Minecraft:Bedrock Edition Preview 1.21.20.21: Difference between revisions
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{{Infobox version | {{Infobox version | ||
| title = v1.21.20.21 | |||
| edition = bedrock | | edition = bedrock | ||
| type = Preview | | type = Preview | ||
| Line 20: | Line 21: | ||
| next = Preview 1.21.20.22 | | next = Preview 1.21.20.22 | ||
| nextparent = 1.21.21 | | nextparent = 1.21.21 | ||
}} | }}<onlyinclude> | ||
<onlyinclude> | |||
'''Beta 1.21.20.21''' (ChromeOS, Android) or '''Preview 1.21.20.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the sixth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.20]], released on June 27, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27935763028237|title=Minecraft Beta & Preview - 1.21.20.21|website=Minecraft Feedback|date=June 27, 2024}}</ref> which fixes bugs. | '''Beta 1.21.20.21''' (ChromeOS, Android) or '''Preview 1.21.20.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the sixth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.20]], released on June 27, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27935763028237|title=Minecraft Beta & Preview - 1.21.20.21|website=Minecraft Feedback|date=June 27, 2024}}</ref> which fixes bugs. | ||
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*Its fail sound now has a max distance of 3 blocks instead of 5. | *Its fail sound now has a max distance of 3 blocks instead of 5. | ||
'''[[Minecraft:Copper | '''[[Minecraft:Copper bulb]]''' | ||
*Its break, place and hit sounds are now pitched differently. | *Its break, place and hit sounds are now pitched differently. | ||
'''[[Minecraft:Copper | '''[[Minecraft:Copper grate]]''' | ||
*Its break, place and hit sounds are now pitched differently. | *Its break, place and hit sounds are now pitched differently. | ||
*Its step sounds play at a lower volume. | *Its step sounds play at a lower volume. | ||
'''[[Minecraft:Copper | '''[[Minecraft:Copper door]]''' | ||
*Its "open" sound is now pitched differently. | *Its "open" sound is now pitched differently. | ||
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* The ID has been changed from <code>yellow_flower</code> to <code>dandelion</code>. | * The ID has been changed from <code>yellow_flower</code> to <code>dandelion</code>. | ||
'''[[Minecraft:Light | '''[[Minecraft:Light block]]''' | ||
* The different [[Minecraft:block states]] for the <code>light_block</code> ID have now been split up into their own IDs. | * The different [[Minecraft:block states]] for the <code>light_block</code> ID have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! | ! Old ID | ||
! | ! New ID | ||
|- | |- | ||
| rowspan="16" | {{BlockSprite|light-block}} <code>light_block</code> | | rowspan="16" | {{BlockSprite|light-block}} <code>light_block</code> | ||
| Line 84: | Line 83: | ||
|} | |} | ||
'''[[Minecraft:Mushroom | '''[[Minecraft:Mushroom block]]s''' | ||
*The chance of dropping [[Minecraft:mushroom]]s (max of 2) from brown and red mushroom | *The chance of dropping [[Minecraft:mushroom]]s (max of 2) from brown and red mushroom blocks was increased to match {{JE}}, from 10% per mushroom to 11.11%. | ||
'''[[Minecraft:Mushroom | '''[[Minecraft:Mushroom stem]]''' | ||
*No longer drops mushrooms when mined. | *No longer drops mushrooms when mined. | ||
'''[[Minecraft:Sandstone]] | '''[[Minecraft:Sandstone]]''' | ||
* The different | * The different block states for the <code>sandstone</code> ID have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! | ! Old ID | ||
! | ! New ID | ||
|- | |- | ||
| rowspan="4" | {{BlockSprite|sandstone}} <code>sandstone</code> | | rowspan="4" | {{BlockSprite|sandstone}} <code>sandstone</code> | ||
| Line 106: | Line 105: | ||
|} | |} | ||
'''[[Minecraft:Smooth | '''[[Minecraft:Smooth sandstone]]''' | ||
* It now has a hardness of 2 and a blast resistance of 6. | * It now has a hardness of 2 and a blast resistance of 6. | ||
'''[[Minecraft:Structure | '''[[Minecraft:Structure block]]''' | ||
*From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID. | *From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID. | ||
'''[[Minecraft:Trial | '''[[Minecraft:Trial spawner]]''' | ||
*Its break and place sounds are now pitched differently. | *Its break and place sounds are now pitched differently. | ||
'''[[Minecraft:Tuff]], [[Minecraft: | '''[[Minecraft:Tuff]], [[Minecraft:tuff bricks]], and [[Minecraft:polished tuff]]''' | ||
*Break, place and hit sounds now pitch differently | *Break, place and hit sounds now pitch differently. | ||
'''[[Minecraft:Vault]]''' | '''[[Minecraft:Vault]]''' | ||
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=== General === | === General === | ||
''' | '''UI''' | ||
* Added a brand-new Realms tab with new sections | * Added a brand-new [[Minecraft:Realms]] tab with new sections and updated navigation. | ||
* Added a new version of the [[Minecraft:sleeping]] screen. The user can opt-in or opt-out using a feature toggle under the video settings. | |||
[[File:New UI - Sleep Screen Menu (Bedrock Preview 1.21.20.21).png|380px|thumb|New sleep screen]] | |||
* | |||
[[File:New UI - Sleep Screen Menu (Bedrock Preview 1.21.20.21).png|380px|thumb|New | |||
=== | === Command format === | ||
'''[[Minecraft:Spawn event]]s''' | |||
{{cd|become_angry_event}} | {{cd|become_angry_event}} | ||
* Is now applied when zoglins become angry and start chasing a mob. | * Is now applied when zoglins become angry and start chasing a mob. | ||
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* Is now applied when zoglins become calm and lose their target. | * Is now applied when zoglins become calm and lose their target. | ||
** These changes were made to fix {{bug|MCPE-95523}}. | ** These changes were made to fix {{bug|MCPE-95523}}. | ||
=== Technical === | === Technical === | ||
'''AI | '''AI goals''' | ||
*Exposed {{cd|minecraft:behavior.swim_up_for_breath}} AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply. | *Exposed {{cd|minecraft:behavior.swim_up_for_breath}} AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply. | ||
** In Vanilla, this is used by [[Minecraft:dolphin]]s. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior. | ** In Vanilla, this is used by [[Minecraft:dolphin]]s. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior. | ||
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* [[Minecraft:Zoglin]]s now have a new component group: {{cd|angry_zoglin}}. This component group contains the {{cd|minecraft:angry}} component. | * [[Minecraft:Zoglin]]s now have a new component group: {{cd|angry_zoglin}}. This component group contains the {{cd|minecraft:angry}} component. | ||
** This addition was made to fix {{bug|MCPE-95523}}. | ** This addition was made to fix {{bug|MCPE-95523}}. | ||
'''General''' | '''General''' | ||
*Updated schema documentation for Filter Groups. | *Updated schema documentation for Filter Groups. | ||
'''Graphical''' | '''Graphical''' | ||
*2 | *2-channel textures in resource packs are now properly supported. When loaded they will always use the first channel to represent all three color channels and the second channel for alpha (I.E A normal texture would be (R, G, B, A) where a 2 channel texture will always be treated as (R, R, R, A)). | ||
== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs" experimental | These additions and changes are accessible by enabling the "Beta APIs" and "Render Dragon Features for Creators" [[Minecraft:experimental]] toggles. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
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'''[[Minecraft:Blocks]]''' | '''[[Minecraft:Blocks]]''' | ||
*Added {{cd|item_display_transforms}} control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside {{cd|minecraft:geometry}}, and requires {{cd|format_version}} {{cd|1.21.20}}. | *Added {{cd|item_display_transforms}} control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside {{cd|minecraft:geometry}}, and requires {{cd|format_version}} {{cd|1.21.20}}. | ||
'''Graphical''' | '''Graphical''' | ||
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{{fixes|project=MCPE|fixedin=1.21.20.21 Preview | {{fixes|project=MCPE|fixedin=1.21.20.21 Preview | ||
|;old | |;old | ||
|31356|Thrown projectiles play sound twice. | |||
|69281|Crafting quartz bricks only gives 1 block back instead of 4. | |69281|Crafting quartz bricks only gives 1 block back instead of 4. | ||
|71123|Incorrect normal drops from mushroom stems, incorrect normal and Silk Touch drops from mushroom pores. | |71123|Incorrect normal drops from mushroom stems, incorrect normal and Silk Touch drops from mushroom pores. | ||
| Line 233: | Line 185: | ||
|178373|Leaving a world with deferred rendering enabled won't render blocks in thumbnail. | |178373|Leaving a world with deferred rendering enabled won't render blocks in thumbnail. | ||
|178607|Block transformation component sometimes treats schematic as unit cube. | |178607|Block transformation component sometimes treats schematic as unit cube. | ||
|178610|Block transformation component sometimes doesn't remap specified adjacent culling direction. | |||
|179894|Skull charge, flow and guster banner patterns are not mirrored on the backside. | |179894|Skull charge, flow and guster banner patterns are not mirrored on the backside. | ||
|180344|Game forces players to download resource packs. | |180344|Game forces players to download resource packs. | ||
|181826|The Loading Ping Animation is Smaller Than the Connection Strength Ping Icons. | |||
|181926|The Inbox Details Screen Thumbnails for Marketplace Advertisements are Off Centered to the Left. | |||
|182278|Parity: Lush Caves missing Echo in the Wind music track. | |182278|Parity: Lush Caves missing Echo in the Wind music track. | ||
|182290|Flattened monster eggs/infested stones do not have "stone" sound assigned. | |182290|Flattened monster eggs/infested stones do not have "stone" sound assigned. | ||
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[[Minecraft:de:Bedrock Edition beta 1.21.20.21]] | [[Minecraft:de:Bedrock Edition beta 1.21.20.21]] | ||
[[Minecraft:pt:Edição Bedrock Preview 1.21.20.21]] | [[Minecraft:pt:Edição Bedrock Preview 1.21.20.21]] | ||
[[Minecraft:ru:Preview 1.21.20.21 (Bedrock Edition)]] | |||
[[Minecraft:uk:Preview 1.21.20.21 (Bedrock Edition)]] | [[Minecraft:uk:Preview 1.21.20.21 (Bedrock Edition)]] | ||
[[Minecraft:zh:基岩版1.21.20.21]] | [[Minecraft:zh:基岩版1.21.20.21]] | ||
Latest revision as of 11:05, 25 October 2026
Template:Infobox version Beta 1.21.20.21 (ChromeOS, Android) or Preview 1.21.20.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the sixth beta/Preview version for Minecraft:Bedrock Edition 1.21.20, released on June 27, 2024,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Its craft and fail sounds now have a random pitch offset.
- Its fail sound now has a max distance of 3 blocks instead of 5.
- Its break, place and hit sounds are now pitched differently.
- Its break, place and hit sounds are now pitched differently.
- Its step sounds play at a lower volume.
- Its "open" sound is now pitched differently.
- The ID has been changed from
yellow_flowertodandelion.
- The different Minecraft:block states for the
light_blockID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite light_block
|
Template:BlockSprite light_block_0
|
Template:BlockSprite light_block_1
| |
Template:BlockSprite light_block_2
| |
Template:BlockSprite light_block_3
| |
Template:BlockSprite light_block_4
| |
Template:BlockSprite light_block_5
| |
Template:BlockSprite light_block_6
| |
Template:BlockSprite light_block_7
| |
Template:BlockSprite light_block_8
| |
Template:BlockSprite light_block_9
| |
Template:BlockSprite light_block_10
| |
Template:BlockSprite light_block_11
| |
Template:BlockSprite light_block_12
| |
Template:BlockSprite light_block_13
| |
Template:BlockSprite light_block_14
| |
Template:BlockSprite light_block_15
|
- The chance of dropping Minecraft:mushrooms (max of 2) from brown and red mushroom blocks was increased to match Template:JE, from 10% per mushroom to 11.11%.
- No longer drops mushrooms when mined.
- The different block states for the
sandstoneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite sandstone
|
Template:BlockSprite sandstone
|
Template:BlockSprite chiseled_sandstone
| |
Template:BlockSprite cut_sandstone
| |
Template:BlockSprite smooth_sandstone
|
- It now has a hardness of 2 and a blast resistance of 6.
- From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID.
- Its break and place sounds are now pitched differently.
Minecraft:Tuff, Minecraft:tuff bricks, and Minecraft:polished tuff
- Break, place and hit sounds now pitch differently.
- Its break and place sounds are now pitched differently.
General
UI
- Added a brand-new Minecraft:Realms tab with new sections and updated navigation.
- Added a new version of the Minecraft:sleeping screen. The user can opt-in or opt-out using a feature toggle under the video settings.
Command format
Minecraft:Spawn events Template:Cd
- Is now applied when zoglins become angry and start chasing a mob.
- Is now applied when zoglins become calm and lose their target.
- These changes were made to fix Template:Bug.
Technical
AI goals
- Exposed Template:Cd AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply.
- In Vanilla, this is used by Minecraft:dolphins. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior.
- Template:Cd
- Moved class Template:Cd from Template:Cd to Template:Cd.
Entities
- Minecraft:Zoglins now have a new component group: Template:Cd. This component group contains the Template:Cd component.
- This addition was made to fix Template:Bug.
General
- Updated schema documentation for Filter Groups.
Graphical
- 2-channel textures in resource packs are now properly supported. When loaded they will always use the first channel to represent all three color channels and the second channel for alpha (I.E A normal texture would be (R, G, B, A) where a 2 channel texture will always be treated as (R, R, R, A)).
Experimental
These additions and changes are accessible by enabling the "Beta APIs" and "Render Dragon Features for Creators" Minecraft:experimental toggles.
Changes
Technical
- Template:Cd
- Changed function Template:Cd to property Template:Cd in Template:Cd.
- Added property Template:Cd Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd Template:Cd.
- Added Template:Cd control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside Template:Cd, and requires Template:Cd Template:Cd.
Graphical
- The extension Template:Cd is now required to run Deferred Technical Preview on Android devices that support GLES 3.1. Some devices will lose support, however most devices should be unaffected.
Fixes
Template:Fixes Other
- Texture overrides that intended to target all block variants no longer only override the default variant.
- Area Effect Clouds no longer shrink when entered by entities immune to the effect.
- Fixed a recipe bug where Template:Cd and Template:Cd sandstone variants could be used in a furnace to craft Template:Cd. It can now only accept normal Template:Cd and no other types of sandstone.
- Fixed Vanilla recipes involving Template:Cd as an ingredient or result item, they would incorrectly use Template:Cd instead:
- Template:Cd can now be crafted again with 3 horizontal Template:Cd.
- Template:Cd can now be crafted again with 3 horizontal Template:Cd.
- Template:Cd can now be crafted again with 2 vertical Template:Cd.
- Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking.
- Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit.
- Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time.
- Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge.
- Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time.
- Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied.
- Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts.
- Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened.
- Fixed a bug that locks players on an infinite loop after cancelling the process of joining a recently claimed Preview Realm.
- Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component.
- Fixed a bug where certain objects from the world would be visible through the gamma calibration menu in the Deferred Technical Preview.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.20.21 Minecraft:pt:Edição Bedrock Preview 1.21.20.21 Minecraft:ru:Preview 1.21.20.21 (Bedrock Edition) Minecraft:uk:Preview 1.21.20.21 (Bedrock Edition) Minecraft:zh:基岩版1.21.20.21