Minecraft:Java Edition 26.3 Snapshot 4: Difference between revisions
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| Line 745: | Line 745: | ||
== Videos == | == Videos == | ||
{{Slicedlime|u-SQf0RMVns}} | {{Slicedlime|u-SQf0RMVns|f3BtrNtBd50}} | ||
== References == | == References == | ||
| Line 756: | Line 756: | ||
[[Minecraft:es:Java Edition 26.3 Snapshot 4]] | [[Minecraft:es:Java Edition 26.3 Snapshot 4]] | ||
[[Minecraft:ja:Java Edition 26.3 Snapshot 4]] | [[Minecraft:ja:Java Edition 26.3 Snapshot 4]] | ||
[[Minecraft:lzh:爪哇版二六點三之快照四]] | |||
[[Minecraft:pt:Edição Java 26.3 Snapshot 4]] | [[Minecraft:pt:Edição Java 26.3 Snapshot 4]] | ||
[[Minecraft:ru:26.3 Snapshot 4 (Java Edition)]] | [[Minecraft:ru:26.3 Snapshot 4 (Java Edition)]] | ||
[[Minecraft:zh:Java版26.3-snapshot-4]] | [[Minecraft:zh:Java版26.3-snapshot-4]] | ||
Latest revision as of 11:08, 28 July 2026
26.3 Snapshot 4 (known as 26.3-snapshot-4 in the Minecraft:launcher) is the fourth snapshot for Minecraft:Java Edition 26.3, released on July 16, 2026,<ref>Template:Mcnet</ref> which makes various technical changes and gameplay tweaks.
Additions
General
Minecraft:Data component format
- Template:Cd
- Describes an item that can be used as fuel for a Minecraft:furnace, Minecraft:smoker or Minecraft:blast furnace.
- Format: object with fields
- Template:Cd – namespaced ID pointing to an element of Template:Cd registry representing the time, in ticks, for which this fuel will burn.
- Template:Cd – namespaced ID pointing to an element of Template:Cd registry representing the speed of the cooking/smelting.
- Template:Cd
- Describes an item that can be used as fuel for a Minecraft:brewing stand.
- Format: object with fields
- Template:Cd – namespaced ID pointing to an element of Template:Cd registry representing the number of times this fuel will brew before being consumed.
- Template:Cd – namespaced ID pointing to an element of Template:Cd registry representing the speed of the brewing.
- Note: the #Template:Cd item tag has been removed and will no longer function to register new brewing fuels.
- Template:Cd and Template:Cd
- Two identical components that represent text in front and back of a sign.
- Contents will be displayed in item tooltip.
- The format is the same as Template:Cd and Template:Cd fields on Template:Cd and Template:Cd block entities, i.e.
- Template:Cd – a list of text components
- Template:Cd – an optional list of text components, if omitted, it will be set to the same value as messages.
- Template:Cd and Template:Cd must have same entry count.
- Template:Cd – optional dye color, default: Template:Cd
- Template:Cd – optional boolean, default: Template:Cd
- Template:Cd
- A marker for blocks with contents that are waxed.
- No fields
- Template:Cd
- Applied to Minecraft:cushion entities when they get placed using an item.
- Format: one of 16 dye colors
- Template:Cd
- Represents items that Minecraft:villagers can eat. Villagers will pick up items with this component in addition to items in the Template:Cd tag.
- Format: object with fields
- Template:Cd – positive integer, how much hunger the item satiates in the villager once eaten.
- Template:Cd
- Represents the visibility percentage provided by an item with the appropriate Template:Cd component, modifying the range at which mobs are able to detect an entity.
- Format: object with fields
- Template:Cd – an entity ID, a list of namespaced entity IDs, or a hash-prefixed entity tag to match.
- Template:Cd – float (between Template:Cd and Template:Cd), with 0.0 reducing the range at which mobs detects the entity to 2 blocks while 10.0 increases the detection range tenfold.
- While multiple items with this component stack, the maximum vision will still never exceed 10.0.
Minecraft:Environment attribute
- Template:Cd
- Defines mob spawns in an environment attribute source.
- During worldgen placement, only dimensions and biomes will apply this environment attribute.
- Format: object with fields:
- Template:Cd – map of spawn category to weighted list of spawn data
- Spawn data format: object with fields:
- Template:Cd – entity type, the entity to spawn.
- Template:Cd – int provider, amount to spawn.
- Spawn data format: object with fields:
- Template:Cd – map of entity type to object with fields:
- Template:Cd – float, energy change allowed per spawn.
- Template:Cd – float, how much existing mobs will attract or repulse other charged mobs.
- Template:Cd – map of spawn category to weighted list of spawn data
- Available attribute modifiers:
- Template:Cd
- For each mob category, overrides the lower layer's spawn settings with the higher layer's, unless the category is not included.
- Merges each layer's spawn costs together, overriding the lower layer's spawn costs with the higher layer's if both define the same entity type.
- Template:Cd
- Default: empty
- Template:Cd
- Sets the probability to run an iteration in which mobs defined to spawn in the creature mob category will spawn during world generation.
- Only dimensions and biomes will apply this environment attribute.
- Format: float with range Template:Cd
- Default: Template:Cd
- Added the Template:Cd block tag.
- Contains blocks where cushion placement raycasts against collision shape instead of interaction shape.
- Default entries: all blocks in Template:Cd, plus hopper and composter.
- Contains blocks where cushion placement raycasts against collision shape instead of interaction shape.
Changes
Blocks
File:Hay Bale (UD) JE3.png Hay bale
- Updated sides texture from File:Hay Bale (UD) JE2 BE2.png so that the two red twines appear symmetrically distant from the top/bottom edges; the twines now line up with the Minecraft:straw bed texture too.
- The placed block texture has been updated, tweaking the hinges again for the third time.
- Signs no longer automatically execute click events in custom text.
Mobs
- No longer try to roll up when submerged in liquids.
Command format
- Whether a block is safe to spread a player to is now controlled by the Template:Cd block tag.
Gameplay
- Rearranged mineral items and blocks in the inventory.
- They are now sorted to have non-tiered ingredients first, followed by tiered ingredients that craft into equipment last.
- Affects the ingredients and building blocks tabs.
- Ingredients
- Non-tiered minerals
- Unrefined tiered minerals
- Refined tiered minerals
- Nuggets
- Ingots
- Building Blocks
- Non-tiered mineral blocks and variants
- Refined tiered mineral blocks and variants
- Copper block family
- Copper Blocks continue to be pushed to the end of the order in Building Blocks since they have a large list of content.
- Ingredients
- Improved ordering of Natural Blocks tab so that all inner ordering of group content sequentially progresses from Overworld -> Nether -> End to stay consistent with other tabs.
- Players in Spectator mode can now interact with portals to teleport.
General
Minecraft:Advancement definition
- Rewards
- The Template:Cd sub-field in the Template:Cd field now accepts an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- Triggers
- Multiple fields that accepted a list of loot conditions (AKA predicates) are now stricter:
- A list of predicates is no longer accepted as a shorthand for a Template:Cd condition containing that list.
- Additionally, the Template:Cd field of predicates has been renamed to Template:Cd and is now mandatory (previously it defaulted to Template:Cd).
- Some fields that previously accepted only inline loot conditions now also accept a namespaced ID of a Template:Cd
- The Template:Cd field, available on all triggers except Template:Cd, now accepts an inline value or a namespaced ID of a Template:Cd type.
- To avoid duplication, this field is not mentioned in entries below.
- Multiple fields that accepted a list of loot conditions (AKA predicates) are now stricter:
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The block field has been renamed to blocks and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type. However, it still only actually triggers for block types using the Template:Cd class (i.e. a Minecraft:bee nest or Minecraft:beehive).
- Added field Template:Cd that matches block state properties (same format as Template:Cd).
- Changed Template:Cd trigger
- Template:Cd, Template:Cd, and Template:Cd fields now accept an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts Template:Cd data component predicate.
- Changed Template:Cd trigger
- Entries in the Template:Cd field can no longer be an entity predicate nor a list of predicates; the entries can now be either inline values or namespaced IDs of a Template:Cd type.
- Changed Template:Cd trigger
- Template:Cd and Template:Cd fields now accept an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- The Template:Cd field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- The Template:Cd field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- The Template:Cd field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- Template:Cd and Template:Cd fields now accept an inline value or a namespaced ID of a Template:Cd type
- Changed Template:Cd trigger
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- If a tag or a list is used, trigger will run when any listed loot table is generated.
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- The Template:Cd field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- If a tag or a list is used, trigger will run when any listed recipe is used.
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- If a tag or a list is used, trigger will run when any listed recipe is used.
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- If a tag or a list is used, trigger will run when any listed recipe is unlocked
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd trigger
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Template:Cd and Template:Cd
- By default, commands and other click events contained in sign text are no longer executed when the block is clicked.
- Additionally, text components on newly placed signs are no longer resolved by default.
- New boolean field called Template:Cd (defaults to Template:Cd) has been added to restore previous behavior.
- Placed signs and items with the Template:Cd component containing sign data stored in worlds saved before this version will have Template:Cd set to Template:Cd
- Any newly created sign will need to have that field set explicitly.
- Changed the rules for opening the sign edit screen after a block is placed:
- Previously, the screen would open unless Template:Cd was applied successfully.
- Now, the screen will open only if it could be opened normally by clicking the block (i.e. it's not waxed and only has editable text on the front side).
- Previously, the screen would open unless Template:Cd was applied successfully.
- Signs will now accept and return the Template:Cd, Template:Cd and Template:Cd components.
- By default, commands and other click events contained in sign text are no longer executed when the block is clicked.
- Template:Cd
- The following fields are now stored as integers rather than shorts:
- Changed the Template:Cd field from a short to an integer, this is the amount of time that the current brewing process has taken so far.
- Changed the Template:Cd field from a byte to an integer, this is the amount of fuel remaining.
- The following new fields have been added:
- Added the Template:Cd integer field, this is the total amount of time the current brewing process will take.
- Added the Template:Cd integer field, this represents the amount of fuel that was added in the last refuel.
- Added the Template:Cd float field, this will be used to speed up or slow down the next brewing process.
- The following fields are now stored as integers rather than shorts:
- Template:Cd, Template:Cd and Template:Cd
- The following fields are now stored as integers rather than shorts:
- Changed the Template:Cd field from a short to an integer, this is the amount of time that the current cooking process has taken so far.
- Changed the Template:Cd field from a short to an integer, this is the total amount of time the current cooking process will take.
- Changed the Template:Cd field from a short to an integer, this is the amount of burn time remaining.
- Changed the Template:Cd field from a short to an integer, this is the total amount of burn time that was added in the last refuel.
- The following new fields have been added:
- Added the Template:Cd float field, this will be used to speed up or slow down the next cooking process.
- The following fields are now stored as integers rather than shorts:
- Up to 48 mouse buttons are now supported for controls rebinding.
- Previously, only up to mouse button 8 could have controls bound to it.
- This change presumably only affects macOS and Linux systems.
- KEY_KPPLUSMINUS, KEY_KPLEFTPAREN and KEY_KPRIGHTPAREN now appear to be supported, at least on Linux.
- The names are a bit wrong though.<ref>Template:Bug</ref><ref>Template:Bug</ref>
- The Minecraft:pack format version is now Template:Cd.
- The debug overlay now supports a separate GUI scale than the rest of the game.
- This is customizable through the Debug Options screen, F3 + F6.
- The default scale is "Auto", which tries to stay at a higher resolution than normal.
- Another option is "Unchanged", which matches the regular GUI scale.
- The rest of the options work the same as in the normal "GUI Scale", controlling the scale directly.
- Added a "player_speed" debug entry that displays the speed of the player in blocks per tick.
- The debug overlay now shows the display refresh rate.
Minecraft:Environment attribute
- Template:Cd
- Now supports interpolation between Timeline keyframes (probabilities will be crossfaded).
- Introduced support for new modifier: Template:Cd
- Unlike Template:Cd which totally replaces the particle list, this modifier concatenates all elements with the layers below.
Game window and input backend
- The minimum window size is now 320×240 pixels.
- Minecraft now uses Template:WP instead of Template:WP for window management, input and platform integration.
- Keyboard input now uses SDL scancodes for physical key positions and SDL keycodes for layout-dependent text editing shortcuts.
- The Template:Cd field is now available in all loot functions and has been renamed to Template:Cd.
- It now also accepts an inline value or a namespaced ID, but no longer an inline list of conditions.
- Functionality of old condition list format can be achieved by explicitly using Template:Cd loot condition type.
- The Template:Cd field (describing function type) has been renamed to Template:Cd.
- It now also accepts an inline value or a namespaced ID, but no longer an inline list of conditions.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- Added optional condition field which accepts an inline value or a namespaced ID of a Template:Cd type.
- Inline format of Template:Cd (previously only a list of inline functions) can now also accept a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- This format is now consistenly available for all fields of loot function type, which means that every such field can accept an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- Number providers in Template:Cd sub-fields of Template:Cd list now accept an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- Elements in Template:Cd and Template:Cd lists can now be an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- Values in Template:Cd map can now be an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd and Template:Cd fields inside Template:Cd structure now accept an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field in elements of effects list now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field has been renamed to Template:Cd
- Changed Template:Cd
- The Template:Cd field is no longer optional and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Removed Template:Cd
- This function has become obsolete, as any field that takes a function now accepts (among other things) a namespaced ID to other functions.
- The Template:Cd and Template:Cd fields now accept an inline value or a namespaced ID of a Template:Cd type.
- Loot table types that have a dedicated registry now support registry element and tag references.
- This means that the majority of fields of such types that previously accepted single elements will now accept either a namespaced ID or an inline value, while fields that previously accepted lists can now accept an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID
- Affected types:
- Existing Template:Cd types for predicates, item modifiers and slot sources are now obsolete and have been removed
- Loot table types
- Added the Template:Cd loot table type
- Currently used to evaluate cooking and brewing fuel values.
- It takes the following parameters:
- Template:Cd, the container or inventory being evaluated.
- Template:Cd, the block entity being fueled.
- Template:Cd, the current state of the block being fueled.
- Template:Cd, the location of the block being fueled.
- Changed Template:Cd
- Block entities are now available in context and can be matched by conditions like Template:Cd
- Added the Template:Cd loot table type
- Loot pool entries
- The Template:Cd field in loot pool entries has been renamed to condition and now accepts an inline value or a namespaced ID of a Template:Cd type.
- The Template:Cd field in loot pool entries has been renamed to modifier and now accepts an inline value (including list as a short form of Template:Cd) or a namespaced ID of a Template:Cd type.
- This field is now present on all loot entries, including previously omitted Template:Cd, Template:Cd and Template:Cd.
- Changed Template:Cd loot pool entry
- The Template:Cd field has been renamed to Template:Cd and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd loot pool entry
- The Template:Cd field now accepts a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- Added Template:Cd field, working the same as in Template:Cd pool entry:
- If Template:Cd, each entry inside tag will be added to outer pool, with weights equal to weight of this entry.
- If Template:Cd, this pool entry will operate as a single entry in outer pool. If this entry gets selected, it will return all items from all referenced loot tables.
- The Template:Cd field always needs to be specified explicitly when using an inline number provider (it was previously defaulting to Template:Cd).
- Added vanilla number providers
- Template:Cd
- Returns the burn time in ticks for bamboo and scaffolding.
- Template:Cd
- Returns the burn time in ticks for blaze rods.
- Template:Cd
- Returns the burn time in ticks for boats.
- Template:Cd
- Returns the burn time in ticks for coal.
- Template:Cd
- Returns the burn time in ticks for coal blocks.
- Template:Cd
- Returns the burn time in ticks for dried kelp blocks.
- Template:Cd
- Returns the burn time in ticks for various dry plants.
- Template:Cd
- Returns the burn time in ticks for hanging signs.
- Template:Cd
- Returns the burn time in ticks for lava buckets.
- Template:Cd
- Returns the burn time in ticks for mangrove roots.
- Template:Cd
- Returns the burn time in ticks for wood blocks.
- Template:Cd
- Returns the burn time in ticks for very small wood items such as buttons.
- Template:Cd
- Returns the burn time in ticks for large wood items such as doors.
- Template:Cd
- Returns the burn time in ticks for small wood items such as bows.
- Template:Cd
- Returns the burn time in ticks for wood slabs.
- Template:Cd
- Returns the burn time in ticks for most wool blocks.
- Template:Cd
- Returns the burn time in ticks for wool carpets.
- Template:Cd
- Returns the burn time in ticks for wool slabs and cushions.
- Template:Cd
- Returns the default speed multiplier for cooking fuel.
- Template:Cd
- Returns the default speed multiplier for brewing fuel.
- Template:Cd
- Returns the default number of brews provided by brewing fuel.
- Template:Cd
- Changed Template:Cd
- Fields:
- Template:Cd - a list of cases in the order that the dispatcher will try to execute them.
- Fields:
- Template:Cd - an inline value or a namespaced ID of a Template:Cd type.
- Template:Cd - an inline value or a namespaced ID of a Template:Cd type which is executed if the condition is fulfilled.
- Fields:
- Template:Cd - an optional inline value or a namespaced ID of a Template:Cd type.
- Defaults to a constant 0 if omitted.
- Template:Cd - a list of cases in the order that the dispatcher will try to execute them.
- Fields:
- Changed Template:Cd
- Fields:
- Template:Cd - an inline value or a namespaced ID of a Template:Cd type.
- Template:Cd - an inline value or a namespaced ID of a Template:Cd type which is executed if its condition is fulfilled.
- Template:Cd - an optional inline value or a namespaced ID of a Template:Cd type.
- Defaults to a constant 0 if omitted.
- Fields:
- Changed Template:Cd
- Fields:
- Template:Cd - a list of objects with the following fields.
- Fields:
- Template:Cd - an inline value or a namespaced ID of a Template:Cd type.
- Template:Cd - a positive integer
- Fields:
- Template:Cd - a list of objects with the following fields.
- Fields:
- Changed Template:Cd
- The Template:Cd and Template:Cd fields now accept an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd and Template:Cd fields now accept an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- The Template:Cd field (describing predicate type) has been renamed to Template:Cd.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- Note: values of this type can no longer be shortened to a single list, a full object with type Template:Cd needs to be used explicitly.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- The Template:Cd and Template:Cd fields inside Template:Cd structure now accept an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd and Template:Cd fields inside Template:Cd structure now accept an inline value or a namespaced ID of a minecraft:number_provider type.
- Changed Template:Cd
- The Template:Cd and Template:Cd fields inside Template:Cd of scores map now accept an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a Template:Cd type.
- Removed Template:Cd
- This condition has become obsolete, as any field that takes a loot condition now accepts (among other things) a namespaced ID to other conditions.
- Added vanilla predicates
- Added Template:Cd condition type
- Matches block state and optionally block entity data and components (if present).
- Fields (same as elements of Template:Cd components):
- Template:Cd – optional block id, list of namespaced block IDs, or hash-prefixed block tag to match.
- Template:Cd: optional map of block state property keys to values to match.
- Template:Cd: optional block entity NBT to match.
- match will fail if this field is present, but block entity is not available in context.
- Template:Cd – optional map of exact components to match.
- match will fail if this field is present, but block entity is not available in context.
- Template:Cd – optional map of component predicates to match.
- match will fail if this field is present, but block entity is not available in context.
- Removed Template:Cd condition type
- This has been fully replaced by Template:Cd
- The recipes for smokers and blast furnaces now use the same cooking time in their data definition as their furnace counterparts.
- The cooking time speedup is now done through the Template:Cd number provider used by the furnace fuel components.
- The version is now Template:Cd.
- Added new shaders to support order-independent transparency:
- core/oit_depth_bounds_cull.fsh
- Updated core shaders to support order-independent transparency.
- Introduced new defines:
- Template:Cd - A boolean indicating that the OIT algorithm should always write depth for the executing pipeline during the depth bounds stag.
- Introduced new defines:
- core/integrate_depth.fsh was added and is used to integrate the "3d hud" and always-on-top gizmo depth buffers into the main depth buffer.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- Inline format of Template:Cd (previously only a list of inline slot source) can now also accept a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a Template:Cd type.
- This format is now available consistently available for all fields of slot source.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Changed Template:Cd
- The Template:Cd field now accepts an inline value or a namespaced ID of a Template:Cd type.
- Removed Template:Cd
- This slot source has become obsolete, as any field that takes slot source now accepts (among other fields) a namespaced ID of a Template:Cd type.
- Removed the Template:Cd item tag.
- The Template:Cd item component is now used to identify brewing fuels.
- Added value Template:Cd to Template:Cd block tag.
- Removed value Template:Cd from Template:Cd block tag.
- Template:Collapse
- The tag Template:Cd no longer prevents an item from being classified as fuel item.
- Removed the Raw Input mouse setting.
- Mouse input now always uses relative mouse mode while playing in-game.
- Key bindings now use physical keys instead of keyboard-layout-specific key codes.
- Borderless Fullscreen is now the default fullscreen mode.
- Switching between Borderless and Exclusive Fullscreen no longer requires restarting the game.
- Exclusive fullscreen mode on macOS is no longer supported.
- The minimum window size is now 320 by 240 pixels.
- On macOS, holding a key while entering text now displays the native accent and candidate popup.
- On Linux systems, the game will now use and prefer Wayland natively if available.
Minecraft:Villager trade definition
- The Template:Cd field has been renamed to Template:Cd
- Note: unlike other fields of type Template:Cd this field does not support namespaced element or tag IDs.
- Biomes
- Removed the Template:Cd, Template:Cd, and Template:Cd fields.
- These values have been moved to the new environment attributes.
- Removed the Template:Cd, Template:Cd, and Template:Cd fields.
- Features
- Removed feature types:
- Noise Settings
- The Template:Cd field no longer has the Template:Cd density function implicitly added to the final result.
- The Template:Cd field has been replaced by an optional Template:Cd object:
- If not present, no aquifers will be generated.
- Fields:
- Template:Cd - Density Function, moved from Template:Cd
- Template:Cd - Density Function, moved from Template:Cd
- Template:Cd - Density Function, moved from Template:Cd
- Template:Cd - Density Function, moved from Template:Cd
- Template:Cd - Density Function, duplicated from Template:Cd
- Template:Cd - Density Function, any aquifer cell where this value is positive will have no fluid.
- The Template:Cd field has been replaced by an optional list of Template:Cd objects:
- If not present, no ore veins will be generated
- Fields:
- Template:Cd - Block State, the ore block to place
- Template:Cd - Block State, the raw ore block to place.
- Template:Cd - Block State, the filler block to place.
- raw_ore_chance - float between Template:Cd and Template:Cd, the probability for a Template:Cd to be placed instead of an Template:Cd.
- density - Density Function, the probability between Template:Cd and Template:Cd for the ore vein to replace a block.
- If Template:Cd or lower, no block will be replaced
- richness - Density Function, the probability between 0 and 1 for Template:Cd or Template:Cd to be placed (as opposed to Template:Cd).
- If Template:Cd or lower, all blocks will be Template:Cd.
- If Template:Cd or greater, no blocks will be Template:Cd.
- Template:Cd - Density Function, acts as an override to richness: if positive, Template:Cd will always be placed.
- The following fields from Template:Cd have been moved:
- barrier, fluid_level_floodedness, Template:Cd, Template:Cd - moved into Template:Cd field.
- Template:Cd, Template:Cd, Template:Cd - moved into Template:Cd field.
- Density Functions
- Updated Template:Cd
- Template:Cd has been renamed to Template:Cd
- Updated Template:Cd, Template:Cd, Template:Cd, and Template:Cd
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Updated Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd density functions
- Template:Cd has been renamed to Template:Cd.
- Updated Template:Cd, Template:Cd, and Template:Cd
- Template:Cd has been renamed to Template:Cd
- Added Template:Cd
- Performs subtraction between two arguments.
- Format: object with fields:
- Template:Cd - Density Function, the left-hand side of the operation
- Template:Cd - Density Function, the right-hand side of the operation
- Added Template:Cd
- Performs division between two arguments.
- Format: object with fields:
- Template:Cd - Density Function, the left-hand side of the operation.
- Template:Cd - Density Function, the right-hand side of the operation.
- Updated Template:Cd
- Renamed from Template:Cd
- Added Template:Cd
- Negates the input.
- Format: object with fields:
- Template:Cd - Density Function, the function to negate.
- Added Template:Cd
- Performs (unclamped) linear interpolation between two arguments based on an alpha.
- Format: object with fields:
- Template:Cd - Density Function, the interpolation factor (0=first, 1=second)
- Any value outside of Template:Cd will extrapolate
- Template:Cd - Density Function, the value at Template:Cd
- Template:Cd - Density Function, the value at Template:Cd
- Template:Cd - Density Function, the interpolation factor (0=first, 1=second)
- Added Template:Cd, Template:Cd, Template:Cd, and Template:Cd
- Rounds the input value to an integer multiple of a given function in a type-dependent direction:
- Template:Cd: rounds towards negative infinity.
- Template:Cd: rounds towards the nearest integer (ties round up).
- Template:Cd: rounds towards positive infinity.
- Template:Cd: rounds towards 0.
- Format: object with fields:
- Template:Cd - Density Function, the input to round.
- Template:Cd - Density Function, the output will be rounded to an integer multiple of this value.
- If not specified, defaults to constant Template:Cd (i.e. rounding to integer).
- Rounds the input value to an integer multiple of a given function in a type-dependent direction:
- Added Template:Cd
- Outputs the structure bearding density. Generally summed together with the base terrain density to produce ground below, carve air around, or bury structures.
- Format: no fields
- Updated Template:Cd
Fixes
Videos
References
Template:Navbox Java Edition versions
Minecraft:de:26.3-snapshot-4 Minecraft:es:Java Edition 26.3 Snapshot 4 Minecraft:ja:Java Edition 26.3 Snapshot 4 Minecraft:lzh:爪哇版二六點三之快照四 Minecraft:pt:Edição Java 26.3 Snapshot 4 Minecraft:ru:26.3 Snapshot 4 (Java Edition) Minecraft:zh:Java版26.3-snapshot-4