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Minecraft:World generation/History: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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|{{HistoryLine||0.0.14a_08|Tree shape changed - now has a plus shape on top.}}
|{{HistoryLine||0.0.14a_08|Tree shape changed - now has a plus shape on top.}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|Gravel now spawns only in water.
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|Gravel now spawns only in water.
|Added modern small trees.}}
|Changed tree shape to resemble modern small oak trees.}}
|{{HistoryLine||0.0.19a|Reduced the size of shorelines.}}
|{{HistoryLine||0.0.19a|Reduced the size of shorelines.}}
|{{HistoryLine||0.0.21a|Caves generate slightly differently than before.{{Info needed|In what way}}}}
|{{HistoryLine||0.0.21a|Caves generate slightly differently than before.{{Info needed|In what way}}}}
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|Terrain now appears to come in large islands.
|Terrain now appears to come in large islands.
|Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.
|Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.
|Monoliths now have the potential to generate.{{verify|we need to find one, and preferably provide a seed (accessible via the world's level.dat NBT}}
|[[Minecraft:Monolith]]s now have the potential to generate.{{verify|we need to find one, and preferably provide a seed (accessible via the world's level.dat NBT}}
|Trees appear to generate more frequently now.}}
|Trees appear to generate more frequently now.}}
|{{HistoryLine||20100616-1808|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />
|{{HistoryLine||20100616-1808|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />
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|{{HistoryLine||v1.2.6|Added water and lava [[Minecraft:lake]]s.}}
|{{HistoryLine||v1.2.6|Added water and lava [[Minecraft:lake]]s.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.0|[[Minecraft:Lava lake]]s now replace the blocks around them with stone.}}
|{{HistoryLine||1.2|Added [[Minecraft:birch tree]]s.
|{{HistoryLine||1.2|Added [[Minecraft:birch tree]]s.
|Added [[Minecraft:spruce tree]]s.
|Added [[Minecraft:spruce tree]]s.
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|{{HistoryLine|||dev=12w04a|Added [[Minecraft:desert well]]s to deserts.}}
|{{HistoryLine|||dev=12w04a|Added [[Minecraft:desert well]]s to deserts.}}
|{{HistoryLine|||dev=12w05a|Mineshafts now bridge over ravines.}}
|{{HistoryLine|||dev=12w05a|Mineshafts now bridge over ravines.}}
|{{HistoryLine|||dev=12w07a|Caves{{info needed|and ravines? perhaps also mineshafts?}} no longer generate.}}
|{{HistoryLine|||dev=12w07a|Caves and ravines no longer generate.}}
|{{HistoryLine|||dev=12w08a|Caves generate once more.}}
|{{HistoryLine|||dev=12w08a|Caves and ravines generate once more.}}
|{{HistoryLine||1.3.1|dev=12w16a|Added an optional [[Minecraft:bonus chest]].}}
|{{HistoryLine||1.3.1|dev=12w16a|Added an optional [[Minecraft:bonus chest]].}}
|{{HistoryLine|||dev=12w19a|Changed height scale and height depth of [[Minecraft:desert hills]], [[Minecraft:wooded hills|forest hills]], [[Minecraft:Mountain Edge|extreme hills edge]], [[Minecraft:ice mountains]], [[Minecraft:jungle hills]] and [[Minecraft:taiga hills]] to make these hill biomes slightly taller.}}
|{{HistoryLine|||dev=12w19a|Changed height scale and height depth of [[Minecraft:desert hills]], [[Minecraft:wooded hills|forest hills]], [[Minecraft:Mountain Edge|extreme hills edge]], [[Minecraft:ice mountains]], [[Minecraft:jungle hills]] and [[Minecraft:taiga hills]] to make these hill biomes slightly taller.}}
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|{{HistoryLine||1.8|dev=Pre-release|The [[Minecraft:Far Lands]] and Farther Lands no longer generate, including in the Nether.}}
|{{HistoryLine||1.8|dev=Pre-release|The [[Minecraft:Far Lands]] and Farther Lands no longer generate, including in the Nether.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||?|Mushrooms now generate on top of the Nether.}}
|{{HistoryLine||1.2.1|dev=12w07a|[[Minecraft:Mushroom]]s now generate on top of the Nether roof.}}
|{{HistoryLine||1.5|dev=13w01a|Added [[Minecraft:Nether quartz ore]], which generates in the Nether.}}
|{{HistoryLine||1.5|dev=13w01a|Added [[Minecraft:Nether quartz ore]], which generates in the Nether.}}
|{{HistoryLine|||dev=13w02a|Added [[Minecraft:spring|hidden lava]], which generates in the Nether.}}
|{{HistoryLine|||dev=13w02a|Added [[Minecraft:spring|hidden lava]], which generates in the Nether.}}
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|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref>{{bug|MC-221553}}</ref>}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref group=note name=MC-221553>{{bug|MC-221553}}</ref>}}
}}
}}


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==Notes==
==Notes==
{{cleanup|Split notes from references. And what are map sizes and world types doing here??}}
{{notelist}}
{{notelist}}
:::{| class="wikitable"
:::{| class="wikitable"
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=== Indev world types ===
=== Indev world types ===
* Island: World spawns as a large island surrounded with water, smaller island off the coast are comon too. Border block is water as well, sand generates.
* Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
* Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common although caves often lead into the void.  
* Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
* Flat: world is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
* Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
* Original: Resembles classic 0.30 terrain generation
* Original: Resembles Classic 0.30 terrain generation.
* Inland:  
* Inland: Same as Original, but border block is grass instead of water.


[[Category:History|World generation]]
[[Category:History|World generation]]


[[Minecraft:pt:Geração de mundo/Histórico]]
[[Minecraft:pt:Geração de mundo/Histórico]]

Latest revision as of 11:14, 6 June 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

Template:HistoryTable

Mid-Infdev to mid-Alpha

Template:HistoryTable

Halloween Update terrain generator

Template:HistoryTable

Adventure Update terrain generator

Template:HistoryTable

The Update that Changed the World terrain generator

Template:Info needed section Template:HistoryTable

Caves & Cliffs terrain generator

Template:HistoryTable

The Nether

Template:Info needed section Template:HistoryTable

The End

Template:HistoryTable

Bedrock Edition

Overworld

Early Alpha terrain generator

Template:Info needed section

Template:HistoryTable

Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

Template:HistoryTable

Caves & Cliffs terrain generator

Template:Info needed section

Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

New Nintendo 3DS Edition

Overworld

Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

Glacier seed comparison

Template:More images

Notes

Template:Cleanup Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
  • Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles Classic 0.30 terrain generation.
  • Inland: Same as Original, but border block is grass instead of water.

Minecraft:pt:Geração de mundo/Histórico