Minecraft:Armor materials: Difference between revisions
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|Turtle||{{ItemLink|Turtle Shell}}||''None''||''None''||''None''||''None'' | |Turtle||{{ItemLink|Turtle Shell}}||''None''||''None''||''None''||''None'' | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Golden Armor|Gold}}||{{ItemLink|Golden Helmet}}||{{ItemLink|Golden Chestplate}}||{{ItemLink|Golden Leggings}}||{{ItemLink|Golden Boots}}||{{Flatlist| | ||
*{{ItemLink|Golden Horse Armor}} | *{{ItemLink|Golden Horse Armor}} | ||
*{{ItemLink|Golden Nautilus Armor}}}} | *{{ItemLink|Golden Nautilus Armor}}}} | ||
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== Other mechanics == | == Other mechanics == | ||
Other mechanics in the game use these materials for various purposes.<!--Only add things that directly call the armor material in code.- -> | Other mechanics in the game use these materials for various purposes.<!--Only add things that directly call the armor material in code.- -> | ||
* [[Minecraft:Piglin]]s are neutral towards players wearing | * [[Minecraft:Piglin]]s are neutral towards players wearing golden armor. | ||
*Players and other entities wearing leather armor do not freeze when in [[Minecraft:powder snow]], and do not fall through powder snow when wearing leather boots. | *Players and other entities wearing leather armor do not freeze when in [[Minecraft:powder snow]], and do not fall through powder snow when wearing leather boots. | ||
Latest revision as of 11:01, 14 August 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Armor materials refer to the material that an Minecraft:armor item uses.
Materials
There are currently nine armor materials in the game: leather, copper, chainmail, iron, gold, diamond, netherite, turtle, and armadillo scute. The armor material of an item determines its durability multiplier, armor values, enchantability, sound events, toughness, knockback resistance, repair items, and equipament asset.
| Material Name | Minecraft:Durability<ref group="n" name="durability">The durability multiplier multiplies each item slot's base durability. The base values are: 11 for head, 16 for chest, 15 for legs, 13 for feet. The durability of the item is the durability multiplier for its material times the base value for the armor slot it goes in.</ref> | Minecraft:Defense Points | Minecraft:Enchantability | Minecraft:Toughness | KR<ref group="n">Knockback resistance</ref> | Repair Item | Sound Event & Sounds | Equipment Asset<ref group="n">The resource location of the equipment model to use when equipped. The directory this refers to is Template:Mono</ref> | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head | Chest | Legs | Feet | Body | ||||||||
| Leather | 5 | 1 | 3 | 2 | 1 | 3 | 15 | 0 | 0 | Template:Tag link | Template:Cd | Template:Cd |
| Copper | 11 | 2 | 4 | 3 | 2 | 4 | 8 | 0 | 0 | Template:Tag link | Template:Cd | Template:Cd |
| Chainmail<ref group="n" name="chain">Referred to as both "chain" and "chainmail" in the code. Not used in the slot body</ref> | 15 | 2 | 5 | 4 | 1 | 4 | 12 | 0 | 0 | Template:Tag link | Template:Cd | Template:Cd |
| Iron | 15 | 2 | 6 | 5 | 2 | 5 | 9 | 0 | 0 | Template:Tag link | Template:Cd | Template:Cd |
| Turtle<ref group="n" name="turtle">Although the turtle material is currently used only by Minecraft:turtle shells, it has unused protection values for other armor slots.</ref> | 25 | 2 | 6 | 5 | 2 | 5 | 9 | 0 | 0 | Template:Tag link | Template:Cd | Template:Cd |
| Gold | 7 | 2 | 5 | 3 | 1 | 7 | 25 | 0 | 0 | Template:Tag link | Template:Cd | Template:Cd |
| Diamond | 33 | 3 | 8 | 6 | 3 | 11 | 10 | 2 | 0 | Template:Tag link | Template:Cd | Template:Cd |
| Netherite | 37 | 3 | 8 | 6 | 3 | 19 | 15 | 3 | 0.1 | Template:Tag link | Template:Cd | Template:Cd |
| Armadillo Scute<ref group="n" name="armadillo">Although the armadillo scute material is currently used only by Minecraft:wolf armors, it has unused protection values for other armor slots.</ref> | 4 | 3 | 8 | 6 | 3 | 11 | 10 | 0 | 0 | Template:Tag link | Template:Cd | Template:Cd |
<references group="n"/>
Usage
Armor materials are used to define certain properties of armor items. Which properties are defined by the materials depends of the mobs that use this armor. Only the humanoid armor has a variable slot; all other armors are only defined by the slot Template:Cd.
| Armor | Material properties | Other properties | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Durability | Minecraft:Attributes | Enchantable | Equip Sound | Asset Id | Repair Ingredient | Allowed Entities | Can Be Sheared | Shearing Sound | Damage On Hurt | Equip On Interact | |
| Humanoid Armor | Defined by the material | Defined by the material | Defined by the material | Defined by the material | Defined by the material | Defined by the material | All entities | False | None | True | False |
| Minecraft:Wolf Armor | Defined by the material | Defined by the material | None | Defined by the material | Defined by the material | Defined by the material | Template:EntityLink | True | Template:Cd | True | False |
| Minecraft:Horse Armor | None | Defined by the material | None | Template:Cd | Defined by the material | None | Template:Tag link | True | Template:Cd | False | False |
| Minecraft:Nautilus Armor | None | Defined by the material | None | Template:Cd | Defined by the material | None | Template:Tag link | True | Template:Cd | False | True |
Other equipable items do not use armor material. Template:Collapse
| Items | Equipable properties | Other properties | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slot | Equip Sound | Asset Id | Allowed Entities | Swappable | Damage On Hurt | Equipe On Interact | Camera Overlay | Can Be Sheared | Shearing Sound | Minecraft:Attributes | Durability | Repair Ingredient | Glider | |
| Template:BlockLink | Hand | Template:Cd | None | All entities | False | True | False | Template:Mono | False | None | Hidden waypoint | None | None | False |
| Template:BlockLink | Body | Template:Cd | Template:Cd | Template:Flatlist | True | True | False | None | True | Template:Cd | None | None | None | False |
| Template:ItemLink | Saddle | Template:Cd | Template:Cd | Template:Collapse | True | True | True | None | True | Template:Cd | None | None | None | False |
| Template:ItemLink | Body | Template:Cd | Template:Cd | Template:Tag link | True | True | True | None | True | Template:Cd | None | None | None | False |
| Template:ItemLink | Chest | Template:Cd | Template:Cd | All entities | True | False | False | None | False | None | None | 432 | Template:ItemLink | True |
| Template:ItemLink | Head | Template:Cd | None | All entities | False | True | False | None | False | None | Hidden waypoint | None | None | False |
| Template:ItemLink | OffhandTemplate:Note | Template:Cd | None | All entities | False | True | False | None | False | None | None | 336 | Template:Tag link | False |
Pseudo-equipments:
- Template:InvLink – When interacting with Minecraft:donkey, Minecraft:mule, Minecraft:lamma, or Minecraft:trader llama, the animal transforms into a chested animal; however, the item is not actually equipped on it. Chests do not have the component Template:DCL, but it has a hardcoded interaction property.
Affected items
See also
Minecraft:ja:防具材料 Minecraft:pt:Materiais de armadura Minecraft:ru:Материалы брони Minecraft:uk:Матеріали обладунків Minecraft:zh:盔甲材料