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Minecraft:Lead: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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* {{EntityLink|Squid}}
* {{EntityLink|Squid}}
* {{EntityLink|Strider}}
* {{EntityLink|Strider}}
* {{EntityLink|Sulfur Cube}}{{upcoming|Chaos Cubed|nocat=1}}
* {{EntityLink|Sulfur Cube}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zoglin}}
Line 90: Line 90:
Additionally, [[Minecraft:bat]]s, [[Minecraft:panda]]s, [[Minecraft:fish]], [[Minecraft:tadpole]]s, [[Minecraft:turtle]]s, [[Minecraft:villager]]s, [[Minecraft:wandering trader]]s, [[Minecraft:NPC]]s, [[Minecraft:agent]]s, and monsters other than the ones listed above can be leashed using a map editor or [[Minecraft:NBT]] editor.
Additionally, [[Minecraft:bat]]s, [[Minecraft:panda]]s, [[Minecraft:fish]], [[Minecraft:tadpole]]s, [[Minecraft:turtle]]s, [[Minecraft:villager]]s, [[Minecraft:wandering trader]]s, [[Minecraft:NPC]]s, [[Minecraft:agent]]s, and monsters other than the ones listed above can be leashed using a map editor or [[Minecraft:NBT]] editor.


With a mob on a lead held by the player, {{control|using}} the lead on any type of [[Minecraft:fence]] attaches the lead to it with a visible knot, tying the mob to it. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post. Mobs can also be leashed to cinnabar and sulfur [[Minecraft:walls]] and variants {{In|be}}.{{Upcoming|Chaos Cubed}}
With a mob on a lead held by the player, {{control|using}} the lead on any type of [[Minecraft:fence]] attaches the lead to it with a visible knot, tying the mob to it. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.


Pressing the {{control|use item}} control on a leash knot will leash any player-leashed mobs to the leash knot, or if the player is not currently leashing any mobs, leash all mobs leashed to the leash knot to the player.
Pressing the {{control|use item}} control on a leash knot will leash any player-leashed mobs to the leash knot, or if the player is not currently leashing any mobs, leash all mobs leashed to the leash knot to the player.


[[Minecraft:Sneaking]] and pressing the {{control|use item}} control on a leashable mob while already having other mobs leashed will leash any leashed mobs to the new mob. If a [[Minecraft:boat]] or any leashable mob that cannot fit into a boat is leashed to a [[Minecraft:happy ghast]] (aside from another happy ghast), it will be attached in a four-leash configuration hanging below the happy ghast.
[[Minecraft:Sneaking]] and pressing the {{control|use item}} control on a leashable mob while already having other mobs leashed will leash any leashed mobs to the new mob. There is at least one exception: the [[Minecraft:ghastling]] cannot have anything leashed to it.  If a [[Minecraft:boat]] or any leashable mob that cannot fit into a boat is leashed to a [[Minecraft:happy ghast]] (aside from another happy ghast), it will be attached in a four-leash configuration hanging below the happy ghast.


A lead is broken by pressing the {{control|use item}} control on the leashed mob again, hitting the knot, removing or pushing the attached fence post, or using [[Minecraft:shears]] on a leashed mob or a leash knot. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[Minecraft:item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639|MCPE-79639|Unleashing a mob in creative mode drops an unnecessary lead|WF}}</ref> A lead does not break if the attached animal dies.
A lead is broken by pressing the {{control|use item}} control on the leashed mob again, hitting the knot, removing or pushing the attached fence post, or using [[Minecraft:shears]] on a leashed mob or a leash knot. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[Minecraft:item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639|MCPE-79639|Unleashing a mob in creative mode drops an unnecessary lead|WF}}</ref> A lead does not break if the attached animal dies.
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== History ==
== History ==
{{missing information|The history of a lot of mobs be leashed}}
{{Info needed section|The history of a lot of mobs being leashed}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.6.1|dev=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads.  
|{{HistoryLine||1.6.1|dev=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. |Leads do not currently have a tooltip and are called "leashes" in [https://web.archive.org/web/20130421003727/http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].|Added [[Minecraft:horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, and [[Minecraft:zombie horse]]s, which can be leashed, when [[Minecraft:tamed]].|[[Minecraft:Pig]]s, [[Minecraft:cow]]s, [[Minecraft:chicken]]s, [[Minecraft:sheep]], and [[Minecraft:mooshroom]]s can also be leashed.<!-- This light might also include squid, ocelots, wolves, and snow golems. -->}}
|Leads do not currently have a tooltip and are called "leashes" in [https://web.archive.org/web/20130421003727/http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].
|Added [[Minecraft:horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, and [[Minecraft:zombie horse]]s, which can be leashed, when [[Minecraft:tamed]].
|[[Minecraft:Pig]]s, [[Minecraft:cow]]s, [[Minecraft:chicken]]s, [[Minecraft:sheep]], and [[Minecraft:mooshroom]]s can also be leashed.<!--
This light might also include squid, ocelots, wolves, and snow golems. -->}}
|{{HistoryLine|||dev=13w16b|Leads have been given a tooltip.}}
|{{HistoryLine|||dev=13w16b|Leads have been given a tooltip.}}
|{{HistoryLine|||dev=13w18a|Leads have been given a [[Minecraft:crafting]] recipe, which was originally four string and one slimeball.
|{{HistoryLine|||dev=13w18a|Leads have been given a [[Minecraft:crafting]] recipe, which was originally four string and one slimeball.
Line 297: Line 293:
|{{HistoryLine||1.9|dev=15w50a|Added a [[Minecraft:sound]] for leads: <code>entity.leashknot.place</code>.}}
|{{HistoryLine||1.9|dev=15w50a|Added a [[Minecraft:sound]] for leads: <code>entity.leashknot.place</code>.}}
|{{HistoryLine||1.10|dev=16w20a|Added [[Minecraft:polar bear]]s, which can be leashed.}}
|{{HistoryLine||1.10|dev=16w20a|Added [[Minecraft:polar bear]]s, which can be leashed.}}
|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:llama]]s, which can be leashed.
|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:llama]]s, which can be leashed.|Leads can now be found in [[Minecraft:woodland mansion]] chests.}}
|Leads can now be found in [[Minecraft:woodland mansion]] chests.}}
|{{HistoryLine||1.12|dev=17w13a|Added [[Minecraft:parrot]]s, which can be leashed.}}
|{{HistoryLine||1.12|dev=17w13a|Added [[Minecraft:parrot]]s, which can be leashed.}}
|{{HistoryLine||1.13|dev=18w15a|Added [[Minecraft:dolphin]]s, which can be leashed.
|{{HistoryLine||1.13|dev=18w15a|Added [[Minecraft:dolphin]]s, which can be leashed.
|[[Minecraft:Squid]] can no longer be leashed.}}
|[[Minecraft:Squid]] can no longer be leashed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
|{{HistoryLine|||dev=19w05a|Added [[Minecraft:wandering trader]]s and [[Minecraft:trader llama]]s, which are naturally connected with leads.
|{{HistoryLine|||dev=19w05a|Added [[Minecraft:wandering trader]]s and [[Minecraft:trader llama]]s, which are naturally connected with leads.|Trader llamas can also be leashed by the player.}}
|Trader llamas can also be leashed by the player.}}
|{{HistoryLine|||dev=19w07a|Added [[Minecraft:fox]]es, which can be leashed.}}
|{{HistoryLine|||dev=19w07a|Added [[Minecraft:fox]]es, which can be leashed.}}
|{{HistoryLine||1.15|dev=19w34a|Added [[Minecraft:bee]]s, which can be leashed.}}
|{{HistoryLine||1.15|dev=19w34a|Added [[Minecraft:bee]]s, which can be leashed.}}
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|{{HistoryLine|||dev=21w19a|[[Minecraft:Squid]] and [[Minecraft:glow squid]] can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
|{{HistoryLine|||dev=21w19a|[[Minecraft:Squid]] and [[Minecraft:glow squid]] can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
|{{HistoryLine||1.19|dev=22w11a|Added [[Minecraft:frog]]s, which can be leashed.}}
|{{HistoryLine||1.19|dev=22w11a|Added [[Minecraft:frog]]s, which can be leashed.}}
|{{HistoryLine|||dev=22w13a|Added [[Minecraft:allay]]s, which can be leashed.
|{{HistoryLine|||dev=22w13a|Added [[Minecraft:allay]]s, which can be leashed.|Leads may now be found in [[Minecraft:ancient city]] chests.}}
|Leads may now be found in [[Minecraft:ancient city]] chests.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Added [[Minecraft:camel]]s, which can be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Added [[Minecraft:camel]]s, which can be leashed.
|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added [[Minecraft:sniffer]]s, which can be leashed.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added [[Minecraft:sniffer]]s, which can be leashed.}}
|{{HistoryLine||1.20|dev=23w12a|Leads can now be found in [[Minecraft:suspicious gravel]] and [[Minecraft:suspicious sand]] in [[Minecraft:trail ruins]].}}
|{{HistoryLine||1.20|dev=23w12a|Leads can now be found in [[Minecraft:suspicious gravel]] and [[Minecraft:suspicious sand]] in [[Minecraft:trail ruins]].}}
|{{HistoryLine|||dev=23w16a|Leads no longer generate in [[Minecraft:suspicious sand]] in [[Minecraft:trail ruins]].
|{{HistoryLine|||dev=23w16a|Leads no longer generate in [[Minecraft:suspicious sand]] in [[Minecraft:trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[Minecraft:trail ruins]]; leads are now in the common loot table.}}
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[Minecraft:trail ruins]]; leads are now in the common loot table.}}
|{{HistoryLine||1.20.5|dev=23w51a|Added [[Minecraft:armadillo]]s, which can be leashed.}}
|{{HistoryLine||1.20.5|dev=23w51a|Added [[Minecraft:armadillo]]s, which can be leashed.}}
|{{HistoryLine||1.21|dev=Pre-release 1|[[Minecraft:Boat]]s and [[Minecraft:boat with chest]]s can now be leashed.}}
|{{HistoryLine||1.21|dev=Pre-release 1|[[Minecraft:Boat]]s and [[Minecraft:boat with chest]]s can now be leashed.}}
|{{HistoryLine||1.21.6|dev=25w15a|Added [[Minecraft:happy ghast]]s, which can be leashed.}}
|{{HistoryLine||1.21.6|dev=25w15a|Added [[Minecraft:happy ghast]]s, which can be leashed.}}
|{{HistoryLine|||dev=25w16a|Using a [[Minecraft:firework rocket]] while gliding with [[Minecraft:elytra]] will now break any attached leads.
|{{HistoryLine|||dev=25w16a|Using a [[Minecraft:firework rocket]] while gliding with [[Minecraft:elytra]] will now break any attached leads.|Leashed leads are now rendered twice as thick.|Leads can now leash two mobs together.|Leashed leads can now be snipped by using [[Minecraft:shears]].|When leashing an already leashed mob, the current leash will now snap and the mob will be leashed to the player.|Interactions with leash knots and fences have been changed.|Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast.|Leash snapping distance has been increased to 12 blocks.|Happy ghast leash is now longer, with a free roaming distance of 10 blocks and snapping distance of 16 blocks.}}
|Leashed leads are now rendered twice as thick.
|Leads can now leash two mobs together.
|Leashed leads can now be snipped by using [[Minecraft:shears]].
|When leashing an already leashed mob, the current leash will now snap and the mob will be leashed to the player.
|Interactions with leash knots and fences have been changed.
|Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast.
|Leash snapping distance has been increased to 12 blocks.
|Happy ghast leash is now longer, with a free roaming distance of 10 blocks and snapping distance of 16 blocks.}}
|{{HistoryLine|||dev=25w18a|Leads are now crafted with 5 [[Minecraft:string]]s instead of 4 strings and 1 [[Minecraft:slimeball]].
|{{HistoryLine|||dev=25w18a|Leads are now crafted with 5 [[Minecraft:string]]s instead of 4 strings and 1 [[Minecraft:slimeball]].
{{Crafting Table
{{Crafting Table
Line 349: Line 332:
|{{HistoryLine||1.21.11|dev=25w41a|Added [[Minecraft:nautilus]]es and [[Minecraft:zombie nautilus]]es, which can be leashed.}}
|{{HistoryLine||1.21.11|dev=25w41a|Added [[Minecraft:nautilus]]es and [[Minecraft:zombie nautilus]]es, which can be leashed.}}
|{{HistoryLine|||dev=25w44a|Added [[Minecraft:camel husk]]s, which can be leashed.}}
|{{HistoryLine|||dev=25w44a|Added [[Minecraft:camel husk]]s, which can be leashed.}}
|{{HistoryLine|upcoming java}}
|{{HistoryLine||26.1|dev=pre2|Untamed [[Minecraft:cat]]s, [[Minecraft:hoglin]]s, [[Minecraft:zoglin]]s, [[Minecraft:squid]]s, [[Minecraft:glow squid]]s and [[Minecraft:dolphin]]s can no longer despawn when attached to a lead.}}
|{{HistoryLine||26.2|dev=snap1|Added [[Minecraft:sulfur cube]]s, which can be leashed.}}
|{{HistoryLine||26.2|dev=snap1|Added [[Minecraft:sulfur cube]]s, which can be leashed.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.3|dev=snap1|Leads can now generate as part of [[Minecraft:abandoned camp]]s in chests.}}
}}
}}


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|{{HistoryLine||v0.15.0|dev=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leads now have better "physics".
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Lead physics has been improved.|Leads can now be found inside [[Minecraft:woodland mansion]] [[Minecraft:chest]]s.}}
|Leads can now be found inside [[Minecraft:woodland mansion]] [[Minecraft:chest]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Leads can now be found inside [[Minecraft:buried treasure]] chests.
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Leads can now be found inside [[Minecraft:buried treasure]] chests.|Leads can now be used on [[Minecraft:boat]]s.}}
|Leads can now be used on [[Minecraft:boat]]s.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Leads can now be used to craft [[Minecraft:balloon]]s.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Leads can now be used to craft [[Minecraft:balloon]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
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|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|Added [[Minecraft:armadillo]]s, which can be leashed.}}
|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|Added [[Minecraft:armadillo]]s, which can be leashed.}}
|{{HistoryLine||1.21.80|exp=Drop 2 2025|dev=Preview 1.21.80.25|Added [[Minecraft:happy ghast]]s, which can be leashed.}}
|{{HistoryLine||1.21.80|exp=Drop 2 2025|dev=Preview 1.21.80.25|Added [[Minecraft:happy ghast]]s, which can be leashed.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|Using a [[Minecraft:firework rocket]] while gliding with [[Minecraft:elytra]] will now break any attached leads.
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|Using a [[Minecraft:firework rocket]] while gliding with [[Minecraft:elytra]] will now break any attached leads.|Leads can now leash two mobs together.|Leashed leads can now be snipped by using [[Minecraft:shears]].|When leashing an already leashed mob, the current leash will now snap and the mob will be leashed to the player.|Interactions with leash knots and fences have been changed.|Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast.|Leash snapping distance has been increased to 12 blocks.|Happy ghast leash is now longer, with a free roaming distance of 10 blocks and snapping distance of 16 blocks.}}
|Leads can now leash two mobs together.
|Leashed leads can now be snipped by using [[Minecraft:shears]].
|When leashing an already leashed mob, the current leash will now snap and the mob will be leashed to the player.
|Interactions with leash knots and fences have been changed
|Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast.
|Leash snapping distance has been increased to 12 blocks.
|Happy ghast leash is now longer, with a free roaming distance of 10 blocks and snapping distance of 16 blocks.}}
|{{HistoryLine|||dev=Preview 1.21.90.21|Leads are now crafted with 5 [[Minecraft:string]]s instead of 4 strings and 1 [[Minecraft:slimeball]].
|{{HistoryLine|||dev=Preview 1.21.90.21|Leads are now crafted with 5 [[Minecraft:string]]s instead of 4 strings and 1 [[Minecraft:slimeball]].
{{Crafting Table
{{Crafting Table
Line 386: Line 362:
|C3=String
|C3=String
|Output=Lead, 2
|Output=Lead, 2
|ignoreusage=1}}
|ignoreusage=1}}}}
|{{HistoryLine|||dev=Preview 1.21.90.25|Attaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactions.|Leash break distance is now calculated between the centers of the two entities' collision boxes, aligning with the rest of the leash physics calculations.}}
|{{HistoryLine|||dev=Preview 1.21.90.25|Attaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactions.|Leash break distance is now calculated between the centers of the two entities' collision boxes, aligning with the rest of the leash physics calculations.}}
|{{HistoryLine|||dev=Preview 1.21.90.26|Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.|Fence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone.|Boats can now be pulled out of water using a lead.}}
|{{HistoryLine|||dev=Preview 1.21.90.26|Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.|Fence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone.|Boats can now be pulled out of water using a lead.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|It is no longer possible to connect leads to [[Minecraft:wall]]s.
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|It is no longer possible to connect leads to [[Minecraft:wall]]s.|Leash knots now disappear immediately when the support block is removed.}}
|Leash knots now disappear immediately when the support block is removed.}}
|{{HistoryLine|||dev=Preview 1.21.100.22|Leashes now emit their breaking sound from the location of the leash holder, rather than the actor being leashed.}}
|{{HistoryLine|||dev=Preview 1.21.100.22|Leashes now emit their breaking sound from the location of the leash holder, rather than the actor being leashed.}}
|{{HistoryLine|||dev=Preview 1.21.100.23|Leashed mobs can now be pulled into [[Minecraft:boat]]s, [[Minecraft:minecart]]s, and other rideable entities if the leash is slackened when close to those entities.
|{{HistoryLine|||dev=Preview 1.21.100.23|Leashed mobs can now be pulled into [[Minecraft:boat]]s, [[Minecraft:minecart]]s, and other rideable entities if the leash is slackened when close to those entities.|Leashed mobs now automatically dismount their vehicle if the leash is stretched far enough.}}
|Leashed mobs now automatically dismount their vehicle if the leash is stretched far enough.}}
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added cinnabar and sulfur walls, which leads can be connected to.<ref>{{bug|MCPE-238250||Leads can be connected to sulfur and cinnabar walls}}</ref>}}
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added cinnabar and sulfur walls, which leads can be connected to.<ref>{{bug|MCPE-238250||Leads can be connected to sulfur and cinnabar walls}}</ref>}}
|{{HistoryLine|upcoming bedrock}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.}}
|{{HistoryLine||26.30|dev=Preview 26.30.27|Leads can no longer be connected to cinnabar and sulfur walls.}}
|{{HistoryLine|||dev=Preview 26.30.27|Leads can no longer be connected to cinnabar and sulfur walls.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Leads can now generate as part of [[Minecraft:abandoned camp]]s in chests.}}
}}
}}


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|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w32a|The entity ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
|{{HistoryLine||1.11|dev=16w32a|The entity ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this item's numeral ID was 420.{{info needed|and what was the item's?}}}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], the item's numeral ID was 420 and the entity's was 8.}}
}}
}}



Latest revision as of 11:10, 17 July 2026

Template:Infobox item Leads are utility Minecraft:items used to leash and lead certain Minecraft:entities. Leashed entities can be tied to Minecraft:fences or other entities by Template:Control the fence or entity while Minecraft:sneaking. A lead can be removed from an entity by Minecraft:shearing it.

Obtaining

Mob loot

Minecraft:Wandering traders always spawn with 2 Minecraft:trader llamas, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, using shears, or putting the llama in a Minecraft:boat or a Minecraft:minecart, the lead drops at the llama's position.

Generated loot

Template:LootChestItem

Crafting

Template:Crafting

Usage

Crafting ingredient

Template:Crafting usage

Leashing mobs

File:SuspendedPigs.png
One block tall mobs, such as pigs, suspend at 7 blocks above the ground.
File:SuspendedCows.png
Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.

Template:Control a lead on a Minecraft:mob ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead. Mobs can also be attached to other mobs with leads.

It is possible to leash the following mobs and other entities: Template:Columns-list

These mobs can only be leashed when not hostile:

These mobs can only be leashed when not mounted by a hostile mob:

Additionally, Minecraft:bats, Minecraft:pandas, Minecraft:fish, Minecraft:tadpoles, Minecraft:turtles, Minecraft:villagers, Minecraft:wandering traders, Minecraft:NPCs, Minecraft:agents, and monsters other than the ones listed above can be leashed using a map editor or Minecraft:NBT editor.

With a mob on a lead held by the player, Template:Control the lead on any type of Minecraft:fence attaches the lead to it with a visible knot, tying the mob to it. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.

Pressing the Template:Control control on a leash knot will leash any player-leashed mobs to the leash knot, or if the player is not currently leashing any mobs, leash all mobs leashed to the leash knot to the player.

Minecraft:Sneaking and pressing the Template:Control control on a leashable mob while already having other mobs leashed will leash any leashed mobs to the new mob. There is at least one exception: the Minecraft:ghastling cannot have anything leashed to it. If a Minecraft:boat or any leashable mob that cannot fit into a boat is leashed to a Minecraft:happy ghast (aside from another happy ghast), it will be attached in a four-leash configuration hanging below the happy ghast.

A lead is broken by pressing the Template:Control control on the leashed mob again, hitting the knot, removing or pushing the attached fence post, or using Minecraft:shears on a leashed mob or a leash knot. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an item at the location of the mob. However, it does not drop when unleashed in Creative mode.Template:Only<ref>Template:Bug</ref> A lead does not break if the attached animal dies.

A lead can stretch a maximum of 12 blocks (16 if the leashed mob is a Minecraft:happy ghast). If the mob can move toward the player or fence post, it does so. If not, or if the mob is moving quickly away from the player, the lead breaks. The lead also breaks if the player uses a Minecraft:firework rocket while using Minecraft:elytra.

When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.

Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.

Minecraft:Wolves, Minecraft:nautiluses, and Minecraft:zombie nautiluses cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the mob is still angry.

When moving downward and accelerating toward the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block, so the mob does not take any fall damage if it touches the ground.

If the player walks into and back out of a Minecraft:nether portal while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.

A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.

Template:IN, if a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), sometimes the lead breaks and drops as an item, leaving the mob free to wander around.<ref>MCPE-157182</ref>

Boats are unaffected by leads if a player is a direct passenger to a boat. Leads still work on boats with a player riding a mob that is riding the boat.

Sounds

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Leash knot

Template:Infobox entity A leash knot is an Minecraft:entity created when the Minecraft:player right-clicks a fence post while having a Minecraft:mob leashed. It can be destroyed by attacking it, which detaches all Minecraft:mobs bound to the post and drops the leads.

Summoning

Using the command Template:Cmd, it is possible to summon a leash knot without using a fence. A leash knot spawned this way does not have a leash attached to it.

  1. REDIRECT Template:PG/-

Data values

ID

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Template:Edition: Template:ID table Template:ID table

Entity data

Leash knots have entity data that define various properties of the entity.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

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Advancements

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History

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Data history

Java Edition

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Bedrock Edition

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Issues

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Trivia

File:Steve wearing Lead.png File:Alex wearing Lead.png

  • The lead is named "leash" in the texture file.
  • If a Minecraft:player goes to sleep while holding a mob on a lead, the lead remains attached.
  • Template:IN, when using the Template:Cmd command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.
  • Template:IN, when placing a block on a fence and while leashing a mob or boat, the block prevents it from being placed and the leash knot places instead.

Gallery

Screenshots

Mojang screenshots

References

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External links

Navigation

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