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Minecraft:World generation/History: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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|[[Minecraft:Coal ore]] blobs can now vary in size.{{verify}}}}
|[[Minecraft:Coal ore]] blobs can now vary in size.{{verify}}}}
|{{HistoryLine||v1.0.4|Added [[Minecraft:winter mode]] worlds, with their own block palette of [[Minecraft:snow]] and [[Minecraft:ice]]. Normal worlds appear unaffected in this version though.}}
|{{HistoryLine||v1.0.4|Added [[Minecraft:winter mode]] worlds, with their own block palette of [[Minecraft:snow]] and [[Minecraft:ice]]. Normal worlds appear unaffected in this version though.}}
|{{HistoryLine||v1.0.6|Added [[Minecraft:cactus]] to world generation.
|{{HistoryLine||v1.0.6|Added [[Minecraft:cacti]] to world generation.
|Readded large trees to world generation.}}
|Fancy trees now generate alongside normal small trees.}}
|{{HistoryLine||v1.0.11|Added [[Minecraft:clay blob]]s and [[Minecraft:sugar cane]] random patches to world generation.}}
|{{HistoryLine||v1.0.11|Added [[Minecraft:clay blob]]s and [[Minecraft:sugar cane]] random patches to world generation.}}
|{{HistoryLine||v1.1.0|Clay generation is apparently more common.}}}}
|{{HistoryLine||v1.1.0|Clay generation is apparently more common.}}}}
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|{{HistoryLine||1.0|[[Minecraft:Lava lake]]s now replace the blocks around them with stone.
|{{HistoryLine||1.0|[[Minecraft:Lava lake]]s now replace the blocks around them with stone.
|Due to a bug, grassland/sand biome borders are now misaligned.}}
|Due to a bug, grassland/sand biome borders are now misaligned.}}
|{{HistoryLine||1.2|Added [[Minecraft:birch tree]]s.
|{{HistoryLine||1.2|Added [[Minecraft:birch]]trees.
|Added [[Minecraft:spruce tree]]s.
|Added [[Minecraft:spruce]]trees.
|Added [[Minecraft:lapis lazuli ore]] blobs to world generation.
|Added [[Minecraft:lapis lazuli ore]] blobs to world generation.
|Fancy oak trees are more common.
|Fancy oak trees are more common.
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|Fixed grassland/sand biome borders being misaligned.}}
|Fixed grassland/sand biome borders being misaligned.}}
|{{HistoryLine||1.6|dev=Test Build 3|Added random patches of [[Minecraft:grass]], [[Minecraft:fern]]s and [[Minecraft:dead bush]]es to world generation.
|{{HistoryLine||1.6|dev=Test Build 3|Added random patches of [[Minecraft:grass]], [[Minecraft:fern]]s and [[Minecraft:dead bush]]es to world generation.
|The frequency of blobs no longer varies per quadrant of the world.
|The frequency of ore blobs no longer varies per quadrant of the world.
|Due to a bug, clay now exclusively spawns when x and z are equal.}}
|Due to a bug, clay now exclusively spawns when x and z are equal.}}
|{{HistoryLine||1.7|Fixed the aforementioned issue with clay generation.}}
|{{HistoryLine||1.7|Fixed the aforementioned issue with clay generation.}}
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|{{HistoryLine|||dev=12w38a|[[Minecraft:Infested Block|Stone monster eggs]] now rarely generate in Extreme Hills biomes and variants.}}
|{{HistoryLine|||dev=12w38a|[[Minecraft:Infested Block|Stone monster eggs]] now rarely generate in Extreme Hills biomes and variants.}}
|{{HistoryLine|||dev=12w40a|Added [[Minecraft:swamp hut]]s to [[Minecraft:swamp]]s.}}
|{{HistoryLine|||dev=12w40a|Added [[Minecraft:swamp hut]]s to [[Minecraft:swamp]]s.}}
|{{HistoryLine||1.6.1|dev=13w17a|[[Minecraft:Lakes]] no longer spawn on desert biomes.}}
|{{HistoryLine||1.6.1|dev=13w17a|[[Minecraft:Water lake]]s no longer generate in desert biomes.}}
}}
}}



Latest revision as of 11:17, 16 July 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

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Mid-Infdev to mid-Alpha

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Halloween Update terrain generator

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Adventure Update terrain generator

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The Update that Changed the World terrain generator

Template:Info needed section Template:HistoryTable

Caves & Cliffs terrain generator

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The Nether

Template:Info needed section Template:HistoryTable

The End

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Bedrock Edition

Overworld

Early Alpha terrain generator

Template:Info needed section

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Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

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Caves & Cliffs terrain generator

Template:Info needed section

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The Nether

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The End

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Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

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The End

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New Nintendo 3DS Edition

Overworld

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The Nether

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The End

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Glacier seed comparison

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Notes

Template:Cleanup Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
  • Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles Classic 0.30 terrain generation.
  • Inland: Same as Original, but border block is grass instead of water.

Minecraft:pt:Geração de mundo/Histórico