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Minecraft:Java Edition 26.3 Snapshot 1: Difference between revisions

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| jsonfile = 26.3-snapshot-1
| jsonfile = 26.3-snapshot-1
| parent = 26.3
| parent = 26.3
| respack_manual = 89.0
| datpack_manual = 108.0
| prevparent = 26.2
| prevparent = 26.2
| nextparent =  
| nextparent =  
| next =  
| next = 26.3 Snapshot 2
}}
}}
<onlyinclude>
<onlyinclude>


'''26.3 Snapshot 1''' (known as '''26.3-snapshot-1''' in the [[Minecraft:launcher]]) is the first snapshot for [[Minecraft:Java Edition 26.3]], released on June 23, 2026,<ref>{{Mcnet|minecraft-26-3-snapshot-1|Minecraft 26.3 Snapshot 1|June 23, 2026}}</ref> which adds features announced at [[Minecraft:Minecraft Live – May 2026]] and more.
'''26.3 Snapshot 1''' (known as '''26.3-snapshot-1''' in the [[Minecraft:launcher]]) is the first snapshot for [[Minecraft:Java Edition 26.3]], released on June 23, 2026,<ref>{{Mcnet|minecraft-26-3-snapshot-1|Minecraft 26.3 Snapshot 1|June 23, 2026}}</ref> which adds the [[Minecraft:dappled forest]] alongside the [[Minecraft:poplar]] wood set, as well as [[Minecraft:abandoned camp]]s, [[Minecraft:wool stairs]], and [[Minecraft:wool slab]]s.


== Additions ==
== Additions ==
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* '''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]'''
* '''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]'''
** Grows into any one of red, orange or yellow poplar trees.
** Grows into any one of red, orange or yellow poplar trees.
** Can be sold by a [[Minecraft:wandering trader]].
* '''{{animate|Red Poplar Leaves.png;Orange Poplar Leaves.png;Yellow Poplar Leaves.png|32px}} [[Minecraft:Poplar leaves]]'''
* '''{{animate|Red Poplar Leaves.png;Orange Poplar Leaves.png;Yellow Poplar Leaves.png|32px}} [[Minecraft:Poplar leaves]]'''
** Comes in red, orange, and yellow varieties.
** Comes in red, orange, and yellow variants.
* '''[[File:Poplar Log.png|32px]][[File:Stripped Poplar Log.png|32px]] [[Minecraft:Poplar log]] and [[Minecraft:stripped poplar log]]'''
* '''[[File:Poplar Log (UD) JE1.png|32px]][[File:Stripped Poplar Log.png|32px]] [[Minecraft:Poplar log]] and [[Minecraft:stripped poplar log]]'''
* '''[[File:Poplar Wood.png|32px]][[File:Stripped Poplar Wood.png|32px]] [[Minecraft:Poplar wood]] and [[Minecraft:stripped poplar wood]]'''
* '''[[File:Poplar Wood.png|32px]][[File:Stripped Poplar Wood.png|32px]] [[Minecraft:Poplar wood]] and [[Minecraft:stripped poplar wood]]'''
* '''[[File:Poplar Planks.png|32px]] [[Minecraft:Poplar planks]]'''
* '''[[File:Poplar Planks.png|32px]] [[Minecraft:Poplar planks]]'''
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'''[[File:Red Shrub.png|32px]] [[Minecraft:Red shrub]]'''
'''[[File:Red Shrub.png|32px]] [[Minecraft:Red shrub]]'''
* A [[Minecraft:bush]]-like plant block found in dappled forests.
* A [[Minecraft:bush]]-like plant block found in small patches in the dappled forest.
* Using [[Minecraft:Bone Meal|bone meal]] on a red shrub attempts to grow another shrub on a neighboring block.
* Using [[Minecraft:bone meal]] on a red shrub attempts to grow another shrub on a neighboring block.
* Can be used in the [[Minecraft:composter]].


'''{{animate|Shelf Mushroom.png;Big Shelf Mushroom.png|32px}} [[Minecraft:Shelf mushroom]]'''
'''{{animate|Shelf Mushroom.png;Big Shelf Mushroom.png|32px}} [[Minecraft:Shelf mushroom]]'''
* A mushroom variant found on poplar trees.
* A mushroom variant found on poplar trees and fallen poplar trees.
* Comes in two sizes.
* Comes in two sizes.
** A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
** A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
** A large shelf mushroom drops two shelf mushroom items when broken.
** A large shelf mushroom drops two shelf mushroom items when broken.
* Is bouncy when fallen on by entities.
* Is bouncy when fallen on by entities, similar to a [[Minecraft:bed]].
* Can be used to make [[Minecraft:mushroom stew]].
** Shelf mushroom makes a bouncing sound when a living entity bounces on it.
* Can be traded for by a [[Minecraft:wandering trader]].
* Can be used to make [[Minecraft:mushroom stew]] and [[Minecraft:suspicious stew]].
* Can be sold by a [[Minecraft:wandering trader]].
* Can be used in the [[Minecraft:composter]].


'''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]'''
'''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]'''
* Comes in sixteen colors.
* Comes in sixteen colors.
* Can be used to dampen sounds, like [[Minecraft:wool]] and [[Minecraft:carpet]]s.
* Crafted using [[Minecraft:wool]].
* Can be used to dampen sounds, like wool and [[Minecraft:carpet]]s.
* They are also not usable in other ways like wool. <!--someone please make it better (not remove)-->


=== Non-mob entities ===
=== Non-mob entities ===
'''{{InvSprite|Poplar Boat}}[[File:Poplar Boat.png|32px]] [[Minecraft:Poplar boat]]'''
'''{{InvSprite|Poplar Boat}}[[File:Poplar_Boat.png|width=32x32]] [[Minecraft:Poplar boat]] and {{InvSprite|Poplar Boat with Chest}}[[File:Poplar_Boat_with_Chest.png|width=32x32]] [[Minecraft:Poplar boat with chest]]'''
* A boat that is crafted using poplar planks.
* Boat variants that are crafted using poplar planks.
* '''{{InvSprite|Poplar Boat with Chest}}[[File:Poplar Boat with Chest.png|32px]] [[Minecraft:Poplar boat with chest]]'''


=== World generation ===
=== World generation ===
==== Biomes ====
==== Biomes ====
'''{{BiomeLink|Dappled forest|scale=1.5}}'''
'''{{BiomeLink|Dappled forest|scale=1.5}}'''
* An autumn-themed forest biome which can be found near cold biomes that consists of [[Minecraft:poplar]] trees, [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]],  [[Minecraft:brown mushroom]]s, [[Minecraft:shelf mushroom]]s, and rarely [[Minecraft:spruce]] trees.
* An autumn-themed forest biome which can be found near cold biomes that consists of [[Minecraft:poplar|poplar trees]], [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]],  [[Minecraft:brown mushroom]]s, [[Minecraft:shelf mushroom]]s, and rarely [[Minecraft:spruce]] trees.
** [[Minecraft:Fallen Tree|Fallen poplar trees]] generate more frequently than other trees.
** [[Minecraft:Fallen poplar tree]]s generate here, they generate more frequently than other [[Minecraft:fallen tree]]s.
* The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:
** Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
* The following passive and neutral mobs spawn in the dappled forest, using their cold variants where applicable:
**[[Minecraft:Sheep]]
**[[Minecraft:Sheep]]
**[[Minecraft:Chicken]]
**[[Minecraft:Chicken]]
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* A [[Minecraft:tree]] that generates in dappled forests.
* A [[Minecraft:tree]] that generates in dappled forests.
* Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
* Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
* Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
* Poplar leaves drop poplar saplings which will randomly grow into any of the three different variants.
* Generate with [[Minecraft:leaf litter]] around or shelf mushrooms on them.
* Generate with [[Minecraft:leaf litter]] around or shelf mushrooms on them.
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them.
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them.
* The trunk of the trees are made of poplar logs.
** Poplar logs can be crafted into a new set of poplar wood blocks.


==== Structures ====
==== Structures ====
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**{{BiomeLink|Wooded Badlands}}
**{{BiomeLink|Wooded Badlands}}
**{{BiomeLink|Pale Garden}}
**{{BiomeLink|Pale Garden}}
* Abandoned camps of each structure have their own different variants, consisting of [[Minecraft:wool stairs]] of various colors, or having [[Minecraft:leaves]], [[Minecraft:cobweb]]s, a [[Minecraft:tree]] or a [[Minecraft:crop]] farm.
* Abandoned camps of each biome have their own different variants, consisting of [[Minecraft:wool stairs]] of various colors, or having [[Minecraft:leaves]], [[Minecraft:cobweb]]s, a [[Minecraft:tree]] or a [[Minecraft:crop]] farm.
* In these structures can be found [[Minecraft:chest]]s and [[Minecraft:barrel]]s with randomly generated loot.
** The barrels contain an assortment of common items, perhaps most notably a chance for [[Minecraft:cobweb]].
** The common chests can contain loot such as [[Minecraft:copper]] weapons and armor, [[Minecraft:bucket]]s, [[Minecraft:compass]]es, [[Minecraft:map]]s and [[Minecraft:firework rocket]]s.
** The secret chests can contain loot such as [[Minecraft:iron]] weapons and armor, [[Minecraft:diamond]]s, [[Minecraft:gold]] and [[Minecraft:potion]]s.


=== General ===
=== General ===
'''[[Minecraft:Data component format]]'''
'''[[Minecraft:Data component format]]'''
* {{cd|minecraft:provides_pottery_pattern}}
* Added {{DCL|minecraft:provides_pottery_pattern}} data component
** Describes the pottery pattern stored on a stack.
** Describes the pottery pattern stored on a stack.
** Format:
** Format:
*** namespaced ID pointing to an element of {{cd|minecraft:decorated_pot_pattern}} registry.
*** namespaced ID pointing to an element of {{cd|[[Minecraft:Decorated pot pattern definition|minecraft:decorated_pot_pattern]]}} registry.
 
'''[[Minecraft:Features]]'''
* Added {{cd|minecraft:end_podium}} feature type
** Places the [[Minecraft:end podium]].
** Two feature instances are now used to place the podium from in-game events:
*** {{cd|end_podium_active}}
*** {{cd|end_podium_inactive}}
** Fields:
*** {{cd|active}}: boolean field controlling if the portal is active.
 
'''[[Minecraft:Loot function]]s'''
* Added {{cd|minecraft:command_slot_source}} loot table type.
** Currently used to evaluate slot sources with the {{cmd|item}} and {{cmd|execute}} commands.
** It takes the following parameters:
*** {{cd|container}}, the container or inventory being evaluated.
*** {{cd|origin}}, the position at which the command was executed.
*** {{cd|this_entity}}, the @s entity of the command being executed (optional).
 
'''[[Minecraft:Particles]]'''
* Added {{cd|minecraft:red_poplar_leaves}}
** Falls from red poplar leaves blocks.
** Has no fields.
 
* Added {{cd|minecraft:orange_poplar_leaves}}
** Falls from orange poplar leaves blocks.
** Has no fields.
 
* Added {{cd|minecraft:yellow_poplar_leaves}}
** Falls from yellow poplar leaves blocks.
** Has no fields.


'''[[Minecraft:Tag (Java Edition)|Tags]]'''
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
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* Block Tags
* Block Tags
** Added {{cd|#poplar_logs}}
** Added {{cd|#blocks_dolphin_jump}}
*** Contains all poplar log blocks.
*** Contains all blocks that [[Minecraft:dolphin]]s cannot move through when jumping out of water.
** Added {{cd|#wool_stairs}}
** Added {{cd|#blocks_fluid_flow}}
*** Contains all wool stairs blocks.
*** Contains all blocks that block fluid flow.
** Added {{cd|#wool_slabs}}
*** Currently, this tag does nothing.<ref name="fluid tag">{{bug|MC-309259||Block Tags "#blocks_fluid_flow" and "#washed_away_by_fluids" do not work as expected}}</ref>
*** Contains all wool slabs blocks.
** Added {{cd|#blocks_lava_fire_spread}}
** Added {{cd|#wool_stairs}} and {{cd|#wool_slabs}} to {{cd|#dampens_vibrations}}.
*** Contains all blocks that block the creation of fire by lava.
** Added {{cd|#ores}}
*** Collection tag containing all types of ores.
** Added {{cd|#skulls}}
*** Collection tag containing all head and skull blocks.
** Added {{cd|#blocks_motion}}
** Added {{cd|#blocks_motion}}
*** Collection tag containing all blocks that are considered to block motion in some way.
*** Collection tag containing all blocks that are considered to block motion in some way.
** Added {{cd|#blocks_motion_in_heightmap}}
*** Contains all blocks that are taken into account for the {{cd|motion_blocking}} heightmap.
** Added {{cd|#blocks_motion_in_heightmap_no_leaves}}
*** Contains all blocks that are taken into account for the {{cd|motion_blocking_no_leaves}} heightmap.
** Added {{cd|#blocks_motion_no_leaves}}
** Added {{cd|#blocks_motion_no_leaves}}
*** Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
*** Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
** Added {{cd|#causes_suffocation}}
*** Contains all blocks where entities can suffocate.
** Added {{cd|#entities_can_teleport_to}}
** Added {{cd|#entities_can_teleport_to}}
*** Contains all blocks that entities are allowed to teleport to.
*** Contains all blocks that entities are allowed to teleport to.
** Added {{cd|#blocks_dolphin_jump}}
*** Contains all blocks that [[Minecraft:dolphin]]s cannot move through when jumping out of water.
** Added {{cd|#ice_melts_when_destroyed_above}}
** Added {{cd|#ice_melts_when_destroyed_above}}
*** Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
*** Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
** Added {{cd|#blocks_motion_in_heightmap}}
** Added {{cd|#ores}}
*** Contains all blocks that are taken into account for the {{cd|motion_blocking}} heightmap.
*** Collection tag containing all types of ores.
** Added {{cd|#blocks_motion_in_heightmap_no_leaves}}
** Added {{cd|#poplar_logs}}
*** Contains all blocks that are taken into account for the {{cd|motion_blocking_no_leaves}} heightmap.
*** Contains all poplar log blocks.
** Added {{cd|#blocks_lava_fire_spread}}
** Added {{cd|#required_for_poplar_leaf_ambience}}
*** Contains all blocks that block the creation of fire by lava.
*** Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
** Added {{cd|#blocks_fluid_flow}}
** Added {{cd|#skulls}}
*** Contains all blocks that block fluid flow.
*** Collection tag containing all head and skull blocks.
** Added {{cd|#washed_away_by_fluids}}
** Added {{cd|#washed_away_by_fluids}}
*** Contains all blocks that break when a fluid flows through them.
*** Contains all blocks that break when a fluid flows through them.
** Added {{cd|#required_for_poplar_leaf_ambience}}
*** Currently, this tag does nothing, causing blocks like redstone components and cobwebs to not be broken by flowing water.<ref name="fluid tag"></ref>
*** Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
** Added {{cd|#wool_slabs}}
*** Contains all wool slabs blocks.
** Added {{cd|#wool_stairs}}
*** Contains all wool stairs blocks.
 
* Damage Type Tags
** Added {{cd|#no_wolf_retaliation}} for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.


* Entity Tags
* Entity Tags
** Added {{cd|#cannot_be_dismounted_by_item_usage}}
** Added {{cd|#cannot_be_dismounted_by_item_usage}}
*** Contains all entities which cannot be dismounted by items.
*** Contains all entities which cannot be dismounted by items.
** Added {{cd|#no_wolf_retaliation}} for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.


* Item Tags
* Item Tags
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== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
*[[Minecraft:Pottery sherds]] dropped from breaking a [[Minecraft:decorated pot]] will now preserve data.
'''[[Minecraft:Carpet]]s'''
* Can no longer be crafted.<ref>{{bug|MC-309043||Carpets can no longer be crafted}}</ref>
 
'''[[Minecraft:Decorated pot]]'''
* Items (bricks and pottery sherds) dropped from breaking a decorated pot side will now preserve data.
* Decorated pot now it can have empty sides and so it doesn't drop anything when broken.
** In survival mode, this is accessible via naturally generated undecorated pots and by crafting using the {{cd|decorated_pot_simple}} recipe from the [[Minecraft:recipe book]].
** It is also accessible via the Creative inventory or through commands where at least one side is not defined in {{cd|sherds}}.
** Previously, empty sides were treated as [[Minecraft:brick]].


=== Items ===
=== Items ===
*[[Minecraft:Suspicious stew]] and [[Minecraft:mushroom stew]] can now be crafted with 2 of any mushroom.
'''[[Minecraft:Pottery sherds]]'''
* Pottery sherds are now data-driven.
 
'''[[Minecraft:Suspicious stew]] and [[Minecraft:mushroom stew]]'''
* Can now be crafted with 2 of any mushroom.


=== Mobs ===
=== Mobs ===
[[Minecraft:Sulfur Cube|'''Sulfur cubes''']]
'''[[Minecraft:Sulfur cube]]s'''
* Changed the sounds of the "regular" sulfur cube archetype.
 
'''[[Minecraft:Wandering trader]]'''
* Can now sell [[Minecraft:poplar sapling]]s and [[Minecraft:shelf mushroom]]s.


* Changed the sounds of the "regular" sulfur cube archetype.
=== Non-mob entities ===
'''[[Minecraft:Painting]]s'''
* Paintings with custom names now also show those names when the player looks at them in the world.


=== Command format ===
=== Command format ===
'''General'''
* Commands like {{cmd|give}}, {{cmd|unpublish}}, and {{cmd|tick}} should now properly signal errors.
'''{{cmd|execute}}'''
'''{{cmd|execute}}'''
* Added new {{cd|slots}} condition sub-command.
* Added new {{cd|slots}} condition sub-command.
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*** Can be a single slot, such as {{cd|armor.chest}}
*** Can be a single slot, such as {{cd|armor.chest}}
*** Can be multiple slots, such as {{cd|container.*}}
*** Can be multiple slots, such as {{cd|container.*}}
*** Acts as shorthand for a minecraft:slot_range slot source using that slot range.
*** Acts as shorthand for a <code>minecraft:slot_range slot</code> source using that slot range.
**** Example: {{cd|hotbar.4}} is the same as {{cd|{type:"minecraft:slot_range",slots:"hotbar.4"}}}
**** Example: {{cd|hotbar.4}} is the same as {{cd|{type:"minecraft:slot_range",slots:"hotbar.4"}}}
* The entity argument in the from entity item source can now be a selector targeting multiple entities.
* The entity argument in the {{cd|from entity}} item source can now be a selector targeting multiple entities.
** When more than a single entity is targeted, the slots sourced from each are concatenated.
** When more than a single entity is targeted, the slots sourced from each are concatenated.
* Added new fill and override sub-commands, each with syntax identical to {{cmd|item replace}}.
* Added new {{cd|fill}} and {{cd|override}} sub-commands, each with syntax identical to {{cmd|item replace}}.
** {{cmd|item fill}}
** {{cmd|item fill}}
*** Fills each destination slot with a source item.
*** Fills each destination slot with a source item.
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** {{cmd|tick step stop}}
** {{cmd|tick step stop}}
** {{cmd|tick sprint stop}}
** {{cmd|tick sprint stop}}
=== Gameplay ===
'''[[Minecraft:Advancements]]'''
* Visiting the dappled forest is now required for the "Adventuring Time" advancement.


=== General ===
=== General ===
'''[[Minecraft:Block entity]]'''
'''[[Minecraft:Block entity format]]'''
* {{cd|minecraft:decorated_pot}}
* {{cd|minecraft:decorated_pot}}
** Field {{cd|sherds}} no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:
** Field {{cd|sherds}} no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:
** {{cd|back}}
*** {{cd|back}}
** {{cd|left}}
*** {{cd|left}}
** {{cd|right}}
*** {{cd|right}}
** {{cd|front}}
*** {{cd|front}}


'''[[Minecraft:Data component format]]'''
'''[[Minecraft:Data component format]]'''
* {{cd|minecraft:pot_decorations}}
* {{cd|minecraft:pot_decorations}}
** Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
** Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
** {{cd|back}}
*** {{cd|back}}
** {{cd|left}}
*** {{cd|left}}
** {{cd|right}}
*** {{cd|right}}
** {{cd|front}}
*** {{cd|front}}
* {{cd|minecraft:trim_material}}
* {{cd|minecraft:trim_material}}
** The format of inline material definitions has been updated
** The format of inline material definitions has been updated
** Trim Materials
** Trim Materials
*** The format of elements in the {{cd|trim_material}} registry has been updated:
*** The format of elements in the {{cd|trim_material}} registry has been updated:
**** {{cd|asset_name}} has been replaced with palette - Palette Texture ID to be used for this material.
**** {{cd|asset_name}} has been replaced with {{cd|palette_id}} - Palette Texture ID to be used for this material.
**** {{cd|override_armor_assets}} has been removed, overrides are now defined in the Resource Pack Equipment Asset.
**** {{cd|override_armor_assets}} has been removed, overrides are now defined in the Resource Pack Equipment Asset.
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|108.0}}.
'''[[Minecraft:Features]]'''
* The {{cd|worldgen/configured_feature}} registry has moved to {{cd|worldgen/feature}} and configuration is now done inline in the root object rather than separated into a config field.
* {{cd|minecraft:tree}} feature type
** Added {{cd|shelf_mushroom}} tree decorator type.
*** Places [[Minecraft:shelf mushroom]]s on logs with the specified probability.
*** Format: object with fields:
**** {{cd|probability}} - float (between {{cd|0}} and {{cd|1}}), the probability that any shelf mushrooms will be placed for a given feature.
** Added {{cd|poplar_foliage_placer}} foliage placer type
*** Places leaves blocks for [[Minecraft:poplar]] trees in a rhombus shape in one of two possible directions
*** Format: object with fields:
**** {{cd|height}} - int provider (between {{cd|5}} and {{cd|16}}), the height of the foliage.
**** {{cd|side_hole_chance}} - float (between {{cd|0.0}} and {{cd|1.0}}), the chance for blocks to be randomly removed at the edge of the foliage.
** Added {{cd|poplar_trunk_placer}} trunk placer type
*** Places log blocks for poplar trees in a straight shape with branches by the start of the foliage.
*** Format:
**** {{cd|trunk_height_above_branches}} - int provider (between {{cd|0}} and {{cd|8}}), the height of the trunk above the branches.
**** {{cd|branch_amount}} - int provider (between {{cd|1}} and {{cd|4}}), the amount of branches to create by the foliage.


'''[[Minecraft:Instrument definition]]'''
'''[[Minecraft:Instrument definition]]'''
Line 286: Line 379:
** Updated the {{cd|use_duration}} field - can now be {{cd|0}} for no cooldown.
** Updated the {{cd|use_duration}} field - can now be {{cd|0}} for no cooldown.


'''[[Minecraft:Loot function]]s'''
'''[[Minecraft:Minecraft Server Management Protocol]] 3.1.0'''
* Added {{cd|minecraft:command_slot_source}} loot table type.
* Added notifications indicating when the server performs a full world upgrade on startup.
** Currently used to evaluate slot sources with the {{cmd|item}} and {{cmd|execute}} commands.
** {{cd|minecraft:notification/world/upgrade_started}}
** It takes the following parameters:
** {{cd|minecraft:notification/world/upgrade_progress}}
*** {{cd|container}}, the container or inventory being evaluated.
** {{cd|minecraft:notification/world/upgrade_finished}}
*** {{cd|origin}}, the position at which the command was executed.
** {{cd|minecraft:notification/world/upgrade_failed}}
*** {{cd|this_entity}}, the @s entity of the command being executed (optional).
 
'''[[Minecraft:Noise settings]]'''
* The {{cd|surface_rule}} field has been renamed to {{cd|material_rule}}
** Format: inline Material Rule or Material Rule ID reference.


'''[[Minecraft:Particles]]'''
'''[[Minecraft:Particles]]'''
* Fallen leaves particles no longer appear under [[Minecraft:spruce leaves]].
* Falling leaves particles no longer appear for [[Minecraft:spruce leaves]].
 
'''[[Minecraft:Resource pack]]'''
* The version is now {{cd|89.0}}.
 
'''[[Minecraft:Server]]s'''
* Some log lines that server software might look out for have been removed.
** The Minecraft Server Management Protocol can be used instead.


'''[[Minecraft:Slot sources]]'''
'''[[Minecraft:Slot sources]]'''
Line 311: Line 414:
*** Defaults to the container source type when absent.
*** Defaults to the container source type when absent.


'''[[Minecraft:World generation]]'''
'''[[Minecraft:Sounds]]'''
* Features
* Added new sound events:
** The {{cd|worldgen/configured_feature}} registry has moved to {{cd|worldgen/feature}} and configuration is now done inline in the root object rather than separated into a config field.
** {{cd|block.shelf_mushroom.break}}
** Added {{cd|minecraft:end_podium}} feature type
** {{cd|block.shelf_mushroom.fall}}
*** Places the [[Minecraft:end podium]].
** {{cd|block.shelf_mushroom.place}}
*** Two feature instances are now used to place the podium from in-game events:
** {{cd|block.shelf_mushroom.step}}
**** {{cd|end_podium_active}}
** {{cd|block.shelf_mushroom.bounce}}
**** {{cd|end_podium_inactive}}
** {{cd|block.poplar_leaves.ambient}}
*** Fields:
 
**** {{cd|active}}: boolean field controlling if the portal is active.
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
** {{cd|minecraft:tree}} feature type
* Biome Tags
*** Added {{cd|shelf_mushroom}} tree decorator type.
** Added {{cd|dappled_forest}} to {{cd|d=and|#is_forest|#is_overworld|#spawns_cold_variant_farm_animals|#has_structure/trial_chambers}} tags.
**** Places [[Minecraft:shelf mushroom]]s on logs with the specified probability.
* Block Tags
**** Format: object with fields:
** Added {{cd|tuff}} to {{cd|#stone_ore_replaceables}} tag.
***** {{cd|probability}} - float (between {{cd|0}} and {{cd|1}}), the probability that any Shelf Mushrooms will be placed for a given feature.
** Added {{cd|red_shrub}} to {{cd|d=and|#replaceable|#replaceable_by_mushrooms}} tags.
** Added {{cd|poplar_foliage_placer}} foliage placer type
** Added {{cd|d=and|red_poplar_leaves|orange_poplar_leaves|yellow_poplar_leaves}} to {{cd|#leaves}} tag.
*** Places leaves blocks for [[Minecraft:poplar]] trees in a rhombus shape in one of two possible directions
** Added {{cd|potted_poplar_sapling}} to {{cd|#flower_pots}} tag.
*** Format: object with fields:
** Added {{cd|#poplar_logs}} to {{cd|#logs_that_burn}} tag.
**** {{cd|height}} - int provider (between {{cd|5}} and {{cd|16}}), the height of the foliage.
** Added {{cd|poplar_log}} to {{cd|#overworld_natural_logs}} tag.
**** {{cd|side_hole_chance}} - float (between {{cd|0.0}} and {{cd|1.0}}), the chance for blocks to be randomly removed at the edge of the foliage.
** Added {{cd|poplar_planks}} to {{cd|#planks}} tag.
** Added {{cd|poplar_trunk_placer}} trunk placer type
** Added {{cd|poplar_sign}} to {{cd|#standing_signs}} tag.
*** Places log blocks for poplar trees in a straight shape with branches by the start of the foliage.
** Added {{cd|poplar_hanging_sign}} to {{cd|#ceiling_hanging_signs}} tag.
*** Format:
** Added {{cd|poplar_wall_sign}} to {{cd|#wall_signs}} tag.
**** {{cd|trunk_height_above_branches}} - int provider (between {{cd|0}} and {{cd|8}}), the height of the trunk above the branches.
** Added {{cd|poplar_wall_hanging_sign}} to {{cd|#wall_hanging_signs}} tag.
**** {{cd|branch_amount}} - int provider (between {{cd|1}} and {{cd|4}}), the amount of branches to create by the foliage.
** Added {{cd|poplar_button}} to {{cd|#wooden_buttons}} tag.
** Added {{cd|poplar_door}} to {{cd|#wooden_doors}} tag.
** Added {{cd|poplar_fence}} to {{cd|#wooden_fences}} tag.
** Added {{cd|poplar_fence_gate}} to {{cd|#fence_gates}} tag.
** Added {{cd|poplar_pressure_plate}} to {{cd|#wooden_pressure_plates}} tag.
** Added {{cd|poplar_shelf}} to {{cd|#wooden_shelves}} tag.
** Added {{cd|poplar_slab}} to {{cd|#wooden_slabs}} tag.
** Added {{cd|poplar_stairs}} to {{cd|#wooden_stair}} tag.
** Added {{cd|poplar_trapdoor}} to {{cd|#wooden_trapdoors}} tag.
** Added {{cd|#wool_slabs}} to {{cd|#slabs}} tag.
** Added {{cd|#wool_stairs}} to {{cd|#stairs}} tag.
** Added {{cd|d=and|#wool_slabs|#wool_stairs}} to {{cd|#dampens_vibrations}} tag.
* Entity Tags
** Added {{cd|poplar_boat}} to {{cd|#boat}} tag.
* Item Tags
** Added {{cd|tuff}} to {{cd|#stone_ore_replaceables}} tag.
** Added {{cd|d=and|red_poplar_leaves|orange_poplar_leaves|yellow_poplar_leaves}} to {{cd|#leaves}} tag.
** Added {{cd|#poplar_logs}} to {{cd|#logs_that_burn}} tag.
** Added {{cd|poplar_planks}} to {{cd|#planks}} tag.
** Added {{cd|poplar_sign}} to {{cd|#signs}} tag.
** Added {{cd|poplar_hanging_sign}} to {{cd|#hanging_signs}} tag.
** Added {{cd|poplar_button}} to {{cd|#wooden_buttons}} tag.
** Added {{cd|poplar_door}} to {{cd|#wooden_doors}} tag.
** Added {{cd|poplar_fence}} to {{cd|#wooden_fences}} tag.
** Added {{cd|poplar_fence_gate}} to {{cd|#fence_gates}} tag.
** Added {{cd|poplar_pressure_plate}} to {{cd|#wooden_pressure_plates}} tag.
** Added {{cd|poplar_shelf}} to {{cd|#wooden_shelves}} tag.
** Added {{cd|poplar_slab}} to {{cd|#wooden_slabs}} tag.
** Added {{cd|poplar_stairs}} to {{cd|#wooden_stair}} tag.
** Added {{cd|poplar_trapdoor}} to {{cd|#wooden_trapdoors}} tag.
** Added {{cd|poplar_boat}} to {{cd|#boats}} tag.
** Added {{cd|poplar_chest_boat}} to {{cd|#chest_boats}} tag.
** Added {{cd|#wool_slabs}} to {{cd|#slabs}} tag.
** Added {{cd|#wool_stairs}} to {{cd|#stairs}} tag.
** Added {{cd|d=and|#wool_slabs|#wool_stairs}} to {{cd|#dampens_vibrations}} tag.
 
'''[[Minecraft:Textures]]'''
* Palette Textures
** All armor trim palette textures have been moved from {{cd|textures/trim/color_palettes/}} to {{cd|textures/palettes/trim/}}
*** The base armor trim palette texture has instead been moved to {{cd|textures/palettes/trim_base.png}}
** Entity armor trim material textures are no longer generated into the {{cd|minecraft:trims}} atlas with {{cd|paletted_permutations}}, but rather generated on-demand
*** The base palette id is now specified in a new {{cd|palette}} mcmeta section field
*** This section has a single field: {{cd|base_palette}} - the base Palette Texture ID to remap from
** Item armor trim material textures are still generated with {{cd|paletted_permutations}} as before
** Palette Texture locations in the {{cd|palette_key}} and {{cd|permutations}} fields have been replaced by Palette Texture IDs - i.e. {{cd|<namespace>:<path>}} now resolves to {{cd|<namespace>:textures/palettes/<path>.png}}
 
* Equipment Assets
** A new optional {{cd|trim_palette_replacements}} field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by {{cd|override_armor_assets}} in the trim material)
*** Format: map from original Palette ID to a replacement Palette ID
 
* Block Sprites
** Added new Block textures:
*** {{cd|block/orange_poplar_leaves.png}}
*** {{cd|block/red_poplar_leaves.png}}
*** {{cd|block/yellow_poplar_leaves.png}}
*** {{cd|block/poplar_door_bottom.png}}
*** {{cd|block/poplar_door_top.png}}
*** {{cd|block/poplar_log_top.png}}
*** {{cd|block/poplar_log.png}}
*** {{cd|block/poplar_planks.png}}
*** {{cd|block/poplar_trapdoor.png}}
*** {{cd|block/stripped_poplar_log.png}}
*** {{cd|block/stripped_poplar_log_top.png}}
*** {{cd|block/poplar_log.png}}
*** {{cd|block/shelf_mushroom_stage0.png}}
*** {{cd|block/shelf_mushroom_stage1.png}}
*** {{cd|block/poplar_hanging_sign.png}}
*** {{cd|block/poplar_sign.png}}
*** {{cd|block/poplar_sapling.png}}
*** {{cd|block/poplar_shelf.png}}
*** {{cd|block/red_shrub.png}}
 
* Item Sprites
** Added new Item textures:
*** {{cd|item/poplar_door.png}}
*** {{cd|item/poplar_hanging_sign.png}}
*** {{cd|item/poplar_sign.png}}
*** {{cd|item/poplar_boat.png}}
*** {{cd|item/poplar_chest_boat.png}}
 
* UI Sprites
** Added new UI textures:
*** {{cd|gui/hanging_signs/poplar.png}}
*** {{cd|gui/signs/poplar.png}}
 
* Entity Textures
** Added new Entity textures:
*** {{cd|entity/boat/poplar.png}}
*** {{cd|entity/chest_boat/poplar.png}}


* [[Minecraft:Noise settings]]
* Particles
** The {{cd|surface_rule}} field has been renamed to {{cd|material_rule}}
** Added new Particle textures:
*** Format: inline Material Rule or Material Rule ID reference.
*** {{cd|orange_poplar_1.png}}
*** {{cd|orange_poplar_2.png}}
*** {{cd|orange_poplar_3.png}}
*** {{cd|orange_poplar_4.png}}
*** {{cd|red_poplar_1.png}}
*** {{cd|red_poplar_2.png}}
*** {{cd|red_poplar_3.png}}
*** {{cd|red_poplar_4.png}}
*** {{cd|yellow_poplar_1.png}}
*** {{cd|yellow_poplar_2.png}}
*** {{cd|yellow_poplar_3.png}}
*** {{cd|yellow_poplar_4.png}}


'''[[Minecraft:World generation]]'''
* Material Rule Registry
* Material Rule Registry
** A new data-driven registry has been introduced, loaded from <samp>data/<namespace>/worldgen/material_rule/<id>.json</samp>.
** A new data-driven registry has been introduced, loaded from <samp>data/<namespace>/worldgen/material_rule/<id>.json</samp>.
Line 361: Line 564:


* Rule Tests
* Rule Tests
** These are the predicates used by ore Features ({{cd|targets[].target}}), and rule Structure Processors ({{cd|rules[].input_predicate}} and {{cd|rules[].location_predicate}}).
** These are the predicates used by ore features ({{cd|targets[].target}}) and rule structure processors ({{cd|rules[].input_predicate}} and {{cd|rules[].location_predicate}}).
** Added test type minecraft:height_match
** Added rule test type {{cd|minecraft:height_match}}
** This checks the y-level of a block, returning true only if it's higher than or equal to {{cd|min_inclusive}} and lower than or equal to .{{cd|Code}}
*** Checks the y-level of a block, returning {{cd|true}} only if it is greater than or equal to {{cd|min_inclusive}} and less than or equal to {{cd|max_inclusive}}.
** Format: object with fields:
*** Format: object with fields:
**** {{cd|min_inclusive}} - int, the minimum y value of allowed blocks (inclusive)
**** {{cd|min_inclusive}} int, the minimum y value of allowed blocks (inclusive).
**** {{cd|max_inclusive}} - int, the maximum y value of allowed blocks (inclusive)
**** {{cd|max_inclusive}} int, the maximum y value of allowed blocks (inclusive).
** Added rule test type {{cd|minecraft:all_of}}
** Added rule test type {{cd|minecraft:all_of}}
*** This checks a list of Rule Tests for whether all of them return true for the same block.
*** This checks a list of Rule Tests for whether all of them return true for the same block.
Line 419: Line 622:


== Videos ==
== Videos ==
{{slicedlime|zR5Cm1rH0LE}}
{{slicedlime|zR5Cm1rH0LE|4YZv3zXndb8}}


== Trivia ==
== Trivia ==
Line 431: Line 634:


[[Minecraft:de:26.3-snapshot-1]]
[[Minecraft:de:26.3-snapshot-1]]
[[Minecraft:es:Java Edition 26.3 Snapshot 1]]
[[Minecraft:fr:Édition Java 26.3 Snapshot 1]]
[[Minecraft:it:Java Edition 26.3 Snapshot 1]]
[[Minecraft:it:Java Edition 26.3 Snapshot 1]]
[[Minecraft:ja:Java Edition 26.3 Snapshot 1]]
[[Minecraft:ja:Java Edition 26.3 Snapshot 1]]
[[Minecraft:lzh:爪哇版二六點三之快照一]]
[[Minecraft:pt:Edição Java 26.3 Snapshot 1]]
[[Minecraft:pt:Edição Java 26.3 Snapshot 1]]
[[Minecraft:ru:26.3 Snapshot 1 (Java Edition)]]
[[Minecraft:ru:26.3 Snapshot 1 (Java Edition)]]
[[Minecraft:th:รุ่น Java 26.3 Snapshot 1]]
[[Minecraft:uk:26.3 Snapshot 1 (Java Edition)]]
[[Minecraft:zh:Java版26.3-snapshot-1]]
[[Minecraft:zh:Java版26.3-snapshot-1]]

Latest revision as of 11:09, 30 July 2026

Template:Infobox version


26.3 Snapshot 1 (known as 26.3-snapshot-1 in the Minecraft:launcher) is the first snapshot for Minecraft:Java Edition 26.3, released on June 23, 2026,<ref>Template:Mcnet</ref> which adds the Minecraft:dappled forest alongside the Minecraft:poplar wood set, as well as Minecraft:abandoned camps, Minecraft:wool stairs, and Minecraft:wool slabs.

Additions

Blocks

Poplar wood set:

File:Red Shrub.png Minecraft:Red shrub

Template:Animate Minecraft:Shelf mushroom

  • A mushroom variant found on poplar trees and fallen poplar trees.
  • Comes in two sizes.
    • A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
    • A large shelf mushroom drops two shelf mushroom items when broken.
  • Is bouncy when fallen on by entities, similar to a Minecraft:bed.
    • Shelf mushroom makes a bouncing sound when a living entity bounces on it.
  • Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
  • Can be sold by a Minecraft:wandering trader.
  • Can be used in the Minecraft:composter.

Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs

  • Comes in sixteen colors.
  • Crafted using Minecraft:wool.
  • Can be used to dampen sounds, like wool and Minecraft:carpets.
  • They are also not usable in other ways like wool.

Non-mob entities

Template:InvSpritewidth=32x32 Minecraft:Poplar boat and Template:InvSpritewidth=32x32 Minecraft:Poplar boat with chest

  • Boat variants that are crafted using poplar planks.

World generation

Biomes

Template:BiomeLink

Features

Template:Animate Minecraft:Poplar tree

  • A Minecraft:tree that generates in dappled forests.
  • Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
  • Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
  • Poplar leaves drop poplar saplings which will randomly grow into any of the three different variants.
  • Generate with Minecraft:leaf litter around or shelf mushrooms on them.
  • File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
  • The trunk of the trees are made of poplar logs.
    • Poplar logs can be crafted into a new set of poplar wood blocks.

Structures

File:Abandoned Camp.png Minecraft:Abandoned camp

General

Minecraft:Data component format

  • Added Template:DCL data component
    • Describes the pottery pattern stored on a stack.
    • Format:
      • namespaced ID pointing to an element of Template:Cd registry.

Minecraft:Features

Minecraft:Loot functions

  • Added Template:Cd loot table type.
    • Currently used to evaluate slot sources with the Template:Cmd and Template:Cmd commands.
    • It takes the following parameters:
      • Template:Cd, the container or inventory being evaluated.
      • Template:Cd, the position at which the command was executed.
      • Template:Cd, the @s entity of the command being executed (optional).

Minecraft:Particles

  • Added Template:Cd
    • Falls from red poplar leaves blocks.
    • Has no fields.
  • Added Template:Cd
    • Falls from orange poplar leaves blocks.
    • Has no fields.
  • Added Template:Cd
    • Falls from yellow poplar leaves blocks.
    • Has no fields.

Tags

  • Block Tags
    • Added Template:Cd
      • Contains all blocks that Minecraft:dolphins cannot move through when jumping out of water.
    • Added Template:Cd
      • Contains all blocks that block fluid flow.
      • Currently, this tag does nothing.<ref name="fluid tag">Template:Bug</ref>
    • Added Template:Cd
      • Contains all blocks that block the creation of fire by lava.
    • Added Template:Cd
      • Collection tag containing all blocks that are considered to block motion in some way.
    • Added Template:Cd
      • Contains all blocks that are taken into account for the Template:Cd heightmap.
    • Added Template:Cd
      • Contains all blocks that are taken into account for the Template:Cd heightmap.
    • Added Template:Cd
      • Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
    • Added Template:Cd
      • Contains all blocks where entities can suffocate.
    • Added Template:Cd
      • Contains all blocks that entities are allowed to teleport to.
    • Added Template:Cd
      • Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
    • Added Template:Cd
      • Collection tag containing all types of ores.
    • Added Template:Cd
      • Contains all poplar log blocks.
    • Added Template:Cd
      • Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
    • Added Template:Cd
      • Collection tag containing all head and skull blocks.
    • Added Template:Cd
      • Contains all blocks that break when a fluid flows through them.
      • Currently, this tag does nothing, causing blocks like redstone components and cobwebs to not be broken by flowing water.<ref name="fluid tag"></ref>
    • Added Template:Cd
      • Contains all wool slabs blocks.
    • Added Template:Cd
      • Contains all wool stairs blocks.
  • Damage Type Tags
    • Added Template:Cd for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.
  • Entity Tags
    • Added Template:Cd
      • Contains all entities which cannot be dismounted by items.

Changes

Blocks

Minecraft:Carpets

Minecraft:Decorated pot

  • Items (bricks and pottery sherds) dropped from breaking a decorated pot side will now preserve data.
  • Decorated pot now it can have empty sides and so it doesn't drop anything when broken.
    • In survival mode, this is accessible via naturally generated undecorated pots and by crafting using the Template:Cd recipe from the Minecraft:recipe book.
    • It is also accessible via the Creative inventory or through commands where at least one side is not defined in Template:Cd.
    • Previously, empty sides were treated as Minecraft:brick.

Items

Minecraft:Pottery sherds

  • Pottery sherds are now data-driven.

Minecraft:Suspicious stew and Minecraft:mushroom stew

  • Can now be crafted with 2 of any mushroom.

Mobs

Minecraft:Sulfur cubes

  • Changed the sounds of the "regular" sulfur cube archetype.

Minecraft:Wandering trader

Non-mob entities

Minecraft:Paintings

  • Paintings with custom names now also show those names when the player looks at them in the world.

Command format

General

Template:Cmd

  • Added new Template:Cd condition sub-command.
    • Counts the number of slots from the slot source that are present on the targeted block or entity.
    • The slot source will be evaluated with the Template:Cd loot type.
    • Syntax:
  • The items condition sub-command now takes a slot source as argument instead of a slot.

Template:Cmd

  • When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning Template:Cd.

Template:Cmd

  • Now takes a slot source as argument in place of anywhere a slot was previously used.
    • It will be evaluated with the Template:Cd loot type.
    • Can be a slot source in either inline or reference form.
    • Can be a slot source targeting multiple slots.
    • The Template:Cd sub-command has new semantics:
      • One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are ignored.
      • When there are fewer destination slots than there are source items, the remaining items are ignored.
    • String notation slot ranges in the form Template:Cd or Template:Cd are still permitted.
  • The entity argument in the Template:Cd item source can now be a selector targeting multiple entities.
    • When more than a single entity is targeted, the slots sourced from each are concatenated.
  • Added new Template:Cd and Template:Cd sub-commands, each with syntax identical to Template:Cmd.
    • Template:Cmd
      • Fills each destination slot with a source item.
      • When there are more destination slots than there are source items, the items repeat until every slot is filled.
    • Template:Cmd
      • Overrides the contents of each destination slot with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are cleared.

Template:Cmd

  • The result of Template:Cmd and Template:Cmd subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).

Template:Cmd

  • The Template:Cd component in a raw chat message will only be resolved up to 64k times.

Template:Cmd

Gameplay

Minecraft:Advancements

  • Visiting the dappled forest is now required for the "Adventuring Time" advancement.

General

Minecraft:Block entity format

Minecraft:Data component format

Minecraft:Data pack

Minecraft:Features

Minecraft:Instrument definition

  • The format of elements in the instrument registry have been updated:
    • Added the Template:Cd field - optional non-negative integer, amount of durability to consume on each use.
    • Updated the Template:Cd field - can now be Template:Cd for no cooldown.

Minecraft:Minecraft Server Management Protocol 3.1.0

Minecraft:Noise settings

  • The Template:Cd field has been renamed to Template:Cd
    • Format: inline Material Rule or Material Rule ID reference.

Minecraft:Particles

Minecraft:Resource pack

Minecraft:Servers

  • Some log lines that server software might look out for have been removed.
    • The Minecraft Server Management Protocol can be used instead.

Minecraft:Slot sources

  • Slot sources can now be defined as files inside a datapack, within the Template:Cd folder.
    • Can be used in commands which take slot sources as arguments.
    • Can be used in inline slot sources using the Template:Cd type.
  • Template:Cd is no longer restricted to only selecting non-empty slots.
  • Added Template:Cd
    • Uses the referenced slot source.
    • Fields:
  • Changed Template:Cd
    • The Template:Cd field has a new valid type container, which sources slots from a container or inventory provided through loot context.
    • The Template:Cd field is now optional.
      • Defaults to the container source type when absent.

Minecraft:Sounds

Tags

Minecraft:Textures

  • Palette Textures
    • All armor trim palette textures have been moved from Template:Cd to Template:Cd
      • The base armor trim palette texture has instead been moved to Template:Cd
    • Entity armor trim material textures are no longer generated into the Template:Cd atlas with Template:Cd, but rather generated on-demand
      • The base palette id is now specified in a new Template:Cd mcmeta section field
      • This section has a single field: Template:Cd - the base Palette Texture ID to remap from
    • Item armor trim material textures are still generated with Template:Cd as before
    • Palette Texture locations in the Template:Cd and Template:Cd fields have been replaced by Palette Texture IDs - i.e. Template:Cd now resolves to Template:Cd
  • Equipment Assets
    • A new optional Template:Cd field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by Template:Cd in the trim material)
      • Format: map from original Palette ID to a replacement Palette ID

Minecraft:World generation

  • Material Rule Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
    • Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
    • The format is identical to that which was formerly written in the Template:Cd field within noise settings files, with the following extensions:
      • Material rules can now be specified either inline (as previously), or as an ID reference to an element in the Template:Cd registry.
      • Material conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
  • Material Condition Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
    • Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
    • The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
      • Material Conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
  • Structure Placements
    • Added Template:Cd
    • New structure placement that places a single instance of the structure at the dimension origin.
      • The dimension origin is defined as the Template:Cd for noise settings based dimensions, otherwise Chunk (0, 0).
    • No additional fields.
  • Rule Tests
    • These are the predicates used by ore features (Template:Cd) and rule structure processors (Template:Cd and Template:Cd).
    • Added rule test type Template:Cd
      • Checks the y-level of a block, returning Template:Cd only if it is greater than or equal to Template:Cd and less than or equal to Template:Cd.
      • Format: object with fields:
        • Template:Cd – int, the minimum y value of allowed blocks (inclusive).
        • Template:Cd – int, the maximum y value of allowed blocks (inclusive).
    • Added rule test type Template:Cd
      • This checks a list of Rule Tests for whether all of them return true for the same block.
      • Format: object with fields:
        • Template:Cd - list of Rule Tests, the rules to test the block against.

Fixes

Template:Fixes

Videos

Template:Slicedlime

Trivia

  • The Template:Bug fix in this snapshot marks the longest period of time between a bug being reported and being patched, at nearly 14 years.

References

Template:Reflist

Navigation

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