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Minecraft:World generation/History: Difference between revisions

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{{about|the history of world generation|the biome history (IDs, etc.)|Biome#History|the history of generated structures ([[Minecraft:Loot table]]s, behaviors, etc.)|Structure#History}}
{{about|the history of world generation|the biome history (IDs, etc.)|Biome#History|the history of generated structures ([[Minecraft:Loot table]]s, behaviors, etc.)|Structure#History}}
{{wip}}
{{Wip}}
{{Missing information|Legacy Console Edition terrain changes}}
{{Missing information|Legacy Console Edition terrain changes}}


== ''Java Edition'' ==
== ''Java Edition'' ==
=== Overworld ===
=== Overworld ===
==== Pre-Classic to early Infdev ====
==== Pre-Classic to early Infdev ====
{{HistoryTable
{{HistoryTable
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|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock.
|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock.
|The bottom layer of bedrock can rarely have gaps.}}
|The bottom layer of bedrock can rarely have gaps.}}
|{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface.{{is this the correct version?|only mentioned in 20100202 page}}
|{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface.{{Check version|only mentioned in 20100202 page}}
|When generating a new level, any grass block below flower turns into dirt.}}
|When generating a new level, any grass block below flower turns into dirt.}}
|{{HistoryLine|||dev=20100202|Flowers no longer spawn with dirt under them.}}
|{{HistoryLine|||dev=20100202|Flowers no longer spawn with dirt under them.}}
Line 144: Line 142:
|Fancy trees now generate alongside normal small trees.}}
|Fancy trees now generate alongside normal small trees.}}
|{{HistoryLine||v1.0.11|Added [[Minecraft:clay blob]]s and [[Minecraft:sugar cane]] random patches to world generation.}}
|{{HistoryLine||v1.0.11|Added [[Minecraft:clay blob]]s and [[Minecraft:sugar cane]] random patches to world generation.}}
|{{HistoryLine||v1.1.0|Clay generation is apparently more common.}}}}
|{{HistoryLine||v1.0.14|Doubled the frequency of dungeons in worlds.}}}}


==== Halloween Update terrain generator ====
==== Halloween Update terrain generator ====
Line 353: Line 351:
|[[Minecraft:Woodland mansion]]s now generate in pale gardens.}}
|[[Minecraft:Woodland mansion]]s now generate in pale gardens.}}
|{{HistoryLine||26.2|dev=snap1|Added sulfur caves.}}
|{{HistoryLine||26.2|dev=snap1|Added sulfur caves.}}
|{{HistoryLine|upcoming java}}
|{{HistoryLine||26.3|dev=snap1|Added dappled forests.| Added abandoned camps.}}
|{{HistoryLine||26.3|dev=snap1|Added dappled forests.| Added abandoned camps.}}
|{{HistoryLine|||dev=snap10|The {{code|noise}}, {{code|surface}}, and {{code|carvers}} chunk generation steps have been combined into a single {{code|terrain}} step.<ref>Change does not apear in changelog, but can be seen in the code <code>net.minecraft.world.level.chunk.status.ChunkStatus</code> and <code>net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator</code> using [https://mcsrc.dev/ mcsrc.dev].</ref>}}
}}
}}


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|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:End gateway|return portal]]s, which generates randomly in [[Minecraft:End]] islands.}}
|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:End gateway|return portal]]s, which generates randomly in [[Minecraft:End]] islands.}}
|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.14|dev=18w46a|Empty rings now appear far away from spawn, with the first one starting at X/Z{{=}}370,400 and ending at X/Z{{=}}524,280.<ref name= "end-rings"/>}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref group=note name=MC-221553>{{bug|MC-221553}}</ref>}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref group=note name=MC-221553>{{bug|MC-221553}}</ref>}}
|{{HistoryLine||26.3|dev=snap6|Empty rings no longer appear far away from spawn.<ref name= "end-rings"/>}}
}}
}}


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|{{HistoryLine||26.30|dev=Preview 26.30.20|Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.|Added [[Minecraft:sulfur spike]]s, which generate in sulfur caves.|[[Minecraft:Granite]] and [[Minecraft:tuff]] are now dispersed between sulfur and cinnabar.|Increased the amount of sulfur that generates.}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.|Added [[Minecraft:sulfur spike]]s, which generate in sulfur caves.|[[Minecraft:Granite]] and [[Minecraft:tuff]] are now dispersed between sulfur and cinnabar.|Increased the amount of sulfur that generates.}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added dappled forests.| Added abandoned camps.}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added dappled forests.| Added abandoned camps.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|All features from the "Drop 3 of 2026" experiment have been fully implemented.}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|All features from the "Drop 3 of 2026" experiment have been fully implemented.}}
}}
}}
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|Obsidian pillars are generated in a spiral circling an unactivated exit portal.
|Obsidian pillars are generated in a spiral circling an unactivated exit portal.
|The crystals on the two tallest obsidian pillars are surrounded by iron bars.}}
|The crystals on the two tallest obsidian pillars are surrounded by iron bars.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The End has changed when generating a new world and can also be updated for old worlds. To get the new End in an old world, select "Reset End" in the "More Options" menu when loading the world.
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The End has changed when generating a new world and can also be updated for old worlds via the "Reset End" option.
|After killing the ender dragon in the new End, an end gateway spawns nearby. Throwing an ender pearl into this teleports the player to a new area in the End with an end city and end ship.  
|The End dimension has been downsized from previously using the Nether dimension world sizes for the single central island prior to this update. All End islands are now 192x192 block area centered at 0,0; with outer islands 2048 blocks away from the world origin in cardinal directions. Up to four outer End islands on consoles that support multiple world size options (Xbox One, PS4, Nintendo Switch).
|There is 1 outer end island on classic worlds, and large world sizes have up to 4 outer end islands. These spawn about 2,048 blocks from the center island in each cardinal direction and are not directly connected. This is exclusive to Legacy Console Edition.
|A new area in the End with an end city and end ship now generates as the outer end island.  
|Within the End City and End Ship the player can find shulkers, elytra and a dragon head.}}
|There is 1 outer end island on classic worlds, and large world sizes have up to 4 outer end islands. These spawn about 2,048 blocks from the center island in each cardinal direction and are not directly connected. This is exclusive to Legacy Console Edition.}}
}}
}}


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== Glacier seed comparison ==
== Glacier seed comparison ==
{{more images|Bedrock Edition from MCPE 0.1.0 to current day, Legacy Console Edition from Xbox 360 TU1 to PS4 1.95 (use small biomes after introduction of LCE biome size, but LCE large biomes as bonus extra is okay), and New Nintendo 3DS Edition. Also add zoom level 3 maps (in most cases center it at 0,0) from the introduction of the filled map item for Java, Bedrock, Legacy Console, and New 3DS Edition.|section=1}}
{{more images|Bedrock Edition from MCPE 0.1.0 to current day, Legacy Console Edition from Xbox 360 TU1 to PS4 1.95 (use small biomes after introduction of LCE biome size, but LCE large biomes as bonus extra is okay), and New Nintendo 3DS Edition. Also add zoom level 3 maps (in most cases center it at 0,0) from the introduction of the filled map item for Bedrock, Legacy Console, and New 3DS Edition.|section=1}}
=== ''Java Edition'' ===
=== ''Java Edition'' ===


Line 720: Line 719:


==== Maps ====
==== Maps ====
{{More images|Add maps for versions beyond 1.7.10|section=1}}
<gallery>
<gallery>
Glacier map b1.6.6.png|[[Minecraft:Map]] of the Glacier seed in [[Minecraft:Java Edition Beta 1.6.6|Beta 1.6.6]], centered at (0,&nbsp;0).
Glacier map b1.6.6.png|[[Minecraft:Map]] of the Glacier seed in [[Minecraft:Java Edition Beta 1.6.6|Beta 1.6.6]], centered at (0,&nbsp;0).
Line 730: Line 728:
Glacier map 1.6.4.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.6.4|1.6.4]], centered at (0,&nbsp;0).
Glacier map 1.6.4.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.6.4|1.6.4]], centered at (0,&nbsp;0).
Glacier map 1.7.10.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.7.10|1.7.10]], centered at (0,&nbsp;0).
Glacier map 1.7.10.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.7.10|1.7.10]], centered at (0,&nbsp;0).
Glacier map 1.13.2.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.13.2|1.13.2]], centered at (0,&nbsp;0).
Glacier map 1.17.1.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.17.1|1.17.1]], centered at (0,&nbsp;0).
Glacier map 1.18 experimental-snapshot-1.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.18 Experimental Snapshot 1|1.18 Experimental Snapshot 1]], centered at (0,&nbsp;0).
Glacier map 21w41a.png|Map of the Glacier seed in [[Minecraft:Java Edition 21w41a|21w41a]], centered at (0,&nbsp;0).
Glacier map 1.18.2.png|Map of the Glacier seed in [[Minecraft:Java Edition 1.18.2|1.18.2]], centered at (0,&nbsp;0).
Glacier map 26.2.png|Map of the Glacier seed in [[Minecraft:Java Edition 26.2|26.2]], centered at (0,&nbsp;0).
</gallery>
</gallery>



Latest revision as of 11:21, 5 October 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

Template:HistoryTable

Mid-Infdev to mid-Alpha

Template:HistoryTable

Halloween Update terrain generator

Template:HistoryTable

Adventure Update terrain generator

Template:HistoryTable

The Update that Changed the World terrain generator

Template:Info needed section Template:HistoryTable

Caves & Cliffs terrain generator

Template:HistoryTable

The Nether

Template:Info needed section Template:HistoryTable

The End

Template:HistoryTable

Bedrock Edition

Overworld

Early Alpha terrain generator

Template:Info needed section

Template:HistoryTable

Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

Template:HistoryTable

Caves & Cliffs terrain generator

Template:Info needed section

Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

New Nintendo 3DS Edition

Overworld

Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

Glacier seed comparison

Template:More images

Java Edition

Spawn area

Maps

Notes

Template:Cleanup Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
  • Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles Classic 0.30 terrain generation.
  • Inland: Same as Original, but border block is grass instead of water.

Minecraft:pt:Geração de mundo/Histórico