Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ProjectGorgon:Povus: Difference between revisions

From SAS Gaming Wiki
imported>Kandrel
 
Fix subpage transclusion: BASEPAGENAME → FULLPAGENAME for namespace compat
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
  | name = Povus
  | name = Povus
  | mapimage  = [[File:PovusMarkedMap.jpg|450px]]
  | mapimage  = [[File:PovusMarkedMap.jpg|450px]]
  | portaldesc = Hike through mountains to the warm land of [[ProjectGorgon:Povus]]
  | portaldesc = Hike through mountains to the warm land of [[ProjectGorgon:Povus|Povus]]
  | connects  = [[ProjectGorgon:Rahu]], [[ProjectGorgon:Gazluk]], [[ProjectGorgon:Vidaria]]
  | connects  = [[ProjectGorgon:Rahu|Rahu]], [[ProjectGorgon:Gazluk|Gazluk]], [[ProjectGorgon:Vidaria|Vidaria]]
  | pclevel    = 75-85
  | pclevel    = 75-85
  | image      = [[File:PovusTown.png|400px]]
  | image      = [[File:PovusTown.png|400px]]
  |  
  |  
}}
}}
{{Quote|source=[[ProjectGorgon:Dachak the Digger]]|
{{Quote|source=[[ProjectGorgon:Dachak the Digger|Dachak the Digger]]|
Well, the town's broken up into walled areas. You're in Old Town, which includes this area and the one immediately south. Wrapping around Old Town is the Sprawl district. At least that's what we ended up calling it. East of the Sprawl is New Town. And New Town is surrounded by the Annex. Most of the Annex was never finished, but the bit direction south of New Town used to have some residents.
Well, the town's broken up into walled areas. You're in Old Town, which includes this area and the one immediately south. Wrapping around Old Town is the Sprawl district. At least that's what we ended up calling it. East of the Sprawl is New Town. And New Town is surrounded by the Annex. Most of the Annex was never finished, but the bit direction south of New Town used to have some residents.
}}
}}
[[ProjectGorgon:Povus]] is a Rakshasa-controlled land that serves as a buffer between the Council's jurisdiction, and the [[ProjectGorgon:Crone Hegemony]]. West of [[ProjectGorgon:Rahu]] and north of [[ProjectGorgon:Gazluk]], the swampy terrain of [[ProjectGorgon:Povus]] is home to a variety of reptilian monsters.
[[ProjectGorgon:Povus|Povus]] is a Rakshasa-controlled land that serves as a buffer between the Council's jurisdiction, and the [[ProjectGorgon:Crone Hegemony|Crone Hegemony]]. West of [[ProjectGorgon:Rahu|Rahu]] and north of [[ProjectGorgon:Gazluk|Gazluk]], the swampy terrain of [[ProjectGorgon:Povus|Povus]] is home to a variety of reptilian monsters.
== Neighboring Regions ==
== Neighboring Regions ==
; [[ProjectGorgon:Rahu]]
; [[ProjectGorgon:Rahu|Rahu]]
: The so-called capital of the Rakshasa, Rahu City in the east rivals [[ProjectGorgon:Povus]] in allure to crafters and merchanteers. The portal to Rahu is in eastern [[ProjectGorgon:Povus]].
: The so-called capital of the Rakshasa, Rahu City in the east rivals [[ProjectGorgon:Povus|Povus]] in allure to crafters and merchanteers. The portal to Rahu is in eastern [[ProjectGorgon:Povus|Povus]].
; [[ProjectGorgon:Gazluk]]
; [[ProjectGorgon:Gazluk|Gazluk]]
: A frozen, hostile land separating most of the Rakshasa lands from the rest of the Council's eastern reaches. The portal to Gazluk is in southern [[ProjectGorgon:Povus]].
: A frozen, hostile land separating most of the Rakshasa lands from the rest of the Council's eastern reaches. The portal to Gazluk is in southern [[ProjectGorgon:Povus|Povus]].


==Points of Interest==
==Points of Interest==
Line 24: Line 24:


==== Orc Camp ====
==== Orc Camp ====
The orcish warband led by [[ProjectGorgon:Warmaster Brukal]] established a fort in Povus. Their construction of a sanctified forge suggests they have no plans to leave the area.  
The orcish warband led by [[ProjectGorgon:Warmaster Brukal|Warmaster Brukal]] established a fort in Povus. Their construction of a sanctified forge suggests they have no plans to leave the area.  
==== Giant Mushroom Colony ====
==== Giant Mushroom Colony ====
An aboveground marker for a Myconian cluster stands tall among the trees of southeast Povus.  
An aboveground marker for a Myconian cluster stands tall among the trees of southeast Povus.  
Line 30: Line 30:
The waterways of Povus, like many others across Alharth, are under threat of invasion from the Ranalon race. This colony has established a substantial encampment already.
The waterways of Povus, like many others across Alharth, are under threat of invasion from the Ranalon race. This colony has established a substantial encampment already.
==== Paleontologist Clan Outpost  ====  
==== Paleontologist Clan Outpost  ====  
In the northwestern hills of the [[ProjectGorgon:Povus]] region, a goblin clan which specializes in paleontology has established a small research outpost. The area is reportedly overrun with the results of their continued research.
In the northwestern hills of the [[ProjectGorgon:Povus|Povus]] region, a goblin clan which specializes in paleontology has established a small research outpost. The area is reportedly overrun with the results of their continued research.
==== Teleportation Circles ====
==== Teleportation Circles ====
There is 1 Council constructed [[ProjectGorgon:Teleportation|Teleportation Circle]] in the [[ProjectGorgon:Povus]] region.
There is 1 Council constructed [[ProjectGorgon:Teleportation|Teleportation Circle]] in the [[ProjectGorgon:Povus|Povus]] region.
* On a small island northeast from the City of Povus.
* On a small island northeast from the City of Povus.
There are three [[ProjectGorgon:Mushroom Circle|mushroom circle]]s in [[ProjectGorgon:Povus]].
There are three [[ProjectGorgon:Mushroom Circle|mushroom circle]]s in [[ProjectGorgon:Povus|Povus]].
* South of the Orc Camp.
* South of the Orc Camp.
* Directly north from the City of Povus, southeast from the Murky Tunnel.
* Directly north from the City of Povus, southeast from the Murky Tunnel.
* On a peninsula in the southwest.  
* On a peninsula in the southwest.  
==== Meditation Pillars ====
==== Meditation Pillars ====
There are 4 [[ProjectGorgon:Meditation|Meditation Pillars]] in the [[ProjectGorgon:Povus]] region. The provided [[ProjectGorgon:Meditation Combos#Pillar Combos|Meditation Combos]] are:
There are 4 [[ProjectGorgon:Meditation|Meditation Pillars]] in the [[ProjectGorgon:Povus|Povus]] region. The provided [[ProjectGorgon:Meditation Combos#Pillar Combos|Meditation Combos]] are:
* '''Hamstringer''' - Southeast from the City of Povus.
* '''Hamstringer''' - Southeast from the City of Povus.
* '''Punchmaster''' - Halfway up a mountain across the lake to the west from the City of Rahu.
* '''Punchmaster''' - Halfway up a mountain across the lake to the west from the City of Rahu.
Line 52: Line 52:
</dpl>
</dpl>
==== Fungal Fortress ====
==== Fungal Fortress ====
The [[ProjectGorgon:Fungal Fortress]] is a series of Myconian, Dwarven, Mantis, and Goblin tunnels converging underneath the [[ProjectGorgon:Povus]] region. Just as the surface of Povus suffered from plans gone-awry, this subterranean landscape has been blighted by misfortune of its own. Accessing the dungeon requires at least '''{{favor|friends}}''' favor with [[ProjectGorgon:Mope]], a Myconian who played a key role in the [[ProjectGorgon:Fungal Fortress]]'s tragic tale.
The [[ProjectGorgon:Fungal Fortress|Fungal Fortress]] is a series of Myconian, Dwarven, Mantis, and Goblin tunnels converging underneath the [[ProjectGorgon:Povus|Povus]] region. Just as the surface of Povus suffered from plans gone-awry, this subterranean landscape has been blighted by misfortune of its own. Accessing the dungeon requires at least '''{{favor|friends}}''' favor with [[ProjectGorgon:Mope|Mope]], a Myconian who played a key role in the [[ProjectGorgon:Fungal Fortress|Fungal Fortress]]'s tragic tale.
==== Errruka's Cave ====
==== Errruka's Cave ====
[[ProjectGorgon:Errruka's Cave]] is a sprawling cave system underneath [[ProjectGorgon:Povus]].
[[ProjectGorgon:Errruka's Cave|Errruka's Cave]] is a sprawling cave system underneath [[ProjectGorgon:Povus|Povus]].


== {{msg:BASEPAGENAME}} Inhabitants ==
== {{FULLPAGENAME}} Inhabitants ==
==== Friendly NPCs ====
==== Friendly NPCs ====
<dpl>
<dpl>
Line 108: Line 108:
{|
{|
|{{Item|Coffee Beans}} (Coffee Bush)
|{{Item|Coffee Beans}} (Coffee Bush)
|{{Item|Soybeans}} (Wild Soybeans - During New Moon or [[ProjectGorgon:Fall Harvest]])
|{{Item|Soybeans}} (Wild Soybeans - During New Moon or [[ProjectGorgon:Fall Harvest|Fall Harvest]])
|-
|-
|{{Item|Marigold Seeds}} (Wild Marigold)
|{{Item|Marigold Seeds}} (Wild Marigold)
Line 120: Line 120:


==== Wood ====
==== Wood ====
Spruce trees in [[ProjectGorgon:Povus]] are often found along the shoreline of the lakes. The spruce trees are short, white, and leafless. The Maple trees are branchless, brown-grey young trees that can be found further away from the water. Both types of trees can be harvested three times.
Spruce trees in [[ProjectGorgon:Povus|Povus]] are often found along the shoreline of the lakes. The spruce trees are short, white, and leafless. The Maple trees are branchless, brown-grey young trees that can be found further away from the water. Both types of trees can be harvested three times.
{|
{|
|{{Item|Maple Wood}}
|{{Item|Maple Wood}}
Line 161: Line 161:
{{Quote|source=Status message|
{{Quote|source=Status message|
Monsters showed up again?! The demoralized town loses 63 XP.}}
Monsters showed up again?! The demoralized town loses 63 XP.}}
{{Quote|source=[[ProjectGorgon:Povus Town System Guide]]|
{{Quote|source=[[ProjectGorgon:Povus Town System Guide|Povus Town System Guide]]|
Each night (around 8pm game-time) the town of [[ProjectGorgon:Povus]] is ravaged by monsters. When you help the town fend off these threats, you gain personal rewards and also help the town recover.  
Each night (around 8pm game-time) the town of [[ProjectGorgon:Povus|Povus]] is ravaged by monsters. When you help the town fend off these threats, you gain personal rewards and also help the town recover.  
* Start by lighting the lamps around town. This will help keep the monsters at bay.  
* Start by lighting the lamps around town. This will help keep the monsters at bay.  
* Once all the lamps in town are lit, visit the town signboard for a reward.  
* Once all the lamps in town are lit, visit the town signboard for a reward.  
Line 171: Line 171:
  The town's current state of disrepair is represented by a level. You can view the town's level from the signboard. The town earns XP when you complete nightly quests, and levels up when its XP bar is full. But there's a catch! Every night, right as the monsters appear, the town ''loses'' XP. This can cause its level to drop!
  The town's current state of disrepair is represented by a level. You can view the town's level from the signboard. The town earns XP when you complete nightly quests, and levels up when its XP bar is full. But there's a catch! Every night, right as the monsters appear, the town ''loses'' XP. This can cause its level to drop!


The town's level determines which villagers and amenities are present. For instance, [[ProjectGorgon:Povus]] must be level 3 to activate the forge. [[ProjectGorgon:Stephie Blackhammer]] also returns to town when it reaches level 3. These features (and people) disappear again if the town's level drops below their requirement.
The town's level determines which villagers and amenities are present. For instance, [[ProjectGorgon:Povus|Povus]] must be level 3 to activate the forge. [[ProjectGorgon:Stephie Blackhammer|Stephie Blackhammer]] also returns to town when it reaches level 3. These features (and people) disappear again if the town's level drops below their requirement.
}}
}}
After lighting the lamps, players must work together to start each subsequent wave of the invasion. For a wave to start, a minimum number of characters must interact with the Town Status Board.
After lighting the lamps, players must work together to start each subsequent wave of the invasion. For a wave to start, a minimum number of characters must interact with the Town Status Board.
Line 191: Line 191:
|12
|12
|}
|}
If all quests are completed, and enough time remains, 16 characters can interact with the board to start the Capstone Quest, [[ProjectGorgon:Povus Safety: River Terror]].
If all quests are completed, and enough time remains, 16 characters can interact with the board to start the Capstone Quest, [[ProjectGorgon:Povus Safety: River Terror|Povus Safety: River Terror]].
==== List of Nightly Raids ====
==== List of Nightly Raids ====
<dpl>
<dpl>
Line 327: Line 327:
==== Pigeon Mail ====
==== Pigeon Mail ====
{{Quote|source=Town Status Board|
{{Quote|source=Town Status Board|
On some nights, completing [[ProjectGorgon:Povus]] nightly-invasion quests earn extra XP for the town and extra reward items for you, too. This happens every few in-game days (which works out to once or twice per real-world day).
On some nights, completing [[ProjectGorgon:Povus|Povus]] nightly-invasion quests earn extra XP for the town and extra reward items for you, too. This happens every few in-game days (which works out to once or twice per real-world day).


[[ProjectGorgon:Tremmond Blackhammer]] keeps a mailing list of heroes on call. If you're logged in during the day leading up to a bonus-reward evening, Tremmond will try to notify you via pigeon-mail, to give you some advance warning.
[[ProjectGorgon:Tremmond Blackhammer|Tremmond Blackhammer]] keeps a mailing list of heroes on call. If you're logged in during the day leading up to a bonus-reward evening, Tremmond will try to notify you via pigeon-mail, to give you some advance warning.


Pigeons are dispatched to online players once per game-hour, so it may take a while to receive your notification. When in doubt, check this status board: if tonight's invasion will have bonus rewards, it will say so!}}
Pigeons are dispatched to online players once per game-hour, so it may take a while to receive your notification. When in doubt, check this status board: if tonight's invasion will have bonus rewards, it will say so!}}
Line 335: Line 335:


==== "Bonus" Nights ====
==== "Bonus" Nights ====
{{Quote|source=[[ProjectGorgon:Game updates/2021-10-29]]|
{{Quote|source=[[ProjectGorgon:Game updates/2021-10-29|Game updates/2021-10-29]]|
Some nights in Povus, the quests are worth more. This happens every 4-8 game days (which maps to 8-16 real hours, which means this happens an average of 2 times per realtime day). On Bonus nights, each quest earns the town +100 additional town XP, plus additional item rewards for participants.
Some nights in Povus, the quests are worth more. This happens every 4-8 game days (which maps to 8-16 real hours, which means this happens an average of 2 times per realtime day). On Bonus nights, each quest earns the town +100 additional town XP, plus additional item rewards for participants.


Line 342: Line 342:
Note that at this time, "Bonus Nights" aren't actually any harder than regular nights. They're just bonusier. Some of the in-game flavor text suggests that nastier things are coming, but they're wrong. We might change this in the future as we continue to evolve Povus.}}
Note that at this time, "Bonus Nights" aren't actually any harder than regular nights. They're just bonusier. Some of the in-game flavor text suggests that nastier things are coming, but they're wrong. We might change this in the future as we continue to evolve Povus.}}
==== Armor Shipments ====
==== Armor Shipments ====
{{Quote|source=[[ProjectGorgon:Game updates/2021-10-29]]|
{{Quote|source=[[ProjectGorgon:Game updates/2021-10-29|Game updates/2021-10-29]]|
When the "Light the Lamps" quest is completed at night, local merchant [[ProjectGorgon:Ishiko]] will stop by the Povus docks at 10am game-time the next day to buy crafted metal armor. Each piece of armor you give her earns Town XP for [[ProjectGorgon:Povus]], helping it level up. But the cash payout is very poor, so this is primarily a way to donate armor to improve [[ProjectGorgon:Povus]].}}
When the "Light the Lamps" quest is completed at night, local merchant [[ProjectGorgon:Ishiko|Ishiko]] will stop by the Povus docks at 10am game-time the next day to buy crafted metal armor. Each piece of armor you give her earns Town XP for [[ProjectGorgon:Povus|Povus]], helping it level up. But the cash payout is very poor, so this is primarily a way to donate armor to improve [[ProjectGorgon:Povus|Povus]].}}
==== Town Storage ====
==== Town Storage ====
{{Quote|source=[[ProjectGorgon:Game updates/2021-10-29]]|
{{Quote|source=[[ProjectGorgon:Game updates/2021-10-29|Game updates/2021-10-29]]|
When you complete a Povus nightly quest, you can now earn storage slots as part of the reward. The first few slots are earned just by completing one or two quests, but later slots require more quest-completions. Eventually you can have up to 80 slots in the Povus storage chest.}}
When you complete a Povus nightly quest, you can now earn storage slots as part of the reward. The first few slots are earned just by completing one or two quests, but later slots require more quest-completions. Eventually you can have up to 80 slots in the Povus storage chest.}}


==== Activity Quests ====
==== Activity Quests ====
* [[ProjectGorgon:Horse Thieves (Ilmari)]]
* [[ProjectGorgon:Horse Thieves (Ilmari)|Horse Thieves (Ilmari)]]
==Gallery==
==Gallery==
[[File:PovusEmptyMap.png|350px|link={{filepath:PovusEmptyMap.png}}]]
[[File:PovusEmptyMap.png|350px|link={{filepath:PovusEmptyMap.png}}]]


An unmarked, fully explored map of [[ProjectGorgon:Povus]] (Click for larger view).
An unmarked, fully explored map of [[ProjectGorgon:Povus|Povus]] (Click for larger view).


[[File:PovusCityMap.jpg|350px|link={{filepath:PovusCityMap.jpg}}]]
[[File:PovusCityMap.jpg|350px|link={{filepath:PovusCityMap.jpg}}]]

Latest revision as of 06:33, 8 April 2026

Povus

Map of Povus (click for larger size)
Connects to
Area Level
75-85

Hike through mountains to the warm land of Povus


"

Well, the town's broken up into walled areas. You're in Old Town, which includes this area and the one immediately south. Wrapping around Old Town is the Sprawl district. At least that's what we ended up calling it. East of the Sprawl is New Town. And New Town is surrounded by the Annex. Most of the Annex was never finished, but the bit direction south of New Town used to have some residents.

Dachak the Digger

Povus is a Rakshasa-controlled land that serves as a buffer between the Council's jurisdiction, and the Crone Hegemony. West of Rahu and north of Gazluk, the swampy terrain of Povus is home to a variety of reptilian monsters.

Neighboring Regions

Rahu
The so-called capital of the Rakshasa, Rahu City in the east rivals Povus in allure to crafters and merchanteers. The portal to Rahu is in eastern Povus.
Gazluk
A frozen, hostile land separating most of the Rakshasa lands from the rest of the Council's eastern reaches. The portal to Gazluk is in southern Povus.

Points of Interest

City of Povus

Once a bustling crafter paradise, constant threats have destroyed parts of the town and driven away many of its residents. Many remaining residents believe the decline to be self-inflicted. The city experiences a wild shift of its creatures between in-game day and night. Those wishing to visit NPCs rather than hunt should limit their activities to the sunny hours.

Orc Camp

The orcish warband led by Warmaster Brukal established a fort in Povus. Their construction of a sanctified forge suggests they have no plans to leave the area.

Giant Mushroom Colony

An aboveground marker for a Myconian cluster stands tall among the trees of southeast Povus.

Ranalon Encampments

The waterways of Povus, like many others across Alharth, are under threat of invasion from the Ranalon race. This colony has established a substantial encampment already.

Paleontologist Clan Outpost

In the northwestern hills of the Povus region, a goblin clan which specializes in paleontology has established a small research outpost. The area is reportedly overrun with the results of their continued research.

Teleportation Circles

There is 1 Council constructed Teleportation Circle in the Povus region.

  • On a small island northeast from the City of Povus.

There are three mushroom circles in Povus.

  • South of the Orc Camp.
  • Directly north from the City of Povus, southeast from the Murky Tunnel.
  • On a peninsula in the southwest.

Meditation Pillars

There are 4 Meditation Pillars in the Povus region. The provided Meditation Combos are:

  • Hamstringer - Southeast from the City of Povus.
  • Punchmaster - Halfway up a mountain across the lake to the west from the City of Rahu.
  • Rending Fist - Southwest of the Paleontologist Clan Outpost.
  • Heartstopper - Northeast of the Paleontologist Clan Outpost.

Dungeons

Fungal Fortress

The Fungal Fortress is a series of Myconian, Dwarven, Mantis, and Goblin tunnels converging underneath the Povus region. Just as the surface of Povus suffered from plans gone-awry, this subterranean landscape has been blighted by misfortune of its own. Accessing the dungeon requires at least [friends] favor with Mope, a Myconian who played a key role in the Fungal Fortress's tragic tale.

Errruka's Cave

Errruka's Cave is a sprawling cave system underneath Povus.

ProjectGorgon:Povus Inhabitants

Friendly NPCs

Event NPCs

Foes

Event Foes (Nightly Raids)

Special Foes

Harvestables

Fish

(Bonus when catching Catfish)

Fruit

Plants

(Coffee Bush) (Wild Soybeans - During New Moon or Fall Harvest)
(Wild Marigold) (Wild Dandelion)
(Wild Hyacinth) (Wild Swamp Lily)
(Wild Oats)

Wood

Spruce trees in Povus are often found along the shoreline of the lakes. The spruce trees are short, white, and leafless. The Maple trees are branchless, brown-grey young trees that can be found further away from the water. Both types of trees can be harvested three times.

Mushrooms

Minerals & Metal

Diseases

-
-

Events

Nightly Raids

"

As darkness overtakes the town, an unsettling sound can be heard throughout Povus. Invaders!

— Status message

"

Monsters showed up again?! The demoralized town loses 63 XP.

— Status message

"

Each night (around 8pm game-time) the town of Povus is ravaged by monsters. When you help the town fend off these threats, you gain personal rewards and also help the town recover.

  • Start by lighting the lamps around town. This will help keep the monsters at bay.
  • Once all the lamps in town are lit, visit the town signboard for a reward.
  • You can also start another quest at that time, if you so choose.
The second quest is chosen randomly. Complete it and return to the signpost for a reward. After that, the quests get a bit harder, and require two players to start. (
Both players must interact with the signboard at the same time.) Later quests require 3, 4, and more players, up to a maximum of 6. These later quests are quite deadly and it may behoove you to team up!

Town Level

The town's current state of disrepair is represented by a level. You can view the town's level from the signboard. The town earns XP when you complete nightly quests, and levels up when its XP bar is full. But there's a catch! Every night, right as the monsters appear, the town loses XP. This can cause its level to drop!

The town's level determines which villagers and amenities are present. For instance, Povus must be level 3 to activate the forge. Stephie Blackhammer also returns to town when it reaches level 3. These features (and people) disappear again if the town's level drops below their requirement.

Povus Town System Guide

After lighting the lamps, players must work together to start each subsequent wave of the invasion. For a wave to start, a minimum number of characters must interact with the Town Status Board.

Tier: 1 2 3 4 5 6
Players: 2 3 4 6 9 12

If all quests are completed, and enough time remains, 16 characters can interact with the board to start the Capstone Quest, Povus Safety: River Terror.

List of Nightly Raids

Town Levels

Xp requirements

Xp requirements for each level

Resident Unlocks

Level 3 Resident Registry

  • Tremmond Blackhammer: Resident
  • Dachak: Resident (Shop Open)
  • Lincha: Resident
  • Leah Bowman: Resident (Shop Open)
  • Stephie Blackhammer: Resident
  • Ferand Deftwhisper: Resident (Shop Closed)
  • Moku: Missing
  • Ailred: Missing
  • Shala: Missing
  • Gerrux: Resident (Shop Closed)
  • Umarak: Missing
  • Tryaka: Missing
  • Justin Fargold: Missing

Level 4 Resident Registry

  • Tremmond Blackhammer: Resident
  • Dachak: Resident (Shop Open)
  • Lincha: Resident
  • Leah Bowman: Resident (Shop Open)
  • Stephie Blackhammer: Resident
  • Ferand Deftwhisper: Resident (Shop Open)
  • Moku: Missing
  • Ailred: Missing
  • Shala: Missing
  • Gerrux: Resident (Shop Closed)
  • Umarak: Missing
  • Tryaka: Missing
  • Justin Fargold: Missing

Level 5 Resident Registry

  • Tremmond Blackhammer: Resident
  • Dachak: Resident (Shop Open)
  • Lincha: Resident
  • Leah Bowman: Resident (Shop Open)
  • Stephie Blackhammer: Resident
  • Ferand Deftwhisper: Resident (Shop Open)
  • Moku: Resident
  • Ailred: Resident
  • Shala: Missing
  • Gerrux: Resident (Shop Closed)
  • Umarak: Missing
  • Tryaka: Missing
  • Justin Fargold: Missing

Level 6 Resident Registry

  • Tremmond Blackhammer: Resident
  • Dachak: Resident (Shop Open)
  • Lincha: Resident
  • Leah Bowman: Resident (Shop Open)
  • Stephie Blackhammer: Resident
  • Ferand Deftwhisper: Resident (Shop Open)
  • Moku: Resident
  • Ailred: Resident
  • Shala: Resident
  • Gerrux: Resident (Shop Closed)
  • Umarak: Missing
  • Tryaka: Missing
  • Justin Fargold: Missing

Pigeon Mail Active

Level 7 Resident Registry

  • Tremmond Blackhammer: Resident
  • Dachak: Resident (Shop Open)
  • Lincha: Resident
  • Leah Bowman: Resident (Shop Open)
  • Stephie Blackhammer: Resident
  • Ferand Deftwhisper: Resident (Shop Open)
  • Moku: Resident
  • Ailred: Resident
  • Shala: Resident
  • Gerrux: Resident (Shop Open)
  • Umarak: Missing
  • Tryaka: Missing
  • Justin Fargold: Missing

Level 8 Resident Registry

  • Tremmond Blackhammer: Resident
  • Dachak: Resident (Shop Open)
  • Lincha: Resident
  • Leah Bowman: Resident (Shop Open)
  • Stephie Blackhammer: Resident
  • Ferand Deftwhisper: Resident (Shop Open)
  • Moku: Resident
  • Ailred: Resident
  • Shala: Resident
  • Gerrux: Resident (Shop Open)
  • Umarak: Resident
  • Tryaka: Resident
  • Justin Fargold: Missing

Level 9 Resident Registry

  • Tremmond Blackhammer: Resident
  • Dachak: Resident (Shop Open)
  • Lincha: Resident
  • Leah Bowman: Resident (Shop Open)
  • Stephie Blackhammer: Resident
  • Ferand Deftwhisper: Resident (Shop Open)
  • Moku: Resident
  • Ailred: Resident
  • Shala: Resident
  • Gerrux: Resident (Shop Open)
  • Umarak: Resident
  • Tryaka: Resident
  • Justin Fargold: Missing

There are no observed changes for reaching Level 9.

Level 10 Resident Registry

  • Tremmond Blackhammer: Resident
  • Dachak: Resident (Shop Open)
  • Lincha: Resident
  • Leah Bowman: Resident (Shop Open)
  • Stephie Blackhammer: Resident
  • Ferand Deftwhisper: Resident (Shop Open)
  • Moku: Resident
  • Ailred: Resident
  • Shala: Resident
  • Gerrux: Resident (Shop Open)
  • Umarak: Resident
  • Tryaka: Resident
  • Justin Fargold: Resident

Red Hanging Lanterns decorate Old Town

Pigeon Mail

"

On some nights, completing Povus nightly-invasion quests earn extra XP for the town and extra reward items for you, too. This happens every few in-game days (which works out to once or twice per real-world day).

Tremmond Blackhammer keeps a mailing list of heroes on call. If you're logged in during the day leading up to a bonus-reward evening, Tremmond will try to notify you via pigeon-mail, to give you some advance warning.

Pigeons are dispatched to online players once per game-hour, so it may take a while to receive your notification. When in doubt, check this status board: if tonight's invasion will have bonus rewards, it will say so!

— Town Status Board

Characters can opt in and opt out of the Invasion Bonus Pigeon Mail list whenever they want, by visiting the Town Status Board. The Town Level must reach 6 before pigeons are dispatched.

"Bonus" Nights

"

Some nights in Povus, the quests are worth more. This happens every 4-8 game days (which maps to 8-16 real hours, which means this happens an average of 2 times per realtime day). On Bonus nights, each quest earns the town +100 additional town XP, plus additional item rewards for participants.

The town signpost has an indicator if the upcoming night's quests will earn bonuses. In addition, at the signpost you can "join Tremmond's pigeonmailing list" to receive notifications the game-day before a bonus night. (These notifications are sent to currently-online players every game-hour during the game-day, so you may not be notified if you're offline at the wrong moment. If in doubt, just check the signpost!)

Note that at this time, "Bonus Nights" aren't actually any harder than regular nights. They're just bonusier. Some of the in-game flavor text suggests that nastier things are coming, but they're wrong. We might change this in the future as we continue to evolve Povus.

Game updates/2021-10-29

Armor Shipments

"

When the "Light the Lamps" quest is completed at night, local merchant Ishiko will stop by the Povus docks at 10am game-time the next day to buy crafted metal armor. Each piece of armor you give her earns Town XP for Povus, helping it level up. But the cash payout is very poor, so this is primarily a way to donate armor to improve Povus.

Game updates/2021-10-29

Town Storage

"

When you complete a Povus nightly quest, you can now earn storage slots as part of the reward. The first few slots are earned just by completing one or two quests, but later slots require more quest-completions. Eventually you can have up to 80 slots in the Povus storage chest.

Game updates/2021-10-29

Activity Quests

Gallery

An unmarked, fully explored map of Povus (Click for larger view).

A map of NPCs and objects around the City of Povus. (Click for larger view).

A map of Lamps and Pagoda around Povus (Click for larger view).