Minecraft:River: Difference between revisions
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 23: | Line 23: | ||
== Generation == | == Generation == | ||
Rivers generate in land whenever the PV values are | Rivers generate in land whenever the PV values are at their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by [[Minecraft:Frozen River|frozen rivers]] in the frozen temperature zones. | ||
The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside. | The shape of rivers is determined by the PV noise. They always twist around higher landmasses, and sometimes they form loops that can be small enough to have no land inside. | ||
Rivers do not generate in [[Minecraft:swamps]] or [[Minecraft:mangrove swamps]], but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near [[Minecraft:oceans]] they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around [[Minecraft:mountains]] or elevated terrain, rivers form deep [[Minecraft:Fjord|fjords]] with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes. | Rivers do not generate in [[Minecraft:swamps]] or [[Minecraft:mangrove swamps]], but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near [[Minecraft:oceans]] they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around [[Minecraft:mountains]] or elevated terrain, rivers form deep [[Minecraft:Fjord|fjords]] with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes. | ||
| Line 158: | Line 158: | ||
}} | }} | ||
=== Legacy Console Edition === | |||
{{HistoryTable | |||
|{{HistoryLine|console}} | |||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added river biome.}} | |||
}} | |||
=== ''New Nintendo 3DS Edition'' === | |||
{{HistoryTable | |||
|{{HistoryLine|new3ds}} | |||
|{{HistoryLine||0.1.0|Added river biome.}} | |||
}} | |||
<gallery> | <gallery> | ||
File:Minecraft river testing.jpg|The first image of a river released by [[Minecraft:Notch]] | File:Minecraft river testing.jpg|The first image of a river released by [[Minecraft:Notch]] | ||
| Line 175: | Line 186: | ||
Bigriver.png|A big river | Bigriver.png|A big river | ||
Weird River.png|A weird "river" in the middle of badlands | Weird River.png|A weird "river" in the middle of badlands | ||
Hight and Low Weirdness Biomes Divided by Fjord.png|Rivers separate biomes with positive and negative [[Minecraft:weirdness]]. | |||
Winding River.png|The Winding River [[Minecraft:seed template]] thumbnail | Winding River.png|The Winding River [[Minecraft:seed template]] thumbnail | ||
River single biome.png|A river [[Minecraft:single biome]] world | River single biome.png|A river [[Minecraft:single biome]] world | ||
| Line 181: | Line 193: | ||
==== Historical screenshots ==== | ==== Historical screenshots ==== | ||
<gallery> | <gallery> | ||
River pre 1.7.png|A river biome before [[Minecraft:The Update that Changed the World]] | File:River pre 1.7.png|A river biome before [[Minecraft:The Update that Changed the World]] | ||
River (With Correct Grass Hue).png|A typical river before 1.18 | File:River (With Correct Grass Hue).png|A typical river before 1.18 | ||
Narrow River.png|A narrow river | File:Narrow River.png|A narrow river | ||
Minecraft River.png|A river separating a [[Minecraft:desert]] and a [[Minecraft:plains]] | File:Minecraft River.png|A river separating a [[Minecraft:desert]] and a [[Minecraft:plains]] | ||
DoubleRiver.png|Rivers splitting and cutting through a taiga | File:DoubleRiver.png|Rivers splitting and cutting through a taiga | ||
Overwritten River.png|A river that failed to generate properly due to a nearby [[Minecraft:mountain]] | File:Overwritten River.png|A river that failed to generate properly due to a nearby [[Minecraft:mountain]] | ||
River through swamp.png|A river running through a swamp | File:River through swamp.png|A river running through a swamp | ||
Buffet River.png|A river [[Minecraft:single biome]] world before [[Minecraft:1.18]] | File:Buffet River.png|A river [[Minecraft:single biome]] world before [[Minecraft:1.18]] | ||
Large lake meets river.png|A river connected to a large lake in a [[Minecraft:jungle]] | File:Large lake meets river.png|A river connected to a large lake in a [[Minecraft:jungle]] | ||
River RTX.png|A river with [[Minecraft:ray tracing]] | File:River RTX.png|A river with [[Minecraft:ray tracing]] | ||
File:Preset winding river.png|The Winding River [[Minecraft:seed template|seed preset]] (discontinued) in ''[[Minecraft:Pocket Edition]]'' | |||
</gallery> | </gallery> | ||
Latest revision as of 11:19, 6 September 2026
Template:For Template:Infobox biome A river is a common aquatic Minecraft:biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to Minecraft:oceans, although they are also able to form loops.
Generation
Rivers generate in land whenever the PV values are at their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by frozen rivers in the frozen temperature zones.
The shape of rivers is determined by the PV noise. They always twist around higher landmasses, and sometimes they form loops that can be small enough to have no land inside.
Rivers do not generate in Minecraft:swamps or Minecraft:mangrove swamps, but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near Minecraft:oceans they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around Minecraft:mountains or elevated terrain, rivers form deep fjords with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes.
Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other.
Description
A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still Minecraft:water up to the sea level, and the terrain below consists of default lakebed blocks, covered with Minecraft:seagrass. Specifically, it is separated into patches of Minecraft:dirt, Minecraft:clay, Minecraft:sand, and Minecraft:gravel.
When a river generates land, it is just covered by grass blocks with some patches of Minecraft:bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many Minecraft:oak trees and leaf litter to generate. Due to the extended coastlines, Minecraft:firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.
No fully-passive Minecraft:mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Minecraft:Drowned can spawn underwater, as can Minecraft:salmon and Minecraft:squid. Template:IN, no hostile mobs spawn above water.
Mobs
The following mobs naturally spawn here:
Sounds
Music
These music tracks when the player is underwater in a river:
These music tracks play while the player is not underwater in a river:
Data values
ID
Achievements
Advancements
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
-
The first image of a river released by Minecraft:Notch
Issues
Trivia
- Rivers override Minecraft:canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
- Canyons can generate underground in river biomes without being cut off.
Gallery
Screenshots
-
A circular river surrounding a small Minecraft:plains biome
-
A big river
-
A weird "river" in the middle of badlands
-
Rivers separate biomes with positive and negative Minecraft:weirdness.
-
The Winding River Minecraft:seed template thumbnail
-
A river Minecraft:single biome world
Historical screenshots
-
A river biome before Minecraft:The Update that Changed the World
-
A typical river before 1.18
-
A narrow river
-
A river separating a Minecraft:desert and a Minecraft:plains
-
Rivers splitting and cutting through a taiga
-
A river that failed to generate properly due to a nearby Minecraft:mountain
-
A river running through a swamp
-
A river Minecraft:single biome world before Minecraft:1.18
-
A river connected to a large lake in a Minecraft:jungle
-
A river with Minecraft:ray tracing
-
The Winding River seed preset (discontinued) in Minecraft:Pocket Edition
Mojang screenshots
-
A big river flowing past a village
-
A big river flowing past a village
-
A river flowing through a dark forest
-
Traveling by boat through a river
-
A river next to a Minecraft:cherry grove
In other media
-
A Minecraft:snifflet approaching a river
See also
External links
Minecraft:de:Fluss Minecraft:es:Río Minecraft:fr:Rivière Minecraft:ja:河川 Minecraft:ko:강 Minecraft:lzh:川 Minecraft:pl:Rzeka Minecraft:pt:Rio Minecraft:ru:Река Minecraft:uk:Річка Minecraft:zh:河流