Minecraft:World generation/History: Difference between revisions
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|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.18|dev=1.18 Experimental Snapshot 1|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change /> | |{{HistoryLine||1.18|dev=1.18 Experimental Snapshot 1|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change /> | ||
|For the first time since [[Minecraft:Java Edition 1.7.2]] in 2013, [[Minecraft:terrain]] generation has been | |For the first time since [[Minecraft:Java Edition 1.7.2]] in 2013, [[Minecraft:terrain]] generation has been majorly overhauled once again. | ||
|All of the [[Minecraft:cave]] changes from [[Minecraft:21w06a]] to [[Minecraft:21w17a]] has been re-implemented. | |All of the [[Minecraft:cave]] changes from [[Minecraft:21w06a]] to [[Minecraft:21w17a]] has been re-implemented. | ||
|World seeds are now 48-bit instead of 64-bit due to biome noise generation only being affected by the last 48 bits of the world seed number like all other terrain generation elements. | |World seeds are now 48-bit instead of 64-bit due to biome noise generation only being affected by the last 48 bits of the world seed number like all other terrain generation elements. | ||
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|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Added [[Minecraft:pale gardens]]. | |{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Added [[Minecraft:pale gardens]]. | ||
|Initially, they only generate with positive weirdness.}}|{{HistoryLine||1.21.5|dev=25w02a|Pale gardens can now also generate in areas with negative weirdness. | |Initially, they only generate with positive weirdness.}}|{{HistoryLine||1.21.5|dev=25w02a|Pale gardens can now also generate in areas with negative weirdness. | ||
|[[Minecraft:Woodland mansion]]s now generate in pale gardens.}}}} | |[[Minecraft:Woodland mansion]]s now generate in pale gardens.}} | ||
|{{HistoryLine||26.2|dev=snap1|Added sulfur caves.}} | |||
|{{HistoryLine|upcoming java}} | |||
|{{HistoryLine||26.3|dev=snap1|Added dappled forests.| Added abandoned camps.}} | |||
}} | |||
=== The Nether === | === The Nether === | ||
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|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry groves and the trail ruins are now available outside experimental gameplay.}} | |{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry groves and the trail ruins are now available outside experimental gameplay.}} | ||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|[[Minecraft:Canyon]]s now generate more often|Canyons can once again generate on the [[Minecraft:ocean]] floor|Canyons now completely carve through copper [[Minecraft:vein]]s|Canyons now properly interact with [[Minecraft:aquifer]]s, filling with [[Minecraft:water]] instead of generating as disconnected segments.}} | |{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|[[Minecraft:Canyon]]s now generate more often|Canyons can once again generate on the [[Minecraft:ocean]] floor|Canyons now completely carve through copper [[Minecraft:vein]]s|Canyons now properly interact with [[Minecraft:aquifer]]s, filling with [[Minecraft:water]] instead of generating as disconnected segments.}} | ||
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur caves.}} | |||
|{{HistoryLine||26.30|dev=Preview 26.30.20|Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.|Added [[Minecraft:sulfur spike]]s, which generate in sulfur caves.|[[Minecraft:Granite]] and [[Minecraft:tuff]] are now dispersed between sulfur and cinnabar.|Increased the amount of sulfur that generates.}} | |||
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added dappled forests.| Added abandoned camps.}} | |||
|{{HistoryLine|bedrock upcoming}} | |||
|{{HistoryLine||26.50|dev=Preview 26.50.22|All features from the "Drop 3 of 2026" experiment have been fully implemented.}} | |||
}} | }} | ||
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== Glacier seed comparison == | == Glacier seed comparison == | ||
{{more images|Bedrock Edition from MCPE 0.1.0 to current day, Legacy Console Edition from Xbox 360 TU1 to PS4 1.95 (use small biomes after introduction of LCE biome size, but LCE large biomes as bonus extra is okay), and New Nintendo 3DS Edition. Also add zoom level 3 maps (in most cases center it at 0,0) from the introduction of the filled map item for | {{more images|Bedrock Edition from MCPE 0.1.0 to current day, Legacy Console Edition from Xbox 360 TU1 to PS4 1.95 (use small biomes after introduction of LCE biome size, but LCE large biomes as bonus extra is okay), and New Nintendo 3DS Edition. Also add zoom level 3 maps (in most cases center it at 0,0) from the introduction of the filled map item for Bedrock, Legacy Console, and New 3DS Edition.|section=1}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
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==== Maps ==== | ==== Maps ==== | ||
<gallery> | <gallery> | ||
Glacier map b1.6.6.png|[[Minecraft:Map]] of the Glacier seed in [[Minecraft:Java Edition Beta 1.6.6|Beta 1.6.6]], centered at (0, 0). | Glacier map b1.6.6.png|[[Minecraft:Map]] of the Glacier seed in [[Minecraft:Java Edition Beta 1.6.6|Beta 1.6.6]], centered at (0, 0). | ||
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Glacier map 1.6.4.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.6.4|1.6.4]], centered at (0, 0). | Glacier map 1.6.4.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.6.4|1.6.4]], centered at (0, 0). | ||
Glacier map 1.7.10.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.7.10|1.7.10]], centered at (0, 0). | Glacier map 1.7.10.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.7.10|1.7.10]], centered at (0, 0). | ||
Glacier map 1.13.2.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.13.2|1.13.2]], centered at (0, 0). | |||
Glacier map 1.17.1.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.17.1|1.17.1]], centered at (0, 0). | |||
Glacier map 1.18 experimental-snapshot-1.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.18 Experimental Snapshot 1|1.18 Experimental Snapshot 1]], centered at (0, 0). | |||
Glacier map 21w41a.png|Map of the Glacier seed in [[Minecraft:Java Edition 21w41a|21w41a]], centered at (0, 0). | |||
Glacier map 1.18.2.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.18.2|1.18.2]], centered at (0, 0). | |||
Glacier map 26.2.png|Map of the Glacier seed in [[Minecraft:Java Edition 26.2|26.2]], centered at (0, 0). | |||
</gallery> | </gallery> | ||
Latest revision as of 11:23, 28 August 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Java Edition
Overworld
Pre-Classic to early Infdev
Mid-Infdev to mid-Alpha
Halloween Update terrain generator
Adventure Update terrain generator
The Update that Changed the World terrain generator
Template:Info needed section Template:HistoryTable
Caves & Cliffs terrain generator
The Nether
Template:Info needed section Template:HistoryTable
The End
Bedrock Edition
Overworld
Early Alpha terrain generator
Pre-Caves & Cliffs terrain generator
The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.
Caves & Cliffs terrain generator
The Nether
The End
Legacy Console Edition
Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.
Overworld
Halloween Update terrain generator
Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable
Adventure Update terrain generator
Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable
The Update that Changed the World terrain generator
Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable
The Nether
The End
New Nintendo 3DS Edition
Overworld
The Nether
The End
Glacier seed comparison
Java Edition
Spawn area
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The seed Glacier in Alpha v1.1.2_01.
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The seed Glacier in Beta 1.7.3.
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The seed Glacier in Beta 1.8.
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The seed Glacier in 1.0.0.
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The seed Glacier in 1.2.5.
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The seed Glacier in 1.6.4. Minor differences.
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The seed Glacier in 1.7.2.
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The seed Glacier in 1.15.2.
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The seed Glacier in 1.18 Experimental Snapshot 1, the first Glacier seed to actually generates glaciers at spawn.
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The seed Glacier in 1.18 experimental snapshot 2.
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The seed Glacier in 1.18 experimental snapshot 5.
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The seed Glacier in 1.20.
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The seed Glacier in 1.12.2 with the "Neo-Beta" Minecraft:Old Customized preset.
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The seed Glacier in Alpha v1.1.2_01, at exactly 0,0.
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The seed Glacier in Beta 1.7.3, at exactly 0,0.
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The seed Glacier in Beta 1.8, at exactly 0,0.
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The seed Glacier in 1.0.0, at exactly 0,0.
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The seed Glacier in 1.1, at exactly 0,0.
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The seed Glacier in 1.2.5, at exactly 0,0.
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The seed Glacier in 1.6.4, at exactly 0,0.
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The seed Glacier in 1.15.2, at exactly 0,0.
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The seed Glacier in 1.18 Experimental Snapshot 1, at exactly 0,0.
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The seed Glacier in 1.18 experimental snapshot 2, at exactly 0,0.
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The seed Glacier in 1.18 experimental snapshot 3, at exactly 0,0.
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The seed Glacier in 1.18 experimental snapshot 4, at exactly 0,0.
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The seed Glacier in 1.20, at exactly 0,0.
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The seed Glacier in 1.12.2 with the "Neo-Beta" preset, at exactly 0,0.
Maps
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Minecraft:Map of the Glacier seed in Beta 1.6.6, centered at (0, 0).
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Map of the Glacier seed in Beta 1.8.1, centered at (0, 0).
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Map of the Glacier seed in 1.0.0, centered at (0, 0).
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Map of the Glacier seed in 1.1, centered at (0, 0).
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Map of the Glacier seed in 1.2.5, centered at (0, 0).
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Map of the Glacier seed in 1.3.2, centered at (0, 0).
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Map of the Glacier seed in 1.6.4, centered at (0, 0).
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Map of the Glacier seed in 1.7.10, centered at (0, 0).
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Map of the Glacier seed in 1.13.2, centered at (0, 0).
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Map of the Glacier seed in 1.17.1, centered at (0, 0).
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Map of the Glacier seed in 1.18 Experimental Snapshot 1, centered at (0, 0).
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Map of the Glacier seed in 21w41a, centered at (0, 0).
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Map of the Glacier seed in 1.18.2, centered at (0, 0).
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Map of the Glacier seed in 26.2, centered at (0, 0).
Notes
Template:Cleanup Template:Notelist
Map sizes (width × length × height) Square Long Deep Small 128×128×64 256×64×64 64×64×256 Normal 256×256×64 512×128×64 128×128×256 Huge 512×512×64 1024×256×64 256×256×256
Indev world types
- Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
- Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
- Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
- Original: Resembles Classic 0.30 terrain generation.
- Inland: Same as Original, but border block is grass instead of water.