation is glitched and the models appear to walk bent.
The MD3 test mobs come in several variations, which use character models and animations from the game ''Quake III Arena'': Biker, Bitterman, Doom, Hunter, Klesk, Mynx, Phobos, Ranger, Razor, Sarge, and Uriel. Their textures have a lower resolution compared to the original models.<ref>{{WON|273755794|Those are q3 models with very low res textures.|December 8, 2009}}</ref> Some characters appear in their blue team outfits, have textures placed on incorrect meshes, and lack transparency. Sometimes, their animation is glitched and the models appear to walk bent.
{| class="wikitable collapsible"
|-
! Name !! Original & Default !! In-game !! Differences
|-
| Biker || style="text-align:center;" | [[File:Q3A Biker (Original).png|120px]] || style="text-align:center;" | [[File:Biker.png|120px]] ||
* Lower resolution
|-
| Bitterman || style="text-align:center;" | [[File:Q3A Bitterman (Original).png|120px]] || style="text-align:center;" | [[File:Bitterman.png|120px]] ||
* Lower resolution
|-
| Doom || style="text-align:center;" | [[File:Q3A Doom (Original).png|120px]] || style="text-align:center;" | [[File:Doomguy.png|120px]] ||
* Lower resolution
* Textures applied to the wrong parts
|-
| Hunter || style="text-align:center;" | [[File:Q3A Hunter (Original).png|120px]] || style="text-align:center;" | [[File:Hunter (Mob).png|120px]] ||
* Lower resolution
* Blue team outfit
* Headwear lacks transparency
|-
| Klesk || style="text-align:center;" | [[File:Q3A Klesk (Original).png|120px]] || style="text-align:center;" | [[File:Klesk.png|120px]] ||
* Lower resolution
|-
| Mynx || style="text-align:center;" | [[File:Q3A Mynx (Original).png|60px]] || style="text-align:center;" | [[File:Mynx.png|60px]] ||
* Lower resolution
* Blue team outfit
* Textures applied to the wrong parts
|-
| Phobos || style="text-align:center;" | [[File:Q3A Phobos (Original).png|120px]] || style="text-align:center;" | [[File:Phobos.png|120px]] ||
* Lower resolution
* Textures applied to the wrong parts
|-
| Ranger || style="text-align:center;" | [[File:Q3A Ranger (Original).png|120px]] || style="text-align:center;" | [[File:Ranger.png|120px]] ||
* Lower resolution
* Textures applied to the wrong parts
|-
| Razor || style="text-align:center;" | [[File:Q3A Razor (Original).png|120px]] || style="text-align:center;" | [[File:Razor.png|120px]] ||
* Lower resolution
|-
| Sarge || style="text-align:center;" | [[File:Q3A Sarge (Original).png|120px]] || style="text-align:center;" | [[File:Sarge.png|120px]] ||
* Lower resolution
|-
| Uriel || style="text-align:center;" | [[File:Q3A Uriel (Original).png|120px]] || style="text-align:center;" | [[File:Uriel.png|120px]] ||
* Lower resolution
* Wings lack transparency
* Wrong texture on wings
|}


== Spawning ==
== Spawning ==
Line 56: Line 97:
File:MD3 1.png|The first screenshot of MD3 models posted by Notch
File:MD3 1.png|The first screenshot of MD3 models posted by Notch
File:MD3 2.png|A close-up of the Doom model
File:MD3 2.png|A close-up of the Doom model
File:MD3TEST 0.30.png|A group of mobs running after the player
File:MD3TEST 0.30.png|A group of MD3 test mobs running after the player
File:Test mobs.png|Mobs in a meadow with flowers
File:Test mobs.png|MD3 test mobs in a meadow with flowers
</gallery>
</gallery>



Latest revision as of 11:09, 14 August 2026

Template:Conjecture Template:Outdated Template:Infobox entity The MD3 test mobs were a series of models from Template:W used to test support for the MD3 model format in some unreleased development builds of Minecraft:Indev.<ref>Template:YouTube link (Archive)</ref>

Appearance

The MD3 test mobs come in several variations, which use character models and animations from the game Quake III Arena: Biker, Bitterman, Doom, Hunter, Klesk, Mynx, Phobos, Ranger, Razor, Sarge, and Uriel. Their textures have a lower resolution compared to the original models.<ref>Template:WON</ref> Some characters appear in their blue team outfits, have textures placed on incorrect meshes, and lack transparency. Sometimes, their animation is glitched and the models appear to walk bent.

Name Original & Default In-game Differences
Biker File:Q3A Biker (Original).png File:Biker.png
  • Lower resolution
Bitterman File:Q3A Bitterman (Original).png File:Bitterman.png
  • Lower resolution
Doom File:Q3A Doom (Original).png File:Doomguy.png
  • Lower resolution
  • Textures applied to the wrong parts
Hunter File:Q3A Hunter (Original).png File:Hunter (Mob).png
  • Lower resolution
  • Blue team outfit
  • Headwear lacks transparency
Klesk File:Q3A Klesk (Original).png File:Klesk.png
  • Lower resolution
Mynx File:Q3A Mynx (Original).png File:Mynx.png
  • Lower resolution
  • Blue team outfit
  • Textures applied to the wrong parts
Phobos File:Q3A Phobos (Original).png File:Phobos.png
  • Lower resolution
  • Textures applied to the wrong parts
Ranger File:Q3A Ranger (Original).png File:Ranger.png
  • Lower resolution
  • Textures applied to the wrong parts
Razor File:Q3A Razor (Original).png File:Razor.png
  • Lower resolution
Sarge File:Q3A Sarge (Original).png File:Sarge.png
  • Lower resolution
Uriel File:Q3A Uriel (Original).png File:Uriel.png
  • Lower resolution
  • Wings lack transparency
  • Wrong texture on wings

Spawning

The MD3 test mobs spawn randomly all over the world.

Behavior

The MD3 test mobs exhibit the basic monster behavior, walking toward and attacking the player. They can jump, and deal Template:Hp or Template:Hp damage when they touch the player. Their appearance has no effect on their behavior, which is identical for all model variations.

History

Template:HistoryTable

Gallery

References

Template:Reflist

Navigation

Template:Navbox entities Minecraft:es:Criatura MD3 de prueba Minecraft:ru:Тестовый MD3-моб Minecraft:pt:MD3 Test Mob