Minecraft:Java Edition Indev: Difference between revisions
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'''Indev''' (short for "<u>in</u> <u>dev</u>elopment") was the third phase of ''[[Minecraft:Minecraft]]'s'' [[Minecraft:Java_Edition#Development|development cycle]]. It succeeded [[Minecraft:Survival Test]] from the [[Minecraft:Java Edition Classic|Classic]] development phase, and was the second Minecraft phase to have some of its versions released to the public. Indev was phased out in favor of [[Minecraft:Infdev]] after infinite maps were to be added into the game. | '''Indev''' (short for "<u>in</u> <u>dev</u>elopment") was the third phase of ''[[Minecraft:Minecraft]]'s'' [[Minecraft:Java_Edition#Development|development cycle]]. It succeeded [[Minecraft:Survival Test]] from the [[Minecraft:Java Edition Classic|Classic]] development phase, and was the second Minecraft phase to have some of its versions released to the public. Indev was phased out in favor of [[Minecraft:Infdev]] after infinite maps were to be added into the game. | ||
Indev was initially released on December 23, 2009 after [[Minecraft:Notch]] received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game<ref>{{citation|url=https://web.archive.org/web/20210225052806/https://notch.tumblr.com/post/295879830/oh-ok-here-play-with-the-latest-version|title=Oh, ok! Here, play with the latest version!|website=[[Minecraft:The Word of Notch]]|date=December 23, 2009}}</ref> (which cost €9.95<ref>{{citation|url=https://web.archive.org/web/20090615065558/http://www.minecraft.net/prepurchase.jsp|title=Purchase now!|website=minecraft.net|date=June 16, 2009|quote=If you pre-purchase now during alpha, you pay just €9.95!}}</ref>) | Indev was initially released on December 23, 2009 after [[Minecraft:Notch]] received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game<ref>{{citation|url=https://web.archive.org/web/20210225052806/https://notch.tumblr.com/post/295879830/oh-ok-here-play-with-the-latest-version|title=Oh, ok! Here, play with the latest version!|website=[[Minecraft:The Word of Notch]]|date=December 23, 2009}}</ref> (which cost €9.95<ref>{{citation|url=https://web.archive.org/web/20090615065558/http://www.minecraft.net/prepurchase.jsp|title=Purchase now!|website=minecraft.net|date=June 16, 2009|quote=If you pre-purchase now during alpha, you pay just €9.95!}}</ref>). Indev received 29 updates, gaining a few fundamental features to ''Minecraft'' as it went, which are listed below. | ||
== Features over Survival Test == | == Features over Survival Test == | ||
| Line 25: | Line 21: | ||
|Torch | |Torch | ||
|Fire | |Fire | ||
|Water | |Infinite Water Source | ||
|Lava | |Infinite Lava Source | ||
|Chest | |Chest | ||
|Diamond Ore | |Diamond Ore | ||
| Line 35: | Line 31: | ||
|Wheat Seeds | |Wheat Seeds | ||
|Furnace | |Furnace | ||
|Lit Furnace | |Lit Furnace JE | ||
|Leather Cap | |Leather Cap | ||
|Leather Tunic | |Leather Tunic | ||
| Line 163: | Line 159: | ||
* If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the [[Minecraft:main menu]] or the game might crash with a {{cd|java.lang.NullPointerException}} error. However, there are a few versions that still work, including Indev versions [[Minecraft:Java Edition Indev 0.31 20091223-1459|0.31 20091223-1459]] to [[Minecraft:Java Edition Indev 0.31 20100110|0.31 20100110]]. | * If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the [[Minecraft:main menu]] or the game might crash with a {{cd|java.lang.NullPointerException}} error. However, there are a few versions that still work, including Indev versions [[Minecraft:Java Edition Indev 0.31 20091223-1459|0.31 20091223-1459]] to [[Minecraft:Java Edition Indev 0.31 20100110|0.31 20100110]]. | ||
* Indev had no gaps in the [[Minecraft:bedrock]] layer, neither did Classic, though [[Minecraft:Infdev]] and [[Minecraft:Alpha]] (before 1.2.0) had them. | * Indev had no gaps in the [[Minecraft:bedrock]] layer, neither did Classic, though [[Minecraft:Infdev]] and [[Minecraft:Alpha]] (before 1.2.0) had them. | ||
* In Indev and [[Minecraft:Infdev]], while in the [[Minecraft:inventory]] (or a [[Minecraft:crafting table]], a [[Minecraft:chest]], a [[Minecraft:furnace]]), the [[Minecraft:player]]'s visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens | * In Indev and [[Minecraft:Infdev]], while in the [[Minecraft:inventory]] (or a [[Minecraft:crafting table]], a [[Minecraft:chest]], a [[Minecraft:furnace]]), the [[Minecraft:player]]'s visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens. If they did, the visible arm would swing around exactly like it does in 3rd-person view, and if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal. | ||
* If the player walked out of the map, they would be pushed back into the level. The further out they went, the faster they would be pushed back. This does not happen in Indev 0.31. | * If the player walked out of the map, they would be pushed back into the level. The further out they went, the faster they would be pushed back. This does not happen in Indev 0.31. | ||
* If the player plays Indev today, Indev has [[Minecraft:sound]], but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources. | * If the player plays Indev today, Indev has [[Minecraft:sound]], but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources. | ||
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* The screen sometimes crashes when generating a "floating" map type. This does not happen in some versions. | * The screen sometimes crashes when generating a "floating" map type. This does not happen in some versions. | ||
* There is a rare glitch that when the player punches a sheep, it drops magenta cloth instead of the normal gray cloth. | * There is a rare glitch that when the player punches a sheep, it drops magenta cloth instead of the normal gray cloth. | ||
* | * 66% of all of the Indev versions known to be made are [[Minecraft:Missing Java Edition versions|lost]]. | ||
* If the player generated a new world with the selected world theme as "Hell", the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world. | * If the player generated a new world with the selected world theme as "Hell", the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world. | ||
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=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
File:Indevhouse.png|The starting house | File:Indevhouse.png|The starting house | ||
File:NotchFloating.png|A "Floating" map type | File:NotchFloating.png|A "Floating" map type | ||
File:IndevOriginal.png|Floating islands in the sky | File:IndevOriginal.png|Floating islands in the sky | ||
File:Indevbrowser.png|Indev in minecraft.net/indev | File:Indevbrowser.png|Indev in minecraft.net/indev | ||
File:Indev title screen glitch.png|If "Create" and "Cancel" are clicked at the same time when generating a map, it may cause a bug replacing the pause menu with the title screen. | File:Indev title screen glitch.png|If "Create" and "Cancel" are clicked at the same time when generating a map, it may cause a bug replacing the pause menu with the title screen. | ||
File:Initial house of minecraft indev.jpg|A wooden [[Minecraft:starting house]] at night | File:Initial house of minecraft indev.jpg|A wooden [[Minecraft:starting house]] at night | ||
File:Minecraft indev.jpg|Water on top of lava | File:Minecraft indev.jpg|Water on top of lava | ||
File:Cropsfullygrown.png|Wheat field | File:Cropsfullygrown.png|Wheat field | ||
File:RanaMakesMeCry.gif|Rana | File:RanaMakesMeCry.gif|Rana | ||
File:RanaHasAnimations.png|Ranas | File:RanaHasAnimations.png|Ranas | ||
File:MD3 1.png|Some of the MD3 models that Notch used for test mobs in Indev | File:MD3 1.png|Some of the MD3 models that Notch used for test mobs in Indev | ||
File:MD3 2.png|One of the MD3 models that Notch used for test mobs in Indev | File:MD3 2.png|One of the MD3 models that Notch used for test mobs in Indev | ||
File:Indev Menu.png|The title screen of Indev. | File:Indev Menu.png|The title screen of Indev | ||
Java 2010-04-29 17-49-53-76.png | |||
</gallery> | </gallery> | ||
=== Isometric screenshots === | === Isometric screenshots === | ||
<gallery> | <gallery> | ||
File:Isometric screenshot.png|An isometric screenshot | File:Isometric screenshot.png|An isometric screenshot | ||
File:Isometric screenshot bug.png|A bugged isometric screenshot | File:Isometric screenshot bug.png|A bugged isometric screenshot | ||
File:Isometric ScreenShot Bug 2.png| | File:Isometric ScreenShot Bug 2.png|An isometric screenshot containing bugged textures (armor textures are visible, especially helmets) | ||
File:Mc map 2333-G.png|A bugged isometric screenshot | File:Mc map 2333-G.png|A bugged isometric screenshot | ||
File:Map preview Default.jpg|The “Normal” map theme | File:Map preview Default.jpg|The “Normal” map theme | ||
File:Map preview Hell.jpg|The “Hell” map theme | File:Map preview Hell.jpg|The “Hell” map theme | ||
File:Map preview Paradise.jpg|The “Paradise” map theme | File:Map preview Paradise.jpg|The “Paradise” map theme | ||
File:Map preview Woods.jpg|The “Woods” map theme | File:Map preview Woods.jpg|The “Woods” map theme | ||
File:NotchSky1.png|The "Floating" map type | File:NotchSky1.png|The "Floating" map type | ||
File:NotchSky2.png|Ditto | File:NotchSky2.png|Ditto | ||
File:Indev 0.31 20100114 mcmap.png | File:Indev 0.31 20100114 mcmap.png | ||
File:Deep.png|The “Deep” map shape | File:Deep.png|The “Deep” map shape | ||
File:NotchLong.png|The “Long” map shape | File:NotchLong.png|The “Long” map shape | ||
File:NotchIsland.png|An early isometric screenshot from Notch’s blog | File:NotchIsland.png|An early isometric screenshot from Notch’s blog | ||
File:NotchIsometric.png|An early isometric screenshot from Notch’s blog | File:NotchIsometric.png|An early isometric screenshot from Notch’s blog | ||
File:Indev 20100107 FloatingIslandLayers.png | File:Indev 20100107 FloatingIslandLayers.png | ||
File:Indev 20100107 Small Floating.png | File:Indev 20100107 Small Floating.png | ||
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[[Minecraft:es:Java Edition Indev]] | [[Minecraft:es:Java Edition Indev]] | ||
[[Minecraft:fr:Édition Java Indev]] | [[Minecraft:fr:Édition Java Indev]] | ||
[[Minecraft:he:Java Edition Indev]] | |||
[[Minecraft:hu:Indev]] | [[Minecraft:hu:Indev]] | ||
[[Minecraft:it:Java Edition Indev]] | [[Minecraft:it:Java Edition Indev]] | ||
Latest revision as of 11:10, 16 October 2026
Template:Distinguish Template:Infobox development phase Template:Relevant guide
Indev (short for "in development") was the third phase of Minecraft:Minecraft's development cycle. It succeeded Minecraft:Survival Test from the Classic development phase, and was the second Minecraft phase to have some of its versions released to the public. Indev was phased out in favor of Minecraft:Infdev after infinite maps were to be added into the game.
Indev was initially released on December 23, 2009 after Minecraft:Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game<ref>Template:Citation</ref> (which cost €9.95<ref>Template:Citation</ref>). Indev received 29 updates, gaining a few fundamental features to Minecraft as it went, which are listed below.
Features over Survival Test
Template:Additions table Template:For
- Minecraft:Starting House
- Minecraft:Inventory.
- Minecraft:Crafting.
- Map generation screen with configurable map themes, map types, and map shapes.
- Dynamic Minecraft:lighting.
- Other food like Minecraft:porkchop, Minecraft:bread and Minecraft:mushroom soup (later renamed stew) replaces Minecraft:mushrooms as consumable Minecraft:food to restore Minecraft:health.
- A new tesselator to speed up the game.
- The ability to hold multiple stacks of an item.
- Fullscreen mode.
- Minecraft:Third person view toggle with F5.
- Minecraft:Isometric screenshot captured with F7.
- Decorative Minecraft:paintings.
- Minecraft:Tools and equipment.
- Farming.
- Updated Minecraft:Mobs (better path-finding, varying difficulty options).
- Day and night cycle (including a sun and moon).
- New map format (Minecraft:.mclevel).
- Firing Minecraft:arrows requires a Minecraft:bow.
- Minecraft:Furnaces and Minecraft:smelting.
- Minecraft:Torches and Minecraft:fire.
- New mob sounds.
- New Minecraft:title screen.
- Minecraft:Rana, Minecraft:Beast Boy, Minecraft:Black Steve and Steve, referred to as mobs (only existed for a short time).
- Pressing F5 could also toggle rain in some Indev versions.
Versions
Trivia
- Indev is the only development phase of Minecraft where all of its versions are missing from the launcher.
- If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the Minecraft:main menu or the game might crash with a Template:Cd error. However, there are a few versions that still work, including Indev versions 0.31 20091223-1459 to 0.31 20100110.
- Indev had no gaps in the Minecraft:bedrock layer, neither did Classic, though Minecraft:Infdev and Minecraft:Alpha (before 1.2.0) had them.
- In Indev and Minecraft:Infdev, while in the Minecraft:inventory (or a Minecraft:crafting table, a Minecraft:chest, a Minecraft:furnace), the Minecraft:player's visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens. If they did, the visible arm would swing around exactly like it does in 3rd-person view, and if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal.
- If the player walked out of the map, they would be pushed back into the level. The further out they went, the faster they would be pushed back. This does not happen in Indev 0.31.
- If the player plays Indev today, Indev has Minecraft:sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
- Indev contained a color palette image titled "cube_nes.png", which matches the color palette used for the Nintendo Entertainment System.
- If the player plays Indev today, their character has a completely black skin. This is because Mojang Studios removed support for skins for Indev. They can still become Steve by disconnecting from the internet.
- Mobs in Indev had the same damage sound as the player.
- In early versions of Indev, the character in the inventory screen was Minecraft:Rana, used as a placeholder.
- The screen sometimes crashes when generating a "floating" map type. This does not happen in some versions.
- There is a rare glitch that when the player punches a sheep, it drops magenta cloth instead of the normal gray cloth.
- 66% of all of the Indev versions known to be made are lost.
- If the player generated a new world with the selected world theme as "Hell", the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world.
Gallery
Screenshots
-
The starting house
-
A "Floating" map type
-
Floating islands in the sky
-
Indev in minecraft.net/indev
-
If "Create" and "Cancel" are clicked at the same time when generating a map, it may cause a bug replacing the pause menu with the title screen.
-
A wooden Minecraft:starting house at night
-
Water on top of lava
-
Wheat field
-
Rana
-
Ranas
-
Some of the MD3 models that Notch used for test mobs in Indev
-
One of the MD3 models that Notch used for test mobs in Indev
-
The title screen of Indev
Isometric screenshots
-
An isometric screenshot
-
A bugged isometric screenshot
-
An isometric screenshot containing bugged textures (armor textures are visible, especially helmets)
-
A bugged isometric screenshot
-
The “Normal” map theme
-
The “Hell” map theme
-
The “Paradise” map theme
-
The “Woods” map theme
-
The "Floating" map type
-
Ditto
-
The “Deep” map shape
-
The “Long” map shape
-
An early isometric screenshot from Notch’s blog
-
An early isometric screenshot from Notch’s blog
See also
References
Template:Navbox version history Template:Navbox Java Edition versions
Minecraft:de:Indev Minecraft:es:Java Edition Indev Minecraft:fr:Édition Java Indev Minecraft:he:Java Edition Indev Minecraft:hu:Indev Minecraft:it:Java Edition Indev Minecraft:ja:Java Edition Indev Minecraft:ko:Java Edition 인데브 Minecraft:lzh:爪哇版方製版 Minecraft:nl:Indev Minecraft:pl:Indev Minecraft:pt:Edição Java Indev Minecraft:ru:Indev (Java Edition) Minecraft:uk:Indev (Java Edition) Minecraft:zh:Java版Indev