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Minecraft:Bat: Difference between revisions

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== Spawning ==
== Spawning ==
Bats can [[Minecraft:Mob spawning|spawn]] in groups of 8{{Only|Java|short=JE}} or 2{{Only|Bedrock|short=BE}} in the [[Minecraft:Overworld]] at a light level of 3 or less at any y-level, on blocks of [[Minecraft:stone]], [[Minecraft:granite]], [[Minecraft:diorite]], [[Minecraft:andesite]], [[Minecraft:tuff]], or [[Minecraft:deepslate]] that are not directly exposed to the sky. They also need at least 1.5 air blocks (with for instance, a top [[Minecraft:trapdoor]] or top [[Minecraft:slab]] in the block above foot level). {{IN|Java}}, they can spawn in any [[Minecraft:Overworld]] biome except the [[Minecraft:deep dark]]. {{IN|Bedrock}}, there are also other specific biomes they cannot spawn in.{{until|BE 26.50}}
Bats can [[Minecraft:Mob spawning|spawn]] in groups of 8{{Only|Java|short=JE}}{{upcoming|bedrock 26.50}} or 2{{Only|Bedrock|short=BE}}{{until|be 26.50}} in the [[Minecraft:Overworld]] at a light level of 3 or less {{in|java}} and a light level of 4 or less {{in|bedrock}}{{upcoming|be 26.50}} at any Y-level, on blocks of [[Minecraft:stone]], [[Minecraft:granite]], [[Minecraft:diorite]], [[Minecraft:andesite]], [[Minecraft:tuff]], or [[Minecraft:deepslate]] that are not directly exposed to the sky. They also need at least 1.5 air blocks (with for instance, a top [[Minecraft:trapdoor]] or top [[Minecraft:slab]] in the block above foot level). {{IN|Java}}, they can spawn in any [[Minecraft:Overworld]] biome except the [[Minecraft:deep dark]].{{upcoming|be 26.50}} {{IN|Bedrock}}, there are also other specific biomes they cannot spawn in.{{until|BE 26.40}}


Bat entities do not count toward the passive [[Minecraft:Mob spawning#Java Edition mob cap|mob cap]], as they are considered ambient creatures in the [[Minecraft:entity inheritance]], and therefore fall into the dedicated ambient category.
Bat entities do not count toward the passive [[Minecraft:Mob spawning#Java Edition mob cap|mob cap]], as they are considered ambient creatures in the [[Minecraft:entity inheritance]], and therefore fall into the dedicated ambient category.
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== Behavior ==
== Behavior ==
Bats often fly around aimlessly, squeaking randomly. Their flight pattern tends to favor the east, and sometimes they may fly into [[Minecraft:lava]] and catch on [[Minecraft:fire]].<ref>{{bug|MC-194|||WAI}}</ref>
Bats often fly around aimlessly, squeaking randomly. Their flight pattern tends to favor the east{{Verify|The cited bug does not mention flight bias, only that they can fly into lava.}}, and sometimes they may fly into [[Minecraft:lava]] and catch on [[Minecraft:fire]].<ref>{{bug|MC-194|||WAI}}</ref>


Bats hang upside down on the underside of a [[Minecraft:solid block]] when idle, though they cannot hang on transparent or non-solid blocks. During this state, they squeak far less and occasionally turn to face different directions. They remain in this state until they are disturbed; if a player approaches a bat hanging upside down, even if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.  
Bats hang upside down on the underside of a [[Minecraft:solid block]] when idle, though they cannot hang on transparent or non-solid blocks. During this state, they squeak far less and occasionally turn to face different directions. They remain in this state until they are disturbed; if a player approaches a bat hanging upside down, even if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.  
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Bats [[Minecraft:despawn]] when over 32 blocks away from the player.
Bats [[Minecraft:despawn]] when over 32 blocks away from the player.


Bats' collision boxes do not interact with the player or [[Minecraft:redstone components]]{{only|java}}.
Bats' collision boxes do not interact with the player or [[Minecraft:redstone components]].{{only|java}}


Bats cannot be transported by conventional means. A [[Minecraft:lead]] cannot be attached to a bat, and it cannot be put in a [[Minecraft:minecart]]{{only|java}} or [[Minecraft:boat]].
Bats cannot be transported by conventional means. A [[Minecraft:lead]] cannot be attached to a bat, and it cannot be put in a [[Minecraft:minecart]]{{only|java}} or [[Minecraft:boat]].
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|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w38a|[[File:Bat JE1 BE1.png|32px]] [[File:Bat (Hang) JE1 BE1.png|32px]] [[File:Bat JE1 BE1.gif|32px]] Added bats.}}
|{{HistoryLine||1.4.2|dev=12w38a|[[File:Bat JE1 BE1.png|32px]] [[File:Bat (Hang) JE1 BE1.png|32px]] [[File:Bat JE1 BE1.gif|32px]] Added bats.}}
|{{HistoryLine|||dev=12w42a|Bats no longer activate [[Minecraft:pressure plate]]s or "trample" [[Minecraft:crops]].<ref>https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-snapshot-12w42a</ref>}}
|{{HistoryLine|||dev=12w42a|Bats no longer activate [[Minecraft:pressure plate]]s or "trample" [[Minecraft:crop]]s.<ref>https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-snapshot-12w42a</ref>}}
|{{HistoryLine|||dev=1.4|Added [[Minecraft:sound]]s: <code>entity.bat.ambient</code>, <code>entity.bat.hurt</code>, <code>entity.bat.death</code>, <code>entity.bat.takeoff</code>.}}
|{{HistoryLine|||dev=1.4|Added [[Minecraft:sound]]s: <code>entity.bat.ambient</code>, <code>entity.bat.hurt</code>, <code>entity.bat.death</code>, <code>entity.bat.takeoff</code>.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Bat JE2 BE2.png|32px]] [[File:Bat (Hang) JE2 BE2.png|32px]] [[File:Bat JE2 BE2.gif|32px]] The texture of bats has been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Bat JE2 BE2.png|32px]] [[File:Bat (Hang) JE2 BE2.png|32px]] [[File:Bat JE2 BE2.gif|32px]] The texture of bats has been changed.}}
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<gallery>
<gallery>
Makena peeks at bats.jpg|"A close-up shot of bats flying around a ruined portal, while [[Minecraft:Makena]] hides in a nearby water pool."<ref>{{Mcnet|minecraft-java-edition-1-20-3|Minecraft Java Edition 1.20.3|December 5, 2023|Java Team}}</ref>
Makena peeks at bats.jpg|"A close-up shot of bats flying around a ruined portal, while [[Minecraft:Makena]] hides in a nearby water pool."<ref>{{Mcnet|minecraft-java-edition-1-20-3|Minecraft Java Edition 1.20.3|December 5, 2023|Java Team}}</ref>
Bats gather around glow berries.png|Bats gathering around glow berries.
Bats gather around glow berries.png|Bats gathering around glow berries
</gallery>
</gallery>


=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Bat in Cave.png|A bat in a [[Minecraft:cave]].
Bat in Cave.png|A bat in a [[Minecraft:cave]]
Bats.png|A colony of bats.
Bats.png|A colony of bats
Deep Dark Bat.png|A bat in the [[Minecraft:deep dark]].
Deep Dark Bat.png|A bat in the [[Minecraft:deep dark]]
Batshaft.png|A [[Minecraft:zombie]] and [[Minecraft:creeper]] eyeing a bat.
Batshaft.png|A [[Minecraft:zombie]] and [[Minecraft:creeper]] eyeing a bat
</gallery>
</gallery>


=== Textures ===
=== Textures ===
<gallery class="pixel-image">
<gallery class="pixel-image">
Bat (texture).png|Bat texture file.
Bat (texture).png|Bat texture file
Bat (texture) JE2 BE2.png|Old bat texture file.
Bat (texture) JE2 BE2.png|Old bat texture file
</gallery>
</gallery>



Latest revision as of 11:02, 6 September 2026

Template:For Template:Infobox entity

A bat is a flying Minecraft:passive mob that spawns in dark areas. It is the only ambient mob in the game, intended to complement the game's atmospheric settings.<ref name="bats">Template:Mcnet</ref>

Spawning

Bats can spawn in groups of 8Template:OnlyTemplate:Upcoming or 2Template:OnlyTemplate:Until in the Minecraft:Overworld at a light level of 3 or less Template:In and a light level of 4 or less Template:InTemplate:Upcoming at any Y-level, on blocks of Minecraft:stone, Minecraft:granite, Minecraft:diorite, Minecraft:andesite, Minecraft:tuff, or Minecraft:deepslate that are not directly exposed to the sky. They also need at least 1.5 air blocks (with for instance, a top Minecraft:trapdoor or top Minecraft:slab in the block above foot level). Template:IN, they can spawn in any Minecraft:Overworld biome except the Minecraft:deep dark.Template:Upcoming Template:IN, there are also other specific biomes they cannot spawn in.Template:Until

Bat entities do not count toward the passive mob cap, as they are considered ambient creatures in the Minecraft:entity inheritance, and therefore fall into the dedicated ambient category.

Template:Mob spawn table

Drops

On death

Bats do not drop any Minecraft:items or Minecraft:experience upon death.

Behavior

Bats often fly around aimlessly, squeaking randomly. Their flight pattern tends to favor the eastTemplate:Verify, and sometimes they may fly into Minecraft:lava and catch on Minecraft:fire.<ref>Template:Bug</ref>

Bats hang upside down on the underside of a Minecraft:solid block when idle, though they cannot hang on transparent or non-solid blocks. During this state, they squeak far less and occasionally turn to face different directions. They remain in this state until they are disturbed; if a player approaches a bat hanging upside down, even if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.

Bats Minecraft:despawn when over 32 blocks away from the player.

Bats' collision boxes do not interact with the player or Minecraft:redstone components.Template:Only

Bats cannot be transported by conventional means. A Minecraft:lead cannot be attached to a bat, and it cannot be put in a Minecraft:minecartTemplate:Only or Minecraft:boat.

Bats can also get caught in and slowed by Minecraft:cobwebs.

Bats cannot Minecraft:breed, and baby bats do not exist.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Bats have entity data associated with them that contain various properties.

Template:El: Template:Main

<section begin="entity data" />

<section end="entity data" />

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Advancements that apply to all mobs: Template:Collapse

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Mojang screenshots

Screenshots

Textures

Other

In other media

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox entitiesTemplate:Featured

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