Minecraft:Mob (entity)
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Outdated Template:Infobox entity
An entity, referred to simply as a mob, was a Minecraft:passive mob in early development of Minecraft:Java Edition. This entity came with several different models across early Minecraft: Java Edition versions. They are an in-game instance of the base mob class.
Appearance
In Minecraft:pre-Classic and Classic, as well as from Minecraft:Indev 0.31 20100131 onward, the mob's model looked identical to the Minecraft:player with the default "Minecraft:Steve" Minecraft:skin.
Rana<ref name=rana>Template:Tweet</ref> had a different model, with the appearance of a girl in a frog outfit. This model was used in early Minecraft:Indev versions up until 0.31 20100128-2304. Rana was based on an original character designed by Minecraft:Dock, the artist who added the model.
There were also three other model variants, which were different skin variants of the same model, these variants being commonly referred to by the unofficial names "(White) Steve", "Black Steve", and "Beast Boy". These names originated as unofficial fanmade terms created by players on IRC chat shortly after their addition in January 2010,<ref>Minecraft IRC Logs, Adura.7z, 2010-01-29_#minecraft.log</ref> and were later adopted by the wider community in the absence of any known official names for the mobs.<ref>Template:Citation</ref> This was several months before Minecraft:Notch named the default player character "Minecraft:Steve" in October 2010.<ref>Template:Tumblr</ref> The first usage of the name "Black Steve", which was later followed by "White Steve" and then just "Steve", was likely inspired by the character Black Steve from the TV show Template:W<ref>Template:Reddit2</ref>, and usage of the name "Beast Boy" was likely inspired by the model's resemblance to the DC Comics character of the same name.
Spawning
Mobs would generate in random places when a world was generated when first added in Minecraft:pre-Classic rd-132328. In Minecraft:rd-20090515 until Minecraft:0.0.23a_01, they could be manually spawned by pressing Template:Key while playing. After approximately 1 minute, they would despawn.
During Minecraft:Indev, until their removal in 0.31 20100202, mobs spawned in random locations in the world once again.
After being re-implemented but unused in Minecraft:Infdev 20100316, the mob was only spawnable using mods and map editors, but otherwise was not available in vanilla Minecraft.
Drops
In pre-Classic and Classic versions, as well as Indev versions between 0.31 20091223-0040 and 0.31 20100129-1452, player model and Rana mobs did not Minecraft:drop anything upon Minecraft:death.
In Minecraft:Indev 0.31 20100130, mobs could drop different resources depending on their appearance:
- Template:EntitySprite "Steve" drops 0–2 Minecraft:string
- Template:EntitySprite "Black Steve" drops 0–2 sulphur
- Template:EntitySprite "Beast Boy" drops 0–2 Minecraft:feathers
From Minecraft:Indev 0.31 20100131 until their removal in Minecraft:Indev 0.31 20100202, player model mobs could drop 0–2 strings, 0–2 gunpowder, or 0–2 feathers. In Indev 0.31 20100201-2227, mobs could also drop 0–1 Minecraft:flint and steel instead of the other items.
Behavior
Mobs could not change Minecraft:blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around, until Minecraft:Alpha v1.0.8_01. Mobs were affected by Minecraft:solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any mobs (that were using the player model at the time) created would still use the default skin and would not assume the look of the player. They would not notice dangers, and because of this they would sometimes jump into the Minecraft:void or Minecraft:lava.
After being re-implemented in Minecraft:Infdev 20100316, mobs could no longer move around, but could still float in water and move their head.
Data values
ID
History
Trivia
- Coding for mobs was still present until Minecraft:Java Edition 1.11. Only the mob model was removed in Beta 1.2.
- The version of this mob with the beardless Steve Minecraft:player skin uses the old player model, so they are actually slightly taller than the player.
- Despite being taller than the player, mobs looked up at the player when chasing them. This is because their actual hitbox and eye height were shorter than the player's hitbox and eye height.
- "Rana" is the word for "Minecraft:frog" in several languages including Latin, Italian, Spanish and Corsican.
- The Rana and "Steve" models were stored in the game as MD3 files, which is the model format used by Quake III Arena. None of the other models in Minecraft are stored like this, as they are instead hard coded into the game.
- Before their models were implemented, Minecraft:Notch had directly used Quake III Arena character models to test MD3 support: Minecraft:MD3 Test Mob.
- The Rana model is unique in respect to how it is textured. It is the only model that used a palette for its texture, rather than a traditional "net" texture.
- A stylized redesign of Rana appears in the Minecraft:add-on Actions & Stuff by Minecraft:Oreville Studios as an available skin. Although unofficial, this design would be used on a button used for the Minecraft:Marketplace, promoting it and its release on Minecraft:Marketplace Pass.<ref>Template:Tweet</ref><ref>Template:Mcnet</ref> The same add-on also includes a similar character named Sapo (the Spanish, Portuguese, and Galician word for toad).
Gallery
Textures
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Steve
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This palette texture was used by the Rana model. The palette itself is the same one used in the Nintendo Entertainment System.
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mcexport.png"Steve" -
mcexport2.png"Black Steve" -
mcexport3.png"Beast Boy"
Minecraft Classic (remake)
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Head texture
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Torso texture
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Arm texture
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Leg texture
Renders
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How Rana's animation was supposed to play.
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How Steve's animation was supposed to play.
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How Black Steve's animation was supposed to play.
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How Beast Boy's animation was supposed to play.
Screenshots
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A Mob in a hole in Classic Remake.
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Ditto, but in a cave.
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A plain full of mobs.
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Mobs in a pit.
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Mobs on a plain.
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A mob in the distance.
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Mobs in a world.
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Mobs in early Classic.
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Mobs in mid-Classic.
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A mob in a cave.
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A mob under lava.
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More mobs with glitched models.
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A group of ranas.
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More ranas.
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Even more ranas.
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Some more ranas.
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Another rana.
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Ranas around water.
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Ranas near a structure.
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Rana in a structure.
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Beast Boy
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Another Beast Boy
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Screenshot of Black Steve
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Mobs in late Indev.
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A mob in the JavaScript remake.
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Mobs swimming in a lake in the JavaScript remake.
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Rana in the Indev inventory (from January 4, 2010, to January 13, 2010).
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"Steves" walking around.
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Mobs in version Alpha v1.2.2. This is unobtainable without modifying chunks.
Of lost versions
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A mob in a field in Classic 0.0.11a.
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A mob with a glitched model.
Mojang images
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Mobs in a hole.
Development images
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The first image of mob.
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Mobs beneath a structure.
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Mobs with new second layer on head, with glasses for demonstration.
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Mobs with first armor in 3D Anaglyph.
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Mob with changed armor model.
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The first image of Rana.
Artwork
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Concept art of a human character (presumably Steve) wearing a hard hat and outfit.
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Similar characters from another unreleased game.
Rana artwork
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Artwork Minecraft:Dock made of Rana and her cat in 2004.
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A part of a sketch Dock made of Rana as a redesign from the original character. The full image of the sketch wasn't archived, but the digitized line art was found.
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Line art of Rana in a puddle from Dock's book "Digital Manga Techniques" published in 2005. The book also showcases the first artwork of Rana and the piece with the sky background.
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A work-in-progress model Dock made of Rana.
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A colored work-in-progress model Dock made of Rana.
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A montage of the Rana model by Dock.
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Another montage of the Rana model.
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Rana placed in a 3D environment.
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Another 3D environment with Rana.
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Artwork Dock made of Rana with her cat.
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A papercraft of Rana.<ref name=rana/>
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Rana as a Minecraft:skin in the Actions & Stuff Minecraft:add-on
Black Steve
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Black Steve from Code Monkeys.
See also
- Minecraft:Character - mobs (in general) that have names given to them.
- Template:EntityLink – humanoid mobs that move around their village.
- Template:EntityLink – the Minecraft character that is controllable, with the same model as mobs.
- Template:EntityLink - mob-like entities that resemble players as an npc.
- Minecraft:Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
- Minecraft:Java Edition removed features – features that have been in Java Edition but were later removed.
External links
- Template:Ytl – a video essay on the origin of the names of the Dock-modeled mobs – TheMisterEpic on YouTube.
References
Template:Navbox entities Template:Navbox removed featuresTemplate:Featured
Minecraft:cs:Člověk Minecraft:de:Mensch Minecraft:es:Humano (criatura) Minecraft:fr:Humain Minecraft:hu:Ember Minecraft:ja:Mob (エンティティ) Minecraft:ko:사람 Minecraft:lzh:番人 Minecraft:nl:Mens Minecraft:pl:Człowiek Minecraft:pt:Criatura (entidade) Minecraft:ru:Моб (сущность) Minecraft:th:มนุษย์ Minecraft:zh:生物(已移除实体)