Dragonwilds:Attack training: Difference between revisions
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[[File:Attack.png|width=70x70 | [[File:Attack.png|width=70x70 | ||
]] This page details the optimal training methods for levelling up [[Dragonwilds:Attack]]. | ]] This page details the optimal training methods for levelling up [[Dragonwilds:Attack]]. '''''Note:''''' ''Major combat changes are coming soon, and this guide will be updated and expanded once they are released.'' | ||
== '''Equipment''' == | == '''Equipment''' == | ||
| Line 56: | Line 56: | ||
'''Armour Slots:''' | '''Armour Slots:''' | ||
* [[Dragonwilds:Melee | * [[Dragonwilds:Melee armour]] – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets | ||
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., | ** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., mithril armour = Black Knight armour). See [[Dragonwilds:Armour|this]] for a complete list. | ||
* [[Dragonwilds:Trinkets]]: | * [[Dragonwilds:Trinkets]]: | ||
** Amulet of | ** Amulet of accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%''' | ||
** Inspiring | ** Inspiring amulet of Attack – '''I'''ncreases Attack XP by '''5%''' | ||
** Amulet of | ** Amulet of strength – Increases melee [[Dragonwilds:damage]] by '''12.5%''' | ||
** Unholy | ** Unholy symbol – Increases melee damage by '''15%''' | ||
* | *** [[Dragonwilds:Salve amulet]]* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by '''17%''' | ||
** [[Dragonwilds:Salve | ** Amulet of glory – Increases melee damage by '''25%''' | ||
*[[Dragonwilds:Capes]]: | *[[Dragonwilds:Capes]]: | ||
**Attack | **Attack cape – Melee attacks have a small chance at costing no stamina when used. | ||
**Fire | **Fire cape – Receiving or blocking damage has a chance to triggering Burning on your attacker. Melee kills on Burning enemies refill stamina. | ||
=== Weapons === | === Weapons === | ||
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! colspan="6" |Items progression (Late Game → Early Game) | ! colspan="6" |Items progression (Late Game → Early Game) | ||
|} | |} | ||
''This category is subject to massive changes with the upcoming update affecting [[Dragonwilds: | ''This category is subject to massive changes with the upcoming update affecting [[Dragonwilds:ascension shard]]s, [[Dragonwilds:Ascension Core|Cores]], and [[Dragonwilds:Masterwork|Masterwork Weapons]].'' | ||
=== Perks === | === Perks === | ||
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| style="color:#888; background:#222;" |N/A | | style="color:#888; background:#222;" |N/A | ||
|} | |} | ||
'''Food, | '''Food, drinks & potions perks:''' | ||
* [[Dragonwilds:Focused Attack]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 15% | * [[Dragonwilds:Focused Attack]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 15% | ||
* [[Dragonwilds:Focused Attack II]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 30% | * [[Dragonwilds:Focused Attack II]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 30% | ||
* [[Dragonwilds:Fleet Footed]] – Reduces the [[Dragonwilds: | * [[Dragonwilds:Fleet Footed]] – Reduces the [[Dragonwilds:stamina]] cost of sprinting by 50% | ||
* [[Dragonwilds:Ferocious Fighter]] – Reduces the [[Dragonwilds: | * [[Dragonwilds:Ferocious Fighter]] – Reduces the [[Dragonwilds:stamina]] cost of physical attacks by 33% | ||
* [[Dragonwilds:Knowledgable Nourishment]] – Increases the player's [[Dragonwilds: | * [[Dragonwilds:Knowledgable Nourishment]] – Increases the player's [[Dragonwilds:experience]] gain in all [[Dragonwilds:skills]] by 10% | ||
'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously. | '''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously. | ||
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== '''Methods''' == | == '''Methods''' == | ||
* | * Fighting the Black Knight Titan | ||
* | * Fighting bosses for drops | ||
* Monster runs for rare drops | * Monster runs for rare drops | ||
{{Skill training guides}} | {{Skill training guides}} | ||
Latest revision as of 11:00, 28 August 2026
Template:External width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Attack. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.
Equipment
Equipment slots
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
| Head | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Legs | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Trinket | Template:Plink | Template:Plink / Template:Plink* | Template:Plink | Template:Plink / Template:Plink | N/A | N/A |
| Back | Template:Plink | Template:Plink | Template:Plink | Template:Plink | N/A | N/A |
Armour Slots:
- Dragonwilds:Melee armour – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., mithril armour = Black Knight armour). See this for a complete list.
- Dragonwilds:Trinkets:
- Amulet of accuracy – Increased Critical Damage by 15%
- Inspiring amulet of Attack – Increases Attack XP by 5%
- Amulet of strength – Increases melee Dragonwilds:damage by 12.5%
- Unholy symbol – Increases melee damage by 15%
- Dragonwilds:Salve amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
- Amulet of glory – Increases melee damage by 25%
- Dragonwilds:Capes:
- Attack cape – Melee attacks have a small chance at costing no stamina when used.
- Fire cape – Receiving or blocking damage has a chance to triggering Burning on your attacker. Melee kills on Burning enemies refill stamina.
Weapons
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
This category is subject to massive changes with the upcoming update affecting Dragonwilds:ascension shards, Cores, and Masterwork Weapons.
Perks
| Category | Items progression (Late Game → Early Game) | |||
|---|---|---|---|---|
| Potions (Focused Attack I & II) | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Drinks (Dragonwilds:Fleet Footed) | Template:Plink | Template:Plink | N/A | N/A |
| Drinks (Dragonwilds:Ferocious Fighter) | Template:Plink | Template:Plink | N/A | N/A |
| Food (Dragonwilds:Knowledgable Nourishment) | Template:Plink | Template:Plink | Template:Plink | N/A |
Food, drinks & potions perks:
- Dragonwilds:Focused Attack – Increases the experience gained when training the Dragonwilds:Attack skill by 15%
- Dragonwilds:Focused Attack II – Increases the experience gained when training the Dragonwilds:Attack skill by 30%
- Dragonwilds:Fleet Footed – Reduces the Dragonwilds:stamina cost of sprinting by 50%
- Dragonwilds:Ferocious Fighter – Reduces the Dragonwilds:stamina cost of physical attacks by 33%
- Dragonwilds:Knowledgable Nourishment – Increases the player's Dragonwilds:experience gain in all Dragonwilds:skills by 10%
*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.
Others
Example setup
General advices
Methods
- Fighting the Black Knight Titan
- Fighting bosses for drops
- Monster runs for rare drops