Minecraft:Bedrock Edition 1.21.60
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Template:Infobox version 1.21.60 is a minor update for Minecraft:Bedrock Edition released on February 11, 2025,<ref>Template:Cite</ref><ref>Template:Cite</ref> which adds some experimental features for Minecraft:Spring to Life and fixes bugs. This is the first version released in 2025.
Additions
General
- Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
Filter Profanity Toggle
- Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
Changes
Blocks
- It now has an additional state for when it is in a valid configuration but unable to spawn a creaking due to it being daytime.
- They now open when the moon starts rising, and close when the moon has completely set.
Minecraft:Iron Bars, Block of Iron, Minecraft:Iron Trapdoors, Minecraft:Iron Doors and Minecraft:Heavy Weighted Pressure Plates
- They now make iron sounds when you mine, break, place and walk on them.
- Minecraft:Zombie villagers no longer spawn from zombie spawners.
Minecraft:Pale Oak Leaves and Minecraft:Pale Oak Sapling
- The map color of them has been updated to better match their actual in-game color.
Minecraft:Torchflowers, Minecraft:Pitcher Plants, Minecraft:Open Eyeblossoms and Minecraft:Closed Eyeblossoms
- They now increase the probability of a nearby Minecraft:sapling growing into a Minecraft:tree with a Minecraft:bee nest.
Items
- The Minecraft:XP rewarded for smelting resin clumps into Minecraft:resin bricks has been reduced from 0.3 to 0.1.
Mobs
- Breeding cats with compatible collar colors gives the baby a collar with a mixture of the colors.
- Creakings now crumble if their creaking heart is forcibly deactivated through commands.
- They now emit vibrations when swaying after being hit.
- Creakings spawned by a creaking heart can now be nametagged, preventing them from despawning during the day.
- Destroying their creaking heart will still cause them to crumble.
- Hitting a nametagged creaking during the day will result in a particle trail, but no resin.
- The creaking can now spawn when the moon starts rising, and crumbles when the moon has completely set.
- Baby drowned now move with the same speed as baby zombies and baby zombie villagers.
- Foxes now periodically play their "mad" sound while defending a player.
- Breeding sheep with compatible wool colors gives the baby a mixture of the colors.
- Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
- Zombie villagers no longer spawn from zombie spawners.
Gameplay
- The Minecraft:Monster Hunter achievement can now be unlocked by destroying a Minecraft:creaking heart while it has a spawned Minecraft:creaking.
Collision
- Slightly improved the collision detection between moving blocks and mobs in some cases.
- Changed wording for lowest number required for player sleeping to skip the night.
General
- Removed unnecessary duplicate calls to the Realms API.
- At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
- Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
- Player profile pics in Realms Stories will now load in more reliably.
- Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
- We've introduced a brand new Play Screen:
- Worlds tab - access your saved local and LAN worlds.
- Realms tab - easily jump into Realms you own or have joined.
- Servers tab - join multiplayer Minecraft:featured servers from our partners, and add or access your custom servers.
- Create from template - create from, and rate, your owned templates, discover Minecraft creator made and view Minecraft:Marketplace content.
- Friends - connect with your Minecraft friends (they now live in the top right hand corner of the screen)
UI
- Updated the location, labeling and icon usage for Minecraft:achievements across multiple screens.
- For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
- Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
- Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
- Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in Minecraft:Trial Mode.
- Removed the Profile button from the Pause Menu in Trial Mode.
- PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
- Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
- Added additional debug info regarding Minecraft:Realms features in the general settings screen.
- Updated the text on the new bed screen when sleeping to skip the night is disabled.
- It is now possible to scroll through the friends tab with text-to-speech enabled and cross-play disabled.
- The achievements disabled crossed bottle icon is now a blocked icon.
World generation
- Now generate more often.
- Can once again generate on the ocean floor.
- Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
Minecraft:Eyeblossoms and Minecraft:Pale Moss Carpets
- They no longer generate inside Minecraft:pale oak tree trunks.
- Pale gardens now generate more frequently and are overall larger.
- Woodland mansions can now generate in pale gardens.
- Now generate with Minecraft:oak leaves instead of Minecraft:jungle leaves, to match Template:Edition.<ref>Template:Bug</ref>
- The vegetation of many Minecraft:Overworld biomes has been updated to more closely match Template:JE and align with the intended look and feel of Minecraft:
- Overworld (applies to all biomes):
- Minecraft:Pumpkins now generate in larger patches.
- Minecraft:Dandelions are now alternated with Minecraft:poppies when generating in flower patches.
- Minecraft:Sugar canes no longer generate through other blocks.
- Minecraft:Plains:
- Minecraft:Short grass now generates more frequently and in larger amounts.
- Minecraft:Tall grass now generates less frequently but in larger patches
- Flower patches now contain mixed flowers, are larger and generate more frequently
- Minecraft:Sunflower Plains:
- Minecraft:Sunflowers now generate in more cohesive patches.
- Minecraft:Mushroom Fields:
- Minecraft:Mushrooms now generate in larger patches.
- Minecraft:Savanna:
- Minecraft:Short grass now generates more frequently and in larger amounts.
- Minecraft:Tall grass now generates less frequently but in larger patches.
- Minecraft:Flower Forest:
- Minecraft:Trees are now denser.
- Minecraft:Flowers now generate in more cohesive patches.
- Minecraft:Taiga:
- Small ferns now generate more frequently.
- Minecraft:Large ferns now generate less frequently.
- Minecraft:Sweet berry bushes now generate in larger patches.
- Minecraft:Old Growth Spruce Taiga and Minecraft:Old Growth Pine Taiga:
- Mushrooms now generate in larger and more cohesive patches.
- Minecraft:Ferns now generate more frequently.
- Sweet berry bushes patches now generate.
- Minecraft:Jungle:
- Trees are now denser.
- Big jungle trees now generate more frequently.
- Minecraft:Jungle bushes are now larger.
- Minecraft:Melon patches now generate more frequently.
- Minecraft:Bamboo Jungle:
- Minecraft:Bamboo now generates in larger and denser patches.
- The width of bamboo is now consistent across the entire plant.
- Trees are now denser.
- Big jungle trees now generate more frequently.
- Jungle bushes are now larger.
- Minecraft:Sparse Jungle:
- Minecraft:Bamboo no longer generates
- Minecraft:Ferns and Short Grass now generate more frequently
- Jungle Bushes are now larger
- Melon patches now generate more frequently
- Minecraft:Meadow:
- Minecraft:Short grass now generates more frequently.
- Minecraft:Tall grass now generates more frequently.
- Flowers now generate in patches instead of being homogeneously spread across the biome.
- Minecraft:Swamp:
- Minecraft:Blue orchids now generate more frequently and in larger patches.
- Swamp oaks now generate slightly more frequently.
- Swamp oaks no longer generate in direct contact with the ground.
- Minecraft:Lily pads now generate more frequently.
- Minecraft:Mangrove Swamp:
- Mangroves are now sparser.
- Mangroves now generate over water.
- Lily pads now generate more frequently.
- Minecraft:Badlands and Minecraft:Desert:
- Minecraft:Dead bushes now generate more frequently.
- Minecraft:Oceans (except Frozen Ocean):
- Minecraft:Kelp now generates more frequently and in denser patches.
- Overworld (applies to all biomes):
Technical
Minecraft:Add-Ons and Script Engine
- Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as Template:Cd in player's behavior pack.
- Item and Block json files now require a namespace for group names in the Template:Cd object.
- Added new Creator toggle setting "Show Content Log GUI On Error During Load".
- This setting will make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
- This setting is disabled in the Minecraft:Editor.
- Updated numeric JavaScript enums now properly handle and support reverse value mappings.
- Template:Cd
- Moved the following Template:Cd enum values to Template:Cd: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Moved the following methods on Template:Cd to Template:Cd:
- Removed the Template:Cd available from the Template:Cd API. The composting chance for Vanilla items can now be accessed via the singular Template:Cd.
- Added enum Template:Cd that adds extra context to the type of invalid argument error.
- Added property Template:Cd to Template:Cd for checking the type of argument error.
- Add creature spawn probability JSON component for spawning related experiments.
- Removed "Upcoming Creator Feature" toggle requirement for Template:Cd component.
- Updated Template:Cd component
- Removed "Upcoming Creator Features" experiment requirement for Template:Cd field to be Template:Cd type.
- Fence gate blocks use state Template:Cd instead of Template:Cd. Uses string values (Template:Cd, Template:Cd, Template:Cd, Template:Cd).
- Door blocks use state Template:Cd instead of Template:Cd. Uses string values (Template:Cd, Template:Cd, Template:Cd, Template:Cd).
- Removed content log error: 'Block needs both a geometry and material instances component'.
Collisions
- Entities with no collision box but with the Template:Cd component are no longer sometimes unable to be interacted with.
- The Template:Cd overload of the Template:Cmd command has been moved to outside of "Upcoming Creator Features" experiments.
- The Template:Cmd command now allows use of target selectors on Realms.
- Template:Cmd command disabled by default. Enable in General Settings.
- Websocket encryption default enabled for all platforms.
Components
- The Minecraft:strider now makes use of the Template:Cd component for its movement sound distance offset.
- Added the Template:Cd component, which enables entities to render even when invisible.
- Appropriate rendering behavior can then be specified in the corresponding Template:Cd.
- Moved the Template:Cd component out of the Upcoming Creator Features experiment for Template:Cd 1.21.60 and above.
- Expand the Template:Cd component to allow inheriting properties to child entities.
- Adds the new Template:Cd field which takes property name keyed objects.
- The objects in Template:Cd can contain a Template:Cd which give the chance it should not inherit from either parent.
- They can also contain the Template:Cd array of values to select from if mutating and the component has random mutation set.
- Added Template:Cd field to Template:Cd component to specify how long a stare has to be maintained before the target and cooldown logic is set.
- The Minecraft:strider now makes use of the Template:Cd component for its movement sound distance offset.
- Two values on the Template:Cd component have been split off into separate components:
- Template:Cd has been moved to the new Template:Cd component.
- Template:Cd has been moved to the new Template:Cd component.
- Moved the Template:Cd item component out of experimental and to Template:Cd. Moved the related scripting apis out of Template:Cd to Template:Cd.
- The movement mode authority chosen settings will now be displayed in the command window on dedicated server launch.
Entity Components
- The Template:Cd component now has a field that enables the offspring's Template:Cd attribute to be a blend of the parents' Template:Cd.
- Template:Cd, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of Template:Cd combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
- Valid values: Template:Cd, Template:Cd.
- Template:Cd, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of Template:Cd combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
Entity Filters
- Added new entity filter Template:Cd, which checks the distance of an entity from its home.
- Requires the subject entity to have a Template:Cd component.
- Returns Template:Cd if the subject has no home or if the home is in a different dimension.
- Added new entity filter Template:Cd, which checks if the creaking heart that spawned the subject creaking still exists.
Graphical
- Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
- Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
Graphics
- Template:Cd JSON files now support a Template:Cd field in the Template:Cd component.
- This change also restores Template:Cd and Template:Cd surface opacity to what they were until recently when the Template:Cd JSON files were introduced.
- Added support Template:Cd and Template:Cd components in Template:Cd JSON files to control color or palette selection for foliage and grass rendering.
- Added a content warning to the Template:Cd item component's Template:Cd when an invalid value is provided.
- The following legacy item (pre 1.16.100) components are now synced to the client:
- Removed "Upcoming Creator Feature" toggle requirement for Template:Cd item component.
- Migrated Template:Cd from Template:Cd into Template:Cd (renamed from Template:Cd).
- Added Template:Cd parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
Network Protocol
- Added Template:Cd.
Stability and Performance
- Removed redundant biome data from chunks and improved World Template generation stability.
- Made changes to add up to 4% CPU performance improvement on Switch.
Experimental
These additions and changes are accessible by enabling the "Drop 1 2025", "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
Additions
Mobs
- Template:Animate Added warm and cold pig variants.
- These have their own unique texture and geometry, but not a separate spawn egg.
- These will spawn in different biomes, making the biomes feel more distinct from each other:
- Cold biomes:
- Warm biomes:
- Temperate biomes:
Gameplay
- All leaves blocks now emit falling leaf particles. Cherry leaves and pale oak leaves already emitted falling leaf particles before this update. They will continue to work like they did before.
Technical
API
- Added Template:Cd method to system object which sends a script event similar to the Template:Cmd command to Template:Cd.
- Added Template:Cd error which validates namespace usage to Template:Cd.
- Added Template:Cd enum which shows the types of issues that namespace validation can run into to Template:Cd.
- Added new function Template:Cd to Template:Cd which will return the types and counts of all active script objects.
- Removed Template:Cmd command, deprecated in favor of script API.
- Added Template:Cd method to Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- Added enum Template:Cd:
<syntaxhighlight lang="c++"> export enum LiquidType {
Water = 'Water'
} </syntaxhighlight>
- Added four new bindings to Script Block API (Beta)
- Added three new bindings to Script Block Permutation API (Beta)
- Added script bindings to Template:Cd for the experimental Aim Assist feature.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- method Template:Cd to modify a player's aim-assist settings
- method Template:Cd to add aim-assist presets and categories.
Commands
- Place: Entities saved within structures will now be placed unless specified.
- Added two subcommands to the Template:Cmd command behind the "Upcoming Creator Features" Experiment toggle:
Creator
- Added support for Template:Cd in Template:Cd loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
Gameplay
- Added the option to limit yaw rotations on all cameras with an orbit component.
Scripting
- Structure
- Added Template:Cd parameter to Template:Cd. This can be used to set whether the specified block within a structure is waterlogged.
Changes
Blocks
- Lodestone is now crafted from 1 iron ingot surrounded by 8 chiseled stone blocks
- The crafting recipe unlocks when the player obtains an iron ingot or a lodestone.
- Lodestones can now be found as loot at ruined portals in the Overworld or Nether.
Technical
Add-Ons and Script Engine
- Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
Aim Assist
- Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a Template:Cd list.
- Aim assist will now only allow interactions within player's interact distance.
- Aim assist can now properly detect entities have hitbox partially inside detection area.
API
- Moved the following methods from beta to 1.17.0:
- Template:Cd method in Template:Cd:
- Added optional argument Template:Cd to specify which dimension the gametest should spawn in. If not provided, it will default to whichever dimension the test is ran from.
- Template:Cd no longer returns Template:Cd but instead an Template:Cd for the message size exceeding 2048 characters in size in Template:Cd.
- Removed Template:Cd from Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Renamed Template:Cd interface to Template:Cd in Template:Cd module.
Camera
- Block and entity targeting of Aim assist will now apply to touch control modes: 'Joystick & tap to interact' and 'D-Pad & tap to interact'.
- Added support for input glyph replacement for Template:Cmd and Template:Cmd commands. For example, using input string Template:Cd will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
Components
- Removing a waterlogged custom block using the Template:Cd component with Template:Cd enabled for all directions now results in flowing water rather than a stagnant block of water.
Experimental
- Removed the Creator Cameras: Focus Target Camera experimental toggle
- Focus Target Camera has Template:Cd of Template:Cd by default to reflect world space changes.
- Focus Target camera now stops targeting when either Template:Cd from the camera command is used, or when the target is over 64 chunks away from the camera.
Gameplay
- Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
- Focus Target Camera now displays a command output error when trying to target an entity when not on a free camera or custom camera that inherits from free camera.
- Focus Target Camera Template:Cd are now in world space. 0 degrees is straight down, 90 degrees is horizontal and 180 degrees is straight up. The limits for the values are [0, 180] inclusive.
Molang
- Moved Template:Cd to stable. It takes one or more arguments (Template:Cd, Template:Cd, Template:Cd, or Template:Cd). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
- Moved Template:Cd to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
Scripting API
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Class Template:Cd
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Class Template:Cd
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Template:Cd updated to return a new error for exceeding the message size.
- Removed Template:Cd from Template:Cd - instead, Template:Cd or Template:Cd can be used to check if a block can be waterlogged.
Stability and Performance
- Experimental support for applying a service-driven texture memory budget in low memory situations. When enabled, memory will be conserved by progressively reducing resolution of some textures as usage approaches the budgeted limit.
UI
- Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string Template:Cd will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
- Added full support and fixes for some input glyph replacement strings. This is to make them work across all the platforms (PC, Consoles, Mobile).
- These are the values fixed:
- The icons for these strings are updated in diverse areas of the game that support contextual glyphs, such as: signs, signed books, tags, chat, commands.
- Also, as improvement, replacement of these values depends on the interaction/control mode when using touch as input mode. These modes are Joystick & tap to interact, D-Pad & tap to interact, and Joystick & aim crosshair.
Fixes
Template:Fixes Other
- Creaking no longer plays ambient sounds when aggravated, only when idle.
- Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
- Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
- Fixed a bug where calling Template:Cd could crash the server.
- Fixed edge cases where Template:Cd scrolls to the bottom when UI is opened.
- Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
- Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
- Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
- Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
- Fixed a bug that would cause messages to report double the items that match the criteria when using the Template:Cmd command with a max count of 0.
- Fixed a bug where Template:Cd would create a water source that does not flow.
- Resolved a crash that could occur when using Template:Cd in custom jigsaw structures.
- Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
- The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
- Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
- The friends tab on the play screen now shows the correct list of joinable worlds and realms.
- Player permissions no longer revert to the previous state after leaving the manage realm tab.
- Fixed an issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
- Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
- Some savanna villages no longer have a hole where a dirt path block should be.
- Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
- Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
- Sniffer egg block no longer provides side support to any block.
- Fixed an issue where legacy data driven block didn't apply the render layer from the material instances component.
- Fixed spurious content log error: "trying to override the Geometry component with Template:Cd settings for a custom block".
- Fixed a bug where opening a chest while the Template:Cmd command is spamming could crash the server.
- Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
- Fixed Template:Cd and Template:Cd from crashing when called within Template:Cd callback.
- Crafter with no Template:Cd data no longer produce a crash.
- Big dripleaf blocks can no longer be placed on top of pale moss blocks.
- Fixed a crash that could occur when destroying a creaking heart.
- Pistons, sticky pistons, droppers, and dispensers now show up in the recipe book again when crafting.
- Entity loot tables with a spawn egg that omits the actor ID will no longer drop an invalid spawn egg when destroyed via the Template:Cd component.
- Fixed an issue where the text of the purchase button on the old Realms product description page can swap between "Subscribe Now ..." and "Start Free Trial".
- Users can now access Realms Stories of Realms they are a part of even when multiplayer access is disabled in the account's privacy settings.
- Fixed an issue which prevented the user from exiting edit world when choosing play on Realm button and canceling the sign-in process.
- Fixed an issue where Template:Cd assert failure occurred when flying through biomes during a storm.
- Fixed an issue preventing Squid from rotating to match their movement.
- Fixed Template:Cd crash that could happen if the Template:Cd that the iterator came from was deleted first.
Videos
- Updates for Creators
Trivia
- In a push notification on mobile devices, this update was announced as "R21u6", referring to the name of the git repository branch used.
Gallery
-
R21U6 push notification displayed on an iPhone
Notes
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.21.60 Minecraft:es:Bedrock Edition 1.21.60 Minecraft:fr:Édition Bedrock 1.21.60 Minecraft:ja:Bedrock Edition 1.21.60 Minecraft:pt:Edição Bedrock 1.21.60 Minecraft:ru:1.21.60 (Bedrock Edition) Minecraft:uk:1.21.60 (Bedrock Edition) Minecraft:zh:基岩版1.21.60