Minecraft:Textures
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The standard textures in Minecraft:Minecraft determine how each pixel of Minecraft:blocks, Minecraft:items, Minecraft:entities, Minecraft:particles, Minecraft:weather effects and GUIs is colored. Color texture maps are 4-channel RGBA image files, where the RGB values directly color a pixel, and the alpha channel is used for transparency on some textures. Template:IN vanilla textures are located in Template:Cd in Minecraft:client.jar (located Template:Cd), while Template:In they are in textures in the internal resource packs.
Types
Blocks
Template:Main The textures of the Minecraft:blocks in Minecraft are usually done in 16×16 pixels. Some blocks have an animated texture like Minecraft:water, Minecraft:lava, Minecraft:portal blocks, Minecraft:fire, Minecraft:prismarine, Minecraft:sea lantern, sea grasses, Minecraft:command block and Minecraft:magma blocks as well as Minecraft:stonecutter which have an animated pattern on each side. The animated textures are presented with a series of 16×16, the play of which alternates in succession.
Items
Template:Main Just like the blocks, usually the textures of the Minecraft:items in Minecraft are also done in 16×16 pixels. Most of the item textures are static, except those for Minecraft:clock and Minecraft:compass. Template:IN, these animated textures are many separated 16×16 images, while Template:In they are presented with a series of 16×16.
Minecraft:Light block and the Minecraft:elements Template:In are the only item textures done in 32×32 for officially released Minecraft versions.
Entities
Template:Main Similar to the Minecraft:skin images, the textures of Minecraft:entities usually integrate images applied to all parts of an entity into one single file. Their resolution is higher than 16×16 pixels, but typically their heights and widths are multiples of 16px.
Minecraft:Armor textures are rendered separately on top of entities. Armor trims are separate textures rendered on top of armor textures.
Paintings
Template:MainPaintings are entities with flat textures rendered on the front and a planks texture on the back, stored separately from entities.
Particles
Template:MainParticles are textures directly rendered in-game in 2D, always facing the camera. Animated particles use multiple texture files for the animation, and some sources emit particles with different textures. Various particles have gray textures, colored depending on the situation or animation. Some particles use Minecraft:texture atlases Template:In.
GUI and UI
Template:Main
Most objects and graphics in GUIs, UIs, and menu screens are generated with multiple textures, sometimes from Minecraft:texture atlases. Textures from Minecraft:Ore UI menu screens cannot be modified with resource packs and are stored in Content/data/gui/dist/hbui instead.
Other
The following miscellaneous textures are used for multiple objects, or other objects:Template:Verify
- Missing texture, rendered when no texture or an invalid texture is provided.
- Minecraft:Glint texture for both Minecraft:armor and Minecraft:items.
- Pumpkin blur Minecraft:overlay.
- Map icons, on a texture atlas, and some icons stored separately.
- Flame atlas applied on burning entities.
- Colormaps, to apply Minecraft:colors to certain biome-dependend blocks.
- Environmental textures, including the Minecraft:sun, Minecraft:moon, Minecraft:weather particles, Minecraft:clouds, Minecraft:End sky, End portal colors, and the full block Minecraft:breaking animation.
- Minecraft:Water caustics with Minecraft:Vibrant Visuals.
History
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