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Minecraft:Monster (entity): Difference between revisions

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== Spawning ==
== Spawning ==
Monsters were only spawnable using mods and map editors, but otherwise were not available in vanilla ''Minecraft''.
Monsters were only spawnable using mods and map editors, but otherwise were not available in vanilla ''Minecraft''.
Monsters despawned when the world was set to [[Minecraft:Peaceful]] difficulty.{{needs testing}}


== Drops ==
== Drops ==
Line 19: Line 21:


== Behavior ==
== Behavior ==
Monsters shared the same AI as [[Minecraft:zombie]]s and would walk towards and attack the [[Minecraft:player]], dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching [[Minecraft:animation]] that a normal player would use; they would only run into the player like a [[Minecraft:zombie]] would.
Monsters shared the same AI as [[Minecraft:zombie]]s and would walk towards and attack the [[Minecraft:player]], dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching [[Minecraft:animation]] that a normal player would use; they would only run into the player like a [[Minecraft:zombie]] would. Monsters would retaliate against [[Minecraft:skeleton]]s when hit by their [[Minecraft:arrow]]s{{needs testing}}.


== Sounds ==
== Sounds ==

Latest revision as of 11:15, 20 May 2026

Template:Outdated Template:Infobox entity The monster entity was an unused Minecraft:hostile mob that looks identical to the Minecraft:player with the default "Minecraft:Steve" Minecraft:skin.

Spawning

Monsters were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.

Monsters despawned when the world was set to Minecraft:Peaceful difficulty.Template:Needs testing

Drops

Monsters did not Minecraft:drop anything when they Minecraft:died.

Behavior

Monsters shared the same AI as Minecraft:zombies and would walk towards and attack the Minecraft:player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching Minecraft:animation that a normal player would use; they would only run into the player like a Minecraft:zombie would. Monsters would retaliate against Minecraft:skeletons when hit by their Minecraft:arrowsTemplate:Needs testing.

Sounds

Template:Missing info Template:SoundTable

Data values

ID

Template:ID table

History

Template:HistoryTable

Trivia

  • Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. Minecraft:Zombified piglins may also do this on occasion.Template:Verify
  • If a monster spawner with monster is placed in Minecraft:Java Edition Beta 1.8 or later, it appears blank and no monsters spawn.
  • Coding for monsters was still present until Minecraft:Java Edition 1.8. Only the monster model was removed in Beta 1.8.
  • It is unknown if monsters existed in Minecraft:Xbox 360 Edition (in versions before TU5, that were based on Java Edition Beta 1.7.3 and earlier).
  • Monsters use the old Minecraft:player model, so they are actually slightly taller than the player.
  • Despite being taller than the player, monsters looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.
  • Notch also used the name "monster" for the green moboids in his unfinished game: Minecraft:Legend of the Chambered.

Gallery

Screenshots

See also

References

Template:Reflist

Navigation

Template:Navbox entities Template:Navbox removed features

Minecraft:cs:Člověk Minecraft:de:Mensch Minecraft:es:Monstruo (entidad) Minecraft:fr:Humain Minecraft:hu:Ember Minecraft:ja:Monster Minecraft:ko:사람 Minecraft:lzh:怪物 Minecraft:nl:Mens Minecraft:pl:Człowiek Minecraft:pt:Monstro (entidade) Minecraft:ru:Монстр (сущность) Minecraft:uk:Монстр (сутність) Minecraft:zh:怪物(已移除实体)