Dragonwilds:Poison: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: updated from Dragonwilds |
Sync: updated from Dragonwilds |
||
| Line 6: | Line 6: | ||
|update = RuneScape: Dragonwilds is out! | |update = RuneScape: Dragonwilds is out! | ||
|duration = 3-4 | |duration = 3-4 | ||
|source = [[Dragonwilds:Putrid | |source = [[Dragonwilds:Putrid rat]], [[Dragonwilds:garou druids]], [[Dragonwilds:Velgar]], [[Dragonwilds:Bloodblight Swamp]] | ||
}} | }} | ||
'''Poison''' is a status effect that environments and monster attacks can cause. Poison can be cured and prevented with antipoison potions | '''Poison''' is a status effect that environments and monster attacks can cause. Poison can be cured and prevented with antipoison potions. It will also naturally recover over time, though this can be dangerous as it will deal roughly half the player's health bar during the process. Inflicted Poison will do either 3 damage/second or 4 damage/second, depending on the source. | ||
The perks [[Dragonwilds:Antipoison]], [[Dragonwilds:Antipoison II]], and [[Dragonwilds:Fungal Fortitude]] help prevent | The perks [[Dragonwilds:Antipoison]], [[Dragonwilds:Antipoison II]], and [[Dragonwilds:Fungal Fortitude]] help prevent Poison buildup from the environment and grant some resistance to poison-based attacks. | ||
==Sources== | ==Sources== | ||
* Monsters that can cause | * Monsters that can cause Poison status include [[Dragonwilds:putrid rat]] and [[Dragonwilds:garou druids]]. [[Dragonwilds:Velgar]] fires poison when the player is spotted during his random Patrols. | ||
* Poisonous environments can be found in the [[Dragonwilds:Bloodblight Swamp]] and the [[Dragonwilds: | * Poisonous environments can be found in the [[Dragonwilds:Bloodblight Swamp]] and the [[Dragonwilds:vault]] within the swamp. Generally, the entire region will cause Poison to build up and cause continuous poison damage unless otherwise prevented/cured with potions. | ||
* A [[Dragonwilds:melee weapon]] or [[Dragonwilds:arrow]]s coated with [[Dragonwilds:weapon poison]] | * A [[Dragonwilds:melee weapon]] or [[Dragonwilds:arrow]]s coated with [[Dragonwilds:weapon poison]] | ||
* Parrying enemy attacks with the [[Dragonwilds: | * Parrying enemy attacks with the [[Dragonwilds:dragonblight shield]] | ||
==Update history== | ==Update history== | ||
| Line 28: | Line 28: | ||
|ver = Eye on Ashenfall - 0.9 | |ver = Eye on Ashenfall - 0.9 | ||
|update = | |update = | ||
* Players can inflict the poison debuff by coating their held [[Dragonwilds:melee weapon]] or [[Dragonwilds:arrow]]s with [[Dragonwilds: | * Players can inflict the poison debuff by coating their held [[Dragonwilds:melee weapon]] or [[Dragonwilds:arrow]]s with [[Dragonwilds:weapon poison]]. | ||
}} | }} | ||
}} | }} | ||
{{Statuses}} | {{Statuses}} | ||
Latest revision as of 11:18, 18 August 2026
Template:External Template:Infobox Perk Poison is a status effect that environments and monster attacks can cause. Poison can be cured and prevented with antipoison potions. It will also naturally recover over time, though this can be dangerous as it will deal roughly half the player's health bar during the process. Inflicted Poison will do either 3 damage/second or 4 damage/second, depending on the source.
The perks Dragonwilds:Antipoison, Dragonwilds:Antipoison II, and Dragonwilds:Fungal Fortitude help prevent Poison buildup from the environment and grant some resistance to poison-based attacks.
Sources
- Monsters that can cause Poison status include Dragonwilds:putrid rat and Dragonwilds:garou druids. Dragonwilds:Velgar fires poison when the player is spotted during his random Patrols.
- Poisonous environments can be found in the Dragonwilds:Bloodblight Swamp and the Dragonwilds:vault within the swamp. Generally, the entire region will cause Poison to build up and cause continuous poison damage unless otherwise prevented/cured with potions.
- A Dragonwilds:melee weapon or Dragonwilds:arrows coated with Dragonwilds:weapon poison
- Parrying enemy attacks with the Dragonwilds:dragonblight shield