Minecraft:Bedrock Edition distance effects/Historical effects: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| (One intermediate revision by the same user not shown) | |||
| Line 80: | Line 80: | ||
| | | | ||
|- | |- | ||
![[Minecraft:1.16.220]] ([[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]), [[Minecraft:1.18.0]] ([[Minecraft:Bedrock Edition beta 1.18.0.20|beta 1.18.0.20]]) | ![[Minecraft:1.16.220]] ([[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]), [[Minecraft:Bedrock Edition 1.18.0|1.18.0]] ([[Minecraft:Bedrock Edition beta 1.18.0.20|beta 1.18.0.20]]) | ||
![[Minecraft:1.17.30]] ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]), Current | ![[Minecraft:1.17.30]] ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]), [[Minecraft::Category:Unknown_version_history|'''?''']] Current | ||
|{{tc| | |{{tc|partial|Changed}} | ||
|The terrain generation breakdown beyond X/Z ±2,812,333.<ref>{{bug|MCPE-146021||Mountains won't generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers|Won't Fix}}</ref> | |The terrain generation breakdown beyond X/Z ±2,812,333.<ref>{{bug|MCPE-146021||Mountains won't generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers|Won't Fix}}</ref> | ||
|[[File:BE_Terrain_Breakdown_-_Void.png|width=64x64]] | |[[File:BE_Terrain_Breakdown_-_Void.png|width=64x64]] | ||
|Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256 | |Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game.<br>In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process. In an unkown version{{more info|This happened after 1.21.90 at least, as a screenshot we have shows Vibrant Visuals.}}, the monolith generation was changed from sometimes having lava lakes stretching down to often meet an [[Minecraft:ancient city]]. | ||
|} | |} | ||
== Navigation == | == Navigation == | ||
Latest revision as of 11:02, 23 August 2026
Template:Work in progress This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at Minecraft:Bedrock Edition distance effects.
| Added | Changed in | Change type | Error | Example | Notes |
|---|---|---|---|---|---|
| v0.1.0 | v0.9.0 (build 1) | Template:Tc | In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis. | It is unknown if this also applies to the X and Z axes as well | |
| v0.9.0 | v0.10.0 (build 1) | Template:Tc | Chunk jittering at extreme coordinates occurs. | ||
| v0.9.0 | [[Minecraft::Category:Unknown_version_history|?]] | Template:Tc | The block selection highlights distorts at high coordinates. | ||
| [[Minecraft::Category:Unknown_version_history|?]] | 1.2.0 (beta 1.2.0.2) | Template:Tc | The game freezes after a few seconds when the player is at a (very) high distance in all dimensions. | ||
| v0.9.0 | 1.17.30 (beta 1.17.20.20) | Template:Tc | The Far Lands occur. | width=64x64 | However, 3D distortion, The Stripe Lands, non-solid blocks and other distance effects still occur, even the Far Lands is at 53.9 quadrillion blocks in 1.17.20.20+. |
| v0.9.0 | 1.21.60 (Preview 1.21.60.23) | Template:Tc | Sunflowers are glitched at high distances.<ref>Template:Bug</ref> | Template:Collapse | |
| [[Minecraft::Category:Unknown_version_history|?]] | [[Minecraft::Category:Unknown_version_history|?]] | Template:Tc | Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point. | ||
| v0.16.0
(build 1) |
Current | Template:Tc | Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the Template:Cmd Minecraft:command. | ||
| v0.9.0 | beta 1.11.0.7, Current | Template:Tc | (The) distance effects occur. | ||
| v0.9.0 | Current | Template:Tc | Blocks render incorrectly at (very) high coordinates. | ||
| Minecraft:1.16.220 (beta 1.16.220.50), 1.18.0 (beta 1.18.0.20) | Minecraft:1.17.30 (beta 1.17.20.20), [[Minecraft::Category:Unknown_version_history|?]] Current | Template:Tc | The terrain generation breakdown beyond X/Z ±2,812,333.<ref>Template:Bug</ref> | width=64x64 | Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game. In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process. In an unkown versionTemplate:More info, the monolith generation was changed from sometimes having lava lakes stretching down to often meet an Minecraft:ancient city. |