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Dragonwilds:Attack training: Difference between revisions

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Sync: updated from Dragonwilds
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* [[Dragonwilds:Melee armour]] – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
* [[Dragonwilds:Melee armour]] – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour). See [[Dragonwilds:Armour|this]] for a complete list.
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., mithril armour = Black Knight armour). See [[Dragonwilds:Armour|this]] for a complete list.
* [[Dragonwilds:Trinkets]]:
* [[Dragonwilds:Trinkets]]:
** Amulet of Accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%'''
** Amulet of accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%'''
** Inspiring Amulet of Attack – '''I'''ncreases Attack XP by '''5%'''
** Inspiring amulet of Attack – '''I'''ncreases Attack XP by '''5%'''
** Amulet of Strength – Increases Melee [[Dragonwilds:damage]] by '''12.5%'''
** Amulet of strength – Increases melee [[Dragonwilds:damage]] by '''12.5%'''
** Unholy Symbol – Increases Melee Damage by '''15%'''
** Unholy symbol – Increases melee damage by '''15%'''
*** [[Dragonwilds:Salve amulet]]* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by '''17%'''
*** [[Dragonwilds:Salve amulet]]* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by '''17%'''
** Amulet of Glory – Increases Melee Damage by '''25%'''
** Amulet of glory – Increases melee damage by '''25%'''
*[[Dragonwilds:Capes]]:
*[[Dragonwilds:Capes]]:
**Attack Cape – Melee attacks have a small chance at costing no stamina when used.
**Attack cape – Melee attacks have a small chance at costing no stamina when used.
**Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina.
**Fire cape – Receiving or blocking damage has a chance to triggering Burning on your attacker. Melee kills on Burning enemies refill stamina.


=== Weapons ===
=== Weapons ===
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| style="color:#888; background:#222;" |N/A
| style="color:#888; background:#222;" |N/A
|}
|}
'''Food, Drinks & Potions perks:'''
'''Food, drinks & potions perks:'''


* [[Dragonwilds:Focused Attack]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 15%
* [[Dragonwilds:Focused Attack]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 15%

Latest revision as of 11:00, 28 August 2026

Template:External width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Attack. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.

Equipment

Equipment slots

Category Items progression (Late Game → Early Game)
Head Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Body Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Legs Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Trinket Template:Plink Template:Plink / Template:Plink* Template:Plink Template:Plink / Template:Plink N/A N/A
Back Template:Plink Template:Plink Template:Plink Template:Plink N/A N/A

Armour Slots:

  • Dragonwilds:Melee armour – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
    • Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., mithril armour = Black Knight armour). See this for a complete list.
  • Dragonwilds:Trinkets:
    • Amulet of accuracy – Increased Critical Damage by 15%
    • Inspiring amulet of Attack – Increases Attack XP by 5%
    • Amulet of strength – Increases melee Dragonwilds:damage by 12.5%
    • Unholy symbol – Increases melee damage by 15%
      • Dragonwilds:Salve amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
    • Amulet of glory – Increases melee damage by 25%
  • Dragonwilds:Capes:
    • Attack cape – Melee attacks have a small chance at costing no stamina when used.
    • Fire cape – Receiving or blocking damage has a chance to triggering Burning on your attacker. Melee kills on Burning enemies refill stamina.

Weapons

Category Items progression (Late Game → Early Game)

This category is subject to massive changes with the upcoming update affecting Dragonwilds:ascension shards, Cores, and Masterwork Weapons.

Perks

Category Items progression (Late Game → Early Game)
Potions (Focused Attack I & II) Template:Plink Template:Plink Template:Plink Template:Plink
Drinks (Dragonwilds:Fleet Footed) Template:Plink Template:Plink N/A N/A
Drinks (Dragonwilds:Ferocious Fighter) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment) Template:Plink Template:Plink Template:Plink N/A

Food, drinks & potions perks:

*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.

Others

Example setup

General advices

Methods

  • Fighting the Black Knight Titan
  • Fighting bosses for drops
  • Monster runs for rare drops

Template:Skill training guides