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Minecraft:Display: Difference between revisions

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== Usage ==
== Usage ==
Display entities can be summoned only by [[Minecraft:commands]]. Block Displays, Item Displays, and Text Displays have the default NBT data of <code><nowiki>{block_state:{Name:"minecraft:air"}}</nowiki></code>, <code><nowiki>{item:{id:"minecraft:air",count:0}}</nowiki></code>, and <code>{text:'{"text":""}'}</code> respectively and so, if spawned without any NBT data specified, they are not visible. By modifying the entities' data one can easily edit their display content and other visual effects, and rotate, scale, or translate the model.
Display entities do not appear naturally in gameplay, as they can only be summoned though operator features such as [[Minecraft:commands]] and custom structures.
 
By default, all three display entity types display nothing, with Block Displays having no block state, Item Displays having no item in their <code>contents</code> slot, and Text Displays having an empty string as their text. By modifying the entities' data, its display content, transformation (rotation, scale, and translation), and other visual effects depending on the entity type can be changed.
 
Additionally, display entities are always invisible for one tick when they are loaded. This means you can safely modify its properties immediately after summoning it without a flash of an incorrect state.


=== Item Displays ===
=== Item Displays ===
Item Display entities can display any item in the game using the {{cd|item}} tag.
Item Display entities can display the model of any item placed into its {{cd|contents}} [[Minecraft:slot]] (or its {{cd|item}} NBT tag).


Using the Item Display entity with {{cd|[[Minecraft:model|custom_model_data]]}} (optional) you can easily display any custom model.
Using the {{cd|[[Minecraft:model|item_model]]}} component on the contents item, you can display any model from a resource pack as long as it is defined by an [[Minecraft:item model definition]] file.


For the Item Display entity, in addition to directly modifying the NBT, the displayed item can also be modified using the {{cmd|loot}} and {{cmd|item}} commands with the [[Minecraft:slot]] {{cd|container.0}}.
While the other display entities require NBT modifications to change their block/text, Item Displays have a {{cd|contents}} [[Minecraft:slot]] that can be targetted by the {{cmd|item}} and {{cmd|loot}} commands.


Per default, the location of an item display without transformations represents the center of the item.
The rotation pivot of the item display's transformation is the center of the item model.


=== Block Displays ===
=== Block Displays ===
{{Wip|section=1}}
{{Wip|section=1}}
Block Display entities can display most block in the game using the {{cd|block_state}} tag, except for [[Minecraft:fluid]] blocks (water and lava), which do not display their own model.
Block Display entities can display any block model using a [[Minecraft:block state]] object. The block state is stored in the {{cd|block_state}} NBT tag. Some blocks, such as end gateways and shulker boxes, use special hardcoded renderers and are not tied to a blockstate file in a resource pack. Fluids are not displayed.


The location of a block display without transformations represents the north-west-bottom (negative XYZ) corner of the block.
The rotation pivot of the block display's transformation is the bottom-north-west corner of the block model.


=== Text Displays ===
=== Text Displays ===
{{Wip|section=1}}
{{Wip|section=1}}
Text Display entities can display any text using the {{cd|text}} tag.
Text Display entities can display text with any formatting. The text component is stored in the {{cd|text}} NBT tag.
 
The displayed text is only visible from one side, which (without transformations) is the direction the text display is rotated towards.


The displayed text is only visible from one side, which is without transformations the direction the text display is rotated towards.
If the text spans multiple lines, the text block is extended ''upwards'' from the display entity's local facing direction.


The location of a text display without transformations represents the bottom center of the text.
The rotation pivot of the text display's transformation is the bottom center of the text.


By default, each pixel of text is 1/40th of a meter wide.[[File:Text Display.png|Image of a Text Display spawned with <code><nowiki>/summon text_display ~ ~2 ~ {transformation:{left_rotation:[0f,0f,0f,1f], right_rotation:[0f,0f,0f,1f], translation:[0f,0f,0f], scale:[8f,8f,8f]},text:{bold:true, color:gold, text:"The (Better) Minecraft Wiki"}}</nowiki></code>.|thumb]]
By default, each pixel of text is 1/40th of a meter wide.[[File:Text Display.png|Image of a Text Display spawned with <code><nowiki>/summon text_display ~ ~2 ~ {transformation:{left_rotation:[0,0,0,1], right_rotation:[0,0,0,1], translation:[0,0,0], scale:[8,8,8]},text:{bold:true, color:gold, text:"The (Better) Minecraft Wiki"}}</nowiki></code>.|thumb]]


=== Interpolation ===
=== Interpolation ===

Latest revision as of 11:04, 20 August 2026

Template:Work in progress Template:Exclusive Template:Infobox entity

Display entities are Minecraft:entities useful for map or data pack creators to display various things. There are Block Displays, Item Displays and Text Displays, which are used to display blocks, items and texts respectively. They can be created only with the Template:Cmd or Template:Cmd command.

Behavior

Much like Minecraft:markers, display entities do not move, do not take damage, do not make sounds, and have no collision. They do not obstruct the placement of blocks, nor do they push players or other entities away from their own position. Unlike Minecraft:markers, display entities are sent to the client for rendering and do count toward in the Template:Cd value (total amount of entities) listed on the Minecraft:debug screen.

Display entities have no hitbox. Using the debug key combination Template:Key, which normally draws the hitboxes of all visible entities, does not show a hitbox for display entities. Using Template:Key while aiming at a display entity does not copy the entity data to the clipboard.

Usage

Display entities do not appear naturally in gameplay, as they can only be summoned though operator features such as Minecraft:commands and custom structures.

By default, all three display entity types display nothing, with Block Displays having no block state, Item Displays having no item in their contents slot, and Text Displays having an empty string as their text. By modifying the entities' data, its display content, transformation (rotation, scale, and translation), and other visual effects depending on the entity type can be changed.

Additionally, display entities are always invisible for one tick when they are loaded. This means you can safely modify its properties immediately after summoning it without a flash of an incorrect state.

Item Displays

Item Display entities can display the model of any item placed into its Template:Cd Minecraft:slot (or its Template:Cd NBT tag).

Using the Template:Cd component on the contents item, you can display any model from a resource pack as long as it is defined by an Minecraft:item model definition file.

While the other display entities require NBT modifications to change their block/text, Item Displays have a Template:Cd Minecraft:slot that can be targetted by the Template:Cmd and Template:Cmd commands.

The rotation pivot of the item display's transformation is the center of the item model.

Block Displays

Template:Wip Block Display entities can display any block model using a Minecraft:block state object. The block state is stored in the Template:Cd NBT tag. Some blocks, such as end gateways and shulker boxes, use special hardcoded renderers and are not tied to a blockstate file in a resource pack. Fluids are not displayed.

The rotation pivot of the block display's transformation is the bottom-north-west corner of the block model.

Text Displays

Template:Wip Text Display entities can display text with any formatting. The text component is stored in the Template:Cd NBT tag.

The displayed text is only visible from one side, which (without transformations) is the direction the text display is rotated towards.

If the text spans multiple lines, the text block is extended upwards from the display entity's local facing direction.

The rotation pivot of the text display's transformation is the bottom center of the text.

By default, each pixel of text is 1/40th of a meter wide.

File:Text Display.png
Image of a Text Display spawned with /summon text_display ~ ~2 ~ {transformation:{left_rotation:[0,0,0,1], right_rotation:[0,0,0,1], translation:[0,0,0], scale:[8,8,8]},text:{bold:true, color:gold, text:"The (Better) Minecraft Wiki"}}.

Interpolation

Some visual effects of these entities can be interpolated over game time to display gradient animation.

All fields marked as "Interpolated" in #Entity data below can be interpolated. These properties do not interpolate independently of each other.

Any change to any of these properties causes client to record both the previous and changed values of these properties. Since server synchronizes entities with the client at most once per game tick, multiple changes within one game tick still count as a single change.

The entity rendering is interpolated over time between the previous values and the current values. The game time to start interpolation (entity fully in previous state) is Template:Cd (gametime, in game ticks). Trying to set a value less than 0 sets it to the current game time. The game time when interpolation ends (entity fully in current state) is Template:Cd (gametime, in game ticks).

Data values

ID

Template:ID table Template:ID table Template:ID table

Entity data

Template:See also

Display entities have entity data associated with them that contain various properties of the Minecraft:entity.

<section begin="entity data"/>Item Display

<section begin="item entity data"/>

<section end="item entity data"/>

Block Display

<section begin="block entity data"/>

<section end="block entity data"/>

Text Display

<section begin="text entity data"/>

  • Template:Nbt Entity data
    • Template:Nbt inherit/entity
    • Template:Nbt inherit/display entity
    • Template:Nbt: Text alignment direction. Can be center, left, and right. Defaults to center.
    • Template:Nbt: The background color, arranged by ARGB. Since pixels with an alpha channel less than 0.1 are discarded when rendering in vanilla Minecraft:shader, the background becomes fully transparent when A is less than 26 (0x1A). Defaults to 1073741824 (0x40000000). Interpolated.
    • Template:Nbt: If true, rendering uses default text background color (same as in chat), which overrides Template:Nbt. Defaults to false.
    • Template:Nbt: Maximum line width used to split lines (note: new line can be also added with Template:Cd characters). Defaults to 200.
    • Template:Nbt: Whether the text is visible through blocks. Defaults to false.
    • Template:Nbt: Whether the text is displayed with shadow. Defaults to false.
    • Template:Nbt: The text to be displayed, in the Minecraft:text component format, which is resolved with the context of the display entity.
    • Template:Nbt: Alpha value of rendered text. Value ranges from 0 to 255. Values up to 3 are treated as fully opaque (255). Similar to the background, the text rendering is discarded for values between 4 and 26. NBT stores the value as signed byte, -128 to 127. Defaults to -1, which represents 255 and is completely opaque. SNBT to NBT handles conversion from unsigned to signed, but if needed, replace values greater than 127 with alpha-256 or alphaUB. Interpolated.

<section end="text entity data"/><section end="entity data"/>

History

Template:HistoryTable

Gallery

References

<references />

Navigation

Template:Navbox entities

Minecraft:de:Darsteller Minecraft:es:Holograma Minecraft:fr:Entité d'affichage Minecraft:ja:表示エンティティ Minecraft:pt:Entidade-exibição Minecraft:zh:展示实体