Minecraft:Skeleton
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Template:For Template:Infobox entity Skeletons are common Minecraft:undead type of Minecraft:hostile mobs that perform ranged attacks with a Minecraft:bow, shooting arrows from a distance. They are most commonly found in the Minecraft:Overworld at night or in dark locations, but they also occasionally spawn in Minecraft:the Nether in Minecraft:Nether fortresses and Minecraft:soul sand valleys. They are an important source of Minecraft:bones and Minecraft:arrows, which they drop when killed.
Spawning
Skeletons may spawn in the Overworld in groups of fourTemplate:Only or 1-2Template:Only above Minecraft:solid blocks at a Minecraft:light level of 0, except in Minecraft:mushroom fields, Minecraft:deep dark biomes, and naturally in Minecraft:trial chambers.
Spider jockeys
Minecraft:Spiders and Minecraft:cave spidersTemplate:Only have a 1% chance to spawn with a skeleton riding them, creating a Minecraft:spider jockey.
Skeleton horse traps during thunderstorms
Four skeleton horsemen spawn when a skeleton horse trap is triggered, typically during a thunderstorm. The skeletons ride on skeleton horses and are equipped with enchanted Minecraft:bows and Minecraft:iron helmets. Template:IN, they have damage immunity for 3 seconds after spawning.
In the Nether
Skeletons spawn commonly in Minecraft:soul sand valley biomes in groups of 4Template:Only or 1-2Template:Only. However, due to the Minecraft:spawn cost system. skeletons have a lower population density in soul sand valleys than Minecraft:zombified piglins have in Minecraft:Nether wastes (i.e. there are much fewer skeletons in a given area).
In Minecraft:Nether fortresses, there is a 20% chance that a skeleton spawns in place of a Minecraft:wither skeleton.
Skeletons in the Nether spawn at the light level of 7 and below.
Monster spawners
Skeletons spawn from 25% of the Minecraft:monster spawners found in Minecraft:monster rooms.
Trial spawners
Regular skeletons have a Template:Frac chance to be selected as the "ranged" mob for Minecraft:trial spawners in Minecraft:trial chambers.
Variants
Many skeletons are also replaced by their variants, Minecraft:strays in snowy biomes, Minecraft:parched in desert biomes, Minecraft:bogged in Minecraft:swamp and Minecraft:mangrove swamp biomes, and Minecraft:wither skeletons in Minecraft:Nether fortress structures in Minecraft:the Nether.
Drops
On death
A skeleton always drops any equipment it picked up. A skeleton also has a random chance to drop each piece of naturally spawned equipment, including its Minecraft:bow, if it is killed by a Minecraft:player or tamed Minecraft:wolf. The chance to drop a naturally spawned piece of equipment is 8.5% without Minecraft:Looting, 9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III.
Skeletons drop Template:Xp experience points when killed by a player or tamed wolf, and an additional Template:Xp for each piece of naturally spawned equipment, including their bow. The random amount dropped by each piece is independent of the amounts dropped by the other pieces.
Behavior
Skeletons chase Minecraft:players, baby Minecraft:turtles, and Minecraft:iron golems they see within 16 blocks, climbing Minecraft:stairs or Minecraft:ladders, navigating mazes and traversing other complex obstacles to get within shooting range. Despite being associated to Minecraft:iron golems, Minecraft:villagers and Minecraft:wandering traders are ignored by skeletons. However, a skeleton can retaliate if a Minecraft:firework rocket set by a villager hits it.
When within 15 blocks of a target, with a clear line of sight, a skeleton starts shooting Minecraft:arrows, once every 3 seconds on Easy and Normal difficulties or once every 2 seconds on Hard difficulty. If the player leaves the 15-block radius, skeletons wait for some seconds with the bow charged, shooting the moment the player comes within range again. Their detection range is reduced by 50% if a Minecraft:skeleton skull is worn by the player. This stacks with Minecraft:sneaking and the Minecraft:Invisibility effect.
The skeleton's accuracy is based on the world Minecraft:difficulty. Skeletons have an "error" of 10 on Easy, 6 on Normal and 2 on Hard. This is compared to the player's lack of accuracy of 1. To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.
Skeletons have infinite Minecraft:durability on their bows, and can shoot an infinite amount of arrows. Arrows shot by skeletons cannot be picked up from the ground.
Skeleton behavior varies between the game editions:
Java Edition
- Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.<ref>Template:Bug</ref>
- Minecraft:Sprint toward the player if they are 14 blocks away or farther.
- Use bows even underwater. The Minecraft:water slows down the arrows.
- Animates its bow while attacking.
Bedrock Edition
- Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
- An underwater skeleton uses a melee attack because it is unable to use a Minecraft:bow underwater.
- A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making Minecraft:combat difficult due to the knockback.
- Skeletons shoot faster at players the closer they are to it. The rate of fire decreases from 3 seconds to 1 second the closer the player is.
In most cases, if a skeleton's arrow hits a neutral or hostile Minecraft:mob that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from Minecraft:wolves. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.
Skeletons sink in Minecraft:water and cannot Minecraft:swim, but do not drown.
If a skeleton is inside of Minecraft:powder snow for Template:Convert, it begins shaking. After another Template:Convert, it converts into a Minecraft:stray. A newly-converted stray always has full health even if converted from a damaged skeleton. The converted stray keeps any items worn or held when it was a skeleton. Only skeletons can become strays; Minecraft:bogged, Minecraft:parched, or Minecraft:wither skeletons cannot be converted. The process is similar to when a Minecraft:husk turns into a Minecraft:zombie or when a zombie turns into a Minecraft:drowned if it stays underwater for too long.
If spawned with a weapon other than a bow or no weapon at all (which can be spawned with commands such as Template:Cmd, or Template:Cmd), or it picks up a weapon other than a bow, a skeleton charges at a player with arms outstretched and deals damage by touch, similar to a wither skeleton.
A skeleton holding a Minecraft:tipped arrow or Minecraft:spectral arrow in its off-hand always shoots that type of arrow, and the arrow held is not consumed.
If a skeleton kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
Sunlight
When the moon can no longer be seen (Dawn) and the sun is above 15°, skeletons can burn. Burning is suppressed when the skeleton is:
- in a place with a non-air block directly over it. In Minecraft:Java Edition, the roof must be a light-blocking block.
- in a sufficiently shaded area: a sunlight level of 11 or less.
- in water. A skeleton pathfinds to water if it is not wearing head armor and not already in water.
- wearing head Minecraft:armor. Minecraft:Helmets have a 50% chance to lose 1 durability for every tick where the skeleton would normally be set on fire.
- under the status effect of Minecraft:Fire Resistance.
- standing in cobwebs.<ref>Template:Cite bug</ref>
Transparent and translucent blocks, including Minecraft:glass and Minecraft:ice, do not prevent them from burning.Template:Only
Unlike Minecraft:zombies, skeletons seek out shelter during the day, and remain under it while attacking.
Mob type
Being an Minecraft:undead mob, they are:
- Damaged by the status effect Minecraft:Instant Health and healed by the status effect Minecraft:Instant Damage.
- Unaffected by the status effects Minecraft:Regeneration and Minecraft:Poison.
- Ignored by the Minecraft:wither.
- Affected by the Minecraft:Smite enchantment.
- A threat to Minecraft:armadillos, causing them to hide in their shell.
Geared skeletons
Template:Main Some spawned skeletons have the ability to pick up dropped items from the ground. Unlike zombies, however, they pick up only weapons or armor. If a picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:mob head, a skeleton equips itself with the item. If the picked up item is a Minecraft:weapon, the skeleton uses the item as a melee weapon. Template:IN, skeletons can also pick up and equip illager banners worn in their chest slot.Template:Needs testing
Skeletons spawn already armed with Minecraft:bows, which may be Minecraft:enchanted. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor.
On Template:W, skeletons may spawn wearing a Minecraft:carved pumpkin or Minecraft:jack o'lantern. They do not drop this, even when killed with Looting.
| Easy | Normal | Hard | |
|---|---|---|---|
| Armor | 0% | 0%–15%<ref group="note" name="localdifficulty">Value is based on the Minecraft:regional difficulty.</ref> | 1.875%–15%<ref group="note" name="localdifficulty"/> |
| Weapon<ref group="note">100% chance of a bow</ref> | 100% | 100% | 100% |
| Can pick up loot | 0% | 0%–55%<ref group="note" name="localdifficulty"/> | 6.875%–55%<ref group="note" name="localdifficulty"/> |
| Weapon enchantment<ref group="note" name="enchantment">Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/></ref> | 0% | 0%–25%<ref group="note" name="localdifficulty"/> | 3.125%–25%<ref group="note" name="localdifficulty"/> |
| Armor enchantment<ref group="note" name="enchantment"/> | 0% | 0%–50%<ref group="note" name="localdifficulty"/> | 6.25%–50%<ref group="note" name="localdifficulty"/> |
If a skeleton does spawn with armor, the chances of specific armor are as follows:
| Armor | Easy & Normal | Hard |
|---|---|---|
| 1 piece | 100% | 100% |
| 2 pieces | 75% | 90% |
| 3 pieces | 56.25% | 81% |
| Full set | 42.19% | 72.9% |
If a skeleton does spawn with an armor, the order in which they receive armor pieces is as follows (from most likely to least likely): helmet; helmet and chestplate; helmet, chestplate and leggings; full set.
The chances of it being of a particular material are:
| Armor type | Chance |
|---|---|
| Leather | 23.60% |
| Copper | 32.23% |
| Gold | 33.29% |
| Chain | 9.73% |
| Iron | 1.10% |
| Diamond | 0.04% |
Template:IN, a skeleton's armor does not lose durability upon taking damage. Minecraft:Helmets (not Minecraft:blocks like Minecraft:carved pumpkins) on skeletons can break if the skeleton is exposed to daylight. Template:IN, any armor piece is damaged as if the player is wearing it.Template:Verify
Pickup mechanics
Template:Main When picking up items, skeletons prefer Minecraft:weapons that deal more damage without considering enchantments. They also prefer items with NBT data over those without, and weapons that are less damaged.
For weapon types, skeletons prefer Minecraft:bows over Minecraft:melee weapons. Skeletons won't take Minecraft:crossbows, Minecraft:tridents or Minecraft:maces whatsoever, as long as they have any other item in hand.
For Minecraft:armor, skeletons prefer armor that give more armor points than the armor to replace. Skeletons accept given cosmetic wearables (Minecraft:heads and Minecraft:carved pumpkins), as long as they aren't wearing a Minecraft:helmet.
If the skeleton accepts a given equipment, the skeleton drops the old one, with the same chance as if killed with Looting I, in favor of the new one. Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item.
Skeletons can pick up and equip Minecraft:shields in the other hand, but they cannot use it to block damage.
If multiple viable items exist, the skeleton endlessly picks up and drops the items.<ref>Template:Bug</ref>
Sounds
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Entity data
Skeletons have entity data associated with them that contains various properties.
<section begin="entity data"/>
- Template:Nbt Entity data
- Template:Nbt inherit/entity
- Template:Nbt inherit/mob
- Template:Nbt: The number of ticks until this skeleton converts to a stray (default value is -1, when no conversion is under way).
<section end="entity data"/>
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Advancements that apply to all mobs: Template:Collapse
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Historical sounds
| Sound | From | to | Pitch |
|---|---|---|---|
| Template:Sound | Alpha v1.0.3 | 1.4.2 | 1.0 |
Data history
Historical screenshots
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A skeleton in Minecraft:Java Edition Beta 1.8. The Minecraft:player can see it wielding its bow with both hands.
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A skeleton in Minecraft:the Nether used as the Minecraft:12w36a snapshot image.
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Naturally Minecraft:armored skeletons.
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2 skeletons fighting each other.
Issues
Trivia
- If alerted to a Minecraft:player's presence, a skeleton can fire Minecraft:arrows backward, occasionally hitting themselves.
- The artificial intelligence of skeletons Template:In is a mix of skeleton AI from Template:El between versions 1.5 and 1.8.9 and the skeletons in Minecraft:Update Aquatic. They shoot faster when they are on land and the target underwater, causing enough knockback to make combat hard. Additionally, they do not strafe left to right, and they shoot more rapidly at closer targets. Skeletons also use ranged attacks on land and switch to melee attacks when sinking underwater.
- If a skeleton has a Minecraft:sword or any other melee item, generally with commands, its Minecraft:AI resembles the Minecraft:wither skeleton's AI.
- Template:IN, skeletons do not animate their Minecraft:bow.
- Minecraft:C418 used bamboo wind chime sounds as a base for the skeleton sounds.<ref>https://freesound.org/people/C418/downloaded_sounds/?page=1#sound</ref>
Gallery
Renders
Poses
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a skeleton aiming its bow
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A left-handed skeleton
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A Minecraft:spider jockey with a skeleton
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A Minecraft:cave spider jockey with a skeleton
Armored
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Skeleton in leather armor
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Skeleton in copper armor
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Skeleton in golden armor
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Skeleton in chainmail armor
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Skeleton in iron armor
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Skeleton in diamond armor
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Skeleton in netherite armor
Screenshots
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A skeleton being compared to its variants Template:In.
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Dying skeleton mob Template:In.
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Dying skeleton mob Template:In.
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Two skeletons shooting each other while in Minecraft:water. One skeleton is in a Minecraft:boat while the other is a Minecraft:spider jockey.
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A skeleton in Minecraft:Bedrock Edition. Like in Minecraft:Beta 1.8, it holds its Minecraft:bow with both hands and it doesn't animate it's bow.
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A skeleton riding a Minecraft:minecart.
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A skeleton kills an attacking Minecraft:wolf.
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A Minecraft:stray standing next to a normal skeleton.
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A skeleton wearing an Minecraft:iron helmet.
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A skeleton wearing a Minecraft:leather cap.
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A Minecraft:player trying to give Minecraft:armor to a skeleton.
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Minecraft:Skeleton horsemen spawned from a Minecraft:skeleton trap.
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A skeleton with full Minecraft:golden armor.
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A skeleton with full chainmail armor looking at the player.
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A skeleton jockey.
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Skeleton wearing a pumpkin on Halloween.
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A left handed skeleton in a Minecraft:superflat world.
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A glitch where skeletons have no Minecraft:bow.
Mojang images
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A preview featuring skeletons in the Minecraft:soul sand valley.
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To the left is (or was) a skeleton holding the bow the wrong way.
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First image of skeletons wearing armor.
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First image of a skeleton dual wielding.
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An armored skeleton in Bedrock Edition.
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A skeleton and Minecraft:zombie in a cave.
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A skeleton in alpha.
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Skeleton scoring big in the floor routine.
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Moments before disaster.
Textures
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Skeleton texture file.
In other media
Merchandise
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Pixel art of a skeleton used on a banner for the Minecraft:Minecraft Marketplace.
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Minecraft:Lego Minecraft Skeleton.
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Official skeleton plush made by JINX.
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Official T-shirt artwork "Skelly Dreams" made by JINX.
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Party Skeleton, a skin featured in the 1st Birthday skin pack.
Other appearances
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Artwork of a skeleton
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Animation of undead mobs walking on snow, including skeletons
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A skeleton in promotional artwork for the first Minecraft:Caves & Cliffs update
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Skeletons in promotional artwork for the second Minecraft:Caves & Cliffs update
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Skeletons in the key art for the Minecraft:Wii U Edition
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A skeleton on the moon aiming at the Earth
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Skeleton Spirit from Minecraft:Super Smash Bros. Ultimate
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Potato variant of skeleton in Minecraft:24w14potato
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A skeleton wearing two Minecraft:spyglasses in Minecraft:Java Edition 22w13oneBlockAtATime
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A skeleton as it appears in Template:MCD
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A skeleton as it appears in Template:MCL
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A skeleton as it appeared in Template:MCSM
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A Template:AMCM as seen in Template:AMCM
References
Minecraft:cs:Kostlivec Minecraft:de:Skelett Minecraft:el:Σκελετοί Minecraft:es:Esqueleto Minecraft:fr:Squelette Minecraft:hu:Csontváz Minecraft:it:Scheletro Minecraft:ja:スケルトン Minecraft:ko:스켈레톤 Minecraft:lzh:骷髏 Minecraft:nl:Skelet Minecraft:pl:Szkielet Minecraft:pt:Esqueleto Minecraft:ru:Скелет Minecraft:th:โครงกระดูก Minecraft:tr:İskelet Minecraft:uk:Скелет Minecraft:zh:骷髅