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Minecraft:Bedrock Edition Preview 1.21.20.21: Difference between revisions

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{{Infobox version
{{Infobox version
| title = v1.21.20.21
| edition = bedrock
| edition = bedrock
| type = Preview
| type = Preview
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| next = Preview 1.21.20.22
| next = Preview 1.21.20.22
| nextparent = 1.21.21
| nextparent = 1.21.21
}}
}}<onlyinclude>
<onlyinclude>
 
'''Beta 1.21.20.21''' (ChromeOS, Android) or '''Preview 1.21.20.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the sixth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.20]], released on June 27, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27935763028237|title=Minecraft Beta & Preview - 1.21.20.21|website=Minecraft Feedback|date=June 27, 2024}}</ref> which fixes bugs.
'''Beta 1.21.20.21''' (ChromeOS, Android) or '''Preview 1.21.20.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the sixth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.20]], released on June 27, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27935763028237|title=Minecraft Beta & Preview - 1.21.20.21|website=Minecraft Feedback|date=June 27, 2024}}</ref> which fixes bugs.


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*Its fail sound now has a max distance of 3 blocks instead of 5.
*Its fail sound now has a max distance of 3 blocks instead of 5.


'''[[Minecraft:Copper Bulb]]'''
'''[[Minecraft:Copper bulb]]'''
*Its break, place and hit sounds are now pitched differently.
*Its break, place and hit sounds are now pitched differently.


'''[[Minecraft:Copper Grate]]'''
'''[[Minecraft:Copper grate]]'''
*Its break, place and hit sounds are now pitched differently.
*Its break, place and hit sounds are now pitched differently.
*Its step sounds play at a lower volume.
*Its step sounds play at a lower volume.


'''[[Minecraft:Copper Door]]'''
'''[[Minecraft:Copper door]]'''
*Its "open" sound is now pitched differently.
*Its "open" sound is now pitched differently.


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* The ID has been changed from <code>yellow_flower</code> to <code>dandelion</code>.
* The ID has been changed from <code>yellow_flower</code> to <code>dandelion</code>.


'''[[Minecraft:Light Block]]'''
'''[[Minecraft:Light block]]'''
* The different [[Minecraft:block states]] for the <code>light_block</code> ID have now been split up into their own IDs.
* The different [[Minecraft:block states]] for the <code>light_block</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! Old ID
! [[Minecraft:Bedrock Edition data values|New ID]]
! New ID
|-
|-
| rowspan="16" | {{BlockSprite|light-block}} <code>light_block</code>
| rowspan="16" | {{BlockSprite|light-block}} <code>light_block</code>
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|}
|}


'''[[Minecraft:Mushroom Block]]s'''
'''[[Minecraft:Mushroom block]]s'''
*The chance of dropping [[Minecraft:mushroom]]s (max of 2) from brown and red mushroom block was increased to match {{el|je}}, from 10% per mushroom to 11.11%.
*The chance of dropping [[Minecraft:mushroom]]s (max of 2) from brown and red mushroom blocks was increased to match {{JE}}, from 10% per mushroom to 11.11%.


'''[[Minecraft:Mushroom Stem]]'''
'''[[Minecraft:Mushroom stem]]'''
*No longer drops mushrooms when mined.
*No longer drops mushrooms when mined.


'''[[Minecraft:Sandstone]]s'''
'''[[Minecraft:Sandstone]]'''
* The different [[Minecraft:block states]] for the <code>sandstone</code> ID have now been split up into their own IDs.
* The different block states for the <code>sandstone</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! Old ID
! [[Minecraft:Bedrock Edition data values|New ID]]
! New ID
|-
|-
| rowspan="4" | {{BlockSprite|sandstone}} <code>sandstone</code>
| rowspan="4" | {{BlockSprite|sandstone}} <code>sandstone</code>
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|}
|}


'''[[Minecraft:Smooth Sandstone]]'''
'''[[Minecraft:Smooth sandstone]]'''
* It now has a hardness of 2 and a blast resistance of 6.
* It now has a hardness of 2 and a blast resistance of 6.


'''[[Minecraft:Structure Block]]'''
'''[[Minecraft:Structure block]]'''
*From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID.
*From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID.


'''[[Minecraft:Trial Spawner]]'''
'''[[Minecraft:Trial spawner]]'''
*Its break and place sounds are now pitched differently.
*Its break and place sounds are now pitched differently.


'''[[Minecraft:Tuff]], [[Minecraft:Tuff Bricks]], and [[Minecraft:Polished Tuff]]'''
'''[[Minecraft:Tuff]], [[Minecraft:tuff bricks]], and [[Minecraft:polished tuff]]'''
*Break, place and hit sounds now pitch differently for them.
*Break, place and hit sounds now pitch differently.


'''[[Minecraft:Vault]]'''
'''[[Minecraft:Vault]]'''
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=== General ===
=== General ===
'''[[Minecraft:Realms]] tab'''
'''UI'''
* Added a brand-new Realms tab with new sections:
* Added a brand-new [[Minecraft:Realms]] tab with new sections and updated navigation.
** List of Realms: Easily view all the Realms you own or have joined.
* Added a new version of the [[Minecraft:sleeping]] screen. The user can opt-in or opt-out using a feature toggle under the video settings.
** Start Playing: Launch your Realm directly from this screen.
[[File:New UI - Sleep Screen Menu (Bedrock Preview 1.21.20.21).png|380px|thumb|New sleep screen]]
** Online Player Count: See how many players are currently online in each Realm.
** Realm Management: Take control of your owned Realms by editing worlds and managing subscriptions.
** Add or Join Realms: Explore new Realms by adding or joining them.
** Realm Stories: View Realm stories.
 
'''[[Minecraft:Bed]] Screen'''
* Enabled the new version of the Bed Screen. The user can opt-in or opt-out using a feature toggle under Settings-Video Tab. (''Preview'' only)
[[File:New UI - Sleep Screen Menu (Bedrock Preview 1.21.20.21).png|380px|thumb|New Bed Screen in Sleep.]]


=== Spawn events ===
=== Command format ===
'''[[Minecraft:Spawn event]]s'''
{{cd|become_angry_event}}
{{cd|become_angry_event}}
* Is now applied when zoglins become angry and start chasing a mob.
* Is now applied when zoglins become angry and start chasing a mob.
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* Is now applied when zoglins become calm and lose their target.
* Is now applied when zoglins become calm and lose their target.
** These changes were made to fix {{bug|MCPE-95523}}.
** These changes were made to fix {{bug|MCPE-95523}}.
=== Technical ===
=== Technical ===
'''AI Goals'''
'''AI goals'''
*Exposed {{cd|minecraft:behavior.swim_up_for_breath}} AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply.  
*Exposed {{cd|minecraft:behavior.swim_up_for_breath}} AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply.  
** In Vanilla, this is used by [[Minecraft:dolphin]]s. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior.
** In Vanilla, this is used by [[Minecraft:dolphin]]s. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior.
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* [[Minecraft:Zoglin]]s now have a new component group: {{cd|angry_zoglin}}. This component group contains the {{cd|minecraft:angry}} component.
* [[Minecraft:Zoglin]]s now have a new component group: {{cd|angry_zoglin}}. This component group contains the {{cd|minecraft:angry}} component.
** This addition was made to fix {{bug|MCPE-95523}}.
** This addition was made to fix {{bug|MCPE-95523}}.
'''General'''
'''General'''
*Updated schema documentation for Filter Groups.
*Updated schema documentation for Filter Groups.


'''Graphical'''
'''Graphical'''
*2 Channel textures in resource packs are now properly supported. When loaded they will always use the first channel to represent all three color channels and the second channel for alpha (I.E A normal texture would be (R, G, B, A) where a 2 channel texture will always be treated as (R, R, R, A)).
*2-channel textures in resource packs are now properly supported. When loaded they will always use the first channel to represent all three color channels and the second channel for alpha (I.E A normal texture would be (R, G, B, A) where a 2 channel texture will always be treated as (R, R, R, A)).


== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
These additions and changes are accessible by enabling the "Beta APIs" and "Render Dragon Features for Creators" [[Minecraft:experimental]] toggles.
=== Changes ===
=== Changes ===
==== Technical ====
==== Technical ====
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'''[[Minecraft:Blocks]]'''
'''[[Minecraft:Blocks]]'''
*Added {{cd|item_display_transforms}} control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside {{cd|minecraft:geometry}}, and requires {{cd|format_version}} {{cd|1.21.20}}.
*Added {{cd|item_display_transforms}} control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside {{cd|minecraft:geometry}}, and requires {{cd|format_version}} {{cd|1.21.20}}.
**Default values example:
<pre>"item_display_transforms": {
"gui" : {
                "translation": [0, 0, 0],
                "rotation": [30, 225, 0],
                "scale": [0.625, 0.625, 0.625]
  },
  "firstperson_righthand": {
                "translation": [0, 0, 0],
                "rotation": [0, 45, 0],
                "scale": [0.4, 0.4, 0.4]
  },
  "firstperson_lefthand": {
    "translation": [0, 0, 0],
    "rotation": [0, -135, 0],
    "scale": [0.4, 0.4, 0.4]
  },
  "thirdperson_righthand": {
    "translation": [0, 2.5, 0],
    "rotation": [75, 45, 0],
    "scale": [0.375, 0.375, 0.375]
  },
  "thirdperson_lefthand": {
    "translation": [0, 2.5, 0],
    "rotation": [75, 45, 0],
    "scale": [0.375, 0.375, 0.375]
  },
  "ground": {
    "translation": [0, 3.0, 0],
    "rotation": [0, 0, 0],
    "scale": [0.25, 0.25, 0.25]
  },
  "fixed": {
    "translation": [0, 0, 0],
    "rotation": [0, 0, 0],
    "scale": [0.5, 0.5, 0.5]
  },
  "head": {
    "translation": [0, 0, 0],
    "rotation": [0, 0, 0],
    "scale": [1, 1, 1]
  }
}</pre>


'''Graphical'''
'''Graphical'''
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{{fixes|project=MCPE|fixedin=1.21.20.21 Preview
{{fixes|project=MCPE|fixedin=1.21.20.21 Preview
|;old
|;old
|31356|Thrown projectiles play sound twice.
|69281|Crafting quartz bricks only gives 1 block back instead of 4.
|69281|Crafting quartz bricks only gives 1 block back instead of 4.
|71123|Incorrect normal drops from mushroom stems, incorrect normal and Silk Touch drops from mushroom pores.
|71123|Incorrect normal drops from mushroom stems, incorrect normal and Silk Touch drops from mushroom pores.
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|178373|Leaving a world with deferred rendering enabled won't render blocks in thumbnail.
|178373|Leaving a world with deferred rendering enabled won't render blocks in thumbnail.
|178607|Block transformation component sometimes treats schematic as unit cube.
|178607|Block transformation component sometimes treats schematic as unit cube.
|178610|Block transformation component sometimes doesn't remap specified adjacent culling direction.
|179894|Skull charge, flow and guster banner patterns are not mirrored on the backside.
|179894|Skull charge, flow and guster banner patterns are not mirrored on the backside.
|180344|Game forces players to download resource packs.
|180344|Game forces players to download resource packs.
|181826|The Loading Ping Animation is Smaller Than the Connection Strength Ping Icons.
|181926|The Inbox Details Screen Thumbnails for Marketplace Advertisements are Off Centered to the Left.
|182278|Parity: Lush Caves missing Echo in the Wind music track.
|182278|Parity: Lush Caves missing Echo in the Wind music track.
|182290|Flattened monster eggs/infested stones do not have "stone" sound assigned.
|182290|Flattened monster eggs/infested stones do not have "stone" sound assigned.
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[[Minecraft:de:Bedrock Edition beta 1.21.20.21]]
[[Minecraft:de:Bedrock Edition beta 1.21.20.21]]
[[Minecraft:pt:Edição Bedrock Preview 1.21.20.21]]
[[Minecraft:pt:Edição Bedrock Preview 1.21.20.21]]
[[Minecraft:ru:Preview 1.21.20.21 (Bedrock Edition)]]
[[Minecraft:uk:Preview 1.21.20.21 (Bedrock Edition)]]
[[Minecraft:uk:Preview 1.21.20.21 (Bedrock Edition)]]
[[Minecraft:zh:基岩版1.21.20.21]]
[[Minecraft:zh:基岩版1.21.20.21]]

Latest revision as of 11:05, 25 October 2026

Template:Infobox version Beta 1.21.20.21 (ChromeOS, Android) or Preview 1.21.20.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the sixth beta/Preview version for Minecraft:Bedrock Edition 1.21.20, released on June 27, 2024,<ref>Template:Cite</ref> which fixes bugs.

Changes

Blocks

Minecraft:Crafter

  • Its craft and fail sounds now have a random pitch offset.
  • Its fail sound now has a max distance of 3 blocks instead of 5.

Minecraft:Copper bulb

  • Its break, place and hit sounds are now pitched differently.

Minecraft:Copper grate

  • Its break, place and hit sounds are now pitched differently.
  • Its step sounds play at a lower volume.

Minecraft:Copper door

  • Its "open" sound is now pitched differently.

Minecraft:Dandelion

  • The ID has been changed from yellow_flower to dandelion.

Minecraft:Light block

Old ID New ID
Template:BlockSprite light_block Template:BlockSprite light_block_0
Template:BlockSprite light_block_1
Template:BlockSprite light_block_2
Template:BlockSprite light_block_3
Template:BlockSprite light_block_4
Template:BlockSprite light_block_5
Template:BlockSprite light_block_6
Template:BlockSprite light_block_7
Template:BlockSprite light_block_8
Template:BlockSprite light_block_9
Template:BlockSprite light_block_10
Template:BlockSprite light_block_11
Template:BlockSprite light_block_12
Template:BlockSprite light_block_13
Template:BlockSprite light_block_14
Template:BlockSprite light_block_15

Minecraft:Mushroom blocks

  • The chance of dropping Minecraft:mushrooms (max of 2) from brown and red mushroom blocks was increased to match Template:JE, from 10% per mushroom to 11.11%.

Minecraft:Mushroom stem

  • No longer drops mushrooms when mined.

Minecraft:Sandstone

  • The different block states for the sandstone ID have now been split up into their own IDs.
Old ID New ID
Template:BlockSprite sandstone Template:BlockSprite sandstone
Template:BlockSprite chiseled_sandstone
Template:BlockSprite cut_sandstone
Template:BlockSprite smooth_sandstone

Minecraft:Smooth sandstone

  • It now has a hardness of 2 and a blast resistance of 6.

Minecraft:Structure block

  • From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID.

Minecraft:Trial spawner

  • Its break and place sounds are now pitched differently.

Minecraft:Tuff, Minecraft:tuff bricks, and Minecraft:polished tuff

  • Break, place and hit sounds now pitch differently.

Minecraft:Vault

  • Its break and place sounds are now pitched differently.

General

UI

  • Added a brand-new Minecraft:Realms tab with new sections and updated navigation.
  • Added a new version of the Minecraft:sleeping screen. The user can opt-in or opt-out using a feature toggle under the video settings.
File:New UI - Sleep Screen Menu (Bedrock Preview 1.21.20.21).png
New sleep screen

Command format

Minecraft:Spawn events Template:Cd

  • Is now applied when zoglins become angry and start chasing a mob.

Template:Cd

  • Is now applied when zoglins become calm and lose their target.

Technical

AI goals

  • Exposed Template:Cd AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply.
    • In Vanilla, this is used by Minecraft:dolphins. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior.

Minecraft:API

Entities

General

  • Updated schema documentation for Filter Groups.

Graphical

  • 2-channel textures in resource packs are now properly supported. When loaded they will always use the first channel to represent all three color channels and the second channel for alpha (I.E A normal texture would be (R, G, B, A) where a 2 channel texture will always be treated as (R, R, R, A)).

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Render Dragon Features for Creators" Minecraft:experimental toggles.

Changes

Technical

Minecraft:API

Minecraft:Blocks

  • Added Template:Cd control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside Template:Cd, and requires Template:Cd Template:Cd.

Graphical

  • The extension Template:Cd is now required to run Deferred Technical Preview on Android devices that support GLES 3.1. Some devices will lose support, however most devices should be unaffected.

Fixes

Template:Fixes Other

  • Texture overrides that intended to target all block variants no longer only override the default variant.
  • Area Effect Clouds no longer shrink when entered by entities immune to the effect.
  • Fixed a recipe bug where Template:Cd and Template:Cd sandstone variants could be used in a furnace to craft Template:Cd. It can now only accept normal Template:Cd and no other types of sandstone.
  • Fixed Vanilla recipes involving Template:Cd as an ingredient or result item, they would incorrectly use Template:Cd instead:
  • Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking.
  • Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit.
  • Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time.
  • Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge.
  • Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time.
  • Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied.
  • Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts.
  • Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened.
  • Fixed a bug that locks players on an infinite loop after cancelling the process of joining a recently claimed Preview Realm.
  • Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component.
  • Fixed a bug where certain objects from the world would be visible through the gamma calibration menu in the Deferred Technical Preview.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition beta 1.21.20.21 Minecraft:pt:Edição Bedrock Preview 1.21.20.21 Minecraft:ru:Preview 1.21.20.21 (Bedrock Edition) Minecraft:uk:Preview 1.21.20.21 (Bedrock Edition) Minecraft:zh:基岩版1.21.20.21