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Dragonwilds:Garou Druid

From SAS Gaming Wiki

Template:Infobox Monster Garou Druids are Dragonwilds:Power level 3 or 4 Dragonwilds:Monsters. They are highborn Garou gifted with the ability to cast spells. According to the Dragonwilds:Garou Berserker journal entry, Druids exert subtle magical influence over Berserkers, manipulating their perception to recognise the Druids and their allies as comrades rather than foes.Template:CiteJournal

Abilities

Garou Druids employ three distinct magical abilities in combat:

  • Nature Fang – A homing projectile that inflicts direct damage and applies a poisonous effect upon striking its target.
  • Poisonous Gas – An area-of-effect attack where the Druid slams their staff into the ground, creating a small poison field that damages enemies at close range. This will deal 4 poison damage over 15 seconds.
  • Regeneration – A supportive spell that gradually restores 20 health over 12 seconds to both the druid and nearby allied Garou over time.

Strategy

Players are recommended to drink an antipoison potion before attacking a Garou Druid. The poisoned magic dart is among the most dangerous abilities in a Druid’s arsenal, dealing both physical and poison damage. The most effective way to defeat a Druid is to quickly close the distance, thereby limiting their attacks to the poison field, which can be easily avoided. Another strategy is to engage them from long range, using powerful bows/arrows or staves/magic to strike from a distance. Avoiding their poisoned dart is strongly advised; with careful timing, the projectile can be completely evaded. When facing a group of Garou, it is advisable to prioritise eliminating the Druid first, as their healing magic will otherwise prolong the fight.

Locations

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Drops

100%

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Other

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Journal

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References

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Update history

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