Minecraft:Attribute swapping: Difference between revisions
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{{stub}} | {{stub}} | ||
{{exclusive|java}} | {{exclusive|java}} | ||
{{Partially conjecture|official changelog on [[Minecraft:Minecraft.net]]|note=Despite the mention, all instances are used in quotation marks, suggesting the naming is not recognized officially.}} | {{Partially conjecture|in the official changelog on [[Minecraft:Minecraft.net]]|note=Despite the mention, all instances are used in quotation marks, suggesting the naming is not recognized officially.}} | ||
{{uses bug}} | {{uses bug}} | ||
'''Attribute swapping'''<ref name="26.2pre3">{{Mcnet|minecraft-26-2-pre-release-3|Minecraft 26.2 Pre-Release 3|June 2, 2026}}</ref> is the action of quickly changing from one tool to another to use the latter while preserving attributes and enchantments of the former for a single game tick. This technique is often used to quickly mine blocks or in [[Minecraft:Combat|PvP]]. | '''Attribute swapping'''<ref name="26.2pre3">{{Mcnet|minecraft-26-2-pre-release-3|Minecraft 26.2 Pre-Release 3|June 2, 2026}}</ref> is the action of quickly changing from one tool to another to use the latter while preserving attributes and enchantments of the former for a single game tick. This technique is often used to quickly mine blocks or in [[Minecraft:Combat|PvP]]. | ||
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== Usage == | == Usage == | ||
{{info needed section|A full list of what specifically gets transferred}} | {{info needed section|A full list of what specifically gets transferred}} | ||
Attribute swapping is performed by switching to a different [[Minecraft:hotbar]] [[Minecraft:item]] and [[Minecraft:attacking]] within the same [[Minecraft:tick]] (0.05 seconds). Because the timing window is only one game [[Minecraft:tick]], consistently performing the technique manually is difficult. Players typically use [[Minecraft:keybinds]] to switch fast between [[Minecraft:items]], although it can also be performed with the scroll wheel. However, scroll wheel input is generally much less consistent due to its lower precision. | |||
Depending on the [[Minecraft:items]] used, the game may temporarily combine [[Minecraft:enchantments]] from the previously held [[Minecraft:item]] with attributes from the currently held item for the attack or block break performed during that tick. After the [[Minecraft:tick]] has passed, the currently held [[Minecraft:item]] behaves normally. | |||
Attribute swapping is mainly used to benefit from the enchantments of one item while using the attributes of another. | |||
Attribute swapping has a variety of applications. Some examples include: | |||
* Cooldown swapping, which uses the attack cooldown of one item, such as a sword, an empty hand or any item with a small or smaller cooldown, while retaining the damage and special abilities of another item, such as an [[Minecraft:axe]], [[Minecraft:mace]], or [[Minecraft:spear]]. This allows slower weapons to be used more frequently than normally intended. | |||
** This is commonly used for sword-to-axe swapping, which combines a sword's faster cooldown with an axe's higher attack damage and ability to disable [[Minecraft:Shield|shields]]. | |||
* Breach swapping and density swapping, which combine the enchantments and effects of a [[Minecraft:mace]] enchanted with [[Minecraft:Breach]] or [[Minecraft:Density]] with another weapon (Breach swapping can kill a player with a full Protection IV Netherite armor set). | |||
* Lunge swapping and reach swapping; lunge swapping uses a spear's [[Minecraft:Lunge]] enchantment while bypassing its normal attack cooldown, and reach swapping combines a spear's increased attack reach with the damage or abilities of another weapon. | |||
Attribute swapping can also transfer enchantments such as [[Minecraft:Sharpness]] and [[Minecraft:Fire Aspect]] to weapons that cannot normally possess them, allowing them to benefit from these enchantments for a single attack. In some cases, it can also be used to preserve the durability of certain items by causing durability loss to be applied to a different item. | |||
== History == | == History == | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine|| | |{{HistoryLine||1.6.1|dev=13w21a|Added attribute swapping as a result of addition of item attributes.}} | ||
|{{HistoryLine||26.2|dev=pre2|Removed attribute swapping.}} | |{{HistoryLine||26.2|dev=pre2|Removed attribute swapping.}} | ||
|{{HistoryLine|||dev=pre3|Re-added attribute swapping temporarily, with the intention of fixing it in a future version.<ref name="26.2pre3"/>}} | |{{HistoryLine|||dev=pre3|Re-added attribute swapping temporarily, with the intention of fixing it in a future version.<ref name="26.2pre3"/>}} | ||
Latest revision as of 11:01, 15 July 2026
Template:Stub Template:Exclusive Template:Partially conjecture Template:Uses bug Attribute swapping<ref name="26.2pre3">Template:Mcnet</ref> is the action of quickly changing from one tool to another to use the latter while preserving attributes and enchantments of the former for a single game tick. This technique is often used to quickly mine blocks or in PvP.
Usage
Template:Info needed section Attribute swapping is performed by switching to a different Minecraft:hotbar Minecraft:item and Minecraft:attacking within the same Minecraft:tick (0.05 seconds). Because the timing window is only one game Minecraft:tick, consistently performing the technique manually is difficult. Players typically use Minecraft:keybinds to switch fast between Minecraft:items, although it can also be performed with the scroll wheel. However, scroll wheel input is generally much less consistent due to its lower precision.
Depending on the Minecraft:items used, the game may temporarily combine Minecraft:enchantments from the previously held Minecraft:item with attributes from the currently held item for the attack or block break performed during that tick. After the Minecraft:tick has passed, the currently held Minecraft:item behaves normally.
Attribute swapping is mainly used to benefit from the enchantments of one item while using the attributes of another.
Attribute swapping has a variety of applications. Some examples include:
- Cooldown swapping, which uses the attack cooldown of one item, such as a sword, an empty hand or any item with a small or smaller cooldown, while retaining the damage and special abilities of another item, such as an Minecraft:axe, Minecraft:mace, or Minecraft:spear. This allows slower weapons to be used more frequently than normally intended.
- This is commonly used for sword-to-axe swapping, which combines a sword's faster cooldown with an axe's higher attack damage and ability to disable shields.
- Breach swapping and density swapping, which combine the enchantments and effects of a Minecraft:mace enchanted with Minecraft:Breach or Minecraft:Density with another weapon (Breach swapping can kill a player with a full Protection IV Netherite armor set).
- Lunge swapping and reach swapping; lunge swapping uses a spear's Minecraft:Lunge enchantment while bypassing its normal attack cooldown, and reach swapping combines a spear's increased attack reach with the damage or abilities of another weapon.
Attribute swapping can also transfer enchantments such as Minecraft:Sharpness and Minecraft:Fire Aspect to weapons that cannot normally possess them, allowing them to benefit from these enchantments for a single attack. In some cases, it can also be used to preserve the durability of certain items by causing durability loss to be applied to a different item.